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Create-an-Ability

Lightningstorm: Inflicts 1/8 damage on foe after every turn during rain (Electric)
Photosynthesis: Restores 1/8 of HP/raises special attack after every turn during sun (Grass)
Adrenaline: Increases power of STAB physical moves by 50% when HP is under 1/3
Aura Focus: Increases power of STAB special moves by 50% when HP is under 1/3
Mental Hazard: Lowers Defense and Special Defense of foe when hit by a special move
Melt: Poison-type moves have a 50% chance of poisoning (not damaging) Steel-type Pokemon
 
I think corrosive can work as an ability name since it is a description rather than an action or object. We only have flash fire as far as fire absorbing goes and it doesn't heal you.

Abilities are only used to add immunities. Moves are used to remove them.
 
Berserk Rage Attack is increased, with the chance of a high critical hit ratio, when the user hp is half.
 
Re: ideas for 5th gen abilities

Unsure
Halves attack and sp. attack and doubles defense and sp. defense. When the Pokemon's HP drops under half, the opposite happens.
 
Re: ideas for 5th gen abilities

Unsure
Halves attack and sp. attack and doubles defense and sp. defense. When the Pokemon's HP drops under half, the opposite happens.

Wouldn't it make more sense to flip those around?
 
Re: ideas for 5th gen abilities

Wouldn't it make more sense to flip those around?

I pictured as the Pokemon being unsure whether to attack at first, and then once it gets damaged it becomes angry and attacks.
 
Re: ideas for 5th gen abilities

I pictured as the Pokemon being unsure whether to attack at first, and then once it gets damaged it becomes angry and attacks.

I suppose that makes sense. It really could work either way.
 
Miracle Guard: The inverse of Wonder Guard, it is miraculously protected from super-effective hits. Best given to a mon with many neutral effectivenesses.
 
Gravity Field
Description: Gravity is intensified making moves involving flying unusable and negating levitation
Effect: Same as Gravity

Antigravity
Description: The user makes every Pokemon on the field float.
Effect: Same as Telekinesis, but affecting all Pokemon including the user.

Bizarre Field
Description:Speed priority is randomized
Effect: Speed priority is randomized
 
Pure Anger
After the Pokemon is hit by a super-effective attack, it's attack and speed are doubled and all other stats are lowered by two stages.

For most fighting-types.

One With Nature (Might need shortening)
Whenever this Pokemon uses a grass-type move, its hp rises slightly.

For a lot of grass-types.

No Mercy
If this Pokemon uses a move that knocks the enemy down under 1/5 hp, the enemy flinches. However, this Pokemon's Defense is permanently lowered by one stage.

For most dark-types.

High Jumper
Moves like Bounce, Fly, and Sky Drop become twice as powerful.

For fighting and flying types, maybe?

Intelligent
Allows the Pokemon to use Potions and things like them as held items. Also slightly increases sp. attack.

For Alakazam, Gardevoir, etc.

Large Lungs
Moves involving the Pokemon's voice have increased accuracy and can break through the ability Soundproof.

Merciful
When this Pokemon gets the enemy down below 1/5 hp, its defense and sp. defense are raised by two stages and the Pokemon is switched out to a random Pokemon on your team.

Uncontrollable
One random stat is raised and one is lowered every turn, and the Pokemon's type changes every turn.

For Pokemon like Mewtwo, Mew, Arceus, and the pixie trio.

Statistical Advantage
This Pokemon reveals a random stat of each enemy Pokemon at the beginning of battle, whether it is sent out first or not.

Depressed
Lowers each stat by one stage in the first turn of battle, then lowers them again every time the Pokemon takes substantial damage.

For something that is extremely powerful.
 
telekinesis makes the enemy easier to hit.
Hence "Effect". Notice how a lot of moves have vague descriptors but more in-depth effects that aren't mentioned? Note that one of the effects also make the Pokemon immune to ground attack, as well as immunity to a few entry hazards. It wouldn't be so hard to click the provided link would it? Now note the addition I also gave, that it affects everyone rather than just the enemy? So yes, its Telekinesis' effects but applied to everyone.
 
Depressed is like an uber version of defeatist

Merciful would get annoying D:

How would stat advantage work?
 
Regrets
-If a foe switches out, they become paralyzed. Only works once per battle.

No Fly Zone
-Moves that launch a foe in the air like Fly, Bounce, and Sky Drop cannot be used.

Picky
-Cannot be affected by the foe's held item.
 
Derpin: Whenever this ability comes into play, the opponent must wait a turn to attack.
 
Ice Cold:The Opponent has a 30% chance of being frozen when using an attack,that requires physical contact,against this Pokemon.
Mainly like Static but the Frozen status effect.
 
Power Core The user attack is increased by 30%, by during this time all other user stats are decreased by 10%.
 
Sharp Horns
Raises the power of horn based moves (Such as Megahorn and Horn Attack) by 20%.

Power Puncher
Raises the critical hit ratio of punch based moves.

Determined
When this Pokemon's HP is below 30% all stats are raised by 10%.

Free Switcher
This Pokemon can switch out no matter what and is not affected by moves and abilities such as Shadow Tag or Mean Look.
 
Re: ideas for 5th gen abilities

Exploder: "Exploding" moves will do double the damage and ignore immunities. Poison-type attacks will also hit Steel-type Pokémon. Would go good on a Fire/Poison bomb Pokémon.
 
Special Booster: Either it's SpAtk is raised by 1 stage after each turn, or it has it's SpAtk raised by 6 stages if hit by a critical hit. Made for Flareon.
 
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Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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