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Create-an-Ability

Illuminate- Automatically lights up dark caves w/o Flash, and also in-battle increases accuracy X1.5

Goose Chase In 2v2 battles, the foes will never attack a Pokemon with Goose Chase. If both foes have Goose Chase, then, urrr, IDK? Lol.
 
Crystal Shield
- Raises the users Defense & Special Defense by 50% in Hail. Makes the user unaffected by Hail damage.
(Glalie, Cryogonal)

Solar Absorb
- The user heals 1/8 of its HP every turn in Intense Sunlight.
(Sunflora, Torkoal)
 
Systematic- All moves gain 25% accuracy and power, but go down 1 priority bracket

Headstrong- All moves gain 25% power and go up one priority bracket, but moves become 20% less accurate

Wheel Of Fortune- All attacks power is multiplied by a random number between 0.1 and 3.6
(1/10, 2/10...35/10, 36/10)

Barrage- All attacks strike between 1 and 5 times, but become 1/3 as powerful.
 
Sensitive - The user gains and loses happiness points at twice the usual rate. Does not stack with Soothe Bell/Luxury Ball bonus, does not affect base happiness or Friend Ball bonus. - Chansey line, Audino, Buneary line, etc.

Dodger - Has an added 10% chance of evading an opponent's moves. Stacks with accuracy/evasion modifiers. - Pikachu line, Ninjask line, Sneasel line, etc.


Can't remember if either of these are actual abilities yet or not.
 
Incubator: Halves egg hatch time. Stacks with Flame body/Magma Armor.
Burning Soul: Increases atk/spatk everytime a fire attack successfully connects which stat is raised depends on the attack used (fire punch increases atk).
Shield Bash: reflects 1/4 damage when protect blocks an attack.
Sky Rider: Increases speed when hit by a flying attack.
One Track Mind: Can only use one move but damage increases 50%. (Auto choice band/specs)
 
Nervous: Any attack that hit the Poke before it moves has an extra 20% of causing it to flinch (even moves that can't normally flinch), but its defenses are increased by 50%.

Pacifist: The Poke can only use status moves.

Ego/Egomaniac: Increases Attack and Special Attack by one stage every turn until the Poke is hit by a damaging attack.

Expert: Immune to moves of its type (i.e. a Drapion would be immune to Poison and Dark moves).
 
Fertile Any grass pokemon attacked by this pokemon will heal,Shaymin will become Sky Form regardless of time,and Cherrim/Cherubi will become Sunny Form regardless of Weather (Kami Trio)
 
Lovable: If the pokemon in the Daycare with this ability is in the Daycare with a another Pokemon with the the same gender and egg group, you still may find an egg. Has no effect anywhere else. Don't get the wrong idea anybody. It would be pretty useful when you breed.
 
Timely - The moves from this Pokemon gains a priority over all others in battle if it is being used in a battle OUTSIDE of its nature. (i.e. Noctowl would go first when used during the Day, but during Night, it would act as normal.)
 
Sore Loser
Every time this Pokemon Faints in battle, it's happiness stage drops by double the effect. This ability does not activate if the Pokemon faints outside of battle due to poison or other causes.

I have 2 versions of this ability.
#1: Rudeness: The Pokemon's happiness drops by double the effect and it's happiness grows slowly.

#2: Opposite Friendship: The Pokemon's happiness both drop and get higher by double effect, however, you must do opposite things to raise and lower happiness. (ex: the pokemon was get it's happiness lowered if you win a battle with it, and it's happiness would rise if you let it faint.)
 
OK, here we go:

ROCK REMOVAL: If the holder switches in while Stealth Rock is in play, then SR is removed upon entry. Designed for Rhyperior and maybe a few Fighting-Types.
Call me mad, but this is also designed for a Fire-Type.

NIGHT WATCHER: This PKMN is not affected by Dark-Type moves. Ideal for Gallade.

SUN RESTORE:Essentially the opposite of Dry Skin, it heals HP during a Sunny Day, and loses HP when Rain Dance is activated. Made for Meganium, Sunflora, , Shaymin, Cherrim, Lilligant, and Leavanny.

HAUNTED PLANT: When hit by a Physical move, the attacker will either be Cursed, Poisoned, Infatuated, or Confused. Probably would work with Tangrowth.

PSYBLOCK: This PKMN is not affected by Pyschic-Type moves. Could be used on Mismagius.

SPIRITUAL BOOST: Ghost-Type moves are strengthened if the holder is in a pinch. Created for Mismagius, Gengar, Chandelure, Cofagrigus, and Giratina.
 
Disorienting: Every time the Pokemon is directly hit with a move, the attacker has a 30% chance of becoming confused.

More is Better: Attacks that involve multiple shots (e.g. Pin Missile) become 30% more powerful.

Subzero: Every time the Pokemon is directly hit with a move, the attacker has a 30% chance of becoming frozen. However, it doubles egg hatch time.

Flame Absorb: All Fire-type moves heal.

Barrier Smash: Has a 50% chance of attacking despite Protect or Detect.

Mach 5: All moves go up one priority bracket.

Masochism: Opposite of Sore Loser. When the Pokemon faints, its Happiness rises sharply.

Night Owl: Pokemon with this ability wake up later from sleep.

Anti-Critical: The chance of a critical hit, by itself and the opponent, are halved.

Type Negator: The entire type chart is negated for the Pokemon and its opponent; all attacks do x1 damage, besides critical hits.
 
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Timely - The moves from this Pokemon gains a priority over all others in battle if it is being used in a battle OUTSIDE of its nature. (i.e. Noctowl would go first when used during the Day, but during Night, it would act as normal.)

I don't know. That kind of defeats the purpose of the speed stat -- seems a bit overpowered tome, tbh.
 
Fire Armor-Heracross can blow flame thrower away with its wings.

What about Heracross allows it to withstand fire?

That one just seems like something to justify its having an immunity it doesn't deserve.
 
So Far,yet so close - physical attacks will take 2 turns to work

Embryo - Makes the defense and special deffense higher each battle fought(Solosis,MEw)
 
So Far,yet so close - physical attacks will take 2 turns to work

Embryo - Makes the defense and special deffense higher each battle fought(Solosis,MEw)

I believe the expression is "so close, yet so far".

Compactor: Defense (Gamefreak never bothers to use British or Canadian English, even in regions where it would be appropriate...) rises one stage each turn.

Glass Cannon: Attack sharply rises, but Defense is lowered each turn.

Switch Armor: The Pokemon is immune to moves that are intended to damage a Pokemon upon switching in (e.g. Stealth Rock, Toxic Spikes). (I made this with Charizard in mind, by the way. This could potentially make him useful once again.)

Sleep Inducer: When this Pokemon is directly attacked, the attacker has a 30% chance of falling asleep.

Instant Recharge: Moves that would normally force the Pokemon to lose a turn (e.g. Hyper Beam) do not.

Concentrator: Sp. Attack rises each turn.

Sickly: The chances of this Pokemon being found with Pokerus are 1 in 8,236 (slightly lower than the chances of getting a Shiny) as opposed to the regular rate, which is 3 in 65,536. Secondary effect: The chance of encountering wild Pokemon with a Pokemon with Sickly in the lead spot is lowered.
 
Sight Boost: The Pokemon's Accuracy rises at the end of each round (Simply another version of Speed Boost)

Good Connections: When the Pokemon runs out of PP it doesn't need to Struggle, instead randomly uses one of it's team-mate's attack. (Like the move Assist)
 
Switch Armor: The Pokemon is immune to moves that are intended to damage a Pokemon upon switching in (e.g. Stealth Rock, Toxic Spikes). (I made this with Charizard in mind, by the way. This could potentially make him useful once again.)

Oooh, I like this one.

Sleep Inducer
: When this Pokemon is directly attacked, the attacker has a 30% chance of falling asleep.

Isn't this close to effect spore?

Sickly: The chances of this Pokemon being found with Pokerus are 1 in 8,236 (slightly lower than the chances of getting a Shiny) as opposed to the regular rate, which is 3 in 65,536. Secondary effect: The chance of encountering wild Pokemon with a Pokemon with Sickly in the lead spot is lowered.

The chance of finding a shiny is 1 in 8196. So that's slightly higher.
 
Please note: The thread is from 1 year ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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