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Create yourself as a Pokémon!

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I suspect there's a significant degree of overlap between this community and traditional roleplayers & wargamers, and what better way to synthesise these interests than with a character creation exercise! Listed below are four easy and relatively quick steps, drawn up by a crack team of highly specialised Yours Truly, to realise your own potential as a denizen of the Pokémon world.

Determine your typing

There's a number of ways you could do this:
  • Simply select the type(s) you would like to be
  • Use this (ahem) excellent thread to pick out types to match your personality
  • Use any of the thousands of online quizzes (though to be honest, many of these are a bit ropey)
  • Randomly select one or two using a random number generator like this one
I'm going to use the result of the thread linked above, to go with Poison/Dark.

Determine your stats


For this we're going to use dice, or 'D6' in gaming lingo (here's an online tool you can use). We're going to roll 2D6, three times. We're also going to roll 3D6, three times. My results were:
  • 3
  • 8
  • 11
  • 8
  • 11
  • 4
Now, multiply each by ten and assign these however you like to your stats. I went with:
  • HP: 110
  • Attack: 30
  • Defense: 80
  • Special Attack: 80
  • Special Defense: 110
  • Speed: 40
Determine your abilities

There are currently 267 abilities in the game, and we're going to pick out two using a random number generator.

Re-roll any abilities which are ultra-specific or induce form changes (such as Eiscue's Ice Face). You may then raise or lower one or both numbers by one point, to get more desirable abilities. I got:
  • 255 - Gorilla Tactics
  • 57 - Plus
I don't like either of these, so I've gone for:
  • 256 - Neutralising Gas
  • 56 - Cute Charm
The former feels especially fitting for the type!

Determine your notable moves

This part isn't strictly necessary, but it'll play a big role in determining your theoretical playstyle. Let's be charitable and assume that everyone gets all the 'universal' moves - Toxic, Protect, Rest etc.

Draw up a list of ten moves you would like to have. They must all be either: of your type(s); Normal-type; or available via TM and TR in Sword and Shield. You may select a single signature move belonging to another Pokémon (matching the above criteria), but this will bring your total list of moves down to eight maximum, as a trade-off.

Enter the moves into this tool, which will randomly sort them into two groups. Pick one, and these are your notable moves. The tool gave me this:

1617530701939.png

And after some deliberation, I'm going with the first group for my notable moves.

Bring it all together

And that's that! The final result is:

Wyndon
Type: Poison/Dark
  • HP: 110
  • Attack: 30
  • Defense: 80
  • Special Attack: 80
  • Special Defense: 110
  • Speed: 40
Abilities: Neutralising Gas or Cute Charm
Notable moves: Spikes, Encore, Toxic Spikes, Pain Split, Sludge Bomb

I'm on tenterhooks to see what you guys come up with! Equally, any suggestions on how to improve or build on any aspect of the process are warmly welcomed. Re-rolls and second attempts to get the numbers you want are against the spirit of the exercise, but it can easily be amended if you're consistently getting frustrating results. :)
 
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That thread about types is really interesting. I'm definitely Ghost type but I can't decide the secondary typing, I'm torn between Ice and Fairy. Although I feel like Ice is what people perceive me to be vs Fairy which is what I experience myself to be. So I'm going with Ghost/Fairy heh
The numbers I got were 3, 6, 7, 13, 13, 12 so I will arrange my stats like this:

HP 70
Attack 30
Defense 60
Special Attack 130
Special Defense 120
Speed 130

For abilities I got the numers 22 (Intimidate) and 156 Magic Bounce which LOL that's good for a hidden ability.

And for attacks I guess Shadow Ball, Dazzling Gleam, Moonblast and Extrasensory for coverage. Maybe Focus Blast for those steel types.
 
I am...

Poison/Water, based off the thread above (when I rolled it was Ice).
Abilities: Rolled Volt Absorb and Justified
Volt Absorb to Water Absorb, Justified to Moxie

Stats (in rolled order)
HP 30
Attack 100
Defense 60
Special Attack 120
Special Defense 100
Speed 80

Rearranged to:
HP 100
Attack 100
Defense 80
Special Attack 30
Special Defense 60
Speed 120

Final result:
Water/Poison
Abilities: Water Absorb, Moxie
*HP 100
*Attack 100
*Defense 80
*Special Attack 30
*Special Defense 60
*Speed 120

*BST: 490
 
Types: Fairy/Psychic

Nature: Calm

Stats:
HP - 80
Atk - 70
Def - 130
SpA - 70
SpD - 80
Spd - 60

Abilities:
Teravolt
Water Absorb

Moves:
Recover
Psychic
Tri Attack
Calm Mind
Earth Power
 
Type: Water/Bug

Rolled stat numbers: 7, 9, 10, 12, 13, 8
Rearranged to:
  • HP: 100
  • Attack: 120
  • Defense: 70
  • Special Attack: 130
  • Special Defense: 80
  • Speed: 90
BST: 590 (almost a pseudo-legendary)

Rolled ability numbers: 211 (Power Construct), 71 (Arena Trap)
Changed to:
  • Corrosion
  • Vital Spirit
 
Type
Ghost/Steel

Chosen by me, because I like them. That one very excellent thread made by a certain someone here is great, but I would prefer to not be Poison/Ground.

Die rolls
7 8 8 9 14 8

Stat Assignments
HP - 90
Attack - 70
Defense - 80
Sp. Attack - 80
Sp. Defense - 140
Speed - 80

BST = 540

Abilities
42 - Magnet Pull
249 - Power Spot

Attacks
Shadow Ball
Curse
Reflect
Light Screen
Flash Cannon

Nature
Edit: Orchid had a cool idea for determining nature, so I'll do that too.

I like sour food and dislike bitter food, so I'm Lax (+Def -Sp.Def).
 
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I would be as follows...

Type: Steel/Rock, the type I settled on from that very good thread. :cool:

Die rolls: 4, 11, 10, 8, 13, 10
Stats:
  • HP: 100
  • Attack: 100
  • Defense: 130
  • Sp. Attack: 80
  • Sp. Defense: 110
  • Speed: 40
BST = 470

Abilities: Stamina
When a Pokémon with Stamina is hit by an attack, its Defense rises by one stage.
(192) and Steelworker
Steelworker boosts the power of user's Steel-type moves by 50%.
(rolled 199, originally Water Bubble, but changed to 200)

Notable moves:
Iron Defense, Gyro Ball, Stealth Rock, Glare, Stone Edge

And just for fun, Nature:
Since Pokemon like and dislike different flavors depending on their Nature, I consulted this chart.
In the real world, I like foods that are Dry, but I don't like anything that's Sour... which would make my nature Mild. (+Sp.Atk -Def... a terrible Nature for an Orchid to have. Better luck next time.)
 
Steel/Bug type. Steel is my favorite type and Bug matches my personality according to your thread.

Stats:
HP: 140
Attack: 60
Defense: 80
Special Attack: 130
Special Defense: 90
Speed: 110

Abilities: Tangling Hair and Speed Boost. Tangling Hair's name fits me perfectly since I have a lot of hair but take bad care of it. Speed Boost, not so much since I have very little stamina.
 
So this is me as a Pokemon:

Type: water (I picked this because I always choose the starter with that type in my playthroughs)

HP: 150
Attack: 100
Defense: 90
Sp. Attack 70
Sp. Defense: 70
Speed: 100

Ability: Defiant or Magic Guard

Moves:
Aqua Ring
Bide
Aqua Jet
Rain Dance
Leer

I might as well try out what Orchid did:
Nature: Naive, meaning that I like sweet food and dislike bitter food.*

And I decided to add my characteristic cuz why not:
Somewhat of a clown

*in terms of personality and not flavors, I'd go for timid.
 
Please note: The thread is from 3 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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