Hey guys,
I'm new to competitive battling and a Bug specialty trainer, but recently I had an idea to make a Dark Sands team.
Let's break it down:
Tyranitar
Item: Tyranitarite
Ability: Sand Stream
Adamant
252 HP / 252 Atk / 4 Def
Stone Edge
Stealth Rock
Dragon Tail
Iron Head
Tyranitar is my setter: it comes up, opens up a sandstorm, puts in a Stealth Rock, and then Dragon Tail to knock tanky guys away. Stone Edge is mandatory offense moves to deal with any Bugs. Iron Head handles the Fairy type. For a Fighting or Ground type, I switch him out.
Cacturne
Item: Focus Sash
Ability: Sand Veil
Jolly
4 HP / 252 Atk / 252 Spe
Fell Stinger
Spikes
Sucker Punch
Leech Seed
Cacturne is a disrupter. Leech Seed adds sustainability, and Focus Sash is to prevent a OHKO by a Bug or Fire type, to at least get one Spikes in. Fell Stinger helps to up attack if the opponent is using a Grass type to circumvent Leech Seed. Sucker Punch surprises opponents and take priority users out.
Bisharp
Item: Life Orb
Ability: Defiant
Adamant
252 HP / 252 Atk / 4 Def
Sucker Punch
Swords Dance
Iron Head
Stone Edge
Bisharp is also another attacker: he has Swords Dance to get things going. If the opponent is a hard counter, Bisharp goes straight to work. Iron Head and Stone Edge deals with most of Bisharp's opponents except Ground, and Sucker Punch delivers a finishing blow.
Krookodile
Item: Choice Scarf
Ability: Moxie
Adamant
4 HP / 252 Atk / 252 Spe
Aqua Tail
Earthquake
Superpower
Crunch
Krookodile is inspired by the one Clay uses in Pokemon World Tournament. It is a full out attacker, with Earthquake and Crunch as main attacking moves, Superpower to deal with walls, and Aqua Tail to handle anything else the other 3 moves cannot handle. Choice Scarf is both a blessing and a curse - it deals with fast opponents, but it limits Krookodile, so it really has to rely on Moxie to do well against multi-types.
Hippowdon
Item: Leftovers
Ability: Sand Stream
Impish
252 HP / 4 Atk / 252 Def
Slack Off
Whirlwind
Toxic
Earthquake
My sole physical wall. Defense makes Hippowdon literally undefeatable, with Whirlwind to switch Special attackers away, or Toxic and Slack off to handle other walls. Earthquake is the completing move, to dish out some damage to glass cannons.
Crustle
Item: Lum Berry
Ability: Sturdy
Jolly
4 HP / 252 Atk / 252 Spe
Shell Smash
Stealth Rock
X Scissor
Feint Attack
So Crustle is there because I am a Bug master and lover, and I need a Bug on this team!! Shell Smash is the defining move, and with Jolly and max-Speed EVs it really outspeeds a lot of things. X-Scissor is the powerpunching move, designed to punch a hole through many things. Lum Berry makes sure Crustle isn't weakened by status, and Feint Attack fulfills the Dark aspect of this team, and makes sure annoyances such as Double-Team/Rest isn't given too much momentum.
What do you guys think??
I'm new to competitive battling and a Bug specialty trainer, but recently I had an idea to make a Dark Sands team.
Let's break it down:
Tyranitar
Item: Tyranitarite
Ability: Sand Stream
Adamant
252 HP / 252 Atk / 4 Def
Stone Edge
Stealth Rock
Dragon Tail
Iron Head
Tyranitar is my setter: it comes up, opens up a sandstorm, puts in a Stealth Rock, and then Dragon Tail to knock tanky guys away. Stone Edge is mandatory offense moves to deal with any Bugs. Iron Head handles the Fairy type. For a Fighting or Ground type, I switch him out.
Cacturne
Item: Focus Sash
Ability: Sand Veil
Jolly
4 HP / 252 Atk / 252 Spe
Fell Stinger
Spikes
Sucker Punch
Leech Seed
Cacturne is a disrupter. Leech Seed adds sustainability, and Focus Sash is to prevent a OHKO by a Bug or Fire type, to at least get one Spikes in. Fell Stinger helps to up attack if the opponent is using a Grass type to circumvent Leech Seed. Sucker Punch surprises opponents and take priority users out.
Bisharp
Item: Life Orb
Ability: Defiant
Adamant
252 HP / 252 Atk / 4 Def
Sucker Punch
Swords Dance
Iron Head
Stone Edge
Bisharp is also another attacker: he has Swords Dance to get things going. If the opponent is a hard counter, Bisharp goes straight to work. Iron Head and Stone Edge deals with most of Bisharp's opponents except Ground, and Sucker Punch delivers a finishing blow.
Krookodile
Item: Choice Scarf
Ability: Moxie
Adamant
4 HP / 252 Atk / 252 Spe
Aqua Tail
Earthquake
Superpower
Crunch
Krookodile is inspired by the one Clay uses in Pokemon World Tournament. It is a full out attacker, with Earthquake and Crunch as main attacking moves, Superpower to deal with walls, and Aqua Tail to handle anything else the other 3 moves cannot handle. Choice Scarf is both a blessing and a curse - it deals with fast opponents, but it limits Krookodile, so it really has to rely on Moxie to do well against multi-types.
Hippowdon
Item: Leftovers
Ability: Sand Stream
Impish
252 HP / 4 Atk / 252 Def
Slack Off
Whirlwind
Toxic
Earthquake
My sole physical wall. Defense makes Hippowdon literally undefeatable, with Whirlwind to switch Special attackers away, or Toxic and Slack off to handle other walls. Earthquake is the completing move, to dish out some damage to glass cannons.
Crustle
Item: Lum Berry
Ability: Sturdy
Jolly
4 HP / 252 Atk / 252 Spe
Shell Smash
Stealth Rock
X Scissor
Feint Attack
So Crustle is there because I am a Bug master and lover, and I need a Bug on this team!! Shell Smash is the defining move, and with Jolly and max-Speed EVs it really outspeeds a lot of things. X-Scissor is the powerpunching move, designed to punch a hole through many things. Lum Berry makes sure Crustle isn't weakened by status, and Feint Attack fulfills the Dark aspect of this team, and makes sure annoyances such as Double-Team/Rest isn't given too much momentum.
What do you guys think??