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Non-Mafia Defeat the Boss - Pokemon: Kanto

Also I just realised that Rio should not be KO'd from that attack. Its Steel Type cuts Psychic to neutral damage, reducing damage to 24.
giphy.gif

12564483090090.png

I'll... Recalculate the entire post in a little bit. Wow that was a major fail.
 
Combusken has fainted.

Rio earned 450xp
Rio grew to level 46

Squal earned 450xp
Squall grew to level 46.

Megapod earned 450xp
Megapod grew to level 53

Setzer earned 450xp
Setzer grew to level 37

Esper earned 450xp
Esper grew to level 36

Beat gained 450xp
beat grew to level 43

Everyone else gained 450xp and did not gain a level

Our heroes earned 4bp
Random item granted for defeating boss: Rare Candy

Weather: None
Active Effects:





Party
Lone_Garurumon(3/3): Rio (Walking: Rio)
Pika_Pika42(3/3): Monk (Walking: Pika)
Acrobatic Crobat(3/3): (Walking: Click)
CheffOfGames(3/3): (Walking: Coeus)

Ally - None
None

Enemy - None




TM03 Scald
TM09 Bullet Seed
TM39 Rock Tomb
TM43 Secret Power
TM45 Attract
HM05 Flash
Boulder Badge
Cascade Badge
This is XP that AussieEevee has not yet applied to the boxed Pokemon. It will be applied on request or when the Pokemon is withdrawn from the box.
Bensen: ‭1800‬xp
Flyer: ‭5412‬xp
Einstein: 1800xp
Gesundheit: ‭4512‬xp
Fafnir: 5412‬xp
Redguard: 4700xp
Nagini: 1800xp
Moltres: - (Cannot gain experience while boxed)
Bell: 4700xp
(Please note that evolution families count as one)
Riolu
Shinx
Eevee
Pikachu
Caterpie
Mankey
Zubat
Meowth
Abra
Ralts
Dratini
Weedle
Pidgey
Rattata
Magikarp
Shroomish
Moltres
Bellsprout
Drowzee
Ekans

@Lone_Garurumon
6x Pokeball
9x Potion
10x Super Potion
1x Nugget
1x Pecha Berry (Cures poisoning. Can be held)
1x Ether
1x Ice Heal
3x rare candy
$14,900
20BP

448MS.png
Rio (Female Lucario - Fighting/Steel)
Base: HP: 9/120, Defense: 30%, Attack: 100%, accuracy: 100%, Level: 46, Experience: 150/1,325, Friendship: 255/255
Ability: Inner Focus (Prevents flinching to most moves)
Held: None
Status: None

Metronome: PP 10/10 (Normal - Uses random move)
Rock Tomb: Power 60 PP 13/15 (Rock)
Aura Sphere: Power 80 PP 13/20 (Fighting - Bypasses accuracy checks)
Metal Sound: PP 37/40 (Status - Lowers targets defense by 2 stages. Does not affect pokemon with Soundproof)

405MS.png
Squall (Female Luxray - Electric)
Base: HP: 10/102, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 46, Experience: 425/1325, Friendship: 255/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)
Held: None
Status: None

Headbutt: Power 70 PP 14/15 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Crunch: Power 80 PP 15/15 (Dark - 20% chance of lowering targets defence)
Spark: Power 65 PP 18/20 (Electric - 30% chance to paralyze)
Baby Doll Eyes: PP 30/30 (Status - Lowers target attack by 10%)

133MS.png
Henry (Male Eevee - Normal)
Base: HP: 7/88 Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43, Experience: 1125/1175, Friendship: 190/255
Ability: Run Away (Increases chance to run away)
Held: None
Status: None

Take Down: Power 90 PP 20/20 (Normal - User takes 25% recoil damage (Of damage done to target))
Quick Attack: Power 40 PP 30/30 (Normal - Priority +1)
Helping Hand: PP 11/20 (Status - Boosts base attack of target team member by 50%. +1 priority move)
Bite: Power 60 PP 20/25 (Dark - 30% chance to make the target flinch)
@Pika_pika42
2x Pokeball
1x Great Ball
10x Potion
10x Super Potion
3x Antidote
1x Paralyz Heal
2x Burn Heal
3x Rare Candy
1x Moon Stone
1x Sitrus Berry
1x Question Card (Can ask the host one yes/no question about an upcoming encounter)
$20,050
20BP

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 12/102, Defense: 20%, Attack: 100% , accuracy: 100%, Level:47, Experience: 1175/1350, Friendship: 255/255
Ability: Static (If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyze the attacker)
Held: None
Status: None

Thunder Wave: PP 20/20 (Status - Paralyses the opponent)
Thunderbolt: Power 90 PP 4/15 (Electric - 10% chance to paralyse target)
Quick Attack: power 40 PP 29/30 (Normal. Priority: +1. 50% chance to attack twice)
Electro Ball: Power 40 PP 6/10 (Electric)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 56/57, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 53, Experience: 237/1275, Friendship: 255/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)
Held: None
Status: None

Sleep Powder: PP 15/15 (Grass - Puts target to sleep)
Bug Buzz: Power 90 PP 10/10 (Bug - 10% chance to lower target defense)
Psybeam: Power 65 PP 20/20 (Psychic - 10% chance to confuse target)
Air Slash: Power 75 PP 13/15 (Flying - 30% chance to cause the target to flinch)

057MS.png
Monk (Male Primeape - Fighting)
Base: HP: 4/100, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 46, Experience: 650/1325, Friendship: 255/255
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None

Close Combat: PP 4/5 Power 120 (Fighting - Lowers defense by one stage)
Cross Chop: Power 100 PP 4/5 (Fighting - Deals double base damage)
Low Kick: PP 17/20 (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Assurance: Power 60 PP 5/10 (Dark - Deals double base damage if the target has already taken damage this turn)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120
@Acrobatic Crobat
7x Pokeball
0x Great Ball
6x Potion
6x Antidotes
1x Leaf Stone
1x Burn Heal
1x Nugget
1x Oran Berry
1x Rare Candy
Dome Fossil
$17,250
20BP

169MS.png
Click (Female Crobat - Poison/Flying)
Base: HP: 34/98, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 45, Experience: 950/1300, Friendship: 255/255
Ability: Inner Focus (Prevents Flinching)
Held: None
Status: None

Cross Poison: power 70 PP 18/20 (Poison - 10% chance to point target)
Confuse Ray: PP 10/10 (Status - Attempts to confuse target)
Air Cutter: Power 60 PP 19/25 (Flying - Hits all opponents)
Leech Life: Power 80 PP 5/10 (Bug - Heals the user for up to 50% of the damage dealt)

052AMS.png
Setzer (Male Meowth - Dark)
Base: HP: 80/80, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 37, Experience: 350/1075, Friendship: 55/255 OT: CheffOfGames
Ability:
Held:
Status: None

Night Slash: Power 70 PP 15/15 (Dark)
Bite: Power 60 PP 25/25 (Dark - 30% chance to make the target flinch)
Fury Swipes: Power 18 PP 15/15 (Normal - Hits for 2-5 strikes)
Pay Day: Power 40 PP 20/20 (Normal - Scatters coins equal to the users level for the user to pick up after battle)

Esper (Female Alakazam - Psychic)
Base: HP: 50/80, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 36, Experience: 150/1050, Friendship: 85/255
Ability: Synchronize (If targeted by a status condition move, the attacker is also affected (unless immune))
Held: None
Status: None

Reflect: PP 14/20 (Status - Halves the damage from physical attacks for any party member for 5 turns)
Kinesis: PP 11/15 (Status - Decreases target accuracy by one stage)
Psycho Cut: PP 12/20 Power 70 (Psychic)
Recover PP 10/10 (Status - Restores up to 50% of max hp)
@CheffOfGames
7x Pokeball
5x Super Potion
2x Antidote
1x Paralyse Heal
1x Awakening
2x Burn Heal
2x Rare Candy
3x Potion

$4,300
20BP
282MS.png
Coeus (Male Gardevoir - Psychic/Fairy)
Base: HP: 4/92, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 42, Experience: 550/1200, Friendship: 125/255
Ability: Trace (On entering battle, copies the ability of a random opponent.) (Current: Pressure)
Held: Oran Berry
Status: None

Psychic: Power 90 PP 9/10 (Psychic - 10% chance to lower targets attack)
Calm Mind: PP 19/20 (Status - Raises users attack and defense by one stage)
Teleport: PP 19/20 (Status - In battle: Switch out. Out of battle: Return to last Pokemon Centre used)
Heal Pulse: PP 8/10 (Status - Restores up to 50% of the targets max HP. Always hits unless target is semi-invulnerable. Cannot self-target)

057MS.png
Beat (Male Primeape - Fighting)
Base: HP: 4/94, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43,
Experience 425/1250, Friendship: 240/255 OT: Lone_Garurumon
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None

Covet: power 60 PP 25/25 (Normal - Steals held item)
Karate Chop: Power 50 PP 22/25 (Fighting)
Assurance: Power 60 PP 9/10 (Dark - Deals double damage if the target has already been damaged this turn)
Rock Tomb: Power 60 PP 12/15 (Rock)

148MS.png
Vi (Female Dragonair - Dragon)
Base: HP: 3/126, Defense: 40%, Attack: 100%, accuracy: 100%, Level: 38, Experience: 1311/1675, Friendship: 20/255. OT: Acrobatic Crobat
Ability: Shed Skin
Held:
Status: None

Hidden Power: Power 60 PP 15/15 (Normal)
Dragon Tail: Power 60 PP 4/10 (Dragon - Switches out the target pokemon. -1 Priority)
Thunder Wave: PP 18/20
Rest: PP 8/10 (Status - Sleep for 2 turns, restoring HP)


Your challenge has ended.

Hypno (Female Hypno - Psychic)
Base: HP: 90/90, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 41
Ability: Berserk (raises attack by one stage when hit by an attack that causes its HP to go below half)
Held:
Status: None

Baddy Bad: Power 90 PP 15/15 (Dark - Sets up Reflect)
Fly: Power 90 PP 15/15 (Flying - Two turn move)
Counter: PP 20/20 (Fighting - Returns the last move with twice its power)
Seedbomb: Power 80 PP 15/15 (Grass)

Gliscor (Male Gliscor - Ground/Flying)
Base: HP: 90/90, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 41
Ability: Oblivious
Held:
Status: None

Last Resort: Power 140 PP 5/5 (Normal - Must use all other moves at least once)
Ice Fang: Power 65 PP 15/15 (Ice - 10% chance to freeze target)
Flame Charge: Power 50 PP 20/20 (Fire)
Rapid Spin: Power 20 PP 40/40 (Normal - Breaks free of bindings and clears entry hazards)

Dragonair (Female Dragonair - Dragon)
Base: HP: 132/132, Defense: 40%, Attack: 100%, accuracy: 100%, Level: 41
Ability: Hydration
Held:
Status: None

Bubble Beam: Power 65 PP 20/20 (Water)
Bone Club: power 65 PP 20/20 (Ground - 10% chance to cause flinch)
Nature’s Madness: PP 10/10 (Fairy - Deals damage equal to half of the targets remaining HP)
Take Down: Power 90 PP 20/20 (Normal - User takes 25% of damage dealt)

Feebas (Male Feebas - Water)
Base: HP: 92/92, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 42
Ability: Pure Power (Doubles its base attack)
Held:
Status: None

Rollout: Power 30 PP 20/20 (Rock - Doubles base power every turn. Runs for 5 turns)
Round: Power 60 PP 15/15 (Normal - Deals double base power if used after another pokemon using Round)
Meteor Mash: Power 90 PP 10/10 (Steel - has a 20% chance to raise attack stat by 1)
Double Kick: Power 30 PP 30/30 (Fighting - Strikes twice)

Mamoswine (Male Mamoswine - Ice/Ground)
Base: HP: 92/92, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 41
Ability: Dark Aura (Dark type moves used by all pokemon are increased by 33%)
Held:
Status: None

Magnet Bomb: Power 60 PP 20/20 (Steel - Always hits)
Magnitude: Power Random PP 30/30 (Ground - Randomly chooses a magnitude between 4 and 10. Power of move is based on the magnitude. Hits everything that isn’t immune)
Thief: Power 60 PP 25/25 (Dark - Steals the targets held item)
Gullotine: PP 5/5 (Normal - One hit KO. Accuracy 30% grows by approximately 0.78% for every level higher than the target that the user is.)

Zapdos (Zapdos - Electric/Flying) ELITE
Base: HP: 92/92, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 41
Ability: Iron Barbs (Pokemon using a contact move against this pokemon will take 12.5% of their max HP as damage)
Held:
Status: None

Stomping Tantrum: Power 75 PP 10/10 (Ground - If the user's previous move triggered the message "But it failed!" or had no effect on any target, Stomping Tantrum's power is doubled to 150.)
Rock Tomb: Power 60 PP 15/15 (Rock)
Cross Poison: Power 70 PP 20/20 (Poison - 10% chance of poisoning target)
Fusion Bolt: Power 100 PP 5/5 (Electric)


Ducklett (Male Ducklett - Water/Flying)
Base: HP: 92/92, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 41
Ability: Thick Fat (Takes half damage from fire or ice type moves)
Held:
Status: None

Hyper Voice: Power 90 PP 10/10 (Normal - Hits all opposing Pokemon)
Brutal Swing: Power 60 PP 20/20 (Dark - Hits all other pokemon)
Mind Reader (Status - Ensures that the next move used by the user will not miss)
Bug Bite: Power 60 PP 20/20 (Bug - Consumes the targets berry)

Gothitelle (Female Gothitelle - Psychic)
Base: HP: 94/94, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43
Ability: Analytic (Boosts power when user moves last)
Held:
Status: None

Baneful Bunker PP 10/10 (Status - Blocks all attacks and poisons attackers using physical moves. +4 priority)
Wring Out: PP 5/5 (Normal - Power = 120 × (Target's Current HP / Target's Maximum HP))
Electroweb: Power 55 PP 15/15 (Electric: Targets all opponents)
Sleep talk PP 10/10 (Normal - Uses a random move while sleeping)

Swampert (Female Swampert - Water/Ground)
Base: HP: 94/94, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43
Ability: Sand Stream (The Pokémon summons a sandstorm when it enters a battle.)
Held:
Status: None

Camouflage PP 20/20 (Status - Changes the Pokemon’s type to match the battlefield)
Psych Up PP 10/10 (Status - Copies the opponents stat stage changes)
Roost: PP 10/10 (Status - Restores half of the users HP)
Stealth Rock: 20/20 (Status - Sets an entry hazard around the target pokemon)

Toucannon (Male Toucannon - Normal/Flying)
Base: HP: 94/94, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43
Ability: Pressure (By putting pressure on the opposing Pokémon, it raises their PP usage.)
Held:
Status: None

Gear Grind: Power 50 PP 15/15 (Status - Hits twice)
Ominous Wind: Power 60 PP 5/5 (Ghost - 10% chance to raise attack and defense)
Crafty Shield: PP 10/10 (Status: Protects users team from ALL status effects)
Psychic: power 90 PP 10/10 (Psychic - 10% chance to lower defense)

Espeon (Female Espeon - Psychic)
Base: HP: 94/94, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43
Ability:Leaf Guard (Prevents status conditions in sunny weather.)
Held:
Status: None

Double Slap: Power 15 PP 10/10 (Normal - Hits 2-5 times)
Ice Hammer: Power 100 PP 10/10 (Ice)
Aurora Beam: Power 65 PP 20/20 (Ice - 10% chance to lower targets attack)
Sky Uppercut: Power 85 PP 15/15 (Fighting - Can hit Pokemon during semi-invulnerable turns)

Palpitoad (Female Palpitoad - Water/ground)
Base: HP: 98/98, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 45
Ability: Unburden (Boosts the Speed stat if the Pokémon's held item is used or lost.)
Held:
Status: None

Rain Dance PP 5/5 (Status - Makes it rain for 5 turns)
Defog PP 15/15 (Status - Clears away certain effects)
Chatter: Power 65 PP 20/20 (Normal)
Boomburst: Power 140 PP 10/10 (Normal - Damages everything)

Blissey (Female Blissey - Normal)
Base: HP: 98/98, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 45
Ability: Speed Boost (Its Speed stat is boosted every turn.)
Held:
Status: None

Plasma Fists: Power 100 PP 15/15 (Electric - Plasma Fists inflicts damage. In the remainder of the current turn, all Normal-type moves will become Electric-type, including status moves.)
Fire Spin: Power 35 PP 15/15 (Fire - Deals 12.5%of max HP each turn for 2-5 turns)
Moonblast: Power 95 PP 15/15 (Fairy - Has 30% chance to lower targets attack by one stage)
Feint Attack: Power 60 PP 20/20 (Dark - Feint Attack inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.)

Staravia (Male Staravia - Normal/Flying)
Base: HP: 98/98, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 45
Ability: Wimp Out (The Pokémon cowardly switches out when its HP becomes half or less)
Held:
Status: None

Hold Back: Power 40 PP 40/40 (Normal - will leave the target with 1 HP if it would otherwise cause it to faint.)
Misty Terrain PP 10/10 (Status - Causes the terrain to become misty for 5 turns.)
Magnet Bomb: Power 60 PP 20/20 (Steel - bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.)
Whirlpool: Power 35 PP 15/15 (Water - Deals 12.5%of max HP each turn for 2-5 turns)


Beartic (Female Beartic - Ice)
Base: HP: 98/98, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 45
Ability: Pressure (Enemy moves use double PP)
Held:
Status: None

Fury Attack: Power 15 PP 20/20 (Normal - Attacks 2-5 times)
Heal Order PP 10/10 (Normal - Restores half the users HP)
Switcheroo PP 10/10 (Normal - Switches items with the target)
Double Slap: Power 15 PP 20/20 (Normal - Attacks 2-5 times)

Combusken (Female Combusken - Fire/Fighting) - ELITE
Base: HP: 98/98, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 45
Ability: Soundproof
Held:
Status: None

Grass Knot: PP 20/20 (Grass - Damage varies based on targets weight)
Attract: PP 15/15 (Status - Infatuates the target with the user if opposite genders)
Psybeam: Power 65 PP 20/20 (Psychic - 10% chance to confuse target)
Double Slap: Power 15 PP 10/10 (Normal - Hits 2 to 5 times)

Normally after defeating a boss in the house of madness, your Pokemon would be fully healed and you will be given the choice of continuing to the next round. I have ended this challenge because I need to make some changes to the game, which I will have posted by the weekend.

In the meantime, Pokemon Sword and Shield Pokemon have been added to the routes, and they are now available along with the Pokemon from the other generations as before.

To celebrate, I have 4 Pokemon that I am giving you... One of each of the starters, and one mystery Pokemon.

Decide among you who gets Grookey, Scorbunny, Sobble and MysteryPokemon. These Pokemon will start at level 5, and will be subject to the experience catch up system that will be added in the update coming this weekend.
 
Well, I'm not really a fan of either Grookey or Sobble. So I'll just let Pika pick the one he wants and take the one that's left

Oh! Unless we get to Gigantamax these things. Because if we do I'll take Sobble because I want that Intelleon with a fucking sniper rifle.
 
Still working on those changes, but here's the starter pokemon. Would you like to give these pokemon nicknames?

Weather: None
Active Effects:





Party
Lone_Garurumon(3/3): Rio (Walking: Rio)
Pika_Pika42(3/3): Monk (Walking: Pika)
Acrobatic Crobat(3/3): (Walking: Click)
CheffOfGames(3/3): (Walking: Coeus)

Ally - None
None

Enemy - None




TM03 Scald
TM09 Bullet Seed
TM39 Rock Tomb
TM43 Secret Power
TM45 Attract
HM05 Flash
Boulder Badge
Cascade Badge
This is XP that AussieEevee has not yet applied to the boxed Pokemon. It will be applied on request or when the Pokemon is withdrawn from the box.
Bensen: ‭1800‬xp
Flyer: ‭5412‬xp
Einstein: 1800xp
Gesundheit: ‭4512‬xp
Fafnir: 5412‬xp
Redguard: 4700xp
Nagini: 1800xp
Moltres: - (Cannot gain experience while boxed)
Bell: 4700xp
(Please note that evolution families count as one)
Riolu
Shinx
Eevee
Pikachu
Caterpie
Mankey
Zubat
Meowth
Abra
Ralts
Dratini
Weedle
Pidgey
Rattata
Magikarp
Shroomish
Moltres
Bellsprout
Drowzee
Ekans

@Lone_Garurumon
6x Pokeball
9x Potion
10x Super Potion
1x Nugget
1x Pecha Berry (Cures poisoning. Can be held)
1x Ether
1x Ice Heal
3x rare candy
$14,900
20BP

448MS.png
Rio (Female Lucario - Fighting/Steel)
Base: HP: 9/120, Defense: 30%, Attack: 100%, accuracy: 100%, Level: 46, Experience: 150/1,325, Friendship: 255/255
Ability: Inner Focus (Prevents flinching to most moves)
Held: None
Status: None

Metronome: PP 10/10 (Normal - Uses random move)
Rock Tomb: Power 60 PP 13/15 (Rock)
Aura Sphere: Power 80 PP 13/20 (Fighting - Bypasses accuracy checks)
Metal Sound: PP 37/40 (Status - Lowers targets defense by 2 stages. Does not affect pokemon with Soundproof)

405MS.png
Squall (Female Luxray - Electric)
Base: HP: 10/102, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 46, Experience: 425/1325, Friendship: 255/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)
Held: None
Status: None

Headbutt: Power 70 PP 14/15 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Crunch: Power 80 PP 15/15 (Dark - 20% chance of lowering targets defence)
Spark: Power 65 PP 18/20 (Electric - 30% chance to paralyze)
Baby Doll Eyes: PP 30/30 (Status - Lowers target attack by 10%)

133MS.png
Henry (Male Eevee - Normal)
Base: HP: 7/88 Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43, Experience: 1125/1175, Friendship: 190/255
Ability: Run Away (Increases chance to run away)
Held: None
Status: None

Take Down: Power 90 PP 20/20 (Normal - User takes 25% recoil damage (Of damage done to target))
Quick Attack: Power 40 PP 30/30 (Normal - Priority +1)
Helping Hand: PP 11/20 (Status - Boosts base attack of target team member by 50%. +1 priority move)
Bite: Power 60 PP 20/25 (Dark - 30% chance to make the target flinch)

Sobble (Male Sobble - Water)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Torrent
Held: None
Status: None

Pound: Power 40 PP 35/35 (Normal)
Growl: PP 40/40 (Status)
@Pika_pika42
2x Pokeball
1x Great Ball
10x Potion
10x Super Potion
3x Antidote
1x Paralyz Heal
2x Burn Heal
3x Rare Candy
1x Moon Stone
1x Sitrus Berry
1x Question Card (Can ask the host one yes/no question about an upcoming encounter)
$20,050
20BP

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 12/102, Defense: 20%, Attack: 100% , accuracy: 100%, Level:47, Experience: 1175/1350, Friendship: 255/255
Ability: Static (If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyze the attacker)
Held: None
Status: None

Thunder Wave: PP 20/20 (Status - Paralyses the opponent)
Thunderbolt: Power 90 PP 4/15 (Electric - 10% chance to paralyse target)
Quick Attack: power 40 PP 29/30 (Normal. Priority: +1. 50% chance to attack twice)
Electro Ball: Power 40 PP 6/10 (Electric)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 56/57, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 53, Experience: 237/1275, Friendship: 255/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)
Held: None
Status: None

Sleep Powder: PP 15/15 (Grass - Puts target to sleep)
Bug Buzz: Power 90 PP 10/10 (Bug - 10% chance to lower target defense)
Psybeam: Power 65 PP 20/20 (Psychic - 10% chance to confuse target)
Air Slash: Power 75 PP 13/15 (Flying - 30% chance to cause the target to flinch)

057MS.png
Monk (Male Primeape - Fighting)
Base: HP: 4/100, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 46, Experience: 650/1325, Friendship: 255/255
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None

Close Combat: PP 4/5 Power 120 (Fighting - Lowers defense by one stage)
Cross Chop: Power 100 PP 4/5 (Fighting - Deals double base damage)
Low Kick: PP 17/20 (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Assurance: Power 60 PP 5/10 (Dark - Deals double base damage if the target has already taken damage this turn)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120

Grookey (Male Grookey - Grass)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Overgrow
Held: None
Status: None

Scratch: Power 40 PP 35/35 (Normal)
Growl: PP 40/40 (Status)
@Acrobatic Crobat
7x Pokeball
0x Great Ball
6x Potion
6x Antidotes
1x Leaf Stone
1x Burn Heal
1x Nugget
1x Oran Berry
1x Rare Candy
Dome Fossil
$17,250
20BP

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Click (Female Crobat - Poison/Flying)
Base: HP: 34/98, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 45, Experience: 950/1300, Friendship: 255/255
Ability: Inner Focus (Prevents Flinching)
Held: None
Status: None

Cross Poison: power 70 PP 18/20 (Poison - 10% chance to point target)
Confuse Ray: PP 10/10 (Status - Attempts to confuse target)
Air Cutter: Power 60 PP 19/25 (Flying - Hits all opponents)
Leech Life: Power 80 PP 5/10 (Bug - Heals the user for up to 50% of the damage dealt)

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Setzer (Male Meowth - Dark)
Base: HP: 80/80, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 37, Experience: 350/1075, Friendship: 55/255 OT: CheffOfGames
Ability:
Held:
Status: None

Night Slash: Power 70 PP 15/15 (Dark)
Bite: Power 60 PP 25/25 (Dark - 30% chance to make the target flinch)
Fury Swipes: Power 18 PP 15/15 (Normal - Hits for 2-5 strikes)
Pay Day: Power 40 PP 20/20 (Normal - Scatters coins equal to the users level for the user to pick up after battle)

Esper (Female Alakazam - Psychic)
Base: HP: 50/80, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 36, Experience: 150/1050, Friendship: 85/255
Ability: Synchronize (If targeted by a status condition move, the attacker is also affected (unless immune))
Held: None
Status: None

Reflect: PP 14/20 (Status - Halves the damage from physical attacks for any party member for 5 turns)
Kinesis: PP 11/15 (Status - Decreases target accuracy by one stage)
Psycho Cut: PP 12/20 Power 70 (Psychic)
Recover PP 10/10 (Status - Restores up to 50% of max hp)

Rookidee (Female Rookidee - Flying)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Keen Eye
Held: None
Status: None

Peck: Power 35 PP 35/35 (Normal)
Leer: PP 30/30 (Status)
@CheffOfGames
7x Pokeball
5x Super Potion
2x Antidote
1x Paralyse Heal
1x Awakening
2x Burn Heal
2x Rare Candy
3x Potion

$4,300
20BP
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Coeus (Male Gardevoir - Psychic/Fairy)
Base: HP: 4/92, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 42, Experience: 550/1200, Friendship: 125/255
Ability: Trace (On entering battle, copies the ability of a random opponent.) (Current: Pressure)
Held: Oran Berry
Status: None

Psychic: Power 90 PP 9/10 (Psychic - 10% chance to lower targets attack)
Calm Mind: PP 19/20 (Status - Raises users attack and defense by one stage)
Teleport: PP 19/20 (Status - In battle: Switch out. Out of battle: Return to last Pokemon Centre used)
Heal Pulse: PP 8/10 (Status - Restores up to 50% of the targets max HP. Always hits unless target is semi-invulnerable. Cannot self-target)

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Beat (Male Primeape - Fighting)
Base: HP: 4/94, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 43,
Experience 425/1250, Friendship: 240/255 OT: Lone_Garurumon
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None

Covet: power 60 PP 25/25 (Normal - Steals held item)
Karate Chop: Power 50 PP 22/25 (Fighting)
Assurance: Power 60 PP 9/10 (Dark - Deals double damage if the target has already been damaged this turn)
Rock Tomb: Power 60 PP 12/15 (Rock)

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Vi (Female Dragonair - Dragon)
Base: HP: 3/126, Defense: 40%, Attack: 100%, accuracy: 100%, Level: 38, Experience: 1311/1675, Friendship: 20/255. OT: Acrobatic Crobat
Ability: Shed Skin
Held:
Status: None

Hidden Power: Power 60 PP 15/15 (Normal)
Dragon Tail: Power 60 PP 4/10 (Dragon - Switches out the target pokemon. -1 Priority)
Thunder Wave: PP 18/20
Rest: PP 8/10 (Status - Sleep for 2 turns, restoring HP)

Scorbunny (Male Scorbunny - Fire)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Blaze
Held: None
Status: None

Tackle: Power 40 PP 35/35 (Normal)
Growl: PP 40/40 (Status)

 
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