Snowy
When I shine, Darkness fades.
- Joined
- Oct 16, 2013
- Messages
- 11,470
- Reaction score
- 3,862
- Thread starter
- Staff
- #2,601
Rio! Fight back with the Bone Rush you've had for literally a year that nobody's noticed wasn't listed!
Lucario used Bone Rush.
Bone Rush's power (16) - Defense (r2) * weakness: 28
Bone Rush's power (16) - Defense (r2) * weakness: 28
Rio used Bone Rush.
Bone Rush's power (16) - defense (r5) * weakness: 22
Bone Rush's power (16) - defense (r5) * weakness: 22
Bone Rush's power (16) - defense (r5) * weakness: 22
Bone Rush's power (16) - defense (r5) * weakness: 22
Weather: None
Active Effects:
Active Effects:
Party @Lone_Garurumon (5/6): (Walking: Rio) @Pika_pika42 (6/6): (Walking: Pika) @Acrobatic Crobat (6/6): (Walking: Click) @CheffOfGames (5/6): (Walking: Coeus) Ally - None None | Enemy - None |
TM03 Scald
TM09 Bullet Seed TM39 Rock Tomb TM43 Secret Power TM45 Attract HM05 Flash Boulder Badge
Cascade Badge This is XP that Snowy has not yet applied to the boxed Pokemon. It will be applied on request or when the Pokemon is withdrawn from the box.
Bensen: 1800xp
Flyer: 5412xp
Einstein: 1800xp Gesundheit: 4512xp
Fafnir: 5412xp Redguard: 4700xp Nagini: 1800xp Moltres: - (Cannot gain experience while boxed)
Bell: 4700xp |
(Please note that evolution families count as one)
Riolu Shinx Eevee Pikachu Caterpie Mankey Zubat Meowth Abra Ralts Dratini Weedle Pidgey Rattata Magikarp Shroomish Moltres Bellsprout Drowzee Ekans Grookey Scorbunny Sobble Rookidee |
@Lone_Garurumon
Rio (Female Lucario - Fighting/Steel)
Base: HP: 20/120, Defense: 30% (10%), Attack: 100%, accuracy: +0, evasion: +0, speed: 90
Level: 46, Experience: 150/1,325, Friendship: 255/255
Ability: Inner Focus (Prevents flinching to most moves)
Held: None
Status: None
Bone Rush
Power: 25 PP: 9/10 Type: Ground Accuracy 90%
Action: The user strikes the target with a hard bone two to five times in a row.
Rock Tomb
Power: 60 PP: 15/15 Type: Rock Accuracy: 95%
Action: -
Aura Sphere
Power: 80 PP: 19/20 Type: Fighting Accuracy: -%
Action: Bypasses accuracy checks
Metal Sound
Power: - PP: 39/40 Type: Status Accuracy: 85%
Action: Lowers target's defense by 2 stages. Does not affect pokemon with Soundproof
Squall (Female Luxray - Electric)
Base: HP: 102/102, Defense: 20%, Attack: 100%, accuracy: +0, evasion: +0, speed: 70
Level: 46, Experience: 425/1325, Friendship: 255/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)
Held: None
Status: None
Headbutt: Power 70 PP 15/15 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Crunch: Power 80 PP 15/15 (Dark - 20% chance of lowering targets defence)
Spark: Power 65 PP 20/20 (Electric - 30% chance to paralyze)
Baby Doll Eyes: PP 30/30 (Status - Lowers target attack by 10%)
Henry (Male Eevee - Normal)
Base: HP: 88/88 Defense: 20%, Attack: 100%, accuracy: +0, Level: 43, Experience: 1125/1175, Friendship: 190/255
Ability: Run Away (Increases chance to run away)
Held: None
Status: None
Take Down: Power 90 PP 20/20 (Normal - User takes 25% recoil damage (Of damage done to target))
Quick Attack: Power 40 PP 30/30 (Normal - Priority +1)
Helping Hand: PP 20/20 (Status - Boosts base attack of target team member by 50%. +1 priority move)
Bite: Power 60 PP 25/25 (Dark - 30% chance to make the target flinch)
Onion (Male Sobble - Water)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: +0, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Torrent
Held: None
Status: None
Pound: Power 40 PP 35/35 (Normal)
Growl: PP 40/40 (Status)
Bensen (Male Beedrill - Bug/Poison)
Base: HP: 34/34, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 30, Experience: 662/786 Friendship: 0/255
Ability: Swarm (When a Pokémon with Swarm uses a Bug-type move, the move's power will be increased by 50% if the user has less than or equal to ⅓ of its maximum HP remaining.)
Toxic Spikes: PP 20/20 (Status: Creates an entry hazard for any pokemon switching in on the other side of the field. Will poison them unless immune)
Twinneedle: 4(Bug - Hits twice. Each hit has a 20% chance to poison)
Fury Attack: 3 (Normal - attacks 2 to 5 times)
Assurance: Power 60 PP 10/10 (Dark - Deals double damage if the target has already been damaged this turn)
6x Pokeball
9x Potion
10x Super Potion
1x Nugget
1x Pecha Berry (Cures poisoning. Can be held)
1x Ether
1x Ice Heal
3x rare candy
$14,900
20BP
9x Potion
10x Super Potion
1x Nugget
1x Pecha Berry (Cures poisoning. Can be held)
1x Ether
1x Ice Heal
3x rare candy
$14,900
20BP
Base: HP: 20/120, Defense: 30% (10%), Attack: 100%, accuracy: +0, evasion: +0, speed: 90
Level: 46, Experience: 150/1,325, Friendship: 255/255
Ability: Inner Focus (Prevents flinching to most moves)
Held: None
Status: None
Bone Rush
Power: 25 PP: 9/10 Type: Ground Accuracy 90%
Action: The user strikes the target with a hard bone two to five times in a row.
Rock Tomb
Power: 60 PP: 15/15 Type: Rock Accuracy: 95%
Action: -
Aura Sphere
Power: 80 PP: 19/20 Type: Fighting Accuracy: -%
Action: Bypasses accuracy checks
Metal Sound
Power: - PP: 39/40 Type: Status Accuracy: 85%
Action: Lowers target's defense by 2 stages. Does not affect pokemon with Soundproof
Base: HP: 102/102, Defense: 20%, Attack: 100%, accuracy: +0, evasion: +0, speed: 70
Level: 46, Experience: 425/1325, Friendship: 255/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)
Held: None
Status: None
Headbutt: Power 70 PP 15/15 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Crunch: Power 80 PP 15/15 (Dark - 20% chance of lowering targets defence)
Spark: Power 65 PP 20/20 (Electric - 30% chance to paralyze)
Baby Doll Eyes: PP 30/30 (Status - Lowers target attack by 10%)
Base: HP: 88/88 Defense: 20%, Attack: 100%, accuracy: +0, Level: 43, Experience: 1125/1175, Friendship: 190/255
Ability: Run Away (Increases chance to run away)
Held: None
Status: None
Take Down: Power 90 PP 20/20 (Normal - User takes 25% recoil damage (Of damage done to target))
Quick Attack: Power 40 PP 30/30 (Normal - Priority +1)
Helping Hand: PP 20/20 (Status - Boosts base attack of target team member by 50%. +1 priority move)
Bite: Power 60 PP 25/25 (Dark - 30% chance to make the target flinch)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: +0, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Torrent
Held: None
Status: None
Pound: Power 40 PP 35/35 (Normal)
Growl: PP 40/40 (Status)
Base: HP: 34/34, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 30, Experience: 662/786 Friendship: 0/255
Ability: Swarm (When a Pokémon with Swarm uses a Bug-type move, the move's power will be increased by 50% if the user has less than or equal to ⅓ of its maximum HP remaining.)
Toxic Spikes: PP 20/20 (Status: Creates an entry hazard for any pokemon switching in on the other side of the field. Will poison them unless immune)
Twinneedle: 4(Bug - Hits twice. Each hit has a 20% chance to poison)
Fury Attack: 3 (Normal - attacks 2 to 5 times)
Assurance: Power 60 PP 10/10 (Dark - Deals double damage if the target has already been damaged this turn)
@Pika_pika42
Pika (Male Pikachu - Electric)
Base: HP: 102/102, Defense: 20%, Attack: 100% , accuracy: +0, Level:47, Experience: 1175/1350, Friendship: 255/255
Ability: Static (If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyze the attacker)
Held: None
Status: None
Thunder Wave: PP 20/20 (Status - Paralyses the opponent)
Thunderbolt: Power 90 PP 15/15 (Electric - 10% chance to paralyse target)
Quick Attack: power 40 PP 30/30 (Normal. Priority: +1. 50% chance to attack twice)
Electro Ball: Power 40 PP 10/10 (Electric)
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 57/57, Defense: 10%, Attack: 100%, accuracy: +0, Level: 53, Experience: 237/1275, Friendship: 255/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)
Held: None
Status: None
Sleep Powder: PP 15/15 (Grass - Puts target to sleep)
Bug Buzz: Power 90 PP 10/10 (Bug - 10% chance to lower target defense)
Psybeam: Power 65 PP 20/20 (Psychic - 10% chance to confuse target)
Air Slash: Power 75 PP 15/15 (Flying - 30% chance to cause the target to flinch)
Monk (Male Primeape - Fighting)
Base: HP: 100/100, Defense: 20%, Attack: 100%, accuracy: +0, Level: 46, Experience: 650/1325, Friendship: 255/255
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None
Close Combat: PP 5/5 Power 120 (Fighting - Lowers defense by one stage)
Cross Chop: Power 100 PP 5/5 (Fighting - Deals double base damage)
Low Kick: PP 20/20 (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Assurance: Power 60 PP 10/10 (Dark - Deals double base damage if the target has already taken damage this turn)
Mojo Jojo (Male Grookey - Grass)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: +0, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Overgrow
Held: None
Status: None
Scratch: Power 40 PP 35/35 (Normal)
Growl: PP 40/40 (Status)
Flyer (Female Pidgey - Normal/Flying)
Base: HP: 44/44, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 19, Experience: 500/650
Ability: Big Pecks (Prevents other pokemon from lowering this pokemon’s defense)
Tackle: 5 (Normal)
Sand Attack (Status - Lower target defense by 10%)
Gust: power 40 (Flying)
Quick Attack: Power 40 (Normal - priority +1)
Whirlwind (Status)
Einstein (Male Drowzee - Psychic)
Base: HP: 68/68, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 30
Experience: 0/925, Friendship: 0/255
Ability: Insomnia
Held:
Status: None
Hypnosis: PP (20/20) (Status - Puts the target to sleep)
Psybeam: Power 65 PP 20/20 (Psychic - 10% chance to confuse target)
2x Pokeball
1x Great Ball
10x Potion
10x Super Potion
3x Antidote
1x Paralyz Heal
2x Burn Heal
3x Rare Candy
1x Moon Stone
1x Sitrus Berry
1x Question Card (Can ask the host one yes/no question about an upcoming encounter)
$20,050
20BP
1x Great Ball
10x Potion
10x Super Potion
3x Antidote
1x Paralyz Heal
2x Burn Heal
3x Rare Candy
1x Moon Stone
1x Sitrus Berry
1x Question Card (Can ask the host one yes/no question about an upcoming encounter)
$20,050
20BP
Base: HP: 102/102, Defense: 20%, Attack: 100% , accuracy: +0, Level:47, Experience: 1175/1350, Friendship: 255/255
Ability: Static (If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyze the attacker)
Held: None
Status: None
Thunder Wave: PP 20/20 (Status - Paralyses the opponent)
Thunderbolt: Power 90 PP 15/15 (Electric - 10% chance to paralyse target)
Quick Attack: power 40 PP 30/30 (Normal. Priority: +1. 50% chance to attack twice)
Electro Ball: Power 40 PP 10/10 (Electric)
Base: HP: 57/57, Defense: 10%, Attack: 100%, accuracy: +0, Level: 53, Experience: 237/1275, Friendship: 255/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)
Held: None
Status: None
Sleep Powder: PP 15/15 (Grass - Puts target to sleep)
Bug Buzz: Power 90 PP 10/10 (Bug - 10% chance to lower target defense)
Psybeam: Power 65 PP 20/20 (Psychic - 10% chance to confuse target)
Air Slash: Power 75 PP 15/15 (Flying - 30% chance to cause the target to flinch)
Base: HP: 100/100, Defense: 20%, Attack: 100%, accuracy: +0, Level: 46, Experience: 650/1325, Friendship: 255/255
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None
Close Combat: PP 5/5 Power 120 (Fighting - Lowers defense by one stage)
Cross Chop: Power 100 PP 5/5 (Fighting - Deals double base damage)
Low Kick: PP 20/20 (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Assurance: Power 60 PP 10/10 (Dark - Deals double base damage if the target has already taken damage this turn)
0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: +0, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Overgrow
Held: None
Status: None
Scratch: Power 40 PP 35/35 (Normal)
Growl: PP 40/40 (Status)
Base: HP: 44/44, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 19, Experience: 500/650
Ability: Big Pecks (Prevents other pokemon from lowering this pokemon’s defense)
Tackle: 5 (Normal)
Sand Attack (Status - Lower target defense by 10%)
Gust: power 40 (Flying)
Quick Attack: Power 40 (Normal - priority +1)
Whirlwind (Status)
Base: HP: 68/68, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 30
Experience: 0/925, Friendship: 0/255
Ability: Insomnia
Held:
Status: None
Hypnosis: PP (20/20) (Status - Puts the target to sleep)
Psybeam: Power 65 PP 20/20 (Psychic - 10% chance to confuse target)
@Acrobatic Crobat
Click (Female Crobat - Poison/Flying)
Base: HP: 98/98, Defense: 20%, Attack: 100%, accuracy: +0, Level: 45, Experience: 950/1300, Friendship: 255/255
Ability: Inner Focus (Prevents Flinching)
Held: None
Status: None
Cross Poison: power 70 PP 20/20 (Poison - 10% chance to point target)
Confuse Ray: PP 10/10 (Status - Attempts to confuse target)
Air Cutter: Power 60 PP 25/25 (Flying - Hits all opponents)
Leech Life: Power 80 PP 10/10 (Bug - Heals the user for up to 50% of the damage dealt)
Setzer (Male Meowth - Dark)
Base: HP: 80/80, Defense: 20%, Attack: 100%, accuracy: +0, Level: 37, Experience: 350/1075, Friendship: 55/255 OT: CheffOfGames
Ability:
Held:
Status: None
Night Slash: Power 70 PP 15/15 (Dark)
Bite: Power 60 PP 25/25 (Dark - 30% chance to make the target flinch)
Fury Swipes: Power 18 PP 15/15 (Normal - Hits for 2-5 strikes)
Pay Day: Power 40 PP 20/20 (Normal - Scatters coins equal to the users level for the user to pick up after battle)
Esper (Female Alakazam - Psychic)
Base: HP: 80/80, Defense: 20%, Attack: 100%, accuracy: +0, Level: 36, Experience: 150/1050, Friendship: 85/255
Ability: Synchronize (If targeted by a status condition move, the attacker is also affected (unless immune))
Held: None
Status: None
Reflect: PP 20/20 (Status - Halves the damage from physical attacks for any party member for 5 turns)
Kinesis: PP 15/15 (Status - Decreases target accuracy by one stage)
Psycho Cut: PP 20/20 Power 70 (Psychic)
Recover PP 10/10 (Status - Restores up to 50% of max hp)
Stymphalia (Female Rookidee - Flying)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: +0, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Keen Eye
Held: None
Status: None
Peck: Power 35 PP 35/35 (Normal)
Leer: PP 30/30 (Status)
Gesundheit (Male Raticate - Normal)
Base: HP: 60/60, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 28, Experience: 200/850, Friendship: 165/255
Ability: Run Away (Increases success chance when attempting to flee)
Held: None
Status: None
Crunch: Power 80 (Dark - 20% chance of lowering targets defense)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Assurance: Power 60 (Dark - Deals double base damage if the target has already taken damage this turn)
Nagini (Female Ekans - Poison)
Base: HP: 68/68, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 30
Ability: Shed Skin
Held:
Status: None
Leer: PP 30/30 (Status - lowers target defense by one stage)
Acid: Power 40 PP 30/30 (Poison - 10% chance to lower target defense)
7x Pokeball
0x Great Ball
6x Potion
6x Antidotes
1x Leaf Stone
1x Burn Heal
1x Nugget
1x Oran Berry
1x Rare Candy
Dome Fossil
$17,250
20BP
0x Great Ball
6x Potion
6x Antidotes
1x Leaf Stone
1x Burn Heal
1x Nugget
1x Oran Berry
1x Rare Candy
Dome Fossil
$17,250
20BP
Base: HP: 98/98, Defense: 20%, Attack: 100%, accuracy: +0, Level: 45, Experience: 950/1300, Friendship: 255/255
Ability: Inner Focus (Prevents Flinching)
Held: None
Status: None
Cross Poison: power 70 PP 20/20 (Poison - 10% chance to point target)
Confuse Ray: PP 10/10 (Status - Attempts to confuse target)
Air Cutter: Power 60 PP 25/25 (Flying - Hits all opponents)
Leech Life: Power 80 PP 10/10 (Bug - Heals the user for up to 50% of the damage dealt)
Base: HP: 80/80, Defense: 20%, Attack: 100%, accuracy: +0, Level: 37, Experience: 350/1075, Friendship: 55/255 OT: CheffOfGames
Ability:
Held:
Status: None
Night Slash: Power 70 PP 15/15 (Dark)
Bite: Power 60 PP 25/25 (Dark - 30% chance to make the target flinch)
Fury Swipes: Power 18 PP 15/15 (Normal - Hits for 2-5 strikes)
Pay Day: Power 40 PP 20/20 (Normal - Scatters coins equal to the users level for the user to pick up after battle)
Esper (Female Alakazam - Psychic)
Base: HP: 80/80, Defense: 20%, Attack: 100%, accuracy: +0, Level: 36, Experience: 150/1050, Friendship: 85/255
Ability: Synchronize (If targeted by a status condition move, the attacker is also affected (unless immune))
Held: None
Status: None
Reflect: PP 20/20 (Status - Halves the damage from physical attacks for any party member for 5 turns)
Kinesis: PP 15/15 (Status - Decreases target accuracy by one stage)
Psycho Cut: PP 20/20 Power 70 (Psychic)
Recover PP 10/10 (Status - Restores up to 50% of max hp)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: +0, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Keen Eye
Held: None
Status: None
Peck: Power 35 PP 35/35 (Normal)
Leer: PP 30/30 (Status)
Base: HP: 60/60, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 28, Experience: 200/850, Friendship: 165/255
Ability: Run Away (Increases success chance when attempting to flee)
Held: None
Status: None
Crunch: Power 80 (Dark - 20% chance of lowering targets defense)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Assurance: Power 60 (Dark - Deals double base damage if the target has already taken damage this turn)
Base: HP: 68/68, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 30
Ability: Shed Skin
Held:
Status: None
Leer: PP 30/30 (Status - lowers target defense by one stage)
Acid: Power 40 PP 30/30 (Poison - 10% chance to lower target defense)
@CheffOfGames
Coeus (Male Gardevoir - Psychic/Fairy)
Base: HP: 92/92, Defense: 20%, Attack: 100%, accuracy: +0, Level: 42, Experience: 550/1200, Friendship: 125/255
Ability: Trace (On entering battle, copies the ability of a random opponent.) (Current: Pressure)
Held: Oran Berry
Status: None
Psychic: Power 90 PP 10/10 (Psychic - 10% chance to lower targets attack)
Calm Mind: PP 20/20 (Status - Raises users attack and defense by one stage)
Teleport: PP 20/20 (Status - In battle: Switch out. Out of battle: Return to last Pokemon Centre used)
Heal Pulse: PP 10/10 (Status - Restores up to 50% of the targets max HP. Always hits unless target is semi-invulnerable. Cannot self-target)
Beat (Male Primeape - Fighting)
Base: HP: 94/94, Defense: 20%, Attack: 100%, accuracy: +0, Level: 43,
Experience 425/1250, Friendship: 240/255 OT: Lone_Garurumon
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None
Covet: power 60 PP 25/25 (Normal - Steals held item)
Karate Chop: Power 50 PP 25/25 (Fighting)
Assurance: Power 60 PP 10/10 (Dark - Deals double damage if the target has already been damaged this turn)
Rock Tomb: Power 60 PP 15/15 (Rock)
Vi (Female Dragonair - Dragon)
Base: HP: 126/126, Defense: 40%, Attack: 100%, accuracy: +0, Level: 38, Experience: 1311/1675, Friendship: 20/255. OT: Acrobatic Crobat
Ability: Shed Skin
Held:
Status: None
Hidden Power: Power 60 PP 15/15 (Normal)
Dragon Tail: Power 60 PP 10/10 (Dragon - Switches out the target pokemon. -1 Priority)
Thunder Wave: PP 20/20
Rest: PP 10/10 (Status - Sleep for 2 turns, restoring HP)
Axel (Male Scorbunny - Fire)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: +0, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Blaze
Held: None
Status: None
Tackle: Power 40 PP 35/35 (Normal)
Growl: PP 40/40 (Status)
Bell (Male Weepinbell - Grass/poison)
Base: HP: 64/64, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 28, Experience: 200/875, Friendship: 85/255
Ability: Gluttony
Held: None
Status: None
Sleep Powder: PP 15/15 (Status - Put the target to sleep)
Vine Whip: Power 45 PP 25/25 (Grass)
Poison Powder: PP 35/35 (Status - Attempts to poison the target)
Acid: Power 40 PP 30/30 (Poison - Affects all enemies. Has 10% chance to lower defense)
7x Pokeball
5x Super Potion
2x Antidote
1x Paralyse Heal
1x Awakening
2x Burn Heal
2x Rare Candy
3x Potion
$4,300
20BP
5x Super Potion
2x Antidote
1x Paralyse Heal
1x Awakening
2x Burn Heal
2x Rare Candy
3x Potion
$4,300
20BP
Base: HP: 92/92, Defense: 20%, Attack: 100%, accuracy: +0, Level: 42, Experience: 550/1200, Friendship: 125/255
Ability: Trace (On entering battle, copies the ability of a random opponent.) (Current: Pressure)
Held: Oran Berry
Status: None
Psychic: Power 90 PP 10/10 (Psychic - 10% chance to lower targets attack)
Calm Mind: PP 20/20 (Status - Raises users attack and defense by one stage)
Teleport: PP 20/20 (Status - In battle: Switch out. Out of battle: Return to last Pokemon Centre used)
Heal Pulse: PP 10/10 (Status - Restores up to 50% of the targets max HP. Always hits unless target is semi-invulnerable. Cannot self-target)
Base: HP: 94/94, Defense: 20%, Attack: 100%, accuracy: +0, Level: 43,
Experience 425/1250, Friendship: 240/255 OT: Lone_Garurumon
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None
Covet: power 60 PP 25/25 (Normal - Steals held item)
Karate Chop: Power 50 PP 25/25 (Fighting)
Assurance: Power 60 PP 10/10 (Dark - Deals double damage if the target has already been damaged this turn)
Rock Tomb: Power 60 PP 15/15 (Rock)
Base: HP: 126/126, Defense: 40%, Attack: 100%, accuracy: +0, Level: 38, Experience: 1311/1675, Friendship: 20/255. OT: Acrobatic Crobat
Ability: Shed Skin
Held:
Status: None
Hidden Power: Power 60 PP 15/15 (Normal)
Dragon Tail: Power 60 PP 10/10 (Dragon - Switches out the target pokemon. -1 Priority)
Thunder Wave: PP 20/20
Rest: PP 10/10 (Status - Sleep for 2 turns, restoring HP)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: +0, Level: 5, Experience: 0/300, Friendship: 0/255
Ability: Blaze
Held: None
Status: None
Tackle: Power 40 PP 35/35 (Normal)
Growl: PP 40/40 (Status)
Base: HP: 64/64, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 28, Experience: 200/875, Friendship: 85/255
Ability: Gluttony
Held: None
Status: None
Sleep Powder: PP 15/15 (Status - Put the target to sleep)
Vine Whip: Power 45 PP 25/25 (Grass)
Poison Powder: PP 35/35 (Status - Attempts to poison the target)
Acid: Power 40 PP 30/30 (Poison - Affects all enemies. Has 10% chance to lower defense)
Base: HP: 6/120, Defense: 30%, Attack: 100%, accuracy: +0, evasion: +0, speed: 90
Level: 46
Ability:
Held: None
Status: None
Bone Rush
Power: 25 PP: 8/10 Type: Ground Accuracy 90%
Action: The user strikes the target with a hard bone two to five times in a row.
Metal Sound
Power: - PP: 39/40 Type: Status Accuracy: 85%
Action: Lowers target's defense by 2 stages. Does not affect pokemon with Soundproof