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Non-Mafia Defeat the Boss - Pokemon: Kanto

You got it, Click. Astonish on Kakuna!
Click used Astonish on Kakuna.
Astonish's power (7) - Kakuna's defense (r1): 6 damage

Alright Rio, I've run the numbers, and a Defence Curl should be good to keep you going for a turn!
Rio's defense rose by 10%


Pika, Thundershock on 1st Pidgeotto
Pika used Thundershock on Pidgeotto1.
Thundershock's power (7) - Pidgeotto's defense (r1) * weakness: 12 damage

Pidgeotto used Sand Attack on Pika.

Pidgeotto used Gust on Rio.
Gust's power (6) - Rio's defense (r1) * weakness: 12 damage

Kakuna used harden

@Melodious Nocturne Demyx
3x Pokeball (20% chance to capture at full health), 9x Potion (Heal 20%), 1x Antidote, $1500

447MS.png
Rio (Female Riolu - Fighting)
Base: HP: 12/24, Defense: 20% (30%), Attack: 100%, accuracy: 100%, Level: 12, Experience: 175/475, Friendship: 210/255
Ability: Inner Focus (Prevents flinching to most moves)

Metronome (Normal - Uses random move)
Feint: Power 30 (Normal - Priority +2. Breaks barriers caused by certain moves)
Defence curl (normal - raises defence by 10%)
Counter (Fighting - Deals double the physical damage TAKEN from the last attack back to its source)

403MS.png
Squall (Female Shinx - Electric)
Base: HP: 22/22, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 10, Experience: 125/425, Friendship: 150/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)

Tackle: power 40 (Normal)
Leer (Status - Lowers enemy defense by 10%)
Charge (Doubles the power of the next electric attack this pokemon uses, and raises defense by 10%)

056MS.png
Beat (Male Mankey - Fighting)
Base: HP: 21/21, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 9, experience 275/400, Friendship: 90/255
Ability: Vital Spirit (Prevents sleep)

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120




@Pika_pika42
5x Pokeball (20% chance to capture at full health), 3x Potion (Heal 20%), 3x Antidote, 1x Paralyz Heal, 2x Burn Heal, $1700

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 24/24, Defense: 20%, Attack: 100% (90%), accuracy: 100%, Level: 12, Experience: 200/475, Friendship: 195/255
Ability: If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyz the attacker

Tail Whip (Status - Attempts to lower target defence by 10%)
Thundershock: power 40 (Electric - 20% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 25/25, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 16, Experience: 163/288, Friendship: 135/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)

Sleep Powder (Grass - Puts target to sleep)
Stun Spore (Grass - Paralyzes the target)
Confusion: power 50 (Psychic, 10% chance of confusing the target)
Poison Powder (Poison - Poisons the target)

056MS.png
Monk (Male Mankey - Fighting)
Base: HP: 22/22, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 11, Experience: 225/450, Friendship: 95/255
Ability: Vital Spirit (Prevents sleep)
Status: Paralyzed

Covet: Power 60 (Normal - Steals held item)
Karate Chop: power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120


@Acrobatic Crobat
7x Pokeball (20% chance to capture at full health), 6x Potion (Heal 20%), 5x Antidotes, 1x Leaf Stone $2500

041MS.png
Click (Female Zubat - Poison/Flying)
Base: HP: 24/24, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 11, Experience: 225/450, Friendship: 195/255
Ability: Inner Focus (Prevents Flinching)

Absorb: Power 20 (Grass - Restores 10% HP)
Supersonic (Status - Attempts to confuse target)
Astonish: Power 30 (Ghost - 30% chance to make the opponent flinch)

019MS.png
Gesundheit (Male Rattata - Normal)
Base: HP: 23/23, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 12, Experience: 225/475, Friendship: 150/255
Ability: Run Away (Increases success chance when attempting to flee)


Tackle: power 40 (Normal)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Bite: Power 60 (Dark - 20% chance to cause the target to flinch)

285MS.png
Redguard (Female Shroomish - Grass)
Base: HP: 27/27, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 12, Experience: 85/475, Friendship: 155/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)

Mega Drain: Power 40 (50% of the damage dealt to the target is restored to the user. The amount of HP recovered is rounded down unless Mega Drain deals only 1 HP of damage. In this case, 1 HP would be restored to the user.)
Tackle: power 40 (Normal)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Enemy Pokemon
017MS.png
Pidgeotto (Female Pidgeotto - Normal/Flying)
Base: HP: 6/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 7, Experience: -, Friendship: -/255
Ability: Big Pecks (Prevents defense from being lowered)

Tackle: Power 40 (Normal)
Gust: Power 30 (Flying)
Sand Attack (Lowers target’s accuracy)

017MS.png
Pidgeotto (Female Pidgeotto - Normal/Flying)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 7, Experience: -, Friendship: -/255
Ability: Big Pecks (Prevents defense from being lowered)

Tackle: Power 40 (Normal)
Gust: Power 30 (Flying)
Sand Attack (Lowers target’s accuracy)

014MS.png
Kakuna (Female Kakuna - Bug)
Base: HP: 10/16, Defense: 10% (20%), Attack: 100%, accuracy: 100%, Level: 6, Experience: -, Friendship: -/255
Ability: Shed Skin (30% chance of curing certain status conditions)

Harden (Raises defense by 10%)
 
That was a good effort Rio, now get back and let Squall take it from here
Rio returns and you send out Squall.


Okay, Click. Astonish on Kakuna again!
Click used Astonish on Kakuna.
Astonish's power (7) - Kakuna's defense (r1): 6 damage


Pika finish 1st Pidgeotto with Thundershock
Pika used Thundershock on Pidgeotto.
Thundershock's power (7) - Pidgeotto's defense (r1) * weakness: 12 damage

Pidgeotto fainted.

Rio gained 100xp and 5fp
Squall gained 100xp and 5fp.
Beat gained 100xp.
Pika gained 100xp and 5fp
Megapod gained 100xp
Monk gained 100xp
Click gained 100xp and 5fp.
Gesundheit gained 100xp.
Redguard gained 100xp

PIdgeotto used Sand Attack on Pika.
Pika's accuracy fell.

Kakuna used Harden.
Kakuna's defense rose.

@Melodious Nocturne Demyx
3x Pokeball (20% chance to capture at full health), 9x Potion (Heal 20%), 1x Antidote, $1500

447MS.png
Rio (Female Riolu - Fighting)
Base: HP: 12/24, Defense: 20% (30%), Attack: 100%, accuracy: 100%, Level: 12, Experience: 275/475, Friendship: 215/255
Ability: Inner Focus (Prevents flinching to most moves)

Metronome (Normal - Uses random move)
Feint: Power 30 (Normal - Priority +2. Breaks barriers caused by certain moves)
Defence curl (normal - raises defence by 10%)
Counter (Fighting - Deals double the physical damage TAKEN from the last attack back to its source)

403MS.png
Squall (Female Shinx - Electric)
Base: HP: 22/22, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 10, Experience: 225/425, Friendship: 155/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)

Tackle: power 40 (Normal)
Leer (Status - Lowers enemy defense by 10%)
Charge (Doubles the power of the next electric attack this pokemon uses, and raises defense by 10%)

056MS.png
Beat (Male Mankey - Fighting)
Base: HP: 21/21, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 9, experience 375/400, Friendship: 90/255
Ability: Vital Spirit (Prevents sleep)

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120




@Pika_pika42
5x Pokeball (20% chance to capture at full health), 3x Potion (Heal 20%), 3x Antidote, 1x Paralyz Heal, 2x Burn Heal, $1700

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 24/24, Defense: 20%, Attack: 100% (80%), accuracy: 100%, Level: 12, Experience: 300/475, Friendship: 200/255
Ability: If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyz the attacker

Tail Whip (Status - Attempts to lower target defence by 10%)
Thundershock: power 40 (Electric - 20% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 25/25, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 16, Experience: 263/288, Friendship: 135/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)

Sleep Powder (Grass - Puts target to sleep)
Stun Spore (Grass - Paralyzes the target)
Confusion: power 50 (Psychic, 10% chance of confusing the target)
Poison Powder (Poison - Poisons the target)

056MS.png
Monk (Male Mankey - Fighting)
Base: HP: 22/22, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 11, Experience: 325/450, Friendship: 95/255
Ability: Vital Spirit (Prevents sleep)
Status: Paralyzed

Covet: Power 60 (Normal - Steals held item)
Karate Chop: power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120


@Acrobatic Crobat
7x Pokeball (20% chance to capture at full health), 6x Potion (Heal 20%), 5x Antidotes, 1x Leaf Stone $2500

041MS.png
Click (Female Zubat - Poison/Flying)
Base: HP: 24/24, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 11, Experience: 325/450, Friendship: 200/255
Ability: Inner Focus (Prevents Flinching)

Absorb: Power 20 (Grass - Restores 10% HP)
Supersonic (Status - Attempts to confuse target)
Astonish: Power 30 (Ghost - 30% chance to make the opponent flinch)

019MS.png
Gesundheit (Male Rattata - Normal)
Base: HP: 23/23, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 12, Experience: 325/475, Friendship: 150/255
Ability: Run Away (Increases success chance when attempting to flee)


Tackle: power 40 (Normal)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Bite: Power 60 (Dark - 20% chance to cause the target to flinch)

285MS.png
Redguard (Female Shroomish - Grass)
Base: HP: 27/27, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 12, Experience: 185/475, Friendship: 155/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)

Mega Drain: Power 40 (50% of the damage dealt to the target is restored to the user. The amount of HP recovered is rounded down unless Mega Drain deals only 1 HP of damage. In this case, 1 HP would be restored to the user.)
Tackle: power 40 (Normal)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Enemy Pokemon
017MS.png
Pidgeotto (Female Pidgeotto - Normal/Flying)
Base: HP: 0/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 7, Experience: -, Friendship: -/255
Ability: Big Pecks (Prevents defense from being lowered)

Tackle: Power 40 (Normal)
Gust: Power 30 (Flying)
Sand Attack (Lowers target’s accuracy)


017MS.png
Pidgeotto (Female Pidgeotto - Normal/Flying)
Base: HP: 18/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 7, Experience: -, Friendship: -/255
Ability: Big Pecks (Prevents defense from being lowered)

Tackle: Power 40 (Normal)
Gust: Power 30 (Flying)
Sand Attack (Lowers target’s accuracy)

014MS.png
Kakuna (Female Kakuna - Bug)
Base: HP: 4/16, Defense: 10% (30%), Attack: 100%, accuracy: 100%, Level: 6, Experience: -, Friendship: -/255
Ability: Shed Skin (30% chance of curing certain status conditions)

Harden (Raises defense by 10%)
 
Alright Squall, Tackle the Pidgeotto!
Squall used Tackle on Pidgeotto.
Tackle's power (7) - Pidgeotto's defense (r1): 6

Pika use Thundershock on Pidgeotto
Pika used Thundershock on PIdgeotto.
Pika missed.

Click, Astonish on Kakuna once more!
Click used Astonish on Kakuna.
Astonish's power (7) - Kakuna's defense (r2): 5

Kakuna fainted.

Rio gained 100xp and 5fp
Squall gained 100xp and 5fp
Beat gained 100xp
Beat grew to level 10.
Pika gained 100xp and 5fp
Megapod gained 100xp
Monk gained 100xp
Click gained 100xp and 5fp
Gesundheit gained 100xp
Redguard gained 100xp

PIdgeotto used Sand Attack on Pika.
Pika's accuracy fell.

@Melodious Nocturne Demyx
3x Pokeball (20% chance to capture at full health), 9x Potion (Heal 20%), 1x Antidote, $1500

447MS.png
Rio (Female Riolu - Fighting)
Base: HP: 12/24, Defense: 20% (30%), Attack: 100%, accuracy: 100%, Level: 12, Experience: 375/475, Friendship: 220/255
Ability: Inner Focus (Prevents flinching to most moves)

Metronome (Normal - Uses random move)
Feint: Power 30 (Normal - Priority +2. Breaks barriers caused by certain moves)
Defence curl (normal - raises defence by 10%)
Counter (Fighting - Deals double the physical damage TAKEN from the last attack back to its source)

403MS.png
Squall (Female Shinx - Electric)
Base: HP: 22/22, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 10, Experience: 325/425, Friendship: 160/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)

Tackle: power 40 (Normal)
Leer (Status - Lowers enemy defense by 10%)
Charge (Doubles the power of the next electric attack this pokemon uses, and raises defense by 10%)

056MS.png
Beat (Male Mankey - Fighting)
Base: HP: 21/21, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 10, experience 75/425, Friendship: 90/255
Ability: Vital Spirit (Prevents sleep)

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120




@Pika_pika42
5x Pokeball (20% chance to capture at full health), 3x Potion (Heal 20%), 3x Antidote, 1x Paralyz Heal, 2x Burn Heal, $1700

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 24/24, Defense: 20%, Attack: 100% (70%), accuracy: 100%, Level: 12, Experience: 400/475, Friendship: 205/255
Ability: If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyz the attacker

Tail Whip (Status - Attempts to lower target defence by 10%)
Thundershock: power 40 (Electric - 20% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 25/25, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 16, Experience: 363/288, Friendship: 135/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)

Sleep Powder (Grass - Puts target to sleep)
Stun Spore (Grass - Paralyzes the target)
Confusion: power 50 (Psychic, 10% chance of confusing the target)
Poison Powder (Poison - Poisons the target)

056MS.png
Monk (Male Mankey - Fighting)
Base: HP: 22/22, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 11, Experience: 425/450, Friendship: 95/255
Ability: Vital Spirit (Prevents sleep)
Status: Paralyzed

Covet: Power 60 (Normal - Steals held item)
Karate Chop: power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120


@Acrobatic Crobat
7x Pokeball (20% chance to capture at full health), 6x Potion (Heal 20%), 5x Antidotes, 1x Leaf Stone $2500

041MS.png
Click (Female Zubat - Poison/Flying)
Base: HP: 24/24, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 11, Experience: 425/450, Friendship: 205/255
Ability: Inner Focus (Prevents Flinching)

Absorb: Power 20 (Grass - Restores 10% HP)
Supersonic (Status - Attempts to confuse target)
Astonish: Power 30 (Ghost - 30% chance to make the opponent flinch)

019MS.png
Gesundheit (Male Rattata - Normal)
Base: HP: 23/23, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 12, Experience: 425/475, Friendship: 150/255
Ability: Run Away (Increases success chance when attempting to flee)


Tackle: power 40 (Normal)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Bite: Power 60 (Dark - 20% chance to cause the target to flinch)

285MS.png
Redguard (Female Shroomish - Grass)
Base: HP: 27/27, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 12, Experience: 285/475, Friendship: 155/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)

Mega Drain: Power 40 (50% of the damage dealt to the target is restored to the user. The amount of HP recovered is rounded down unless Mega Drain deals only 1 HP of damage. In this case, 1 HP would be restored to the user.)
Tackle: power 40 (Normal)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Enemy Pokemon
017MS.png
Pidgeotto (Female Pidgeotto - Normal/Flying)
Base: HP: 0/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 7, Experience: -, Friendship: -/255
Ability: Big Pecks (Prevents defense from being lowered)

Tackle: Power 40 (Normal)
Gust: Power 30 (Flying)
Sand Attack (Lowers target’s accuracy)


017MS.png
Pidgeotto (Female Pidgeotto - Normal/Flying)
Base: HP: 12/18, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 7, Experience: -, Friendship: -/255
Ability: Big Pecks (Prevents defense from being lowered)

Tackle: Power 40 (Normal)
Gust: Power 30 (Flying)
Sand Attack (Lowers target’s accuracy)

014MS.png
Kakuna (Female Kakuna - Bug)
Base: HP: 0/16, Defense: 10% (30%), Attack: 100%, accuracy: 100%, Level: 6, Experience: -, Friendship: -/255
Ability: Shed Skin (30% chance of curing certain status conditions)

Harden (Raises defense by 10%)
 
And to get that happening, Squall! Tackle the Pidgeotto!
Squall used Tackle on Pidgeotto.
Tackle's power (7) - Pidgeotto's defense (r1): 6

Click, Absorb on Pidgeotto!
Click used Absorb on Pidgeotto.
Absorb's power (4) - PIdgeotto's defense (r1) / resistence: 2

Pika, try a Thundershock on Pidgeotto
Pika used Thundershock on Pidgeotto.
Thundershock's power (7) - PIdgeotto's defense (r1) * weakness: 12 damage

Pidgeotto fainted.



Rio gained 100xp and 5fp
Rio grew to level 13.

WHAT?! Rio is evolving. Let it?
CheeryReflectingAlaskanhusky-size_restricted.gif

Squall gained 100xp and 5 fp
Squall grew to level 11
Squall learned Baby Doll Eyes

Beat gained 100xp

Pika gained 100xp and 5fp
Pika grew to level 13
Pika learned Electroball

Megapod gained 100xp (Due to host error, Megapod grew to level 17 earlier but I forgot to process it and instead Megapod had excess XP. This has been corrected)
Megapod is trying to learn Psybeam. But megapod already knows four moves. Delete a move to replace it with psybeam?

Monk gained 100xp
Monk grew to level 12
Monk is trying to learn pursuit. But monk already knows four moves. Delete a move to replace it with pursuit?

Click gained 100xp and 5fp
Click grew to level 12.

Gesundheit gained 100xp
Gesundheit grew to level 13
Gesundheit is trying to learn pursuit. But Gesundheit already knows four moves. Delete a move and replace it with pursuit?

Redguard gained 100xp

@Melodious Nocturne Demyx
3x Pokeball (20% chance to capture at full health), 9x Potion (Heal 20%), 1x Antidote, $1500

447MS.png
Rio (Female Riolu - Fighting)
Base: HP: 12/24, Defense: 20% (30%), Attack: 100%, accuracy: 100%, Level: 13, Experience: 0/500, Friendship: 225/255
Ability: Inner Focus (Prevents flinching to most moves)

Metronome (Normal - Uses random move)
Feint: Power 30 (Normal - Priority +2. Breaks barriers caused by certain moves)
Defence curl (normal - raises defence by 10%)
Counter (Fighting - Deals double the physical damage TAKEN from the last attack back to its source)

403MS.png
Squall (Female Shinx - Electric)
Base: HP: 22/22, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 11, Experience: 0/, Friendship: 165/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)

Tackle: power 40 (Normal)
Leer (Status - Lowers enemy defense by 10%)
Charge (Doubles the power of the next electric attack this pokemon uses, and raises defense by 10%)
Baby Doll Eyes (Status - Lowers target attack by 10%)

056MS.png
Beat (Male Mankey - Fighting)
Base: HP: 21/21, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 10, experience 175/425, Friendship: 90/255
Ability: Vital Spirit (Prevents sleep)

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120




@Pika_pika42
5x Pokeball (20% chance to capture at full health), 3x Potion (Heal 20%), 3x Antidote, 1x Paralyz Heal, 2x Burn Heal, $1700

025MS.png
Pika (Male Pikachu - Electric)
Base: HP: 24/24, Defense: 20%, Attack: 100% (70%), accuracy: 100%, Level: 13, Experience: 25/, Friendship: 210/255
Ability: If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyz the attacker

Tail Whip (Status - Attempts to lower target defence by 10%)
Thundershock: power 40 (Electric - 20% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)
Electro Ball: Power 40 (Electric)

012MS.png
Megapod (Male Butterfree - Bug/Flying)
Base: HP: 25/25, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 17, Experience: 175/300, Friendship: 135/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)

Sleep Powder (Grass - Puts target to sleep)
Stun Spore (Grass - Paralyzes the target)
Confusion: power 50 (Psychic, 10% chance of confusing the target)
Poison Powder (Poison - Poisons the target)

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Monk (Male Mankey - Fighting)
Base: HP: 22/22, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 12, Experience: 75/, Friendship: 100/255
Ability: Vital Spirit (Prevents sleep)
Status: Paralyzed

Covet: Power 60 (Normal - Steals held item)
Karate Chop: power 50 (Fighting)
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Leer (Status - Lowers defense by 10%)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120


@Acrobatic Crobat
7x Pokeball (20% chance to capture at full health), 6x Potion (Heal 20%), 5x Antidotes, 1x Leaf Stone $2500

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Click (Female Zubat - Poison/Flying)
Base: HP: 24/24, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 12, Experience: 75/475, Friendship: 210/255
Ability: Inner Focus (Prevents Flinching)

Absorb: Power 20 (Grass - Restores 10% HP)
Supersonic (Status - Attempts to confuse target)
Astonish: Power 30 (Ghost - 30% chance to make the opponent flinch)

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Gesundheit (Male Rattata - Normal)
Base: HP: 23/23, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 13, Experience: 50/500, Friendship: 150/255
Ability: Run Away (Increases success chance when attempting to flee)


Tackle: power 40 (Normal)
Tail whip (Status - Lowers target defense by 10%)
Quick Attack: power 40 (Normal - Priority: +1. has a 50% chance to hit twice)
Bite: Power 60 (Dark - 20% chance to cause the target to flinch)

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Redguard (Female Shroomish - Grass)
Base: HP: 27/27, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 12, Experience: 385/475, Friendship: 155/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)

Mega Drain: Power 40 (50% of the damage dealt to the target is restored to the user. The amount of HP recovered is rounded down unless Mega Drain deals only 1 HP of damage. In this case, 1 HP would be restored to the user.)
Tackle: power 40 (Normal)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Enemy Pokemon
 
I think that'd be good.
Now, I'm going to replace Gesundheit's Tackle with Pursuit.
And thus, let's head for Pewter City Pokemon Center, and then Gym.
 
Hmm, it feels reasonable enough to me for the most part. I'm slightly concerned about balancing it with attack power with Elite trainers in the mix, but given how their battles will probably generally be 1v3 situations it could be fair. I guess we'll just have to see once we've had our first real Elite battle.

One thing you should probably consider though: how would you handle say, a Scizor? Something that combines the Bug and Rock/Steel columns? It's not exactly relevant now, but it might be, so maybe something to consider?
 
One thing you should probably consider though: how would you handle say, a Scizor? Something that combines the Bug and Rock/Steel columns? It's not exactly relevant now, but it might be, so maybe something to consider?
I'm thinking I'd probably let the two types cancel eachother out and scizor would be under Others. I'm open to suggestions though.

@Darth Vader.
 
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