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Non-Mafia: Defeat the Boss v3: Pokemon

AussieEevee

I exist.
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Messages
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Potion is potion, if I wanted Super Potion, I would say so.
Just making sure!

Done.
Fafnir, use Leer on Blastoise.
Ability Activated: Intimidate. All enemy pokemons attacks fell.

Fafnir used Leer on Blastoise.
Blastoise's defense fell.

Let's go with it, Beat, use Rock Tomb on Charizard!
Beat used Rock Tomb on Charizard.
Rock Tomb's power (11) - Charizard's defense (r2) * weakness / ELITE: 18

Alright, Rio, let's go! Rock Tomb!
Rio used Rock Tomb.
Rock Tomb's power (13) - Charizard's defense (r3) * weakness / ELITE: 20

Come on Pika, use Spark on Charizard
Pika used Spark on Charizard.
Spark's power (13) - Defense (r3) * weakness / ELITE: 10

Charizard is paralysed.

Venusaur used Earthquake.
Rio: Earthquake's power (17) - reduced attack - Defense (r5) * weakness * elite: 36
Pika: Earthquake's power (17) - reduced attack - Defense (r3) * weakness * elite: 40
Fafnir: It had no effect.
Beat: Earthquake's power (17) - reduced attack - defense (r3) * elite: 20
Charizard: It had no effect.
Blastoise: Earthquake's power (17) - reduced attack - Defense (r2): 11
Pikachu: Earthquake's power (17) - reduced attack - Defense (r2) * weakness: 22

Charizard is paralysed.
Charizard used Flamethrower on Rio.
Flamethrower's power (17) - Reduced attack + blaze - defense (r4) * weakness * elite: 56

Rio fainted.

Blastoise used Flash Cannon on Pika.
Flash Cannon's power (14) - Reduced attack - defense (r2) / resistance * elite: 12

Pikachu used Thunderbolt on Fafnir.
Thunderbolt's power (17) - Reduced attack - defense (r3) * weakness * elite: 80

Fafnir fainted.

Weather: None

Party
Lone_Garurumon (2/3): None (Walking: Rio)
Pika_Pika42(3/3): Pika (Walking: Pika)
Acrobatic Crobat(2/3): None (Walking: Click)
CheffOfGames(3/3): Beat (Walking: Coeus)

Ally - None
None

Enemy - None
TM09 Bullet Seed
TM39 Rock Tomb
TM43 Secret Power
TM45 Attract
Boulder Badge
Pokeball = 20% Chance
Great Ball = 30% Chance
Potion = Heal 20hp
Great Ball = Heal 50hp
Ether = Restore 10pp

@Lone_Garurumon
6x Pokeball
9x Potion
10x Super Potion
1x Nugget
1x Pecha Berry (Cures poisoning. Can be held)
1x Ether
$8,400

Rio (Female Lucario - Fighting/Steel)
Base: HP: 0/84, Defense: 30%, Attack: 100%, accuracy: 100%, Level: 31, Experience: 0/950, Friendship: 255/255
Ability: Inner Focus (Prevents flinching to most moves)
Held: None
Status: Fainted

Metronome (Normal - Uses random move)
Rock Tomb: Power 60 (Rock)
Aura Sphere: Power 80 (Fighting - Bypasses accuracy checks)
Metal Sound (Status - Lowers targets defense by 2 stages. Does not affect pokemon with Soundproof)

Squall (Female Luxio - Electric)
Base: HP: 66/66, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 29, Experience: 400/900, Friendship: 220/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)
Held: None
Status: None

Headbutt: Power 70 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Leer (Status - Lowers enemy defense by 10%)
Spark: Power 65 (Electric - 30% chance to paralyze)
Baby Doll Eyes (Status - Lowers target attack by 10%)

Henry (Male Eevee - Normal)
Base: HP: 44/44 Defense: 20%, Attack: 100%, accuracy: 100%, Level: 19, Experience: 0/650, Friendship: 65/255
Ability: Run Away (Increases chance to run away)
Held: None
Status: None

Synchronoise: Power 120 (Psychic - Synchronoise damages all adjacent Pokémon with the same type as the user. If the user is a dual-type Pokémon, it will damage all Pokémon with either of the user's types)
Quick Attack: Power 40 (Normal - Priority +1)
Helping Hand (Status - Boosts base attack of target team member by 50%. +1 priority move)
Bite: Power 60 (Dark - 30% chance to make the target flinch)
@Pika_pika42
3x Pokeball
1x Great Ball
10x Potion
10x Super Potion
3x Antidote
1x Paralyz Heal
2x Burn Heal
1x Rare Candy
1x Moon Stone
$12,750

Pika (Male Pikachu - Electric)
Base: HP: 14/66, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 29, Experience: 775/900, Friendship: 255/255
Ability: Static (If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyze the attacker)
Held: None
Status: None

Thunder Wave (Status - Paralyses the opponent)
Spark: power 65 (Electric - 30% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)
Electro Ball: Power 40 (Electric)

Megapod (Male Butterfree - Bug/Flying)
Base: HP: 39/39, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 35, Experience: 435/893, Friendship: 205/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)
Held: None
Status: None

Sleep Powder (Grass - Puts target to sleep)
Bug Buzz: Power 90 (Bug - 10% chance to lower target defense)
Psybeam: Power 65 (Psychic - 10% chance to confuse target)
Poison Powder (Poison - Poisons the target)

Monk (Male Mankey - Fighting)
Base: HP: 60/60, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 28, Experience: 275/875, Friendship: 210/255
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None

Covet: Power 60 (Normal - Steals held item)
Cross Chop: 100 (Fighting - Deals double damage) PP: 5/5
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Assurance: Power 60 (Dark - Deals double base damage if the target has already taken damage this turn)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120
@Acrobatic Crobat
9x Pokeball
1x Great Ball
6x Potion
6x Antidotes
1x Leaf Stone
1x Burn Heal
1x Nugget
1x Oran Berry
Dome Fossil
$10,950

Click (Female Crobat - Poison/Flying)
Base: HP: 60/60, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 27, Experience: 775/850, Friendship: 255/255
Ability: Inner Focus (Prevents Flinching)
Held: None
Status: None

Cross Poison: power 70 (Poison - 10% chance to point target)
Confuse Ray (Status - Attempts to confuse target)
Air Cutter: Power 60 (Flying - Hits all opponents)
Wing Attack: Power 60 (Flying)

Redguard (Female Breloom - Grass/Fighting)
Base: HP: 58/58, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 26, Experience: 40/825, Friendship: 250/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)
Held: None
Status: None

Mega Drain: Power 40 (50% of the damage dealt to the target is restored to the user. The amount of HP recovered is rounded down unless Mega Drain deals only 1 HP of damage. In this case, 1 HP would be restored to the user.)
Headbutt: Power 70 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Fafnir (Male Gyarados - Water/Flying)
Base: HP: 0/60, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 26, Experience: 575825, Friendship: 255/255
Ability: Intimidate (reduces attack of all enemies by 10% when entering battle)
Held: None
Status: Fainted

Twister: Power 40 (Dragon: Hits all opponents. 20% chance to cause each to flinch. Can hit during semi-invincible turns, and has double base power for those pokemon)
Tackle: Power 40 (Normal)
Bite: Power 60 (Dark - 30% chance to make the target flinch)
Leer (Status - Reduces the targets defense by 1 stage)
@CheffOfGames
1x Pokeball
6x Super Potion
2x Antidote
1x Paralyse Heal
1x Awakening
1x Burn Heal
3x Potion

$0
Coeus (Male Kirlia - Psychic/Fairy)
Base: HP: 52/52, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 22, Experience: 250/725, Friendship: 40/255
Ability: Trace (On entering battle, copies the ability of a random opponent.)
Held: Oran Berry
Status: None

Confusion: Power 50 (Psychic - 10% chance to confuse target)
Disarming Voice: Power 40 (Fairy - Bypasses accuracy)
Teleport (Status - In battle: Switch out. Out of battle: Return to last Pokemon Centre used)
Healing Pulse (Status - Restores up to 50% of the targets max HP. Always hits unless target is semi-invulnerable)

Beat (Male Mankey - Fighting)
Base: HP: 34/54, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 24,
experience 450/675, Friendship: 150/255 OT: Lone_Garurumon
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Pursuit: Power 40 (Dark - Does double damage to pokemon switching out)
Rock Tomb: Power 60 (Rock)

Bell (Male Bellsprout - Grass/poison)
Base: HP: 46/46, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 19, Experience: 25/650, Friendship: 5/255
Ability: Gluttony
Held: None
Status: None

Sleep Powder
Vine Whip: Power 45 (Grass)
Poison Powder (Status - Attempts to poison the target)
Venusaur (Female Venusaur - Grass/Poison) ELITE
HP: 68/68, Defense: 20%, Attack: 75%, accuracy: 100%, Level: 30, Experience: -, Friendship: -
Ability:
Held:
Status: None

Earthquake: Power 100 (Ground - Hits everything)

Charizard (Female Charizard - Fire/Flying) ELITE
HP: 20/68, Defense: 20%, Attack: 75%, accuracy: 100%, Level: 30, Experience: -, Friendship: -
Ability: Blaze (Powers up fire moves in a pinch)
Held:
Status: Paralysed

Flamethrower: Power 90 (Fire)

Blastoise (Male Blastoise - Water) ELITE
HP: 57/68, Defense: 10%, Attack: 75%, accuracy: 100%, Level: 30, Experience: -, Friendship: -
Ability:
Held:
Status: None

Flash Cannon: Power 80 (Steel - 10% chance to lower defense)

Pikachu (Male Pikachu - Electric) ELITE
HP: 46/68, Defense: 20%, Attack: 75%, accuracy: 100%, Level: 30, Experience: -, Friendship: -
Ability:
Held:
Status: None

Thunderbolt: Power 90 (Electric - 10% chance to paralyse)
 

CheffOfGames

Just some random guy on a random site
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Beat cannot take Charizard on his own, sadly, how do you propose we continue?
 

Lone_Garurumon

Metal Sonic
Joined
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Messages
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4,863
Well... That happened.

Squall and Pika together will be able to Spark Charizard to death, especially with Rivalry buffing Squall.

As for what after that, Venusaur is definitely a problem. AC would be able to bring Click in for an Air Cutter if he's willing to risk the Pikachu, and Cheff should maybe stick with Beat. Subbing Coeus in would just make him a sitting Ducklett for Flash Cannon.

One small note that may be helpful later: The Elite bonus does not trigger if an ally hits them (e.g. Venusaur's Earthquake), only if it comes from one of us.
 

Acrobatic Crobat

Gone batty.
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Well, Click should be able to survive one Thunderbolt... only one, though, and then I'll have to switch her for Redguard.
If I use Air Cutter, this together with Beat's Rock Tomb should be enough to put that Charizard down while also injuring Venusaur, thus leaving Pika and Squall free to focus on Blastoise. And once Redguard and Pika take care of Blastoise, Cheff could switch in Coeus and use him to defeat Venusaur. With that done, we'll be able to focus our remaining Pokemon on defeating Pikachu (assuming it doesn't faint from Earthquakes, which something I partialy count on and partialy am afraid of).
 

Lone_Garurumon

Metal Sonic
Joined
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That sounds far better thought out and more helpful than my idea. I say we go with that one.
 

CheffOfGames

Just some random guy on a random site
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Well then, I guess I'll have Beat use Rock Tomb!
 

AussieEevee

I exist.
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Messages
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Well then, I guess I'll have Beat use Rock Tomb!
Beat used Rock Tomb on Charizard.
Rock Tomb's power (11) - Charizard's defense (r2) * weakness / ELITE: 18

Let's rock, Click. Use Air Cutter!
Click used Air Cutter.
Venusaur: Air Cutter's power (12) - Defense (r2) * weakness / ELITE: 10
Charizard: Air Cutter's power (12) - defense (r2) / Elite: 5
Blastoise: AIr Cutter's power (12) - Defense (r1) / elite: 6
Pikachu: Air Cutter's power (12) - defense (r2) / resistance / elite: 3

Charizard fainted.

Come on Pika, use Spark on Blastoise.
Pika used Spark on Blastoise.
Spark's power (13) - Defense (r1) * weakness / elite: 12

Squall, fuse your Spark with Pika's! Double Spark Supreme on Blastoise!
Squall used Spark on Blastoise.
Spark's power (13) - Defense (r1) * weakness / elite: 12

Venusaur used Energy Ball on Beat.
Energy Ball's power (17) - reduced attack - defense (r2) * elite: 22

Blastoise used Blizzard.
Squall: Blizzard's power (18) - Reduced attack - defense (r3) * elite: 22
Pika: Blizzard's power (18) - Reduced attack - defense (r3) * elite: 22
Pika fainted.
Click: Blizzard's power (18) - Reduced Attack - defense (r3) * weakness * elite: 44
Beat: Blizzard's power (18) - Reduced attack - defense (r3) * elite: 22
Beat fainted.

Pikachu used Double Team.
Pikachu's evasion rose.
Weather: None

Party
Lone_Garurumon (2/3): Squall (Walking: Rio)
Pika_Pika42(2/3): None (Walking: Pika)
Acrobatic Crobat(2/3): Click (Walking: Click)
CheffOfGames(2/3): None (Walking: Coeus)

Ally - None
None

Enemy - None
TM09 Bullet Seed
TM39 Rock Tomb
TM43 Secret Power
TM45 Attract
Boulder Badge
Pokeball = 20% Chance
Great Ball = 30% Chance
Potion = Heal 20hp
Great Ball = Heal 50hp
Ether = Restore 10pp

@Lone_Garurumon
6x Pokeball
9x Potion
10x Super Potion
1x Nugget
1x Pecha Berry (Cures poisoning. Can be held)
1x Ether
$8,400

Rio (Female Lucario - Fighting/Steel)
Base: HP: 0/84, Defense: 30%, Attack: 100%, accuracy: 100%, Level: 31, Experience: 0/950, Friendship: 255/255
Ability: Inner Focus (Prevents flinching to most moves)
Held: None
Status: Fainted

Metronome (Normal - Uses random move)
Rock Tomb: Power 60 (Rock)
Aura Sphere: Power 80 (Fighting - Bypasses accuracy checks)
Metal Sound (Status - Lowers targets defense by 2 stages. Does not affect pokemon with Soundproof)

Squall (Female Luxio - Electric)
Base: HP: 44/66, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 29, Experience: 400/900, Friendship: 220/255
Ability: Rivalry (Powers up moves by 25% if the target is the same gender, but reduces by 25% if opposite genders)
Held: None
Status: None

Headbutt: Power 70 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Leer (Status - Lowers enemy defense by 10%)
Spark: Power 65 (Electric - 30% chance to paralyze)
Baby Doll Eyes (Status - Lowers target attack by 10%)

Henry (Male Eevee - Normal)
Base: HP: 44/44 Defense: 20%, Attack: 100%, accuracy: 100%, Level: 19, Experience: 0/650, Friendship: 65/255
Ability: Run Away (Increases chance to run away)
Held: None
Status: None

Synchronoise: Power 120 (Psychic - Synchronoise damages all adjacent Pokémon with the same type as the user. If the user is a dual-type Pokémon, it will damage all Pokémon with either of the user's types)
Quick Attack: Power 40 (Normal - Priority +1)
Helping Hand (Status - Boosts base attack of target team member by 50%. +1 priority move)
Bite: Power 60 (Dark - 30% chance to make the target flinch)
@Pika_pika42
3x Pokeball
1x Great Ball
10x Potion
10x Super Potion
3x Antidote
1x Paralyz Heal
2x Burn Heal
1x Rare Candy
1x Moon Stone
$12,750

Pika (Male Pikachu - Electric)
Base: HP: 0/66, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 29, Experience: 775/900, Friendship: 255/255
Ability: Static (If this pokemon is hit by a move that makes contact, there is a 30% chance to paralyze the attacker)
Held: None
Status: Fainted

Thunder Wave (Status - Paralyses the opponent)
Spark: power 65 (Electric - 30% chance to paralyze target)
Quick Attack: power 40 (Normal. Priority: +1. 50% chance to attack twice)
Electro Ball: Power 40 (Electric)

Megapod (Male Butterfree - Bug/Flying)
Base: HP: 39/39, Defense: 10%, Attack: 100%, accuracy: 100%, Level: 35, Experience: 435/893, Friendship: 205/255
Ability: Compound Eyes (30% is added to this pokemon’s accuracy)
Held: None
Status: None

Sleep Powder (Grass - Puts target to sleep)
Bug Buzz: Power 90 (Bug - 10% chance to lower target defense)
Psybeam: Power 65 (Psychic - 10% chance to confuse target)
Poison Powder (Poison - Poisons the target)

Monk (Male Mankey - Fighting)
Base: HP: 60/60, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 28, Experience: 275/875, Friendship: 210/255
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: None

Covet: Power 60 (Normal - Steals held item)
Cross Chop: 100 (Fighting - Deals double damage) PP: 5/5
Low Kick (Fighting - Deals damage based on the target’s weight. Has a 30% chance to cause flinching)
Assurance: Power 60 (Dark - Deals double base damage if the target has already taken damage this turn)

0.1-9.9kg = power 20
10.0-24.9kg =power 40
25-49.9kg = power 60
50.0-99.99kg = power 80
100.0-199.9 = power 100
200kg or more = power 120
@Acrobatic Crobat
9x Pokeball
1x Great Ball
6x Potion
6x Antidotes
1x Leaf Stone
1x Burn Heal
1x Nugget
1x Oran Berry
Dome Fossil
$10,950

Click (Female Crobat - Poison/Flying)
Base: HP: 16/60, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 27, Experience: 775/850, Friendship: 255/255
Ability: Inner Focus (Prevents Flinching)
Held: None
Status: None

Cross Poison: power 70 (Poison - 10% chance to point target)
Confuse Ray (Status - Attempts to confuse target)
Air Cutter: Power 60 (Flying - Hits all opponents)
Wing Attack: Power 60 (Flying)

Redguard (Female Breloom - Grass/Fighting)
Base: HP: 58/58, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 26, Experience: 40/825, Friendship: 250/255
Ability: Effect Spore (When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become poisoned, paralyzed or asleep: there is a 9% chance of poison, 10% chance of paralysis, and 11% chance of sleep.)
Held: None
Status: None

Mega Drain: Power 40 (50% of the damage dealt to the target is restored to the user. The amount of HP recovered is rounded down unless Mega Drain deals only 1 HP of damage. In this case, 1 HP would be restored to the user.)
Headbutt: Power 70 (Normal - 30% chance of causing the target to flinch. Usable outside of battle)
Stun Spore (Status - Paralyze the target)
Leech Seed (Status - Infect the target, draining 6.25% of their health (or 2HP, Whichever is greater) and transferring it to this pokemon each turn)

Fafnir (Male Gyarados - Water/Flying)
Base: HP: 0/60, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 26, Experience: 575825, Friendship: 255/255
Ability: Intimidate (reduces attack of all enemies by 10% when entering battle)
Held: None
Status: Fainted

Twister: Power 40 (Dragon: Hits all opponents. 20% chance to cause each to flinch. Can hit during semi-invincible turns, and has double base power for those pokemon)
Tackle: Power 40 (Normal)
Bite: Power 60 (Dark - 30% chance to make the target flinch)
Leer (Status - Reduces the targets defense by 1 stage)
@CheffOfGames
1x Pokeball
6x Super Potion
2x Antidote
1x Paralyse Heal
1x Awakening
1x Burn Heal
3x Potion

$0
Coeus (Male Kirlia - Psychic/Fairy)
Base: HP: 52/52, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 22, Experience: 250/725, Friendship: 40/255
Ability: Trace (On entering battle, copies the ability of a random opponent.)
Held: Oran Berry
Status: None

Confusion: Power 50 (Psychic - 10% chance to confuse target)
Disarming Voice: Power 40 (Fairy - Bypasses accuracy)
Teleport (Status - In battle: Switch out. Out of battle: Return to last Pokemon Centre used)
Healing Pulse (Status - Restores up to 50% of the targets max HP. Always hits unless target is semi-invulnerable)

Beat (Male Mankey - Fighting)
Base: HP: 0/54, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 24,
experience 450/675, Friendship: 150/255 OT: Lone_Garurumon
Ability: Vital Spirit (Prevents sleep)
Held: None
Status: Fainted

Covet: power 60 (Normal - Steals held item)
Karate Chop: Power 50 (Fighting)
Pursuit: Power 40 (Dark - Does double damage to pokemon switching out)
Rock Tomb: Power 60 (Rock)

Bell (Male Bellsprout - Grass/poison)
Base: HP: 46/46, Defense: 20%, Attack: 100%, accuracy: 100%, Level: 19, Experience: 25/650, Friendship: 5/255
Ability: Gluttony
Held: None
Status: None

Sleep Powder
Vine Whip: Power 45 (Grass)
Poison Powder (Status - Attempts to poison the target)
Venusaur (Female Venusaur - Grass/Poison) ELITE
HP: 58/68, Defense: 20%, Attack: 75%, accuracy: 100%, Level: 30, Experience: -, Friendship: -
Ability:
Held:
Status: None

Earthquake: Power 100 (Ground - Hits everything)
Energy Ball: Power 90 (Grass - 10% chance to lower defense)

Charizard (Female Charizard - Fire/Flying) ELITE
HP: 0/68, Defense: 20%, Attack: 75%, accuracy: 100%, Level: 30, Experience: -, Friendship: -
Ability: Blaze (Powers up fire moves in a pinch)
Held:
Status: Fainted

Flamethrower: Power 90 (Fire)

Blastoise (Male Blastoise - Water) ELITE
HP: 27/68, Defense: 10%, Attack: 75%, accuracy: 100%, Level: 30, Experience: -, Friendship: -
Ability:
Held:
Status: None

Flash Cannon: Power 80 (Steel - 10% chance to lower defense)
Blizzard: Power 110 (Ice - Hits all opponents. 10% chance of freezing opponent)

Pikachu (Male Pikachu - Electric) ELITE
HP: 43/68, Defense: 20%, Attack: 75%, accuracy: 100%, Level: 30, Experience: -, Friendship: -
Ability:
Held:
Status: Evasion raised by 10%

Thunderbolt: Power 90 (Electric - 10% chance to paralyse)
Double Team (Status - Raises evasion by 10%)



If you're wondering, being defeated will send you back to the last Pokemon centre you used... and you will gain experience from any enemy you managed to defeat.
 

CheffOfGames

Just some random guy on a random site
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Okay, so there are 3 options I can go for with Coeus, I can either 1) Healing Pulse Click, 2) Healing Pulse Squall or 3) Confusion on Venusaur.

I kinda wanna keep Bell as backup rn and maybe use him once Coeus faints, tho I don't wanna be defeated.


AE, does that rule count if only some ppl are defeated but the battle is won in the end? Or would the ppl defeated be out of the game?
 
Defeat clarification

AussieEevee

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AE, does that rule count if only some ppl are defeated but the battle is won in the end? Or would the ppl defeated be out of the game?
I'm no longer using the elimination system (Remind me to fix the OP later) as I really hate it... I want to encourage you guys to experiment, and try try again.

So that in mind, if ALL player pokemon are defeated, you will get experience from any enemies you defeated in the current match then return to the pokemon centre. (This match I am not tracking who was fainted at the time of fainting an enemy, so all pokemon will get the experience)

If you guys win with... let's say 1 pokemon left that isn't Coeus, in order to restore your other pokemon, you will need to trek back to the pokemon centre.

Of course, Coeus can just teleport if they are the one that is left.
 

AussieEevee

I exist.
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If you guys win with... let's say 1 pokemon left that isn't Coeus, in order to restore your other pokemon, you will need to trek back to the pokemon centre.

Of course, Coeus can just teleport if they are the one that is left.
Correction. Out of combat moves can be used regardless of if the pokemon has fainted... So I guess Coeus can teleport, no matter who is left :p
 

Acrobatic Crobat

Gone batty.
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If we all focus on Blastoise this turn, with me firing another Air Cutter, LG using Spark, Cheff using Confusion and Pika hitting it with Assurance for good measure, we should be just about able to defeat it.
Only problem I have with this plan is that it WILL almost certainly kill Click. But with only two enemies left it should be somewhat manageable.
 

CheffOfGames

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Let's do that then, Coeus, use Confusion on Blastoise
 
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