Boss1708
Pokémon Master
- Joined
- May 9, 2015
- Messages
- 3,622
- Reaction score
- 3,807
Many people criticized XY for the Locked Powerplant sections in Kalos. People even say XY is left incomplete because of those and consider them an "unsolved mystery of Gen VI".
I have also heard people complain about the locked doors in Mauville Hills, and also in New Mauville, both in ORAS.
An other case that could also be mentioned here is the closed Game Corner in ORAS.
So my question is, do these locked doors and sections annoy you? Do you percieve them as unnecessary teasers? Like parts of the game that should be explored, but never are?
Personally, whenever I find a locked door in a Pokemon game, and specifically those in XY and ORAS, I say to myself: "Well, GF probably left those rooms inaccessible, because there is nothing that is meant to be found there, and just put the doors to give the illusion of a bigger world ingame", and I didn´t see them as a teaser from GF to us. Basically, imo, they just serve the purpose of extra world building. And are not meant to be explored at all.
But some people consider them to be unnecessary teasers, because: "Why put doors in a game, only to tell us "the door is locked" when you interact with said door, if there is nothing behind? Why not just leave an empty wall there, if there is not meant to be anything behind it? Why give people the wrong impression on purpose?
Some people even claim that the game in question was rushed for production, and said doors are the proof of that, because they probably meant to make them accessible, but didn´t have time to put something behind them.
So, what is your opinion? Do locked sections bother you and make a game feel incomplete and unfinished, or do you just see them as "fleshing out the region"? Which ones from XY/ORAS bothered you personally?
I have also heard people complain about the locked doors in Mauville Hills, and also in New Mauville, both in ORAS.
An other case that could also be mentioned here is the closed Game Corner in ORAS.
So my question is, do these locked doors and sections annoy you? Do you percieve them as unnecessary teasers? Like parts of the game that should be explored, but never are?
Personally, whenever I find a locked door in a Pokemon game, and specifically those in XY and ORAS, I say to myself: "Well, GF probably left those rooms inaccessible, because there is nothing that is meant to be found there, and just put the doors to give the illusion of a bigger world ingame", and I didn´t see them as a teaser from GF to us. Basically, imo, they just serve the purpose of extra world building. And are not meant to be explored at all.
But some people consider them to be unnecessary teasers, because: "Why put doors in a game, only to tell us "the door is locked" when you interact with said door, if there is nothing behind? Why not just leave an empty wall there, if there is not meant to be anything behind it? Why give people the wrong impression on purpose?
Some people even claim that the game in question was rushed for production, and said doors are the proof of that, because they probably meant to make them accessible, but didn´t have time to put something behind them.
So, what is your opinion? Do locked sections bother you and make a game feel incomplete and unfinished, or do you just see them as "fleshing out the region"? Which ones from XY/ORAS bothered you personally?
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