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From a Doylist perspective, the reasoning is pretty obvious: it's a method of gating off progress. For instance, in RBY they didn't want people getting too far away from Cerulean before they beat Misty, so they gated off Rock Tunnel (and by extension all of Kanto except the areas immediately around Cerulean and Vermilion since Saffron is closed off and Snorlax blocks off Route 11) and Surge's gym behind Cut trees and made it so you need to beat Misty to use Cut outside of battle. Or how in Johto, Hoenn, and Sinnoh, you can't even reach Victory Road and the Pokémon League without Waterfall, which you can't use without the Rising/Rain/Beacon Badge; likewise with needing the Earth Badge to use Rock Climb to scale Mt. Silver to reach Red in HGSS.
But what is the Watsonian reason? Why are people unable or forbidden to use HM moves for traversal without gym badges? I've been playing through Alpha Sapphire and multiple NPC's have referred to needing gym badges to use certain HM moves (for instance, a Fisher on Route 128 near the base of the waterfall that leads to Evergrande says, "Awww, phooey! My Pokémon knows Waterfall, but I don't have the Sootopolis Gym Badge!"), but I don't recall any of them ever giving a reason why they need the appropriate gym badge.
I have two theories. One is that there is some kind of legal restriction on using HM moves without the appropriate badges. But the Pokémon world has very few centralized authorities capable of enforcing such policies. Sure, a Pokémon League organization might have the authority to regulate the actions of Trainers in its region, but they hardly seem to have the resources to go after Trainers who don't abide by these restrictions. Also, what would be the purpose of such restrictions? Many HM moves are needed to traverse the landscape of the region, and none of the regions where using HM moves outside of battle requires a badge have robust public transit (the only things I can think of are the Magnet Train that connects Goldenrod and Saffron and a couple of ferry services, like the Seagallop ships that take you around the Sevii Islands in FRLG and possibly the SS Tidal in Hoenn, which only goes between Slateport, Lilycove, and the Battle Frontier; Mr. Briney is not public transit, as he's ferrying you around at President Stone's behest and as a personal favor for saving Peeko). So these regulations would end up unfairly screwing over a lot of people who live in remote towns like Cinnabar, Cianwood, Blackthorn, Dewford, Mossdeep, Sootopolis, Pacifidlog, Canalave, Snowpoint, etc., who could otherwise use Pokémon with HM moves like Surf and Fly to navigate their regions - especially since most of the time the badges you would need to use those HM moves are not related to those remote places (the only exceptions being Cianwood's badge letting you Fly and maybe Snowpoint's badge letting you use Rock Climb). And this level of systemic injustice seems rather uncharacteristic of the world of Pokémon to me.
The other theory is that it's similar to how disobedience works; your Pokémon don't trust you enough to do the things until you prove your worthiness to them. But this has its own holes. For instance, if you have a Blastoise or something that already trusts you to handle it in battle, why would it not also trust you to guide it as it carries you over the water until you further prove your worthiness in battle?
IDK, it seems like the devs didn't really think through the in-universe justification very well. Which is fair when your main objective is to make an enjoyable game that isn't frustrating or overwhelming to play, which is what the badge restrictions are intended to help with. But it is still somewhat disappointing.
But what is the Watsonian reason? Why are people unable or forbidden to use HM moves for traversal without gym badges? I've been playing through Alpha Sapphire and multiple NPC's have referred to needing gym badges to use certain HM moves (for instance, a Fisher on Route 128 near the base of the waterfall that leads to Evergrande says, "Awww, phooey! My Pokémon knows Waterfall, but I don't have the Sootopolis Gym Badge!"), but I don't recall any of them ever giving a reason why they need the appropriate gym badge.
I have two theories. One is that there is some kind of legal restriction on using HM moves without the appropriate badges. But the Pokémon world has very few centralized authorities capable of enforcing such policies. Sure, a Pokémon League organization might have the authority to regulate the actions of Trainers in its region, but they hardly seem to have the resources to go after Trainers who don't abide by these restrictions. Also, what would be the purpose of such restrictions? Many HM moves are needed to traverse the landscape of the region, and none of the regions where using HM moves outside of battle requires a badge have robust public transit (the only things I can think of are the Magnet Train that connects Goldenrod and Saffron and a couple of ferry services, like the Seagallop ships that take you around the Sevii Islands in FRLG and possibly the SS Tidal in Hoenn, which only goes between Slateport, Lilycove, and the Battle Frontier; Mr. Briney is not public transit, as he's ferrying you around at President Stone's behest and as a personal favor for saving Peeko). So these regulations would end up unfairly screwing over a lot of people who live in remote towns like Cinnabar, Cianwood, Blackthorn, Dewford, Mossdeep, Sootopolis, Pacifidlog, Canalave, Snowpoint, etc., who could otherwise use Pokémon with HM moves like Surf and Fly to navigate their regions - especially since most of the time the badges you would need to use those HM moves are not related to those remote places (the only exceptions being Cianwood's badge letting you Fly and maybe Snowpoint's badge letting you use Rock Climb). And this level of systemic injustice seems rather uncharacteristic of the world of Pokémon to me.
The other theory is that it's similar to how disobedience works; your Pokémon don't trust you enough to do the things until you prove your worthiness to them. But this has its own holes. For instance, if you have a Blastoise or something that already trusts you to handle it in battle, why would it not also trust you to guide it as it carries you over the water until you further prove your worthiness in battle?
IDK, it seems like the devs didn't really think through the in-universe justification very well. Which is fair when your main objective is to make an enjoyable game that isn't frustrating or overwhelming to play, which is what the badge restrictions are intended to help with. But it is still somewhat disappointing.