Stardust_Trainer
Member
- Joined
- Oct 1, 2013
- Messages
- 300
- Reaction score
- 0
Greetings to the battle center, I'm here today requesting help on this time more then a rate of it so much. Despite my slowing interest in the game and lack of time to devote myself like I used to, I've been determined and tasked to craft a team consisting of 3 Dragon-types, or DragSpam to be specific. I've been messing around, trying to utilize Mega-Altaria or Mega-Sceptile since they're two of the newer Dragon-Megas but it pains me to admit they're worth more struggle then other options. Regardless, let me talk about the team first and talk about what to do after.
Teambuilding Limitations are 3 Dragon types (one can be a Pokemon who can Mega-Evolve into a Dragon), 1 Legendary if needed but no more (OU of course) and 1 Mega (obviously).
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance
Starting with the Mega of the team, I used to have Metagross in this slot but because of his high usage, many teams utilizing him and potential of being banned (even though he was safe), I decided to go with Scizor. Max Attack and Speed is not seen often but I really like fast offense so outspeeding slower threats (and since I detest stall) is something I enjoy. If anyone has a unique spread I can utilize with speed still being the concern, It'd be much obliged. Or you could say I'm an idiot and run bulky SD.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Another Steel-type to help lower the Fairy/Ice weaknesses we're going to get swarmed with, Magnezone is one of my favorites because of his potential to trap and destroy opposing Scizors, Metagross' lacking Hammer Arm/Earthquake (not likely) and my blasted enemy Ferrothorn. Basic stuff here, not to mention he's a great counter to some Electric types that I hate.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Belly Drum
One of my sweepers, and one of the needed Fairies to help block opposing Dragon-attacks as well as Ice. Azumarill is a classic threat that needs no introduction. He's my favorite Fairy and is mainly here for the Ice resist that the rest of them lack. Unfortunately, Fairy doesn't resist Fairy.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Swords Dance
- Stealth Rock
This is a slot I've tweaked around for quite a while now, alternating between making him a simple Sash lead and now I've landed on this. It's helped quite a bit thus far, despite the lack of a third attack and helps keep offensive pressure on while having foes guessing. Losing the Sash is going to make things challenging but with Lum, I can safely set up Swords Dance and actually do some damage despite his Lead facade. It all depends on the opposition.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- ExtremeSpeed
- Earthquake
- Fire Punch
I just put this here in place of DD Salamence. Salamence was pretty hard to use, lacking Multiscale and falling to priority awfully quickly. Kyurem-B was another idea but I decided on a much needed Legendary for the slot. Dragonite was my next best bet. While I could've made this a DD set, I really liked having the Fire-coverage on Salamence and decided to keep it with Fire Punch.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Stealth Rocks is all too common, and I really needed some form of removal. While I wish I could use Kyurem-B above, I decided to go with Defog Latias. Decent bulk and speed and it's really been growing on me in past teams. Healing Wish has helped immensely by healing some of my key sweepers who run low on health or get crippled by status. It also helps escape from Pursuit-trappers thankfully.
That's the "current' team I have at the moment. Metagross and Salamence got me from 1350-1500 on PS! OU ladder so it wasn't doing horribly bad but I wanted to see if I could expand in anyway to make it better. It's open to tweaks and changes as long as you follow the limitations. But im really looking for any type of advice, if its to leave it as is, or simply change a spread or move.
Another thing I wanna point out is that I suck at pure balance teams so that's something I can't manage (tried it). Stall is something I hate using and fighting and I often fall to it unfortunately. I've never used DragSpam either but asking for others helped quite a bit so bare with me if something is off. Thanks in advance.
Teambuilding Limitations are 3 Dragon types (one can be a Pokemon who can Mega-Evolve into a Dragon), 1 Legendary if needed but no more (OU of course) and 1 Mega (obviously).
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance
Starting with the Mega of the team, I used to have Metagross in this slot but because of his high usage, many teams utilizing him and potential of being banned (even though he was safe), I decided to go with Scizor. Max Attack and Speed is not seen often but I really like fast offense so outspeeding slower threats (and since I detest stall) is something I enjoy. If anyone has a unique spread I can utilize with speed still being the concern, It'd be much obliged. Or you could say I'm an idiot and run bulky SD.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Another Steel-type to help lower the Fairy/Ice weaknesses we're going to get swarmed with, Magnezone is one of my favorites because of his potential to trap and destroy opposing Scizors, Metagross' lacking Hammer Arm/Earthquake (not likely) and my blasted enemy Ferrothorn. Basic stuff here, not to mention he's a great counter to some Electric types that I hate.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Belly Drum
One of my sweepers, and one of the needed Fairies to help block opposing Dragon-attacks as well as Ice. Azumarill is a classic threat that needs no introduction. He's my favorite Fairy and is mainly here for the Ice resist that the rest of them lack. Unfortunately, Fairy doesn't resist Fairy.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Swords Dance
- Stealth Rock
This is a slot I've tweaked around for quite a while now, alternating between making him a simple Sash lead and now I've landed on this. It's helped quite a bit thus far, despite the lack of a third attack and helps keep offensive pressure on while having foes guessing. Losing the Sash is going to make things challenging but with Lum, I can safely set up Swords Dance and actually do some damage despite his Lead facade. It all depends on the opposition.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- ExtremeSpeed
- Earthquake
- Fire Punch
I just put this here in place of DD Salamence. Salamence was pretty hard to use, lacking Multiscale and falling to priority awfully quickly. Kyurem-B was another idea but I decided on a much needed Legendary for the slot. Dragonite was my next best bet. While I could've made this a DD set, I really liked having the Fire-coverage on Salamence and decided to keep it with Fire Punch.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Stealth Rocks is all too common, and I really needed some form of removal. While I wish I could use Kyurem-B above, I decided to go with Defog Latias. Decent bulk and speed and it's really been growing on me in past teams. Healing Wish has helped immensely by healing some of my key sweepers who run low on health or get crippled by status. It also helps escape from Pursuit-trappers thankfully.
That's the "current' team I have at the moment. Metagross and Salamence got me from 1350-1500 on PS! OU ladder so it wasn't doing horribly bad but I wanted to see if I could expand in anyway to make it better. It's open to tweaks and changes as long as you follow the limitations. But im really looking for any type of advice, if its to leave it as is, or simply change a spread or move.
Another thing I wanna point out is that I suck at pure balance teams so that's something I can't manage (tried it). Stall is something I hate using and fighting and I often fall to it unfortunately. I've never used DragSpam either but asking for others helped quite a bit so bare with me if something is off. Thanks in advance.