GuyPerfect
New Member
- Joined
- Sep 12, 2012
- Messages
- 6
- Reaction score
- 0
As a bit of a research project, I decided to start a new journey in one of the games with an unusual starting Pokémon. I decided to start up my case study in a new game of Crystal, so I loaded it up and picked a Pokémon... Then proceeded to hack the save data to transform it into a Dratini. This particular Dratini is Shiny and Female, with an attack IV of 7 and 10 for the others. Its starting moves were configured as Wrap and Leer, matching what a genuine Dratini would have would it have hatched from an egg. I also had to adjust its Exp from 135 to 156, since Dratini is in the Slow experience group and 136 is insufficient to place it at level 5.
I just got back to Route 30 after giving Prof. Elm the mysterious egg, and I'm finding that Dratini is especially difficult to work with. The reason I'm posting about it on the forums is because I'm not an expert with the combat mechanics, and I'm sure you guys could provide some helpful insights.
First and foremost, it will be leveling slower because it's in a different experience group. This means that the trip to Violet City will be less rewarding than it would be for essentially any other Pokémon available in the game up to that point.
And then there's combat. It currently has Wrap in terms of attacks, and that has a power of 15 in its own right, so I understand it's not a choice cut when it comes to damage output. What I'm not totally clear on is what this means in regards to the base stats. Dratini's stat total is 300, which is shares with other Pokémon such as Bellsprout, Geodude and Pikachu. Its Attack stat is 64 and its Special Attack 50, which look fairly middle-of-the-road, so I would think once it gets some attacks it should put up a decent fight. Its HP stat is 41, which looks like it's probably a bit on the low side. Could someone explain to me the chief significance of the base stats?
I do remember from previous play-throughs that the Dratini I got from the Dragon Master was similarly difficult to train, though I was able to switch it out during battles to deal more damage with other Pokémon. All of my experiences with Dratini paint the image of something that's easy to defeat but difficult to win with. This includes battle even after teaching it more powerful attacks such as Twister, Dragon Breath and Iron Tail, as well as boosting its Dragon attacks with the Dragon Fang. I just haven't ever gotten one to the point that I feel, "wow, this is something I feel I can use in battle."
In Generation I, Dratini always fared better for me because I could teach it more conventional tricks like Ice Beam and Thunderbolt, but Generation II doesn't afford me those luxuries and Dratini's level-up schedule looks otherwise anemic. It learns Twister at 15 and Slam all the way at 29, and won't evolve into Dragonair until 30. What I do see is Dragon Rage at level 22, which if my experience with Night Shade on an Ariados is any indication, should hopefully be a game-changer. But the trip there looks like it'll be long and painful. Hopefully things will look better before Sunday so I don't have to rush for the Return TM. (-:
So hey, am I alone in this, or is Dratini one stick shift of a Pokémon to train as the lead member of the party? Does anyone else have some Dratini insights they'd like to share?
I just got back to Route 30 after giving Prof. Elm the mysterious egg, and I'm finding that Dratini is especially difficult to work with. The reason I'm posting about it on the forums is because I'm not an expert with the combat mechanics, and I'm sure you guys could provide some helpful insights.
First and foremost, it will be leveling slower because it's in a different experience group. This means that the trip to Violet City will be less rewarding than it would be for essentially any other Pokémon available in the game up to that point.
And then there's combat. It currently has Wrap in terms of attacks, and that has a power of 15 in its own right, so I understand it's not a choice cut when it comes to damage output. What I'm not totally clear on is what this means in regards to the base stats. Dratini's stat total is 300, which is shares with other Pokémon such as Bellsprout, Geodude and Pikachu. Its Attack stat is 64 and its Special Attack 50, which look fairly middle-of-the-road, so I would think once it gets some attacks it should put up a decent fight. Its HP stat is 41, which looks like it's probably a bit on the low side. Could someone explain to me the chief significance of the base stats?
I do remember from previous play-throughs that the Dratini I got from the Dragon Master was similarly difficult to train, though I was able to switch it out during battles to deal more damage with other Pokémon. All of my experiences with Dratini paint the image of something that's easy to defeat but difficult to win with. This includes battle even after teaching it more powerful attacks such as Twister, Dragon Breath and Iron Tail, as well as boosting its Dragon attacks with the Dragon Fang. I just haven't ever gotten one to the point that I feel, "wow, this is something I feel I can use in battle."
In Generation I, Dratini always fared better for me because I could teach it more conventional tricks like Ice Beam and Thunderbolt, but Generation II doesn't afford me those luxuries and Dratini's level-up schedule looks otherwise anemic. It learns Twister at 15 and Slam all the way at 29, and won't evolve into Dragonair until 30. What I do see is Dragon Rage at level 22, which if my experience with Night Shade on an Ariados is any indication, should hopefully be a game-changer. But the trip there looks like it'll be long and painful. Hopefully things will look better before Sunday so I don't have to rush for the Return TM. (-:
So hey, am I alone in this, or is Dratini one stick shift of a Pokémon to train as the lead member of the party? Does anyone else have some Dratini insights they'd like to share?