emerson.brant
Member
- Joined
- Jan 22, 2019
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- 309
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- 413
One said and I agree - Looks until now that Galar is a counterpart to Kalos.
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I mean, these are different people with different opinions, but even if SpinyShell was part of the group saying Megas were unoriginal, the complaint right now isn't that Dynamax and Gigantamax aren't Megas, it's that they're too similar to it.Remember the good ol days when people thought megas were unoriginal or a ripoff of digimon? Now people dislike Dynamax or gigantamax for not being that said unoriginal feature.
I mean, these are different people with different opinions, but even if SpinyShell was part of the group saying Megas were unoriginal, the complaint right now isn't that Dynamax and Gigantamax aren't Megas, it's that they're too similar to it.
I mean it's relatively the same complaint. Cause they feel it cant compare despite being similar so it makes people like it lessI mean, these are different people with different opinions, but even if SpinyShell was part of the group saying Megas were unoriginal, the complaint right now isn't that Dynamax and Gigantamax aren't Megas, it's that they're too similar to it.
I mean it's relatively the same complaint. Cause they feel it cant compare despite being similar so it makes people like it less
And Game Freak really needs to stop doing that: just pick a power-up mechanic/gimmick and stick with it.GameFreak seems to like to have one main gimmick per generation. That's why only Z-moves, not Z-moves and Megas, have the focus in gen 7 and (most likely) one of the reasons why both Z-moves and Megas are not present in SwSh. USUM didn't give us new Megas--heck not even LGPE gave us new Megas, which I think is a pretty clear indicator that they're no longer the focus and therefore won't make a reappearance--they gave us new Z-moves.
But then that gets boring fast with nothing that makes the game stand out. Which they want to avoidAnd Game Freak really needs to stop doing that: just pick a power-up mechanic/gimmick and stick with it.
I think that there's better ways to make the games stand out than throwing away one power up mechanic for a different one every generation. Fro example, they could always introduce more side features like Contests and Pokeéathlon to to give us more content. WE haven't really gotten stuff like that outside lately (not accounting for ORAS which was a Hoenn remake). Heck, I think that they can achieve the same effect of avoiding monotony by rotating between the different power-ups they already got.But then that gets boring fast with nothing that makes the game stand out. Which they want to avoid.
We lasted five generations and fifteen years without the likes of Z-Moves and Megas. Why are they now suddenly a necessity? Aren't dozens of Pokemon, a new region, and a new story enough to make games distinct?But then that gets boring fast with nothing that makes the game stand out. Which they want to avoid
Long term is just as easy to fall in a trap of dulling out a game. Not to mention I only ever hear a minority that actually like constests or pokeathalon, which is nothing but side content, it didn't really make the region have it's own identity or culture, especially since contests were done twice in a row.I think that there's better ways to make the games stand out than throwing away one power up mechanic for a different one every generation. Fro example, they could always introduce more side features like Contests and Pokeéathlon to to give us more content. WE haven't really gotten stuff like that outside lately (not accounting for ORAS which was a Hoenn remake). Heck, I think that they can achieve the same effect of avoiding monotony by rotating between the different power-ups they already got.
Sure, Game Freak's current approach might seem like a good idea now, but one power-up per generation runs the risk of burning out their ideas quicker than just sticking with something for a few generations. Game Freak need to think ab out adding some long-term substance to their games instead of short-term surprises.
Ha! Why do you think some people came up with the argument that each pokemon is essentially the same to begin with? Without mentioning any side features, or the pokemon, tell what makes each individual region stand out from the other?We lasted five generations and fifteen years without the likes of Z-Moves and Megas. Why are they now suddenly a necessity? Aren't dozens of Pokemon, a new region, and a new story enough to make games distinct?
I hear people talking about Contests and Pokeathalon all the time... And if being done twice in a row dilutes the uniqueness of contests, then what does it say about Megas that they've been done across Kalos, Hoenn, Alola, and Kanto?Not to mention I only ever hear a minority that actually like constests or pokeathalon, which is nothing but side content, it didn't really make the region have it's own identity or culture, especially since contests were done twice in a row.
Side features and Pokemon are still undeniable features of the game, but sure, we can go ahead and add location design, story, and characters to the list, the elements that make up a region.Ha! Why do you think some people came up with the argument that each pokemon is essentially the same to begin with? Without mentioning any side features, or the pokemon, tell what makes each individual region stand out from the other?
Long term is just as easy to fall in a trap of dulling out a game.
Not to mention I only ever hear a minority that actually like constests or pokeathalon, which is nothing but side content, it didn't really make the region have it's own identity or culture, especially since contests were done twice in a row.
Plot, evil team, characters, region design, character design, anime episodes, manga chapters, etc.tell what makes each individual region stand out from the other?
On other Pokemon forums, contests and the Pokeathalon seem like features a decent amount of folks want back; far bigger than a minority.
What 10-20 out of hundreds of thousands of fans. Out of every outcry I've heard of features people asked to return, contests and pokeathalon were the least. If mentioned at all. Heck, I've barely heard any praises when contests returned in ORAS
Outside of anime and manga when we're talking about the games here. Everything is relatively the same story structure. Even the regions, while differently shaped, are essentially the same including certain biomes.Plot, evil team, characters, region design, character design, anime episodes, manga chapters, etc.
Structure is only part of a story. I think most people would heavily disagree if you said BW had a plot that was relatively the same as RSE.Everything is relatively the same story structure.
And Z-Moves, while animated differently, are essentially the same as regular moves, just with stronger base power.Even the regions, while differently shaped, are essentially the same including certain biomes.
At least with z-moves it had lore and culture behind it. Same for megas.Structure is only part of a story. I think most people would heavily disagree if you said BW had a plot that was relatively the same as RSE.
And Z-Moves, while animated differently, are essentially the same as regular moves, just with stronger base power.