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As much as I love Dynamaxing/Gigantamaxing I definitely would rather them just have worked it somehow into a natural progression of Mega Evolutions.
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Correct me if I'm wrong but weren't Ash and Gou literally standing on Gigantamax Snorlax at one point during that episode in Journeys? That would at least imply that they aren't just simply holograms and have some form of mass or physical presence.
Trainer Tips: The Dynamax phenomenon is caused by a special power that originates from within Pokémon, warping the space around them and making them appear far larger than they truly are. Some Pokémon also change appearance upon Dynamaxing. This particular kind of Dynamaxing is also known as Gigantamaxing.
On the Gigantification of Pokémon: While the general principle holds that Pokémon grow stronger and larger by evolving, it is also true that simply making oneself appear larger is another survival strategy with merit.
Mum: Professor Magnolia mentioned something unbelievable the other day. She said that Dynamaxing doesn't actually make the Pokémon itself grow bigger! But they're still able to physically interact with others, right? They must really hold an amazing amount of power!
On the topic of same animations, it really bothers me the G-Max Moves reuse the same animations. While Z-Moves have the issues of being unskippable, they all featured a unique cutscene with pretty cool poses/dances/movements with The Pokemon unique Z-Move. Remember when the trainer gives an evil smirk before Mimikyu attacks the trapped Pokemon. Or how Primarina sings before a giant Water Bubble crashes on the opponent? All Z-Moves had unique animations, while for G-Max Moves, only the Kanto/Galar Starters have the unique animations, as well as Snorlax and Garbodor, though latter two, its just an aesthetic change, the animation is the same. All the other moves reuse the base Dynamax Move. It really provides more to the idea that these games were rushed.I don’t like dynamax, it slows the game further with the same animations
they all featured a unique cutscene with pretty cool poses/dances/movements with The Pokemon unique Z-Move.
All Z-Moves had unique animations, while for G-Max Moves, only the Kanto/Galar Starters have the unique animations
as well as Snorlax and Garbodor, though latter two, its just an aesthetic change, the animation is the same. All the other moves reuse the base Dynamax Move.
It really provides more to the idea that these games were rushed.
Oh right I forgot. Thanks for the correction.Urshifu’s G-Max Move animations are unique as well.
Those are very minor aesthetics though. Most people would not recognize that immediately, and the attack itself is mostly the same. The particles adjustment is just a minor change overall. G-Max Smite still looks the same as the Max Starfall overall, so most people would not notice. In contrast, people would undeniably notice that Malicious Moonsault is completely different from Black Hole Eclipse immediately.A lot of G-Max moves change the aesthetics, not just those two. Alcremie’s uses cream instead of the stars from Max Starfall, while Hatterene replaces them with lightning bolts. Flappletun’s changes Max Overgrowth’s giant mushrooms into apples. Meowth’s G-Max Gold Rush is like Snorlax’s, but instead of berries, gold coins go flying out of the Max Strike pillar, and I think Eevee’s uses hearts. Toxtricity and Pikachu each change the lightning effects of Max Lightning into something more suitable for each of them.
Valid point. though I don't think its entirely valid though. If the priority was to make the battles as quick as possible, the there would have been more QOL changes to several abilities. For example, if you look at multi-hit moves, each one plays the same attack animation in a row depending on which roll you get. If you get a highest roll for a move like Icicle Spear, you would watch the attack 5 times, which would take longer than a Max Move. And if you coming it with an Ability like Weak Armor, the play out is so long. I remember I did a Weak Armor Cursola with Weakness Policy alongside Beat Up Cursola and the execution of that strategy was so long that I was looking at my phone rather than the battle as the strategy executed. If GF's case was to make battles as quick as possible why are moves like Icicle Spear and Rock Blast have really long animations?I mean, you are comparing them to Sun & Moon, which I wouldn’t exactly point to as examples of games that didn’t cut any corners to make a deadline. I think it’s more a question of where they decide to put their efforts, especially within the context of what each mechanic is trying to do. Z-Moves are one-time nukes, so they luxuriate in these ostentatiously long and unique cutscenes that really make the most of this one-shot super attack. But with G-Max Moves, they’re just a part of a larger mechanic (Dynamax/Gigantamax), which lasts for multiple turns (and so needs to be more succinct), and where the player’s eye is already caught by the giant Pokémon. It makes sense that there would be less of an imperative to give each G-Max Move an elaborate and bespoke animation, especially if changing the particle effects can convey the idea just fine.
On the topic of same animations, it really bothers me the G-Max Moves reuse the same animations. While Z-Moves have the issues of being unskippable, they all featured a unique cutscene with pretty cool poses/dances/movements with The Pokemon unique Z-Move. Remember when the trainer gives an evil smirk before Mimikyu attacks the trapped Pokemon. Or how Primarina sings before a giant Water Bubble crashes on the opponent? All Z-Moves had unique animations, while for G-Max Moves, only the Kanto/Galar Starters have the unique animations, as well as Snorlax and Garbodor, though latter two, its just an aesthetic change, the animation is the same. All the other moves reuse the base Dynamax Move. It really provides more to the idea that these games were rushed.
Those are very minor aesthetics though. Most people would not recognize that immediately, and the attack itself is mostly the same. The particles adjustment is just a minor change overall. G-Max Smite still looks the same as the Max Starfall overall, so most people would not notice. In contrast, people would undeniably notice that Malicious Moonsault is completely different from Black Hole Eclipse immediately.
Valid point. though I don't think its entirely valid though. If the priority was to make the battles as quick as possible, the there would have been more QOL changes to several abilities. For example, if you look at multi-hit moves, each one plays the same attack animation in a row depending on which roll you get. If you get a highest roll for a move like Icicle Spear, you would watch the attack 5 times, which would take longer than a Max Move. And if you coming it with an Ability like Weak Armor, the play out is so long. I remember I did a Weak Armor Cursola with Weakness Policy alongside Beat Up Cursola and the execution of that strategy was so long that I was looking at my phone rather than the battle as the strategy executed. If GF's case was to make battles as quick as possible why are moves like Icicle Spear and Rock Blast have really long animations?
Agreed, their was much more variety. Also, the Z-moves felt like they were faster. I could be wrong, but they felt that way. I think for Dynamax they should have included the option to skip those cutscenes so those who wanted to see could and those who don't, don't have to. This is especially true for those Dynamax start sequences, imo
As for Dynamax itself? It's firmly in camp A. I think it's aesthetically great, ties in very well to Galar's themes and brings some literal heft to the stadium battles, but I also don't want it to stick around after the fact. It's another ephemeral thing with a tiny pool of new designs and little in the way of significant changes for the species which can actually make use of GMax, so I can't foresee many broken hearts if it went the way of all things. Competitively, it's even more degenerate than Z-moves (do you have a Flying move? Do you also have a Fighting move? gg) and I can't wait for it to depart those environments.
I'm geninuely curious about what parts of dynamaxing people find "asethetically great", because dynamax's current aesthetics are one of the biggest things that I despise about the mechanic. The garish pinkish red aura is visually discomforting (especially in the raid areas) to look at and I can't unsee the three clouds above their heads as anything else but floating turds (or darumaka heat pad fuel for the cultured folks).
Am I alone or in the minority with this opinion, or is this a more common opinion that people don't like talking about?