- Joined
- Oct 18, 2012
- Messages
- 8,022
- Reaction score
- 22,096
I think I kinda get what they were trying to do with how Gigantamax forms are implemented. Their catch rate in an online Max Raid is akin to that of Legendary Pokémon, and well... there's the clue. Think of them as this game's Mirage Spot/Ultra Wormhole Legendaries. A repeatable element meant to provide post-game content that produces rare Pokémon, which in this case are themed around the regional transformation mechanic. In a certain sense, they even have the lore aspect down, since Dynamax Pokémon were said to have overrun the region on the Darkest Day and are represented by the geoglyph in Turffield. However, at the same time, it avoids cluttering up the new Pokémon slots with exceptional, Legendary-tier things like the tapu and the Ultra Beasts, because these are just forms of existing Pokémon. Eternatus is the only Legendary that even has a G-Max form, and even that one only exists for story purposes.
From this perspective, I do like how the approach tries to change up the typical "find the Legendary, weaken it, inflict status, throw balls until it works" routine. Instead of having to whittle the target down to a precarious amount of HP while hoping that they don't have some bullshit like Recover or that you don't score a crit, you and three others are encouraged to just go to town on the Pokémon - once it's defeated, it is automatically treated as though it has 1 HP. So you don't have to worry about accidentally knocking it out, because knocking it out is now the goal. But as a trade-off, you only get one chance to throw a ball at it. Now, I totally get how that can be frustrating, especially if you are a solo player and/or don't want to pay for Switch Online. I'm definitely not saying that it is a perfect system - for one thing, I certainly think that the AI partners need to be better, and I also think the difficulty could be toned down a bit for solo players. But I'm saying that I can kinda see where they might have been coming from in designing it. And personally, as someone who does enjoy group Max Raids quite a lot; they're a lot more fun to me than struggling against a single Legendary Pokémon on my own ever was. Between the higher spectacle, the coordination and teamwork, and the new battle format, I don't mind having to do a lot of them. And I've been trying lately to just take any failed G-Max captures in stride - yeah, it's disappointing, but I'll get another chance. Fortunately, resetting for good stats is now far less of a concern as well, thanks to the nature mints and bottle caps (and sure there's the Lv100 requirement, but the machine feeds itself - do lots of high-level Max Raids, amass lots of XL Exp. Candy) and such.
That being said... I still think the fact that the Gigantamax Factor can't be inherited is a baffling design choice. Again, I could understand it if you had to first get one through a Max Raid in order to "unlock" it for your other Pokémon. But with the way it is, what everyone has said about it flying right in the face of what they were trying to do with the numerous other quality of life improvements really is completely accurate. My wife managed to catch a 3-star Gigantamax Corviknight the other day, while still having three Gyms to complete. That's plenty of time even within the main story to make use of this cool new element. But she's never going to use it, because she already has a regular Corviknight raised up from a Rookidee that she's more attached to by now. Making G-Max inheritable would solve this so easily. And as I've mentioned before, it's a completely artificial restriction anyway. Leon gives us a Charmander to raise into a Gigantamaxable Charizard. Hop's G-Max Corviknight started out as a Rookidee. Rose has a Cufant in the opening video, and a G-Max Copperajah in his battle. Bede has a Hatenna early on, and a G-Max Hatterene at the end. Oleana says she was skilled at using Garbodor's G-Max move "even before she changed her image" which to me suggests that she's had Garbodor for a long while, likely as a Trubbish at first. Just about everyone else seems to be able to access Gigantamax with Pokémon that they raised, not that they merely caught in their final stage. It makes no sense for it to work differently for us.
From this perspective, I do like how the approach tries to change up the typical "find the Legendary, weaken it, inflict status, throw balls until it works" routine. Instead of having to whittle the target down to a precarious amount of HP while hoping that they don't have some bullshit like Recover or that you don't score a crit, you and three others are encouraged to just go to town on the Pokémon - once it's defeated, it is automatically treated as though it has 1 HP. So you don't have to worry about accidentally knocking it out, because knocking it out is now the goal. But as a trade-off, you only get one chance to throw a ball at it. Now, I totally get how that can be frustrating, especially if you are a solo player and/or don't want to pay for Switch Online. I'm definitely not saying that it is a perfect system - for one thing, I certainly think that the AI partners need to be better, and I also think the difficulty could be toned down a bit for solo players. But I'm saying that I can kinda see where they might have been coming from in designing it. And personally, as someone who does enjoy group Max Raids quite a lot; they're a lot more fun to me than struggling against a single Legendary Pokémon on my own ever was. Between the higher spectacle, the coordination and teamwork, and the new battle format, I don't mind having to do a lot of them. And I've been trying lately to just take any failed G-Max captures in stride - yeah, it's disappointing, but I'll get another chance. Fortunately, resetting for good stats is now far less of a concern as well, thanks to the nature mints and bottle caps (and sure there's the Lv100 requirement, but the machine feeds itself - do lots of high-level Max Raids, amass lots of XL Exp. Candy) and such.
That being said... I still think the fact that the Gigantamax Factor can't be inherited is a baffling design choice. Again, I could understand it if you had to first get one through a Max Raid in order to "unlock" it for your other Pokémon. But with the way it is, what everyone has said about it flying right in the face of what they were trying to do with the numerous other quality of life improvements really is completely accurate. My wife managed to catch a 3-star Gigantamax Corviknight the other day, while still having three Gyms to complete. That's plenty of time even within the main story to make use of this cool new element. But she's never going to use it, because she already has a regular Corviknight raised up from a Rookidee that she's more attached to by now. Making G-Max inheritable would solve this so easily. And as I've mentioned before, it's a completely artificial restriction anyway. Leon gives us a Charmander to raise into a Gigantamaxable Charizard. Hop's G-Max Corviknight started out as a Rookidee. Rose has a Cufant in the opening video, and a G-Max Copperajah in his battle. Bede has a Hatenna early on, and a G-Max Hatterene at the end. Oleana says she was skilled at using Garbodor's G-Max move "even before she changed her image" which to me suggests that she's had Garbodor for a long while, likely as a Trubbish at first. Just about everyone else seems to be able to access Gigantamax with Pokémon that they raised, not that they merely caught in their final stage. It makes no sense for it to work differently for us.