What do you think about dynamic levels? Would this be a good thing in the Pokemon games?
Dynamic levels means that the levels of enemies are relative to your own (highest or average) levels. Some areas may have a minimum level to make them more difficult.
The pros of dynamic levels are that each enemy will be a challenge and you get higher exp. points when winning. The best thing about it, though, is that it is easier to design an open world.
The cons of dynamic levels is that you can't power level to get past enemies that are too difficult. Also, it would be hard to use low-level Pokemon in your party, if their levels differ a lot. So, if you have a lv. 40 Pokemon you don't want to use, and the rest are lv. 10, that would make the enemy lv. ~40 or ~25.
A good solution would be that wild Pokemon got their level based on your first party Pokemon and Gym Leaders (and other Trainers?) got their level based on your entire party (average or highest level). Each area and Gym Leader would have a minimum level, probably equal to what they would have if levels were not dynamic.
Dynamic levels means that the levels of enemies are relative to your own (highest or average) levels. Some areas may have a minimum level to make them more difficult.
The pros of dynamic levels are that each enemy will be a challenge and you get higher exp. points when winning. The best thing about it, though, is that it is easier to design an open world.
The cons of dynamic levels is that you can't power level to get past enemies that are too difficult. Also, it would be hard to use low-level Pokemon in your party, if their levels differ a lot. So, if you have a lv. 40 Pokemon you don't want to use, and the rest are lv. 10, that would make the enemy lv. ~40 or ~25.
A good solution would be that wild Pokemon got their level based on your first party Pokemon and Gym Leaders (and other Trainers?) got their level based on your entire party (average or highest level). Each area and Gym Leader would have a minimum level, probably equal to what they would have if levels were not dynamic.