Mitchman
Simpler times ahead
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- Dec 6, 2008
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Pokemon Sun/Moon devs on gameplay changes / improvements, setting, Battle Royal, Pokemon GO, more - Nintendo Everything
First interview with Ohmori and Masuda is translated. Nothing new really and its more of a non-statement interview as its mostly PR speak for whatever we have seen but there are lots of small tidbits that are interesting. For those of you who don't have enough time to read it all:
-Ohmori was made director after ORAS, game has been in development since late 2014.
-Line of Sight visual cue is because the gridless overworld allows for free form trainer positioning and is there as an aid to hamper confusion.
-Game Tempo has been heavily worked on.
-Inexpicably SM have no grid because despite being on the 3DS there are no technical restraints this time.(But for XYORAS 3 years ago there were because who the fuck knows with Gamefreak)
-Ambient overowld sounds much like HGSS return, and the world in general feels more alive then before.
-Solgaleo and Lunaala govern over the life energy of Nature.
-Although there aren't a lot of design lines they want to make the new Pokemon look alive.
-RotomDex was a Masuda bred idea and was hectic for Ohmori to implement. Basis for including it was the idea of"it would be cool for us to have a Pokedex talking and guiding us through the game".
-Zygarde's additonal formes were recieved with some form of reception, not exactly good or bad.
-The new engine and the realstic poportions are there to convey the story in a natural way.
Basically they are trying their damnest to make a good story and region, or have some cohesiveness betwren the two at the very least, and we should expect about as many new Pokemon as Kalos debuted if that design line quote means what it means.
Edit: As someone who mostly plays the games for the single player portion, this is deeply satisfying as the focus on the story seems to be in the forefront this time. Combined with what we have seen so far, I am confident in saying that we might be looking at one of the best single player campaigns that Gamefreak has delivered and they are finally doing something to make the games more worthwhile then ever. Not saying their previous efforts are bad, but there was always the word "lacking" ever present in my vocabulary when it comes to describing the experience of exploring the region. I think for once that word won't be there.
First interview with Ohmori and Masuda is translated. Nothing new really and its more of a non-statement interview as its mostly PR speak for whatever we have seen but there are lots of small tidbits that are interesting. For those of you who don't have enough time to read it all:
-Ohmori was made director after ORAS, game has been in development since late 2014.
-Line of Sight visual cue is because the gridless overworld allows for free form trainer positioning and is there as an aid to hamper confusion.
-Game Tempo has been heavily worked on.
-Inexpicably SM have no grid because despite being on the 3DS there are no technical restraints this time.(But for XYORAS 3 years ago there were because who the fuck knows with Gamefreak)
-Ambient overowld sounds much like HGSS return, and the world in general feels more alive then before.
-Solgaleo and Lunaala govern over the life energy of Nature.
-Although there aren't a lot of design lines they want to make the new Pokemon look alive.
-RotomDex was a Masuda bred idea and was hectic for Ohmori to implement. Basis for including it was the idea of"it would be cool for us to have a Pokedex talking and guiding us through the game".
-Zygarde's additonal formes were recieved with some form of reception, not exactly good or bad.
-The new engine and the realstic poportions are there to convey the story in a natural way.
Basically they are trying their damnest to make a good story and region, or have some cohesiveness betwren the two at the very least, and we should expect about as many new Pokemon as Kalos debuted if that design line quote means what it means.
Edit: As someone who mostly plays the games for the single player portion, this is deeply satisfying as the focus on the story seems to be in the forefront this time. Combined with what we have seen so far, I am confident in saying that we might be looking at one of the best single player campaigns that Gamefreak has delivered and they are finally doing something to make the games more worthwhile then ever. Not saying their previous efforts are bad, but there was always the word "lacking" ever present in my vocabulary when it comes to describing the experience of exploring the region. I think for once that word won't be there.
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