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I'd be disappointed if pokemon appearing at different times of day did not return. I mean, the games are called Sun and Moon! I can't think of a better time to bring that feature back.
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Oh. So it just refers to less detail, or as they originally said "returning to simplicity". Alright, so there may still be more Pokemon than Kalos had and we might not get about 80% of the Alola dex revealed to us before the games release.@Lion-Cub This is the full quote, Mitchman is just fear mongering and the context of that line has nothing to do with total new Pokemon number and everything to do with the designs
Basically less design lines = less detailed designs, NOT less design lines = less new Pokemon
Alright, so there may still be more Pokemon than Kalos had and we might not get about 80% of the Alola dex revealed to us before the games release.
PRE-ORDER CANCELLED.And for those who have never played a Pokemon title before, and for those who used to play Pokemon but haven’t played recent games, he’s confident that the contents of Sun/Moon can be recommended to them.
-RotomDex was a Masuda bred idea and was hectic for Ohmori to implement. Basis for including it was the idea of"it would be cool for us to have a Pokedex talking and guiding us through the game".
to be fair they have been trying to find ways to make Pokemon talk for years now and what better way to do it then with a Mon based on GF's baby PulsenanGreat, now I know who to blame! Not going to lie, the RotomDex thing is rather silly and is a negative for me. It's so silly and brings me out of my immersion (yes, yes, lap it up!)
I think it has to also do with the inclusoon of the RotomDex. The islands are very organic and dense with traversable areas. The ocean is more or less this regions forests that the older regions had. If tjey jave you zigzag at a normal and steady pace across the islands it could get confusing for new or returning players. I have high hopes in regards to the story, so if game tempo being fine tuned means keeping us on our feet the entire time then there are no qualms from me.The comment about game tempo is the most interesting to me, I wish they'd gone into more detail about it. It could be relevant to difficulty, I'm really hoping the game is harder than Gen 6.
They are only the first pair of games in gen 7. For all we know, the next games after SM would be even better with a lot more content and that.My prediction is that SM is going to be one of the best game in the series, but not the best. I can't see SM reaching BW2 or Emerald, for instance. Not even close. Especially content wise (since it is a beginning of a generation).
This could change if they show us some really awesome new content (features), although for now, all we are seeing is Pokemon and more Pokemon. Which doesn't bother me, but with 700+ Pokemon already, new Pokemon is not something I look forward to so much. It is only new CONTENT what could make me hyped up, but for now, we are not seeing much (battle royal is ok, but not big enough imo).
Also, differently to th==most fans, I dont quite like the graphics and art style of SM. I think the DS era graphics had a lot more soul and appeal.
It makes sense too. Rotom takes on the properties of the devices it possesses. If Kukui (I assume he's the one who developed it) managed to make a motor that Rotom can possess fit in the Pokedex, and the Pokedex has speech capabilities, then Rotom should be able to talk.to be fair they have been trying to find ways to make Pokemon talk for years now and what better way to do it then with a Mon based on GF's baby Pulsenan
I wouldn't say GenI pokemons looks "simple". In fact by illustration perspective, GenI pokemons were the ones having the most design line aka most detailed designs. Many of the pokemons looks more akin to its Real-Life origins, and if one need to draw only the line art, GenI pokemons were in fact the most time-consuming ones (Speak from experience).
I do see now what it means by "simplicity" for GenVII pokemon's design. Not that it is bad or anything, rather I see it is certainly a favourable design to kiddies and young children. But personally speaking, I rather prefers that kind of "simplicity" in GenI pokemon's design. Not exactly simple in the line art, but unsophisticated in the design itself.
I don't know what exactly you mean by "Unsophisticated" and "Most Detailed." Can you provide a Gen. 1 Pokemon design as an example that fits these standards of yours that Pokemon from other Generations, such as this one, can't really match for you?
I mean, I could see how it took them quite a while to design the first generation, given how they were literally pioneering the game and the art style of Pokemon from scratch. But I don't see how any other generation would have their designs any more inferior in details and unsophistication - even this upcoming one, of which not all designs have been released yet.
It's so silly and brings me out of my immersion (yes, yes, lap it up!)