- Joined
- Oct 18, 2012
- Messages
- 8,022
- Reaction score
- 22,096
Sun and Moon's story is still my second favourite though, ahead of SwSh, because of Lillie's arc. I've played through Moon four times now and I feel emotional at the end credits every single time.
When I played through Sun again last year, I really was surprised by how much the ending still managed to affect me. I still think that the game not autosaving after beating Kukui is high madness, but I really do love that whole ending sequence, long as it may be, with the big festival in Iki Town, and you finally battling against Tapu Koko, and then Lillie's sudden departure. It really was a unique and more immersive way to tie off the story compared to previous games.
would have picked USUM more if it wasn't for that super annoying Rotom Dex, it ruined part of the experience
Really my only complaint of the games would be Rotom Dex talking way too much lol.
See this is kinda interesting to me, because while I will admit that the USUM Rotom Dex is maybe a bit too chatty, I still vastly prefer it for the fact that it actually serves a purpose beyond wasting the bottom screen on a Town Map.
In particular, one of the things I really like about USUM in comparison to older enhanced editions is how closely all of the new features are designed to elaborate on the themes of the original games. Ultra Warp Ride, Mantine Surf, Episode RR, the Battle Agency, Alola Photo Clubs, etc. all feel more thematically appropriate and cohesive to what Sun & Moon introduced than the stuff that Emerald or Platinum or even B2W2 to an extent threw at their respective walls. (In general, that's one of the ways that I think GF have become more thoughtful about their game design, because I see the same sort of cohesiveness in ORAS, LGPE, and SwSh as well.) For me, the upgraded Rotom Dex goes right along with this, as the increasing friendship between you and Rotom sort of parallels the affection mechanic of Refresh (while also giving you an extra Z-Move at max affection), and just the way that you have another noncombatant Pokémon helping you out on your adventure feels like it goes hand-in-hand with the themes of Poké Ride. Personally, I really liked how it made Rotom feel more like it was part of the team.