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There are four crystals that give power to the world. Each one of them holds power over one element: fire, water, wind, and earth. The crystals hold peace, limiting the amount of monsters that roam the land, and generally providing peace.
However, the peace is broken when the guardians of the crystals, four monsters, suddenly start to absorb the crystals' power. The world is nearing chaos: the winds are wild, the sea is crazy, the earth rots, and something to do with volcanoes. This was the state the world was in two thousand years ago. However, there is hope: two thousand years ago, Warriors of Light defeated the chaos that enveloped the land and restored the crystals' powers. Will history repeat itself again, or will the world fall into pure chaos? In order to prevent this from happening, the king of a kingdom called Cornelia decided to gather the kingdom's best warriors, with an easy "test" to see if they are worthy...
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So yeah, this is a RP based on the original Final Fantasy game. The bit above is just an outline for the plot: the players of the RP can add more subplots to the RP if they want. I'd want the characters to eventually restore the crystals' light (if you played the original Final Fantasy, you know what else there is they have to do). So yeah. Here's the technical stuff for the RP:
-BATTLE SYSTEM-
The battle system is like Final Fantasy XIII's: you expend points to do an action. However, the points aren't segments of a gauge that fills over time: they are generated with this website. You then put what you got here (so we can tell you aren't cheating), and can then use those points for an ability. You can have one ability that uses the maximum amount of points you can hold at one time (10), and it should relate to the character's job or otherwise be related to the character (like a 10 point attack would be summoning, I don't know, Bahamut for a summoner, a fancy, powerful sword strike for a Warrior, etc.).
-JOB CLASSES-
The jobs can be from any game in the Final Fantasy series, from I to XIV, and any of the side games (note: the Paradigms from XIII and XIII-2 are NOT jobs). To find out more about these jobs, look here (for those of you who haven't played Final Fantasy).
-STATS-
Everyone starts off with 10 points that they can put into various stats. The stats are:
HP - The hit points of a character. When they hit 0, they die. Or are KO'ed. Or something. Point is, they can't fight.
Attack - The physical power of a character, used for physical attacks and some skills. Part of determining damage.
Defense - The physical defense of a character, this is the amount taken off from the Attack to calculate physical damage.
Magic Atk - The magical power of a character, used for most abilities.
Magic Def - Like defense, but for magic.
Physical classes (Warrior, Monk, Thief, Ninja, etc.) start out with 1 Attack point. The Warrior starts out with 1 HP point. Magical classes (the Mages, Summoners, etc.) start out with 1 Magic Atk point.
-LEVELING UP-
Every 10 EXP a character gets, they gain a level. This amount increases by one each time a character levels up (a Level 2 character needs 11 EXP to get to the next level, for example). You get two points to allocate to a stat for each level up.
-MAGIC-
All classes can use magic. Physically aligned classes can only use Level 1 magic (Fire, Blizzard, Aero, Lightning, Cure, Protect, Shell, and Blink), and one school of magic (Black or White).
Your magic can be upgraded at level 4 (into -ra). It can then be upgraded at level 10 (-ga) and then level 15 (-ja).
-ra tier spells deal 1 more damage, -ga 2, and -ja 3.
-ELEMENTAL ALIGNMENT-
Some people are blessed by the gods to be aligned with one of the elements of the crystals. They get +1 damage when they use a spell or skill related to their element (if one aligned with Fire uses Fire, for example). Lightning gets a boost from people with the Wind element, and Ice from the Water element.
Also, they take more damage from an attack strong against their element, and take one less damage from an element they're superior to. Like so:
Fire > Earth > Wind > Water > Fire
-SPECIES-
You can use any intelligent species from the Final Fantasy species. Just put what species your character is if they aren't human in "Other".
-RULES-
- No godmodding
- No bunnying
- Try to stay active
- Don't say you did more damage then you did
- No cats
- Please update your sign-ups, it's what I use to check the damage dealt
- Six characters max (maybe more will be added via story)
Name: Your character's name, with any possible nicknames.
Gender: Male, female, or it. It is not for humans. Remember that.
Age: Any acceptable age will do.
Sexuality: Straight, gay, bi, etc.
Affinity: Fire, Water, Air, Earth, or None.
Appearance: What your character looks like.
History: The character's past.
Class: Job class.
Level: What level (1 to start off)
Stats: Your stats (explained above)
Abilities: Any abilities your character has, written like this:
Name - Effect (Point cost (#P)
EXP: Optional, to keep track of your current EXP.
Other:
My sign-up:
Name: Neo Katano
Gender: Male
Age: 16
Sexuality: Straight
Affinity: Fire
Appearance: This with a red bandanna.
History: Neo never met his mother, because she died in childbirth with him. His father was in the military, and died fighting a rogue knight. A year after he died, Neo found his father's sword and armor, and decided to learn how to use them. His skills became known to the king, and is what brought him into this.
Class: Warrior
Level: 1
Stats:
HP: 5
Attack: 3
Defense: 2
Magic Atk: 2
Magic Def: 0
Abilities:
- Fire - Lights his sword's blade on fire. (2P)
- Armor Break - Reduce the target's Defense by 1. (3P)
- Ultima Strike - Deal damage equal to his current HP. (10P)
Other: Nothing else.
NOTE: You gain new abilities whenever a crystal's power is restored.
NOTE 2: This is where you put your suggestions for any subplots. Or any additions to he plot. Or whatever.
NOTE 3: Red Mages gain both of the Attack boosts.
SLOTS
1. Neo Katano (me)
2. Isaac G'lant (Chaosj2)
3. Maximillian Fortuna (Pi Face)
4. Raem Othrel (O5-7)
5. Mog(Denki Wolf)
6.
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