Okay, this is for my fire-themed team. <3 The Pokémon shown are what I’m going to use, so don’t suggest anything else. As for Dewgong, it’s there because I’ll be playing Hoenn and I can’t get by without a Surfer in my team. Quite obviously, no Fire-type can learn Surf. xD;
Please suggest:
Items
Natures
Moves (see notes, though)
Please do not suggest:
EVs (I’m not gonna bother)
Hidden Power (this is ingame, dorks)
Other notes:
I can shark any TM I want, so don’t let that hinder suggestions.
Blaziken
Nature: Timid (+spd, -atk)
Sky Uppercut/Double Kick
Blaze Kick
Aerial Ace
Cut/Thunderpunch
Notes: Double Kick will substitute for Sky Uppercut until Blaziken reaches the level at which he’ll learn it. Cut is there for HM reasons and because I can’t get Thunderpunch until I trade him to my Emerald and get that on.
Charizard
Nature: Rash (+sp. atk, -sp. def)
Fly
Heat Wave
Outrage
Dragon Dance
Notes: I refuse to take off Fly. Feel free to suggest anything on the other three moves.
Houndoom
Nature: Modest (+sp. atk, -atk)
Solarbeam
Crunch
Flamethrower
Sunny Day
Notes: I really like this set, so please only suggest something that is REALLY good or not at all.
Camerupt
Nature: Careful (+sp. def, -sp. atk)
Earthquake
Rock Slide/Rollout
Amnesia
Strength/Rock Smash
Notes: The last slot is for HM purposes, obviously, so only suggest something for that slot that I can put it after I’ve beaten the game.
Ninetales
Nature: Calm (+sp. def, -atk)
Will-o-Wisp
Confuse Ray
Roar
Flamethrower
Notes: See Houndoom notes.
Dewgong
Nature: Modest (+sp. atk, -def) or Timid (+spd, -atk)
Surf
Ice Beam
Signal Beam
Dive/Waterfall/Rest
Notes: Last slot is for HM purposes, then Rest. Suggest anything for the third slot, because the other three are static (unless you have a Rest substitute).
Sankyuu. ^^
Please suggest:
Items
Natures
Moves (see notes, though)
Please do not suggest:
EVs (I’m not gonna bother)
Hidden Power (this is ingame, dorks)
Other notes:
I can shark any TM I want, so don’t let that hinder suggestions.
Blaziken
Nature: Timid (+spd, -atk)
Sky Uppercut/Double Kick
Blaze Kick
Aerial Ace
Cut/Thunderpunch
Notes: Double Kick will substitute for Sky Uppercut until Blaziken reaches the level at which he’ll learn it. Cut is there for HM reasons and because I can’t get Thunderpunch until I trade him to my Emerald and get that on.
Charizard
Nature: Rash (+sp. atk, -sp. def)
Fly
Heat Wave
Outrage
Dragon Dance
Notes: I refuse to take off Fly. Feel free to suggest anything on the other three moves.
Houndoom
Nature: Modest (+sp. atk, -atk)
Solarbeam
Crunch
Flamethrower
Sunny Day
Notes: I really like this set, so please only suggest something that is REALLY good or not at all.
Camerupt
Nature: Careful (+sp. def, -sp. atk)
Earthquake
Rock Slide/Rollout
Amnesia
Strength/Rock Smash
Notes: The last slot is for HM purposes, obviously, so only suggest something for that slot that I can put it after I’ve beaten the game.
Ninetales
Nature: Calm (+sp. def, -atk)
Will-o-Wisp
Confuse Ray
Roar
Flamethrower
Notes: See Houndoom notes.
Dewgong
Nature: Modest (+sp. atk, -def) or Timid (+spd, -atk)
Surf
Ice Beam
Signal Beam
Dive/Waterfall/Rest
Notes: Last slot is for HM purposes, then Rest. Suggest anything for the third slot, because the other three are static (unless you have a Rest substitute).
Sankyuu. ^^