EmpoleonProd
Empoleon Master Trainer
- Joined
- Mar 14, 2011
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This post is generally centered around the Ice-type, but I do introduce some other notable changes I'd like to see with other types as well.
The Ice-type, while great offensively, suffers from being a terrible type defensively and is often ranked by competitive players as one of the worst types in the game, really only being better than Bug and arguably Poison. What this leads to is that Ice-type moves are common, but usually not on Ice-type Pokemon, many teams will include a Water-type with Ice Beam, for example. Ice is strong against Dragon, Flying, Grass, and Ground which is great coverage to have, but is also weak to four very strong types, Fire, Fighting, Rock, and Steel. The worst part is probably the fact that Ice only resists itself, but is resisted by itself, Water, Fire, and Steel. So as you can see, the type hits a lot of good types, but suffers from being very bad defensively, and as such the type itself is extremely lackluster and is almost seen as inferior to Water, since almost all Water Pokemon can learn at least one Ice-type move, in fact, I can't think of a single Water-type Pokemon that can't off the top of my head. This makes Ice-type Pokemon almost irrelevant barring a couple of outstanding exceptions.
My first proposal for "fixing" the Ice-type is to change it's interactions with Water. I think Ice has sat in Water's shadow long enough and could be given some of it's own identity. My proposal would add Water to the list of resistances that Ice has, while maintaining Water's resistance to Ice. This helps Ice defensively as it is often walled by Water-types and Ice-types generally lack the coverage required to fight a Water-type otherwise unless it can learn Freeze-Dry, and speaking of Freeze-Dry, I would like to utilize the mechanic of Freeze-Dry hitting Water for super effective damage and reverse it and make Scald do super effective damage on Ice. You could consider this more of a buff to Water than to Ice, but this is far from the only interaction I want to change with Ice. But anyways, with an interaction consisting of mutual resistence, barring one specialty move for both types doing super effective damage on each other, I think this makes the rivalry between Water and Ice very interesting and would be healthy for both types. Ice still gains that general resistance to Water, which means the common Hydro Pumps and Waterfalls are now great resisted attacks to have, I think the trade-off for that in exchange for a weakness to Scald is a fair one.
My next idea along similar lines is to add another resistance to the Ice-type, this one being to Fairy. I also think making Fairy weak to Ice makes sense as well as a nerf to the Fairy-type. It is widely considered to be one of the top 2 strongest types in the game alongside Fairy, WolfeyVGC's popular type tier list video ranked it as S-tier alongside Steel and Water. The origin for Fairy being weak to Steel is from some folklore that states that Fairies are weak to "cold iron". You could easily take the cold out of that statement and refer back to the Ice-type. Fairies are also often associated with insect-like wings like on pixies, which would in theory freeze up in cold weather. Fairy is an extremely strong type both offensively and defensively so adding a weakness as well as making Ice resist Fairy would serve as a check to the Fairy-type.
I think these two changes enough are sufficient and overall healthy for the type chart as a whole. If any types deserve checks and balances, it's Fairy and Water, so changing how Ice interacts with those two types, giving Ice two resistances and another type it's strong against would work great for leveling the strong Fairy and Water-types but buffing the currently inferior Ice-type Pokemon.
My last change focuses solely on the Ice-type and doesn't change any other type interactions and this change is relatively minor and I don't think it's needed but I also think it could be neat and wouldn't hurt. The same way Rock-types have their Special Defense boosted by 50% in a sandstorm, I think that Ice-types could have their Defense boosted by 50% in a hailstorm. Again, focusing on the Ice-type defensively, this is a relatively minor but healthy change that I think only serves to improve the Ice-type and doesn't directly effect any other types, this also adds another layer to the famous weather war metas, as hail is now a viable weather option as opposed to right now where it is seen as vastly inferior to rain, sun, or sandstorms in just about every way as it's the most limiting weather to build a team around.
The Ice-type, while great offensively, suffers from being a terrible type defensively and is often ranked by competitive players as one of the worst types in the game, really only being better than Bug and arguably Poison. What this leads to is that Ice-type moves are common, but usually not on Ice-type Pokemon, many teams will include a Water-type with Ice Beam, for example. Ice is strong against Dragon, Flying, Grass, and Ground which is great coverage to have, but is also weak to four very strong types, Fire, Fighting, Rock, and Steel. The worst part is probably the fact that Ice only resists itself, but is resisted by itself, Water, Fire, and Steel. So as you can see, the type hits a lot of good types, but suffers from being very bad defensively, and as such the type itself is extremely lackluster and is almost seen as inferior to Water, since almost all Water Pokemon can learn at least one Ice-type move, in fact, I can't think of a single Water-type Pokemon that can't off the top of my head. This makes Ice-type Pokemon almost irrelevant barring a couple of outstanding exceptions.
My first proposal for "fixing" the Ice-type is to change it's interactions with Water. I think Ice has sat in Water's shadow long enough and could be given some of it's own identity. My proposal would add Water to the list of resistances that Ice has, while maintaining Water's resistance to Ice. This helps Ice defensively as it is often walled by Water-types and Ice-types generally lack the coverage required to fight a Water-type otherwise unless it can learn Freeze-Dry, and speaking of Freeze-Dry, I would like to utilize the mechanic of Freeze-Dry hitting Water for super effective damage and reverse it and make Scald do super effective damage on Ice. You could consider this more of a buff to Water than to Ice, but this is far from the only interaction I want to change with Ice. But anyways, with an interaction consisting of mutual resistence, barring one specialty move for both types doing super effective damage on each other, I think this makes the rivalry between Water and Ice very interesting and would be healthy for both types. Ice still gains that general resistance to Water, which means the common Hydro Pumps and Waterfalls are now great resisted attacks to have, I think the trade-off for that in exchange for a weakness to Scald is a fair one.
My next idea along similar lines is to add another resistance to the Ice-type, this one being to Fairy. I also think making Fairy weak to Ice makes sense as well as a nerf to the Fairy-type. It is widely considered to be one of the top 2 strongest types in the game alongside Fairy, WolfeyVGC's popular type tier list video ranked it as S-tier alongside Steel and Water. The origin for Fairy being weak to Steel is from some folklore that states that Fairies are weak to "cold iron". You could easily take the cold out of that statement and refer back to the Ice-type. Fairies are also often associated with insect-like wings like on pixies, which would in theory freeze up in cold weather. Fairy is an extremely strong type both offensively and defensively so adding a weakness as well as making Ice resist Fairy would serve as a check to the Fairy-type.
I think these two changes enough are sufficient and overall healthy for the type chart as a whole. If any types deserve checks and balances, it's Fairy and Water, so changing how Ice interacts with those two types, giving Ice two resistances and another type it's strong against would work great for leveling the strong Fairy and Water-types but buffing the currently inferior Ice-type Pokemon.
My last change focuses solely on the Ice-type and doesn't change any other type interactions and this change is relatively minor and I don't think it's needed but I also think it could be neat and wouldn't hurt. The same way Rock-types have their Special Defense boosted by 50% in a sandstorm, I think that Ice-types could have their Defense boosted by 50% in a hailstorm. Again, focusing on the Ice-type defensively, this is a relatively minor but healthy change that I think only serves to improve the Ice-type and doesn't directly effect any other types, this also adds another layer to the famous weather war metas, as hail is now a viable weather option as opposed to right now where it is seen as vastly inferior to rain, sun, or sandstorms in just about every way as it's the most limiting weather to build a team around.