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Event Fizzy Fright Fest!

Fizzy Bubbles ZA
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Fizzy Fright Fest


“According to my research, this should be the place…” a male voice called out through the darkness as the sound of leaves on the ground crunched under a myriad of footsteps. “Looks like we’re the first ones here.” “Ow! Watch where you’re going!” a female voice called out as another male called out “Sorry!” “I can’t see a damn thing here, are you sure this is the place?” The surroundings were pitch black other than a dark purple haze that blocked out the night sky. The group of people continued to fumble around in the dark until the first voice called out, “Ah! I think I’ve found the park generator. It might take some time to warm up.” A flip was switched and a mechanical hum creaked across the land. Very slowly and gradually, an array of floodlights burst to life, flickering as they illuminated the group. There was a group of men decked out in camera equipment who began unloading their equipment next to a small temporary tent. A woman with silvery blue hair peered into a poorly-lit mirror to check her makeup and fixed the wide brim of her hat. A meek man with brown unkempt hair sporting thick glasses and a disheveled white lab coat was engrossed in a stack of papers that he was rifling through.


A soft glow slowly began to radiate across the fairground as everything hummed to life. Circus tents, various food and game stalls, as well as rides shone brightly through the dense fog while the lights on a Ferris wheel illuminated the sky like a transient firework. The dark silhouette of a roller coaster loomed over the rest of the park through the thick haze. Sure enough, this theme park seemed thoroughly abandoned, yet it was eerie how almost all of the attractions were still able to turn on.

A pair of camera lights illuminated the woman’s face as she held up a microphone. “This is Dawn Hatennborough here on the mysterious Phantom Isle. For today’s topic we’re joined by Professor Palm, who is an expert on Fizzytopian regional variants. Some call them myths or legends, but tucked away in this defunct wonderland could be the secret to these stories. As we look around…” the woman gestured as she turned around. “Cut!” she abruptly called out as her shoulders slumped and a frustrated scowl formed on her face. “Hey Palm, you said it’s here, right?” The frazzled professor opened his mouth but the woman continued talking. “Forget some fake creature, there’s not even actual Pokemon here! You better not be wasting my time with some wild Swanna hunt…”

Professor Palm inhaled a deep breath. “I assure you, Dawn, they’re definitely here! My research has never let me down! Just wait until the help I requested arrives and—” He was suddenly cut off as he let out a relieved sigh. “Perfect timing, you’re the first one here!” he exclaimed as a group of trainers arrived in the mist. “Let me start from the beginning. The wildlife here on Phantom Isle is quite reclusive. However, from generations of living on the island, they are naturally attracted to the excitement and energy generated by visitors here at this park. Be it screams of horror, thrill, or fun, the greater the amount of excitement created here will increase our chances at finding the creatures hiding in this park. These here are my assistants who have been paramount to my research. Won’t you guys help out?”

“Whatever, let me know when the Pokemon begin to show up,” the documentary host sighed as an intern passed her a drink. Professor Palm looked around at all of the attractions. “What do you guys say? Care to help me out and have some fun in the process? All you have to do is go around and have some fun; experience some thrills! The more excitement you have, the more likely the wildlife here is to come out! Just enjoy yourselves and let me know if you see anything! Especially if you think you see a regional variant!”

While not all of the attractions of Phantom Isle were active, there were quite a few options to choose from. An array of carnival games featuring a Shooting Gallery lined one aisle while Sideshow Alley offered a number of freaky attractions. A Hammer Game stood waiting behind the activities with a bell at the top while a Hall of Mirrors gave off a foreboding appearance. A tall and brightly lit Circus Tent looked as if it were inviting visitors for the next show and lastly the towering Rollerquaza awaited its first passengers.

~~~~~~~​

● This event is an ART CONTEST but for those who are unable to participate, fear not. This event has been divided into two sections, so that those who are unable to enter the art contest may still participate. The winner as well as runners-up will receive a grand prize and consolation prizes respectively, but other than that, everyone will receive the same reward regardless of which option you take.

CARNIVAL RULES:
- You may only participate in one activity at a time and you may only partake in an activity once each.
- As you participate in each activity, it is encouraged that you enjoy it with the company of your Pokemon. A maximum of 1 Pokemon may assist you with each activity and they may use up to a maximum of 3 attacks.
- Based on how much you and your Pokemon are able to generate excitement at each activity, you will be scored and given Carnival Coupons to cash in for prizes at the end of the event!
- You have until the end of the art contest to participate in all 6 attractions!
- List of Attractions:
- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
- Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?
- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!

ART CONTEST RULES:
- The goal of this contest is to imagine what a regional Fizzytopian variant will look like, localized to the Unreal Archipelago’s Abandoned Theme Park regions.
- The winning submission will be considered a Fizzytopian regional variant, so they must adhere to the following guidelines:
- Each entrant must be based off of an existing Pokemon and follow the standard anatomy and physiology of that species.
- The size and scale of the variant must be relatively similar to the existing species, but bodily proportions may be different as long as they don’t unreasonably detract from the original design of the species.
- Creating a split or new evolution of a Pokemon that does not currently exist is not permitted. You may change the method in which the Pokemon evolves, otherwise it will default to its standard mechanic.
- The entrants must fit the environmental theme of the Abandoned Theme Park, with Ghost, Dark, Psychic, and Steel types being recommended while Fairy and Ground types are discouraged. However, the most important thing is the justification of how the entrant inhabits the environment so all types are permitted as long as they can be explained.
- Feel free to come up with your own localized nickname for your regional variant!
- Please give a small Pokedex-style description of your entries and explain how they fit the theme!
- You may design a signature Custom Move unique to your entrant’s species. Signature move may be reviewed or balanced once the contest is over.
- Artwork submitted must be your own creations or edits; any medium is allowed as long as it is your own work!
- The deadline to submit your artwork is the end of April 10th, 2021, to which community voting will commence.
- The final results as well as prizes will be announced on April 18th!​
 
Poison-type Trainer
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Sunkempt, the Wilted Pokémon
Sunkempt, the Wilted Pokémon. A Poison and Grass-type. When the theme park on Phantom Isle was abandoned, nobody bothered to clean up all the trash left behind. How exactly some Sunkern came to be stuck here is still unknown- the notion that they belonged to some of the Trainers who were casualties of the Ghost Train fire is one of the more popular theories. In any case, the constant cloud cover, as you can imagine, did not sit well with these Pokémon, and so they sought sustenance from anywhere they could, which ultimately brought them to an abandoned popcornn stall. Feeding on increasingly stale popcornn with minimal sunlight and taking shelter in discarded popcornn bags resulted in the Sunkern, over time, taking more permanent residence in the bag as their bodies became less capable outside of them, a result of the poor diet and living conditions forced onto them. Fortunately (or perhaps unfortunately, depending on your point of view), these Sunkern variants, once they became more acclimated to this way of living, began to thrive in their own way, feeding off of litter and pollution instead of sunlight and clean water.

Dex entry 1: Inadequate sunlight and a diet of increasingly stale popcornn resulted in this variant of Sunkern. An old popcornn bag now acts as its new skin.

Dex entry 2: Though its leaves are pale and wilting, it does not appear to be suffering. It hops around, greedily eating any carelessly discarded pieces of litter it finds.

Ability 1: Liquid Ooze
Ability 2: Gluttony
Hidden Ability: Weak Armor

Level-up moves:

Lv. 1: Snack Attack
Lv. 1: Absorb
Lv. 1: Stuff Cheeks
Lv. 4: Recycle
Lv. 7: Smog
Lv. 10: Mega Drain
Lv. 13: Poison Gas
Lv. 16: Sludge
Lv. 19: Corrosive Gas
Lv. 22: Giga Drain
Lv. 25: Toxic
Lv. 28: Stockpile
Lv. 31: Swallow
Lv. 34: Sludge Bomb
Lv. 37: Double-Edge
Lv. 40: Spit Up
Lv. 43: Belch

Egg moves:
Growth
Bullet Seed
Explosion
Strength Sap


Evolution: Unflora (upon learning Stockpile)

Unflora, the False Flower Pokémon
Unflora, the False Flower Pokémon. A Poison-type. One of the biggest changes to the affected Sunkern was the lack of reaction to the radiation given off by Sun Stones, since the Pokémon were less and less reliant on the sun for sustenance. Instead, once their greed for garbage had reached such points that they could Stockpile it to bolster their defenses in battle, Sunkempt would evolve into a form that they try to use to mimic what they would have turned into once upon a time, but is in fact a pale imitation of it. Unflora no longer qualifies as a plant, having become basically a sentient pile of garbage, albeit on a smaller, more simple scale than the likes of Trubbish or Garbodor. With an empty Fizzy Cola can, numerous plastic drinking straws, and the old popcornn bag it burst open upon evolution, it attempts to imitate the Sunflora form. Despite this, it doesn't appear to have any hostility towards actual Sunflora. Though it typically doesn't display much emotion, it is surprisingly fiercely protective of those it does care about, be it its young, its mate, or its Trainer.

Dex entry 1: Using pieces of garbage it's gathered, it attempts to look like a Sunflora. Although it is never convincing, this doesn't seem to bother it.

Dex entry 2: Though it usually rarely shows emotion, it will fight fiercely and loyally for a Trainer who shows it love and respect. It will only attempt to share its garbage with someone it trusts.

Ability 1: Liquid Ooze
Ability 2: Gluttony
Hidden Ability: Corrosion

Level-up moves:

Evo: Acid Armor
Lv. 1: Belch
Lv. 1: Sludge Bomb
Lv. 1: Sludge
Lv. 1: Toxic
Lv. 1: Snack Attack
Lv. 1: Absorb
Lv. 1: Stuff Cheeks
Lv. 4: Recycle
Lv. 7: Smog
Lv. 10: Mega Drain
Lv. 13: Poison Gas
Lv. 16: Poison Sting
Lv. 19: Corrosive Gas
Lv. 22: Giga Drain
Lv. 25: Leaf Blade
Lv. 28: Stockpile
Lv. 31: Swallow
Lv. 34: Poison Jab
Lv. 37: Retaliate
Lv. 40: Spit Up
Lv. 43: Cross Poison
Lv. 50: Gunk Shot

Snack Attack- the signature move of Sunkempt and Unflora. The user eats its own held item, regardless of whether it's meant to be consumed. If it has an effect upon being consumed, said effect is applied immediately, such as the Attack boost from a Liechi Berry, and if its item is meant to heal or harm the holder each turn, such as Leftovers, Black Sludge, Flame Orb, or Sticky Barb, one turn's worth of that effect happens upon consumption. This is turn one- the charging turn. On the following turn, the user lets loose a powerful belch, with the same base power, typing, and damage category as the move Belch. Using this move also enables the user to successfully use Belch in that same battle if they know it, even if the consumed item wasn't a berry. Snack Attack fails if the user isn't holding anything, and Recycle can restore a held item consumed in this way.
 
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Fizzian Bouffalant (Bouffoolant)


Typing: Dark/Fairy
Abilities: Dazzling, Sap Sipper, Sweet Veil (Hidden)
Dex Entry: Even more territorial than regular Bouffalant, these pokemon fiercely protect the hordes of carnival candy they've been forced to survive on. It is believed that the chemicals in the expired candy a to blame for the radical colour change, which they use to lower their opponent's guard, giving them time to gather speed.

Signature move: Sugar Rush (Fairy) 50BP
The user charges forward in a sugar fuelled rage and attacks. Building up more power, it raises the user's Speed stat.

Background information
Previously used by members of the circus, a number of Bouffalant were left behind when the theme park was abandoned. With little vegetation available, the remaining pokemon were forced to fight over what remained. The Bouffalant's territorial nature took over as they laid claim to the stores of high fructose carnival candy. Fuelled by a high sugar diet, the Bouffoolant brutally dispatched any Pokemon that dared to enter their territory. Over time the chemicals in the candy began to effect them on a cellular level, dyeing their hair a spectacular colour. The bright appearance is enough to give anyone pause and in that moment, Bouffoolant are able to close the gap.....
 
According to my research
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Marey (Fizzytopian Ponyta), the Carousel Pokemon
600px-077Ponyta-ghost.png
Dex Entry:
Modeled after the popular horse Pokemon, this vessel gathered the joys and memories from times past on its carousel to come alive. It loves to roam around in search of more people to bring joy to. Even though its ghostly essence imitates the flames of a living Ponyta, it is instead cool to the touch, almost inviting.
Type: Ghost/Normal
Abilities: Levitate, Illuminate, Shadow Tag (Hidden)

1Tackle
1Growl
5Tail Whip
10Astonish
15Shadow Sneak
20Agility
25Ominous Wind
30Stomp
35Curse
41Take Down
45Shadow Ride
50Double-Edge
55Perish Song


Scarousel (Fizzytopian Rapidash), the Carousel Pokemon
600px-078Rapidash-ghost.png
Dex Entry: This Pokemon takes others through the underworld on its back. Those that let go of the pole are said to be lost forever in the inky black darkness. At night, its glowing blue flames lure those that still visit the park to come for the ride of a lifetime.
Type: Ghost/Normal
Abilities: Levitate, Illuminate, Shadow Tag (Hidden)
1Brutal Swing
1Megahorn
1Sucker Punch
1Tackle
1Quick Attack
1Growl
1Tail Whip
1Astonish
Evo.Brutal Swing
15Shadow Sneak
20Agility
25Ominous Wind
30Stomp
35Curse
43Take Down
49Shadow Ride
56Double-Edge
63Perish Song

Signature Move: Shadow Ride - BP 60 (Ghost/Physical)
The user of this move will invite another Pokemon on for a ride, whether by choice or by force. It will bring the target into the shadows, and on the next turn it will slam it back out, dealing damage. During this time, neither Pokemon can be target by moves. This move can affect Normal Types.

----
Back when this park was up and running a ride meant for young kids to imitate the Alolan tradition of riding Pokemon was built. The architect for the carousel designed the Pokemon after her beloved childhood Ponyta, Marey. Because of this, the ride also had an informal nickname the "Marey-Go-Round". Years after the park shutdown, teenagers would break into the park and vandalize it. One of the things they would do is tear down the Ponytas and thrust their poles into gardens as a way to scare people. The various emotions would eventually come to possess the Ponyta, giving them a ghostly forme.

A popular story is that these Fizzytopian Ponyta are the ghost of Marey or the ghost of the architect seeking revenge for the desecration of a project made with such love.
 
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Fizzy Bubbles ZA
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Thrilinks [Steel], also known as a Fizzytopian Falinks, is a shy creature that prioritizes flight over fight. Its flighty disposition has instilled an instinctual desire to go fast, using the abandoned rails of the Rollerquaza as a means to get around. Its shields have developed into wheels, allowing it to move faster than any creature found in the park. This shift has turned the formation into a group of reckless thrill-seekers. If cornered with no escape, it won’t back down from a fight, however in combat it has exchanged much of its defensive capability for speed and power. Its armor has turned to a dull metallic color, accented by flame decals, because flames make everything go faster. The crest on its helmet has changed to a more aerodynamic angle pointing backwards and has rusted over.

Alias: Thrilinks
Type: Steel
Abilites: Reckless / Speed Boost
Level-Up Moveset:
1 – Tackle
1 – Gear Up
5 – Bullet Punch
10 – Focus Energy
15 – Flame Charge
20 – Autotomize
25 – Metal Sound
30 – Wild Charge
35 – Iron Head
40 – No Retreat
45 – Shift Gear
50 – Gear Grind
55 – Head Charge
60 – Metal Burst
Signature Move: Whiplash (Steel, Physical 90 BP)

Effect: The user rams into the opponent at blinding speeds, dealing 1/4 damage as recoil to the user.
 
Love is temporary. Garchomp is forever.
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Fizzytopian Mawile
WIN_20210227_08_33_32_Pro.jpg
Dark/Steel
Abilities: Tough Claws, Steely Spirit, Sheer Force(Hidden)

Signature Move: Hidden Ambush(Dark, 90BP, Physical) Effect: Priority +2, Only Works Turn 1
Dex Entry: Normal Form Mawile lived abundantly in the theme park during its prime, where it could live peacefully. In the years after the park closed down, the Mawile had to survive by preying upon weaker Pokemon, and along with the growing population of Ghost Pokemon, they turned to stalking in the shadows and Dark, underhanded tactics to secure meals. Their yellow coloration dulled to a muddy beige, and their claws grew larger and stronger.
Level-Up Moveset:
1 - Fake Out
1 - Shadow Sneak
1 - Leer
4 - Pursuit
8 - Scary Face
12 - Assurance
16 - Mean Look
16 - Hone Claws
16 - Metal Claw
20 - Sucker Punch
24 - Autotomize
28 - Night Slash
32 - Bullet Punch
36 - Lunge
40 - Hidden Ambush
44 - Close Combat
48 - Iron Head
 
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Fizzy Bubbles Resident Bird Keeper
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- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
When he had first offered his services to the peculiar Professor Palm, Zak could have never predicted that he would find himself working on another field research project with the barmy bloke just months after their last run in. Much like the last time, this area study would see them in a rather abandoned locale but the place was really quite different at the same time. Today, the trainer found himself arriving at the remote Phantom Isle with a selection of his Pokémon, keen to help Palm confirm his suspicions that a strange, new Pokémon had been sighted skulking around the run down theme park.

The mission was a strange but clear one: the academic had requested that any interested trainers simply needed to visit the abandoned theme park and try to entice the elusive creature out of its hiding place. One way this could possibly be achieved would be to bring life back into the long forgotten place by having fun and creating havoc in the decaying attractions. With such a strange but undeniably fun task at hand, the man had selected a number of his team mates that he thought would fit the bill and help bring the fun back in to the slightly sad site.

Arriving at the rusting gates of the theme park, Zak decided now was the time to release his first chosen partner and he tapped the release button on a Feather Ball on his belt, his selection materialising at once before him. First up, the man had selected one of his oldest friends in the form of his Pidgeot and the proud avian stood talk before the man, ready for whatever the pair might encounter.

Having received communication about their madcap mission beforehand, the pair had already discussed where they would be heading first and began the quick flight across the theme park grounds towards the rickety Rollerquaza at once.

“Right Tim, when we reach the Rollerquaza, I want you to drop me off in the frontmost car and then create a Tailwind before getting things moving with a Quick Attack to the back of the ride. Once things are in motion, I want you to use your Agility and fly alongside the tracks - I’m hoping this will help propel me along in your wake but it’ll make for an interesting watch if not!”
 
Fizzy Bubbles ZA
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Pearl’s Perap: With the assistance of your Pidgeot, you are pushed along the tracks rapidly gaining momentum. As you crest the top of the track, you rush down the other side at blinding speeds. You’re going so fast that you forget to scream, creating a maximum amount of excitement for yourself, but no one around can hear you. Once you get off the ride and regain your footing, a ticket booth at the ride’s exit spits out 3 Carnival Coupons for you to collect.
 
Märchen Meines Lebens
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Shuptent (Fizzytopian Shuppet)- The Big Top Pokemon

Pokedex Entry- Spirits who wish to preserve the fun the circus brought to the theme park. They form their bodies using the scraps of fabric floating around the park and try to entertain visitors like how the performers before them did.

Typing- Ghost/Normal

Abilities- Frisk, Comatose, HA: Weak Armor

Level-Up Moveset:
1 - Knock Off
4 - Play Nice
7 - Night Shade
10 - Round
13 - Shadow Sneak
16 - Follow Me
19 - Headbutt
22 - Hex
26 - Sing
30 - Shadow Ball
34 - Embargo
38 - Sucker Punch
42 - Snatch
46 - Entrainment
50 - Trick
54 - Phantom Force



Jesterette (Fizzytopian Banette) - The Jester Doll Pokemon

Pokedex Entry - Circus dolls brought to light by the regrets and tragedy of the spirits of children who died in the Phantom Isle. They lead lost trainers to these anguished spirits, wishing to help them free those souls through fun dreams.

Type - Ghost/Normal

Abilities- Frisk, Comatose, HA: Prankster

1 - Phantom Force
1 - Knock Off
1 - Play Nice
1 - Round
1 - Crush Claw
Evo. - Slash
4 - Play Nice
7 - Night Shade
10 - Round
13 - Shadow Sneak
16 - Follow Me
19 - Headbutt
22 - Hex
26 - Sing
30 - Shadow Ball
34 - Embargo
40 - Sucker Punch
46 - Snatch
52 - Entrainment
58 - Trick
64 - Phantom Force

Custom Move:
Jester's Gift (Normal, Status)- Gives a small present to a targetted Pokemon filled with candy and joy. This adds the Normal-type to the targetted Pokemon, the gift adding a calming, happy state of mind.

I was inspired by the old circuses that would occur in the theme park before it's shut down. As a source of wonder for the kids, as well as boosting the overall morale of the park, it attracted all sorts of Pokemon that would love to partake in the fun. Shuppet and Banette were attracted to it, both to try new children to love them but as well as try to find the children to abandon them. As time went on those Pokemon would come to love the fun of the circus, and forget their vengeance.

When the park shut down, the Shuppet and Banette that made it their home were devastated. Some of them became completely vengeful, lashing out at anyone that dared to enter the park. But there was another group that vowed to preserve the joy in face of the tragedy, to try and let those who died go to rest.

The Shuppets began to build their bodies out of the tattered tent cloths, trying to use their fun and bright patterns to attract trainers and play with them. Over time, as their bodies began to deteriorate, they began patching the ragged holes with new cloth, creating a colorful Pokemon that embodied the park at its prime.

The Banette, however, started to wear the fashioned masks of the clowns. They took on a more jester-like appearance. Their masks eventually came to embody two faces, the Pierrot and Fool archetypes. This was to showcase both the fun that the circus had, but also the sadness over the tragedy of the park. The newfound appearance was an attempt to normalfy them and make them feel not as scary to those who visit the park.

I chose this line for two primary reasons. They are an important part of Fizzy Bubbles history, with them being both ubiquitous as well as a few specific ones being well known. The other is that the line is heavily associated with Phantom Isle, and tie very heavily into the lore of the region. I wanted to try and tie them into the park how it was before, as well as try and present an alternative group that is one of the few helpful species still remaining within the theme park.
 
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- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!

Xander grinned as he selected the Pokeball from his belt. While he still wasn't sure who he was going to use for the other games, he was certain of his choice here. He hoped this Shooting Gallery was still sturdy after all these years, otherwise he might be the first and last participant. With a flick of his wrist, he summoned out his powerful entrant, Blastoise. The Kantonian Water Starter could occasionally be overconfident, but in this case it would likely be warranted. When it came to shooting, not many Pokemon could rival a Blastoise. The shots from their cannons was known to punch holes through thick steel, while also being able to precisely nail tin cans from a distance of over 160 feet. Add to the fact that Xander's Blastoise could Mega Evolve and you could understand why he'd selected it for this game. The ballistic turtle let out a sturdy chuckle as he surveyed the setup, was his trainer for real?

Damn right he was! "Enough laughing, we're going to blow this b***** up! Xander raised his wrist, his keystone glowing. Likewise, Blastoise's Mega Stone had begun to glow, the Blastoisinite triggering the Kanto Starter's Mega Evolution! As if two cannons weren't dangerous enough, Blastoise now sported a cannon on each wrist as well as a Mega Launcher on its back. "Excellent Blastoise, now let's give it the three hit combo! Left Wrist Aura Sphere, Right Wrist Dragon Pulse and then wrap it up with an insanely powerful Hydro Cannon!"

Xander retreated to a safe distance. If things went to plan, those targets wouldn't stand an Arceus damn chance!
 
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Fizzy Bubbles ZA
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TheKnightsFury: Aim and precision be damned, you summon forth your Mega Blastoise and open fire on the unassuming targets. It feels like you’re trying to blow half the park away, but miraculously enough the gallery is still standing as the smoke clears. A vast majority of the targets have been knocked out with overwhelming force, but a few of the smaller, higher rarity targets have slipped through the cracks of your bombardment. Once you have finished, a ticket booth beside the gallery spits out 4 Carnival Coupons for you to collect.
 
Poison-type Trainer
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- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?
"I just hope they like my findings," Keith Masters was saying. "I still remember last Halloween..."

Willa gently took hold of her husband's hand. "They will have to take notice of your findings sooner or later," she said. "I for one believe you."

Keith couldn't help but smile. "That alone makes me feel like a winner already," he murmured. "Thanks, dear."

"But of course," Willa murmured back.

"Hate to break up the moment, you pair of Luvdisc, but we're here," Gavin interjected with a smirk. And indeed, the Masters family along with their friends and neighbors, had arrived at the Phantom Isle theme park. "Alright, so, what's the plan, again?" said Gavin.

Keith chuckled. "We split up. Six of us, six attractions."

"We each take an attraction and see how well we do," continued Willa.

"After we've won our Carnival Coupons, we meet back up here," stated Maribel.

"And we pool them together and see what we can get," finished Terri.

"And... oh, that was the whole plan," Eddie said sheepishly.

"Sorry, Ed," shrugged Gavin. "Short and sweet plans gotta have some drawback, right? Don't sweat it, I got faith you'll still do good."

Eddie nodded, adjusting his glasses. "But of course," he agreed. "Um... Keith, where is Meowth?" he added.

Keith gave a sigh. "Well, considering I told him I wanted him to come with us to a haunted theme park to take part in various attractions that have mysteriously started back up again, and that was about two hours ago... uh... I'm gonna guess he's still hiding under the living room couch."

"His loss," Gavin shrugged. "This oughta be fun. Alright, guys- let's split up and kick this park's a- uh-" he stammered, catching sight of the disapproving look he was getting from Willa.

"Mom, will you please let Uncle Gavin say 'ass'?" Maribel chuckled. "I've heard way worse from him already."

Willa gave a deep sigh. "I don't want to use that as an excuse for him to not set a better example for you," she said. "But, I suppose this one is tame in comparison," she added. "Just this once, Gavin," she conceded.

"Hell, yeah! Let's kick this park's ass!" Gavin declared, and with that, the six Trainers split up and each headed in their own direction.

~~~~~

"...Are you sure about this, Terri? I... I'm not fond of scaring people."

"It's not so much about scaring," Terri reassured the Pokémon in her arms. "The people who come here want to see a real show. They want to see strange and amazing. And you have the power to make that kind of thing happen," she smiled. "Now, just remember the plan, wait for my command for the finale, and you'll do just fine."

"...OK," said the Mimikyu as Terri set Nuzzle down on the ground.

After taking a moment to catch her breath (figuratively?), Nuzzle sprang into action. People would start noticing them. A Mimikyu here. A Mimikyu there. One or two at first, and then more. More Mimikyu, traveling in long lines, converging on a single point, where they seemed to be getting absorbed into a strange shadowy entity, mindlessly marching as though compelled to, and all the while, making the shadowy presence get bigger and freakier in appearance. This, in reality, was the result of Nuzzle's carefully executed Double Team and Shadow Sneak attacks, and while initially, nobody would have really noticed the real Mimikyu, the spotlights would soon change that, illuminating both Terri and Nuzzle.

"Nuzzle, ready!" Terri exclaimed. She took hold of the strangely-shaped Z-Crystal in her Z-Power Ring and twisted it, before crossing her arms before her.

"Kyu kyuu!" squeaked Nuzzle.

"Find your strength and yield to nobody!" Terri declared as she struck pose after pose. "Make our spirits join!" she exclaimed. "Chase down the enemy and engage until they can't bear it!" As she spoke, Z-Power flowed from the Mimikium Z right into the Mimikyu, powering her up, turning her Play Rough into something only she could pull off, a technique that would result in the Mimikyu engulfing the shadowy monstrosity she'd created and pummeling it into nothingness. All she could do now was act on Terri's command and hope that this really did wow the audience.

Terri grinned. "Now perform- Let's Snuggle Forever!!!" she commanded.



Nuzzle surrounded itself with its Z-Power!

Nuzzle unleashes its full-force Z-Move!

...



 
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Fizzy Fright Fest

- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!
Argyle could not help but feel some surprise for having found himself in the middle of an abandoned theme park trying to help bring out some Fizzytopian Pokemon. He turned towards his left shoulder to look at his partner, Wisewoods. The Rowlet was definitely enthralled by the whole place. Argyle picked up a Pokeball and threw it in the air. A moment later, a large bovine Pokemon appeared. Terre, the Bouffalant, let out a roar and then turned his attention to his trainer. Terre was a recent addition to the team; in fact, he was the only addition to Argyle's team since getting to Fizzytopia. He figured this carnival would provide for a great opportunity for some bonding. He addressed his two Pokemon, "Looks like our job here is to have as much fun as possible. Sounds easy enough, right?"

His two Pokemon shouted in unison.

"Terre, let's start with an activity I think you would enjoy," Argyle said as the trio walked towards a long pole with a bell at the top and a pad at the bottom. It was a simple game, all Terre had to do was pound the pad with all he got and hoped the weight on the pole hit the bell at the top.

"Alright then, Terre," Argyle started, "let's get you started by having you use Work Up. We'll need to get your attack as high as possible."

Terre regulated his breathing as he sensed the strength swell up in his veins. Argyle sensed the change in his Pokemon as well. It was time to let out what he hoped was a strong enough move. "Now, stomp on that pad like there's no tomorrow. Use Stomping Tamtrum!" Argyle shouted.

His bovine Pokemon let loose the strength he built up previously as he went into a stomping frenzy on the pad. As the tantrum subsided, Terre, Wisewoods and Argyle tilted their heads upward to see whether the weight would hit the bell. They held their breaths.
 
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- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.


Hugo liked Amusement Parks; always had. So when the opportunity to attend Fizzy Fright Fest presented itself, Hugo jumped at it. It wasn’t without a taste of apprehension, however. Professor Palm was…eccentric and he seemed to have a habit of gathering Fizzytopians at haunted, abandoned, or otherwise creepy locations. Even so, Hugo wanted some funnel cake, so he joined in on the fun.

Years of going to amusements parks had taught him one thing: always go to the best rides first. You never wanted to be in line close to closing time and risk missing out, so naturally he gravitated toward the Rollerquaza first. He read the signage at the start of the queue line instructing riders to go fast and scream loud, and that they needed a Pokemon partner to ride. I guess height requirements were a thing of the past…

Anyway, Hugo pondered for a few moments as to who would be the best fit before releasing one of his partners. It was Kommo-o. The Dragon, expecting to be coming out for a fight, took a defensive position, before doing a quick scan of his surroundings and shooting Hugo a “wtf is this” look.

“I know what you’re thinking, but give it a chance. You need to lighten up a little bit anyway.”

He purchased a balloon from a nearby vendor and handed it to Kommo-o cheerily.

“Here you go! This is fun!”

The Dragon popped it immediately.

“Okay, fine. Forget the balloons. Let’s just hit up the Rollerquaza.”

That did intrigue the Pokemon, at least a bit.

“They say we need to be fast and we need to be loud, so when we get on, give us a boost with Autotomize, then when we hit the first hill, let out a Screech. Oh, and throughout the whole thing use Clanging Scales. You know, just like…clang them around or whatever. Be loud.”

And they headed toward the ride.
 
Märchen Meines Lebens
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Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!
Leo looked around at the unusually lit theme park of Phantom Isle. Well, then again, it was just an old generator. It wouldn't take too much time for something like that to light up a place like this. Of course, a small thought crossed his mind that something would go wrong here. He shook his head, ignoring it. It was a carnival here, and well, it had been a long while since he could have fun and let his Pokemon loose.

He looked at his team, and all of them seemed ready and raring to go. Custard, as usual, was with him. There wasn't much the Togetic couldn't do at this point. He'd brought Pie along since he thought the Snorlax could be placated by the number of sweets here. Brulee was there, the Mimikyu having a strange affinity for the island. Then again, he was a ghost type, so that could easily explain it.

To round out the group, he had Honey the Ribombee with him. The Bug-type was pretty nimble having to dance around the top of the cafe every day. Though, he was also pretty good at creating noise so he could warn people when something went wrong with the plants. He had Ribbon, his new Sylveon. While still young, the Pokemon had a big heart and was easily excited. He then held his last ball. If needed, then it would be used.

Making his way through the attractions with his merry little group, the first thing that he spotted was the Hammer Game. Well, this looked pretty much perfect for Pie and would allow him to work the Snorlax up to the point where he'd drop him off at the food court and not care for the rest of the night.

"Alright Pie, you're up!" Leo called to his Snorlax, who walked over to the game. "It's pretty simple, just hit it as hard as you can."

"And with that, we need to do some prep work! I want you to Stockpile yourself up. You need to have a good grip on your muscles to properly win at this. Then use Belly Drum, focusing in on yourself helps boost your strength. Once you feel focused and ready, slam down on it with a Mega Kick," Leo ordered to his Snorlax. From his experiences with this from Maile festivals, well, being hasty wasn't the way to go here.
 
Fizzy Bubbles ZA
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Missingno. Master: With the help of your Mimikyu, you attempt to reel in an audience with an obstacle illusion of body doubles and shadows, all blending together like some kind of freakish kaleidoscope. Then Mimikyu unleashes a powerful Z-Move and covers up the entire display underneath its sheet, engulfing and absorbing the shadowy forms back into its own body and shrinking back down to its normal shape. As the crowd is impressed by the apparent magic trick, a nearby ticket booth spits out 5 Carnival Coupons for you to claim.

grassyglide: You step up to the Hammer Game with your Bouffalant, ready to take part in the feat of strength. Bouffalant begins Working itself Up and then smashes down onto the lever with a Stomping Tantrum. It was a good hit, but because the attack was not at full power, the weight did not quite reach the top of the pole. Once you have finished, a nearby ticket booth spits out 3 Carnival Coupons for you to collect.

King Ghidorah: You and your Kommo-o board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Kommo-o sheds a few scales, making the car lighter and faster, and as you zoom down the track it lets out a shrill Screech. It continues to make noise by clanging its scales together, making a bit more noise though maybe not the kind that would result from a thrill. Once you get off the ride, the ticket booth spits out 4 Carnival Coupons for you to collect.

Liltwick: You step up to the Hammer Game with your Snorlax, ready to take part in the feat of strength. Snorlax begins by Stockpiling its defenses before pounding on its massive Belly like a Drum to psych itself up. Snorlax then gets up and whams the lever with a powerful kick, sending the weight flying up the pole, but it stops just short of ringing the bell as Snorlax’s lethargic action at the beginning of his preparation was not enough to build up enough momentum. Once you have finished, a nearby ticket booth spits out 4 Carnival Coupons for you to collect.
 
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Missingno. Master: With the help of your Mimikyu, you attempt to reel in an audience with an obstacle illusion of body doubles and shadows, all blending together like some kind of freakish kaleidoscope. Then Mimikyu unleashes a powerful Z-Move and covers up the entire display underneath its sheet, engulfing and absorbing the shadowy forms back into its own body and shrinking back down to its normal shape. As the crowd is impressed by the apparent magic trick, a nearby ticket booth spits out 5 Carnival Coupons for you to claim.
- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
Terri smiled her satisfaction as the crowd was wowed by the performance, topped off by a Z-Move the likes of which few ever get to see in action. She collected the Carnival Coupons and headed back to the meetup spot.

~~~~~

"Dodrio, are you absolutely sure about this? I've never been the biggest fan of these sorts of-"

"DRIOOOO," came a trio of interrupting cries in almost unnerving unison, as the Dodrio continued to carry her Trainer over to the Rollerquaza, in spite of various protests on the part of said Trainer. Willa Masters was not much for high-speed rides such as these, but all the same, the reason her objections weren't too strenuous was because she knew what Dodrio was trying to do here.

"I get it, though," Willa murmured. "After I helped you learn Ice Beam and evolve, you wish to return the favor by helping me face this fear?"

"DO DRI O!" cawed Dodrio affirmatively.

Willa allowed herself a small smile. "Thank you, Dodrio. Truly," she said. "All right," she added, dismounting the Triple Bird Pokémon. "The trick here is to go fast and make noise, yes? I think we can achieve that. Once... once I'm inside, I wish for you to help this accelerate, first with your Agility, and then with your Quick Attack, before you climb inside with me and allow the momentum to do the rest. As for the noise aspect... I think you can accompany me with an Uproar." Her voice shook slightly as she regarded the ride apprehensively, but her words were spoken with a firm tone nonetheless- she would not back down at this point, not when everyone else had already picked an attraction.

And if there was any ambiguity as to what Willa meant by Dodrio's Uproar accompanying her, it was soon dispelled- after Dodrio got the car moving with her speed-based moves, the Normal/Flying-type then got in the car with her Trainer, who had been shrieking like a Misdreavus all the while, shrieking that continued the whole ride through, and mingled nicely with Dodrio's loud, continuous Uproar.
 
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Missingno. Master You and your Dodrio board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Dodrio speeds things up with a burst of Agility, and a Quick Attack causes you to zoom down the track at blinding speeds, the three heads letting out a sonorous Uproar along the way. Once you get off the ride, the ticket booth spits out 5 Carnival Coupons for you to collect.
 
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Missingno. Master You and your Dodrio board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Dodrio speeds things up with a burst of Agility, and a Quick Attack causes you to zoom down the track at blinding speeds, the three heads letting out a sonorous Uproar along the way. Once you get off the ride, the ticket booth spits out 5 Carnival Coupons for you to collect.
- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
Willa dismounted the ride, breathing heavily, stumbling slightly as she attempted to regain her bearings. It was a wild ride indeed, and while it wasn't exactly the sort of thing she tended to enjoy, she had to admit, seeing the small stack of Carnival Coupons awaiting her, that helped somewhat. Managing a small smile, she took the coupons and headed back to the meetup point.

~~~~~

Keith Masters grinned as he adjusted the brim of his Mega Hat. With a hat like that, who wouldn't guess that he'd pick this attraction? The shooting gallery, a test of one's speed and precision. Willa had expressed interest in entering Decidueye in this one before Dodrio quite abruptly changed her plans, and while Keith found himself hoping Dodrio knew what she was doing there, he couldn't help but consider Willa's initial idea. Of course, that Decidueye was Willa's Pokémon, not Keith's, but Keith knew this good and well. Decidueye's girlfriend, on the other hand, that was on Keith's team, and every bit as good a shot.

Artemis stood before the targets, eyeing them all up, bow in rose hand. "Rosel," she murmured determinedly.

"Whenever you're ready, Artemis," Keith said to his unusually-colored Roselia. "As many targets as you can, as accurately as you can. My advice- go for a Laser Focus first, and just think of the targets like the weak points of an enemy, yeah? And after that, strike 'em down, one by one, with Pin Missile. And if, after that, there's somehow anything left standing, I think your Swift should make for some good insurance, yeah?"

Artemis nodded seriously. "Roselia!" she declared, before turning back and taking careful aim, Laser Focus granting her the same precision she'd use to guarantee herself a critical hit in a battle. Then, she drew back the string on her bow, and the first pin of her Pin Missile was nocked, ready to fire, with more lined up for after. And sure enough, she'd heed Keith's advice about Swift to clear up any loose ends. If she left any, that is.
 
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