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Event Fizzy Fright Fest!

Love is temporary. Garchomp is forever.
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- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!
Dracen strolled through the park aimlessly, with Odo trotting happily at his side. He was waiting, as he often did, for something to catch his eye. He noticed a game in the distance - some kind of shooting gallery made for Pokemon - and began to amble over to it. "Goomy would probably have fun with this one," he murmured. "What do you say, Odo? Should we give this one a go? ...Odo?" He whirled around, but the little Trapinch had completely disappeared. He scanned the park for a sign of her - surely she couldn't have gone far on her tiny legs - and spotted her waddling over to a simple hammer game. He rushed over to her and scooped her up in his arms. "Don't wander away like that, you could get lost!" He scolded. He took in the hammer game and set the Trapinch back down. "Did you want to try this one? You would be good at it." Odo gnashed her teeth and stomped the ground, staring up at the distant bell. Dracen stuck his hands in his hoodie pockets and sized up the pole. "Heh. Odo, let's go all-out! Use your Sheer Force ability and hit it with a Bulldoze to start off, then send it flying to the top with a Superpower! If that doesn't do it, break this whole park in half with Fissure!
 
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Fizzy Fright Fest
CARNIVAL RULES:
- You may only participate in one activity at a time and you may only partake in an activity once each.
- As you participate in each activity, it is encouraged that you enjoy it with the company of your Pokemon. A maximum of 1 Pokemon may assist you with each activity and they may use up to a maximum of 3 attacks.
- Based on how much you and your Pokemon are able to generate excitement at each activity, you will be scored and given Carnival Coupons to cash in for prizes at the end of the event!
- You have until the end of the art contest to participate in all 6 attractions!
- List of Attractions:
- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
- Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?
- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!

The failing lights of the carnival set Liawe on edge as she arrived, with her eclectic entourage also feeling the chills to some degree. This was a place of dereliction and danger, and not a place that would pass any modern Health and Safety checks. Then again, work was work, and when you had no fixed abode, you took what came your way. As she entered the glowing space of the main Circus Tent, Liawe was met with a somewhat different sight to what she expected: An array of wild Pokemon scattered throughout the seats, as various other Pokemon took turns to run an elevated showcase of acrobatics and general derring-do, to the raucous applause(?) of their audience. Liawe wasn't too keen on attempting to run this mid-air gauntlet, but fortunately for the crowd (and for Liawe), one of her motley mob was more than eager to tackle the challenge at hand. Dashing forwards and into the lights, the little Larvesta decided that this time was his, and once the stage was clear, he set off, combining a chain of String Shots to nimbly pass through the rings and hoops, before looping back around to pass through three at once with a well-aimed Flame Charge, before bouncing from a small trampoline and finishing with a Wild Charge into the skies, the electricity doubling as a minor fireworks display to dazzle and astound the onlookers. For within the ring, when putting on a show, one cannot hope to contend with the showmanship of the Crimson Fandango!
 
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Fizzy Fright Fest

CARNIVAL RULES:
- You may only participate in one activity at a time and you may only partake in an activity once each.
- As you participate in each activity, it is encouraged that you enjoy it with the company of your Pokemon. A maximum of 1 Pokemon may assist you with each activity and they may use up to a maximum of 3 attacks.
- Based on how much you and your Pokemon are able to generate excitement at each activity, you will be scored and given Carnival Coupons to cash in for prizes at the end of the event!
- You have until the end of the art contest to participate in all 6 attractions!
- List of Attractions:
- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.


"Y'know, I really wasn't looking forward to coming back here," Melissa said glumly, hugging her starter to her chest. Wildfire nodded and patted the arm she had across his stomach sympathetically. "It's not like I even remember how we got away from that dollhouse, but I really didn't want to come back."

Although, apparently, the nebulous promise of prizes could lure her back regardless. Granted, she kinda already knew that, what with the maze at the Haunted Mansion, but what a way to have it driven home.

She wound her way over to the Rollerquaza, flinching whenever she heard weird noises and curling into herself as she picked up the pace, hoping that nothing would go after her. Wildfire would pat her on the arm whenever she started squeezing him too tight, and also to remind her that he was there and able and willing to fight anything that went after her. Which helped. Somewhat.

Eventually, they made it to the Rollerquaza and Melissa stared up at the structure dubiously for a few beats. She sighed. "Well, here goes nothing."

Plucking a Pokéball off her belt, she sent Cirrus out, the Swablu alighting on her outstretched arm as she helped Wildfire up to her shoulder. "Apparently, we're trying to make a lot of noise to attract whatever Pokémon are hiding in the park, so fast and loud is the way to go with this one. I'm thinking Agility and Pursuit for speed and then Hyper Voice for noise. Especially if you can time it for when we go through the tunnel bit. Thaaaat I'm assuming we go through if it's the same Rollerquaza."
 
I'm baby?
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Preferred Pronouns
She/Her
Fizzytopian Stufful [Normal/Ghost], is a timid species that has become afraid of humans. The Stufful was once a simple plush Stufful, able to be won from carnival games at the park. But through the tragedy of Phantom Isle, it become sentient, a neglected plushie that will forever yearn for a warm home and a loving owner. It is extremely distrusting of people, even when captured. It has been known to be somewhat cowardly, often running from battle after it feels as though it has endured too much strife. It is a frail creature, sacrificing most of it's bulk for attacking strength.

Fizzytopian Stufful
Ability:
Wimp Out/Cotton Down/Cursed Body
Type: Normal/Ghost

Level Up Moveset
— Astonish
— Growl
4 Fake Tears
8 Payback
12 Shadow Sneak
16 Endure
20 Take Down
24 Shadow Claw
26 Cotton Guard
27 Frustration
28 Flail
32 Poltergeist
36 Thrash
40 Pain Split
44 Double-Edge
48 Destiny Bond

Fizzytopian Stufful -> Level Up w/ Frustration -> Fizzytopian Bewear

Fizzytopian Bewear [Normal/Ghost], growing frustrated at it's situation and realizing that no one will give it the love it was promised as a plushie, this Bewear has grown angry and bitter. No longer cowardly, the species goes out of it's way to attack the humans that abandoned it --- growing stronger with every foe it takes down. However, still being torn and falling apart, the creature is extremely frail, having low defenses but a high attack.

Fizzytopian Bewear
Ability:
Moxie/Cotton Down/Cursed Body (HA)
Type: Normal/Ghost

Level Up Moveset
— Astonish
— Growl
— Fake Tears
— Payback
12 Shadow Sneak
16 Endure
20 Take Down
24 Shadow Claw
28 Cotton Guard
30 Flail
36 Poltergeist
42 Thrash
48 Pain Split
54 Double-Edge
60 Destiny Bond
65 Spirit Drain


Signature Move - Spirit Drain (75 BP/Ghost Type/Physical), Bewear opens it's zipper and crushes the opponent. 50% of the damage dealt to the target is restored to the user as HP.
 
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Fizzy Bubbles ZA
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Missingno. Master: You call forth your Roselia as the targets of the Shooting Gallery are set up. Roselia lasers its focus in preparation and unleashes a flurry of Missiles with Pinpoint precision, knocking down a wide array of targets and then Swiftly finishes off the remaining with some accurate stars. Once you’ve finished, the ticket booth spits out 5 Carnival Coupons for you to collect.

sixdragons: You step up to the Hammer Game with your Trapinch, ready to take part in the feat of strength. Trapinch begins by staking the ground that has little effect on the game itself. It then slams into the lever with Superpower-like strength, sending the weight halfway up the pole before coming back down. Your attempt has created quite the Fissure between you and achieving your goal. Once you have finished, a nearby ticket booth spits out 3 Carnival Coupons for you to collect.

Ironthunder: You enter the Circus Tent with your Larvesta, ready to fly through the obstacle course. Not to be hindered by a lack of flight or jumping ability, Larvesta forms a tightrope between obstacles with some string and speeds across it with a Fiery Charge. It then crosses the finish line, Charding a bit Wildly and out of control, but at least it got the job done. Once finished, a nearby ticket booth spits out 4 Carnival Coupons for you to collect.

myahoo: You and your Swablu board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Swablu helps the coaster proceed down the tracks with some thrilling Agility and attempts to Pursue a target in front of them that doesn’t exist. After letting out a loud Hyper Voice, the ride comes to an end. You went very fast and loud, but didn’t seem to go above and beyond in either category. Once you get off the ride, the ticket booth spits out 4 Carnival Coupons for you to collect.
 
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grassyglide: You step up to the Hammer Game with your Bouffalant, ready to take part in the feat of strength. Bouffalant begins Working itself Up and then smashes down onto the lever with a Stomping Tantrum. It was a good hit, but because the attack was not at full power, the weight did not quite reach the top of the pole. Once you have finished, a nearby ticket booth spits out 3 Carnival Coupons for you to collect.
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
"Oh well," Argyle said as he picked up his 3 tickets, "Looks like we didn't get you frustrated enough, Terre. It was still a good effort on your part, so thanks a lot!" His Bouffalant smiled. The Pokemon seemed to have thoroughly enjoyed himself stomping about.

As they were walking the carnival grounds trying to figure out what to do next, Argyle's Rowlet took off from his perch on Argyle's left shoulder and flew up to a tent. Argyle and Terre followed the small owl-like Pokemon up to the tent. Argyle looked up and read a sign that said "Hall of Mirrors". "Hall of Mirrors, huh?" he thought out loud, "Those things are tough. I'm not even sure the three of us are well-equipped to handle this maze."

His Rowlet turned to face him and chirpped back seeming to say, "Trust me, I can get through it."

Argyle thought for a moment. He knew better than to doubt Wisewoods and the Pokemon did look really adamant about wanting to try this. Still, Argyle couldn't help but think that this time around his Pokemon's confidence was misplaced. He took a good look at his partner and finally said, "Alright, if you want to really do this, then we can do it. You are a pretty perceptive Pokemon after all."

Wisewoods cheered in response.

"Now before we go running off, let's come up with a game plan. Now, let's start by having you think like someone who'd design such a maze. Clearly, it's someone who takes enjoyment out of tricking others and maybe even scarring them. So, let's start you off with a Nasty Plot. Normally, this would increase your special attack as you scheme for how to approach your opponent, but perhaps it could also inspire you to think like a maze designer. Once you get in that state of mind, use Foresight. That should give you a clear view of what is causing the illusions and can maybe even give you outlines of all the mirrors on the walls, so you know where to go. Finally, if you ever get stuck just fire off a Razor Leaf as a last resort and see how far the leaves travel to give us a sense of distance. I trust you'll be able to manage just fine."

Wisewoods nodded in agreement and the trio took the first step into the maze.
 
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No need for the disco
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Fizzy Fright Fest


- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!
[/indent]
Things had got weird. First their trainer vanishes into thin air, then in their search they end up separated into different groups to do things, and now there was some rumours of sightings of unique creatures in Fizzytopia of all things. Aside from the Dynamax nonsense, things were very much out of logical order and the Conkeldurr was confused.

Much and such was the mercy that by complete and utter coincidence Tantalia had run into Rory, who the fighting type knew of from yarns Alex spun, and the teen certainly seemed different, a little more mature, as it appeared. The boy said that there was some sorta research going on at an abandoned amusement park, the infamous Phantom Isle, and to the fighting type it seemed a fairly strong plan and place to search. Oddly enough, upon arrival, she and the trainer ran into a few familiar faces, though the Buneary seemed a little...bleached, for want of a better term.

Apparently the plan to attract the strange species was to fill the dead park with some excitement, and so it was that Rory and the temporary ensemble approached the first attraction. Putting aside the very, very irritating yet fitting music playing from the speakers throughout, it was unanymously agreed that the Muscular pokemon should probably take on this attraction, given the hiss and pop the olive skinned boy gave as he attempted to lift the hammer. While he was fit, Rory wasn't exactly built with heavy lifting in mind, and of the other three of Alex's pokemon, the Swampert was too busy in thought, the Abomasnow looked disinterested and the Buneary was a Buneary.

So it was that Tantalia stepped up to the podium and stood before the pad. Taking a moment to focus her energy, she took a deep breath before bulking up to garner great strength, before grabbing the hammer and rearing back, swinging her arms down on the pad with the hammer like a cleaver, both hands clenched and ironlike fists wrapped around the handle. Inertia was key more than sheer strength, and she'd be only very slightly upset if there was no ding.
 
(Slime) Dragon Pokémon
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CARNIVAL RULES:
- You may only participate in one activity at a time and you may only partake in an activity once each.
- As you participate in each activity, it is encouraged that you enjoy it with the company of your Pokemon. A maximum of 1 Pokemon may assist you with each activity and they may use up to a maximum of 3 attacks.
- Based on how much you and your Pokemon are able to generate excitement at each activity, you will be scored and given Carnival Coupons to cash in for prizes at the end of the event!
- You have until the end of the art contest to participate in all 6 attractions!
- List of Attractions:

- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!
"Heh, spooky," Jake Celeste remarked as he walked around the theme park of Phantom Isle, tossing a Pokéball up and down in his right hand. "There's a never-before-seen Fizzytopian Form hanging around here, eh? Well, what better way to try and lure it out than by participating in some the the attractions around here?" The young Aura Guardian chucked to himself lightheartedly.

The recent training he had done with his Pokémon would surely come in handy with all the carnival attractions that could be participated in here. To start, Jake made his way over to the Hammer Game, where the goal was to simply wham on the pad on the ground and exert enough force to send the weight up the pole to ring the bell. As the Trainer looked the attraction up and down, he smiled, tossing the Pokéball in his hand forward. With a bright flash of light, Jake's Lucario materialized in front of him.

"Contrary to your usual mental aura skills, we're gonna need pure strength here," Jake explained to Lucario. "It's the Hammer Game, after all. You think you can handle it?"

I'll give it my best, Lucario assured his Trainer, communicating with his telepathic abilities. My species ain't classified as part Fighting-type for nothing!

The training Aura Guardian smiled and gave a thumbs-up. "That's the spirit!" he encouraged. He turned and walked over to the pad itself, beckoning the Fighting and Steel-type over. "Ready to give this game a try?"

Ready! Lucario responded affirmatively, making a determined fist and readying himself in front of the pad.

"Great, let's get things moving, then!" Jake exclaimed, before launching into his commands. "First, Lucario, let's use Swords Dance to uplift that fighting spirit and attacking power. Then, pound the pad with a Power-Up Punch to build up your Attack a little bit more, and hopefully begin to mobilize the weight on the pole. Finally, move back a bit and get a running start, and finish with a powerful High Jump Kick to the lever pad!" the Trainer instructed excitedly. "That okay with you, Lucario?"

Right! the Pokémon replied. Let's do this! Lucario warmed himself up, preparing for the move combination he would execute.
 
Love is temporary. Garchomp is forever.
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sixdragons: You step up to the Hammer Game with your Trapinch, ready to take part in the feat of strength. Trapinch begins by staking the ground that has little effect on the game itself. It then slams into the lever with Superpower-like strength, sending the weight halfway up the pole before coming back down. Your attempt has created quite the Fissure between you and achieving your goal. Once you have finished, a nearby ticket booth spits out 3 Carnival Coupons for you to collect.
- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
"Awesome, Odo!" Dracen cheered as the weight clacked back to the bottom and the ticket booth spat out their prize. Odo didn't seem to agree - she sat down heavily and glared at the game, dissatisfied. "Aw, come on, you did great!" Dracen knelt down next to her and patted her head. "You're still only a baby, after all. How about we come back when you're a big strong Flygon, and smash the whole thing to pieces!" Odo looked up at him and gnashed her teeth in a Trapinch's imitation of a grin. "Now let's see about that shooting game I saw earlier." He stood up and walked over to the shooting gallery, Odo giving the Hammer Game one last growl before following. "Alright, Goomy, your turn!" Dracen sent the Pokeball spinning out with a flourish, and with a burst of energy Goomy landed with a plop. The lazy Dragon used one antenna to adjust his shades, assessing the gallery's targets. "What do you say, Goomy? Shall we blow the whole thing away?" Dracen asked. Goomy gave an affirmative burble and set his sights on the targets in front of him. "Alright, then let's fire off a Water Gun! Follow it up with a Water Pulse! And with all that water around, our finishing Thunderbolt should be even more accurate!"

Goomy adjusted his shades once more, then took a deep breath to build up energy and ensure his moves would be at max power.
 
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Missingno. Master: You call forth your Roselia as the targets of the Shooting Gallery are set up. Roselia lasers its focus in preparation and unleashes a flurry of Missiles with Pinpoint precision, knocking down a wide array of targets and then Swiftly finishes off the remaining with some accurate stars. Once you’ve finished, the ticket booth spits out 5 Carnival Coupons for you to collect.
- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!

Keith nodded and grinned as he watched his Roselia at work, her Decidueye ancestry coming out in full force as her Pin Missile knocked down a great deal many targets with grim precision, and her Swift attack took out whatever remained. His grin only widened further as the ticket booth dispensed a tidy sum of Carnival Coupons. Satisfied with what they've achieved, Keith withdrew his Roselia, collected his Carnival Coupons, and headed back to the meetup spot.

~~~~~

While her parents were busying themselves with their respective attractions, Maribel Masters was approaching the Hammer Game, none other than her trusty starter by her side. Salamence eyed the game, looking unimpressed. This was the big test of strength his Trainer had gone on about?

Maribel gave Salamence a look upon hearing the unimpressed snort. "Now don't be like that," she said. "Games like these really are a test of strength. But it's not just brute force that'll decide this," she added. "So if you really want to prove yourself here, you gotta take your time and do it right, OK?" Salamence gave an affirmative growl in response- his Trainer tended to be right about these things, who was he to doubt her now?

Maribel smiled. "Then let's get started," she stated. "First, use Hone Claws. Power is gonna be important here, but it won't mean anything if you miss your target, right? And then, use Fly- get as high up as you can while still being able to aim properly. And then..." Maribel grinned wider at this. "...then you're gonna descend. You're gonna descend fast, let gravity be your friend, and you're gonna use that speed and momentum to strike that pad with the most powerful Double-Edge attack either one of us has ever seen!" And Salamence gave a bellowing roar, more than ready to go as he began to follow his Trainer's plan. Hone Claws to make sure his hit packed both power and precision. Fly to ensure he could build up as much momentum as he needed, get whatever help he could from gravity. And Double-Edge to bring all that power, precision, and momentum right where they needed it.

Oh, that poor, poor bell.
 
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- List of Attractions:

- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
While Hugo had enjoyed the Rollerquaza – and the four tickets he received in the process – he recalled Kommo-o back to his Pokeball for the time being. Though the Pokemon seemed to enjoy the thrill of the ride more than Hugo would have anticipated, he could Kommo-o just wasn’t feeling the rest of the carnival vibe, you know? So in order to prevent him from going rogue and trashing a nearby popcorn stand, he decided to give the dragon a rest.

And while Hugo did love rides, he also had gained a bit of motion sickness as he had gotten older, so he needed to give his stomach a rest before he tried to tackle any more. Instead he made his way toward the games. Carnival games were notorious for their difficulty (a lot of people said they were intentionally unwinnable), but that never stopped Hugo from throwing away his money in hopes of winning some odd stuffed prize. So he decided to press hic luck at the Shooting Gallery.

Like the rest of the carnival, Pokemon involvement was recommended, if not required, so Hugo had yet another decision to make. Accuracy was key in hitting the moving targets, so Hugo needed to choose someone carefully. After deliberating for a few moments, he called out his Excadrill.

The Subterrene Pokemon sniffed curiously at its unfamiliar surroundings, getting a strong whiff of sweat and fried food. Though he was a bit unsure, he seemed to be more open to it than Kommo-o was, or at least that was the impression Hugo got. Besides, Excadrill had a nasty competitive streak and figured he’d be a good bet for the games.

“So this is the Shooting Gallery, Excadrill,” Hugo explained. “The goal is to knock down as many of those targets as quickly as possible. You in?”

The Ground-type considered for a moment, then nodded.

“Okay, great. So you’re pretty fast as is, so while I want you to move quickly, I need you focus on accuracy. To start off, I want you to sharpen your skills with Hone Claws. Then, give it a go with Rock Blast! And then for good measure, nail it head on with Smart Strike! Let’s go!”
 
Wistful
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- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
Clack. Clack. Clack.

The monotonous ticking of the under rail motor pulling the rollercoaster car closer and closer to it's peak bore through Sweeney's thoughts like a pick chipping through ice. His hands clenched the bars tensely, the leather of his gloves only worsening the slick layer of sweat forming on his palms. He hated these kinds of rides. It wasn't that he was particularly scared of heights, and to an extent he could appreciate the abrupt rush of adrenaline as gravity bottomed out below him. His problem came with the maintenance crews - these weren't aspersions, they were surely meticulous, but considering his track record he was hard pressed to give anything with potentially disastrous outcomes the benefit of the doubt. He had tried to argue against joining Joss on the Rollerquaza, but that argument was one he had lost before it had even truly started.

The Chatot in question was already squawking loud, repeatedly chiming "faster, faster!" in cheery tones, followed by borderline manic laughter. Sweeney shifted uncomfortably, trying to put the risks out of his mind - and this discomfort only further entices Joss, the Chatot resolving to milk this opportunity for all he could to mess with his trainer. Spreading his wings, Joss prepares to unleash a Tailwind quickly strengthened by an Agility, hoping to maximise the speed at the pinnacle of the climb. After that, right at the moment gravity took hold and they began to drop, Joss would cheer resoundingly with a Boomburst, the Chatot snickering to himself with anticipatory glee.
 
Fizzy Bubbles ZA
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grassyglide: You step up to the Hall of Mirrors with your Rowlet and begin to strategize how you want to navigate the labyrinth. Rowlet begins to devise a Nasty Plot, sharpening its wit and then as you enter it uses its Foresight to carefully scrutinize details caught in your reflections. It fired off a flurry of Razor-sharp Leaves which plinked off of a mirror harmlessly, but other than that you were able to navigate towards the end relatively quickly. At the exit a ticket booth spits out 4 Carnival Coupons for you to collect.

Raves: You step up to the Hammer Game with your Conkeldurr, ready to take part in the feat of strength. Conkeldurr begins by Focusing its Energy, blocking out all distractions, followed by Bulking Up its impressive muscles. It then readies its concrete slab and Hammers it down on the lever with a thunderous slam. The weight soars up the pole and the bell rings loudly once it reaches the top. Once you have finished, a nearby ticket booth spits out 5 Carnival Coupons for you to collect.

Zorchic: You step up to the Hammer Game with your Lucario, ready to take part in the feat of strength. Lucario begins by honing its strength like a Sword with a fiery Dance. It then pounds on the lever with a Punch to Power itself Up even further. The weight floats up the pole slowly and comes back down right as Lucario takes a High Jump and lands on the lever with a powerful Kick. However, the force of the impact counteracts against the force of the descending weight a little bit, and it sails back up the pole but doesn’t quite reach the top. Once you have finished, a nearby ticket booth spits out 4 Carnival Coupons for you to collect.

sixdragons: You call forth your Goomy as the targets of the Shooting Gallery are set up. Goomy goes all out on the offensive, firing off a coupld of streams of water followed by a cracking Thunderbolt. It’s able to hit many targets, but it isn’t able to precisely target too many at once and a few of them slip past its aim. Once you’ve finished, the ticket booth spits out 4 Carnival Coupons for you to collect.

Missingno. Master: You step up to the Hammer Game with your Salamence, ready to take part in the feat of strength. Salamence begins by Honing its Claws in order to pump itself up. It then Flies high into the air and then swoops down hard onto the lever with a powerful Double-Edge. Salamence is able to find its mark, but the overwhelming recklessness of the attack shook the game on impact, causing the weight to wobble a bit as it sailed just short of the bell at the top. Once you have finished, a nearby ticket booth spits out 4 Carnival Coupons for you to collect.

King Ghidorah: You call forth your Excadrill as the targets of the Shooting Gallery are set up. Excadrill begins by Honing its Claws to fire itself up, and once its locked in it begins firing off a Blast of Rocks at the targets. Many targets are precisely knocked down, but to finish the game off Excadrill unexpectedly rushes in to physically Strike the last of the targets which was probably not too Smart considering it must stay behind the barrier to participate. Once you’ve finished, the ticket booth spits out 4 Carnival Coupons for you to collect.

Connor: You and your Chatot board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Chatot helps the coaster proceed down the tracks with a Tailwind at their back and increasing their Agility to move at blinding speeds. As they blur down the track, Chatot lets out a Booming scream that Bursts across the park. Once you get off the ride, the ticket booth spits out 5 Carnival Coupons for you to collect.
 
Wistful
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- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
Lancelot slowly plods forwards, a dull lackadaisical smile upon his face. The Slowking looked at the strange sight set out before him with an air of indifferent amusement, the sudden duplicates of himself seeming to expand on beyond the horizon. The warped shapes of his doppelgangers clearly has little effect on him, the Slowking not easily spurned to emotion. Concentrating on the task ahead of him, Lancelot resolves to clear his mind of all distractions using Amnesia, before heightening his processing capacity with a burst of Nasty Plot. Finally he would divine the appropriate course of action by peering unto fate itself using Future Sight, certain that he would be able to navigate the challenge with aplomb.
 
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Fizzy Fright Fest

CARNIVAL RULES:
- You may only participate in one activity at a time and you may only partake in an activity once each.
- As you participate in each activity, it is encouraged that you enjoy it with the company of your Pokemon. A maximum of 1 Pokemon may assist you with each activity and they may use up to a maximum of 3 attacks.
- Based on how much you and your Pokemon are able to generate excitement at each activity, you will be scored and given Carnival Coupons to cash in for prizes at the end of the event!
- You have until the end of the art contest to participate in all 6 attractions!
- List of Attractions:
- Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
4 Carnival Coupons

"Four's not so bad," Melissa said, shakily getting off the ride and collecting her coupons. Normally, she loved rollercoasters, but...well. Phantom Isle.

Cirrus shrugged and twittered at her, landing on her unoccupied shoulder as she turned around to track down another attraction.

She was planning to head for the Hall of Mirrors next, since she had a pretty clear idea of what she wanted to do there, but she slowed as she spotted the Shooting Gallery. Last time she'd done a Shooting Gallery, she'd sent Vine out and he'd basically swept the entire thing. This time...well, he might do just fine, but she kinda wanted to let someone else have a try.

"Quil?" Wildfire prompted her when she'd apparently been standing still for too long.

"I'm thinking we might as well do the Shooting Gallery first, since it's apparently on the way to the Hall of Mirrors," she replied, heading towards the game.

Plucking a different Pokéball off her belt, she sent out Eve, who materialized with a shake of her head and a chirpy "Vee!"

"You wanna try a Shooting Gallery, Eve?" Melissa asked, nodding at the game.

Eve considered it for a moment and then hopped up to the counter. "Vee!"

"Alright. First, though, here's a few Rare Candies. And then I'm gonna want you to use Laser Focus, Focus Energy, and then Swift on those targets." Melissa pointed them out for her.

Eve eyed the targets as she ate the Rare Candies and then nodded firmly at Melissa. She braced herself and let loose.
 
Love is temporary. Garchomp is forever.
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sixdragons: You call forth your Goomy as the targets of the Shooting Gallery are set up. Goomy goes all out on the offensive, firing off a coupld of streams of water followed by a cracking Thunderbolt. It’s able to hit many targets, but it isn’t able to precisely target too many at once and a few of them slip past its aim. Once you’ve finished, the ticket booth spits out 4 Carnival Coupons for you to collect.
- Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?
"That was amazing, Goomy!" Dracen commented as he and his team walked away from the Shooting Gallery. Goomy, who was sitting on his head, warbled proudly. "Now, let's see what else there is to do around here." He spotted a circus tent some ways away and began to stroll over to it, wondering what kind of game it had in store...

Dracen entered the tent and got the point immediately. The central obstacle course was lit by several spotlights, and the ladder leading up to it was oriented to face the entrance. Dracen pondered it for a moment. "Alright then... Sizzlipede, you're up!" The fiery Bug scanned the course and gave an unimpressed flick of his mustache-like antennae. He sped to the top of the ladder and faced down the obstacles, waiting for Dracen's orders. "Sizzlipede, I want you to use Wrap to swing through the obstacles, add in some stylish flips with Flame Wheel, and secure your grip with Power Whip!"
 
Fizzy Bubbles Resident Bird Keeper
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Pearl’s Perap: With the assistance of your Pidgeot, you are pushed along the tracks rapidly gaining momentum. As you crest the top of the track, you rush down the other side at blinding speeds. You’re going so fast that you forget to scream, creating a maximum amount of excitement for yourself, but no one around can hear you. Once you get off the ride and regain your footing, a ticket booth at the ride’s exit spits out 3 Carnival Coupons for you to collect.
- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?
Having managed to bag a number of tokens for their efforts on the Rollerquaza, Zak and Tim continued with their planned trajectory around the abandoned theme park. This time, the man and his mount would be flying off in the direction of the Sideshow Alley where he had plans for another one of his avian team mates.

Taking to the creaking boards of the Sideshow Alley stage, Zak disengaged a Wing Ball and his Chatot, Alice, materialised at once on the man’s arm. Together, the two stepped out to the front of the stage and both cleared their throats, the man donning the imaginary cap of some circus barker of old to help to project his voice as best as he could:

“Roll up, roll up, one and all! Witness the amazing Alice - a Chatot raised by the Legendary Birds themselves!”

Though he knew full well this wasn’t anywhere near the truth of her upbringing and the parrot he held aloft on his arm was entirely clued in on the plan, he had felt himself slipping into the role of the charismatic and truth-stretching ringmaster with ease.

“Don’t believe me? See for yourself!”

With a flamboyant swing of her trainer’s arm, the colourful parrot flew as dramatically as she could into the air above the stage and her trainer and awaited the commands she knew were to come:

“Admire the artistry of Articuno’s Ice Beam - the zip, zap and zing of Zapdos Thunderbolt - the marvellous majesty of Moltres’ Flamethrower!”
 
Eyes of Ruby
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Solo FormSchooling Form
Fizzytopian Wishwashi
Left Behind Pokémon
Type: Ghost/Water
Ability: Schooling
Level-up Moves:
1 - Astonish​
1 - Leeching Wave​
4 - Memento​
8 - Beat Up​
16 - Fake Tears​
20 - Dive​
24 - Trick-or-Treat​
28 - Shadow Ball​
32 - Aqua Tail​
36 - Curse​
40 - Endeavor​
44 - Hydro Pump​
48 - Phantom Force​
Signature Move:
Leeching Wave (Water, Special, 75 BP)
The user swamps the target with a watery wave of ectoplasm, draining their life energy. The user's HP is restored by half the damage taken by the target.

Besides exciting thrills and sticky candy, the theme park also offered a chance for one to win their very own Wishiwashi. For a hefty amount of tickets, one could try their luck with tossing a Pokéball into a bowl containing the Small Fry Pokémon, a popular attraction for young children eager to have a pet (but not so popular with their parents). However, when the park was swiftly abandoned, the unwon Wishwashi were left behind in their tanks, suddenly forced to fend for themselves in a hostile world. Over time, their health deteriorated due to both the harsh conditions of the park and the increasing presence of soul-sucking Ghost types. However, instead of fading away entirely, a portion of these Wishwashi were able to linger, gaining strength from the ghostly energy that previously harmed them. Now these Pokémon spend their time lurking around the park, levitating with their ghostly powers and banding together whenever they encounter a tough foe--or prey.

Dex entry:
At midnight, it is rumored one can see them swimming aimlessly through the air in ethereal schools. Fizzytopian Wishwashi don't form schools with Alolan Wishwashi, in fact, the latter will try to flee any time they spot their Fizzytopian counterpart.
 
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Missingno. Master: You step up to the Hammer Game with your Salamence, ready to take part in the feat of strength. Salamence begins by Honing its Claws in order to pump itself up. It then Flies high into the air and then swoops down hard onto the lever with a powerful Double-Edge. Salamence is able to find its mark, but the overwhelming recklessness of the attack shook the game on impact, causing the weight to wobble a bit as it sailed just short of the bell at the top. Once you have finished, a nearby ticket booth spits out 4 Carnival Coupons for you to collect.
- Circus Tent: An acrobatic high-flying obstacle course! Can you show off your dexterity and nimbly navigate to the end without falling down?

Maribel grinned as Salamence landed his attack right on target, but said grin faded as the weight stopped just short of the bell. As it turned out, their approach was a little too reckless, causing the whole game to shake with the forceful impact of Double-Edge. Nevertheless, they were awarded Carnival Coupons for their attempt, and so Maribel took what the ticket booth gave her and headed back to the meetup spot.

~~~~~

"Ah, fuck, yeah, you got this, don't you, Wes?"

"Ambi! Ambipom!" grinned the Ambipom who stood by the side of Gavin Golurkson. The duo had decided to tackle the Circus Tent and its acrobatic obstacle course.

"Heh, you're damn right," Gavin grinned. "Gotta be nimble and dexterous as fuck to get through that without falling, and that's something you're good with, ain't ya, you little shit?"

"Ambipom!" Wes responded with an unapologetic grin, knowing full well Gavin intended that as more of a term of endearment than anything else. Moreover, Gavin was absolutely right- when it came to nimbleness and dexterity, the Ambipom species was second to none, with its twin tails more capable than its own hands, and one could argue, more capable than the hands of some other beings as well. And considering Wes's prankster past, where he relied on quick movement and deft maneuvering to pull off all the crap he did, Gavin knew his Ambipom was better prepared than most.

"Then let's go!" declared Gavin. "Start with Agility, alright? Then get on up there and Acrobatics your way through there, and if there's any jumps you don't think you can make, then Fling yourself from one thing to another like you're a trapeze artist- or like you're swinging from tree branch to tree branch in a forest, yeah?" he grinned.

"Pom! Ambipom!" Wes grinned back, before getting started- that obstacle course wouldn't know what hit it.
 
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Zorchic: You step up to the Hammer Game with your Lucario, ready to take part in the feat of strength. Lucario begins by honing its strength like a Sword with a fiery Dance. It then pounds on the lever with a Punch to Power itself Up even further. The weight floats up the pole slowly and comes back down right as Lucario takes a High Jump and lands on the lever with a powerful Kick. However, the force of the impact counteracts against the force of the descending weight a little bit, and it sails back up the pole but doesn’t quite reach the top. Once you have finished, a nearby ticket booth spits out 4 Carnival Coupons for you to collect.
As Lucario finished his three moves, looking back at his Trainer for feedback, Jake clapped and walked over to take the Carnival Coupons he had earned from a nearby ticket booth.

"All right!" Jake congratulated his Lucario. "Great job there! I have a feeling we could have gotten more coupons, but best not to worry about what we could have gotten, and focus on what we actually got. Which is not bad!" he added.

Not bad at all! the Aura Pokémon agreed.

"Anyway," the Trainer continued, "there should still be several more attractions to go. Let's move on and see what else we can get in on!" He put his Carnival Coupons in his pocket and waved his Pokémon over as he headed in the direction of another attraction at the carnival.

- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
"Here we are, the Hall of Mirrors!" Jake declared, gesturing to the entrance of the reflective maze in front of them. "This should take nowhere near as much time as it took to make it through the maze back at the Haunted Mansion," the Aura Guardian added upon seeing Lucario's slightly worried look. "See, even the pathways themselves are smaller and more...condensed...than the pathways in the Maze of Shrubbery. Actually, I'm not sure I can actually make out any pathways at all here," he corrected himself sheepishly. "Optical illusions can do even me in. Anyway, I'm just rambling here." Jake cleared his throat. "Lucario, I'm gonna need your help once again for this puzzle of a carnival attraction."

The Aura Pokémon nodded. Let me guess, he started. It's not gonna be a test of strength here.

The Trainer nodded back. "Right you are!" Jake replied, giving Lucario a thumbs-up. "This attraction will most likely call forth our spatial planning skills—I feel like I just made that up," he mumbled, before continuing—"and ability to focus. Anyway, I'll just tell you what I want you to do here to help us get through the mirrors, alright?" Upon seeing Lucario nod, ready to carry out any orders he would be given, the Trainer launched into his instructions for this attraction at the theme park.

"Right, so this is what we'll do," Jake stated, taking a step toward the entrance as he prepared to explain his commands to his Lucario. "To start, Lucario, I want you to Calm your Mind to be able to focus better on the challenge at hand and hone your mental capabilities a bit. Being hasty and frantic won't do us much good here, will it?" He continued explaining the plan. "Next, scan the area with your Foresight as we walk on. The view and knowledge that the move gives you should help to navigate our way through the mirrors, especially since Foresight might be able to illuminate some if not all of the surroundings. And lastly, while we're making our way through the particularly confusing areas where mirrors seem to surround us on all sides and deducing the real path from the reflections proves difficult, try and Detect the mirrors as we walk near them, so we can avoid bumping into them and banging ourselves on the wall."

Sounds like a plan! remarked the Fighting/Steel-type, the Pokémon following his Trainer into the Hall of Mirrors before quickly catching up to the front of Jake. Lucario would lead the way and make sure the path was clear for the two of them to pass, as he used the moves Jake instructed.
 
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