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Event Fizzy Fright Fest!

No need for the disco
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Raves: You step up to the Hammer Game with your Conkeldurr, ready to take part in the feat of strength. Conkeldurr begins by Focusing its Energy, blocking out all distractions, followed by Bulking Up its impressive muscles. It then readies its concrete slab and Hammers it down on the lever with a thunderous slam. The weight soars up the pole and the bell rings loudly once it reaches the top. Once you have finished, a nearby ticket booth spits out 5 Carnival Coupons for you to collect.
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With a resonant trill, the bell rang out across the area to the teen's cheers, as the fighting type gave a curt bow to her other teammates, Mjolnir giving a sagely nod and Mistilteinn meeting her high five with a woody thunk, while the white rabbit gave a brief clap. That said, it was Rory who noticed and claimed the coupons, curious to the purpose of the slips of paper. The park appeared to be surprisingly lively, and as the youth pointed towards the sign for directions to the next attraction, the group decided their next port of call would be something a little more hair-raising. As Rory thought about getting a bite to eat, the Buneary hopped before him and pointed her ears towards the next option.

Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
"Uh...okay. W-we could go there..." he quietly squeaked a little timidly, as the group made their way there. Staring up at the massive mechanical object, the teen slowly entered the dragon-themed carriage, visibly nervous before he let out Lesath the Drapion for support. The scorpion pokemon gave a nod as they too climbed aboard, and before the pair set off the poison type spotted her old companions, giving a cheery wave. While she didn't have too much in the way of speed, the scorpion would certainly make a great attempt at entertainment. She would start by delivering a swift aerial ace to try and get things rolling, before giving a great big round as they began their climb to make some noise, and at the first sign of descent, a tremendous roar to really liven the mood. If all went well, the teen would quickly forget that currently he wa sitting inside a large metallic serpent...
 
Fizzy Bubbles ZA
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SpinyShell: With your Pumpkasaur at your side, you greet the passing crowd at Sideshow Alley and introduce your partner. The Fizzytopian Bulbasaur begins by firing off some seeds that embed themselves in the ground. It then creates a shimmering Light Screen, though it made seeing the act through the translucent barrier slightly more difficult. As the seeds in the ground rapidly grew into Pumpkins, they began ticking like time Bombs. Pumpkasaur got the audience in a festive spirit, taking them Trick-or-Treating as the pumpkins around them exploded for the finale. Impressed by the display, the crowd applauded Pumpkasaur’s effort. As you wrapped up your show, a nearby ticket booth spits out 4 Carnival Coupons for you to collect.

TheKnightsFury: You enter the Circus Tent with your Greninja, ready to fly through the obstacle course. Greninja starts by Bouncing high into the air and then nimbly Stepping across the tightrope with Phantom-like dexterity. It then spins through the final obstacle with Aerial precision and sticks the landing. Once finished, a nearby ticket booth spits out 5 Carnival Coupons for you to collect.

Pearl’s Perap: You call forth your Qwilfish as the targets of the Shooting Gallery are set up. Qwilfish begins by firing off a flurry of Poisonous Stingers to barrage the targets. It ramps up the barrage by Shooting off a series of Scales. It tried to finish off the assault in one Fell swoop, but physically approaching the targets is not permitted. Most of the targets had been knocked over, but a few pesky ones slipped through at the end. Once you’ve finished, the ticket booth spits out 4 Carnival Coupons for you to collect.

lilbluecorsola: You and your Rotom board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Rotom begins by possessing the coaster with a spooky Poltergeist, but the giant metal train is very large and heavy to pull. You don’t get to a very fast speed, but you let everyone know that you’re having fun anyway by creating an Uproar with a Hyper Voice. Once you get off the ride, the ticket booth spits out 4 Carnival Coupons for you to collect.

Connor: You enter the Circus Tent with your Gligar, ready to fly through the obstacle course. Gligar whips up into the air with Aerial precision and Acrobatically flips about the obstacles like an expert. It then finishes its course by slipping through the final obstacles with a Feint and lands at the end with a flourish. Once finished, a nearby ticket booth spits out 5 Carnival Coupons for you to collect.

Raves: You and your Drapion board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Drapion begins by pushing the coaster with Aerial precision, but the heavy train only speeds up a little as it rolls down the track. You might not have gotten as fast as you had hoped, but you let everyone know that you’re having a Round of fun and crescendo down the track with a thunderous Roar. Once you get off the ride, the ticket booth spits out 4 Carnival Coupons for you to collect.
 
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Fizzy Fright Fest

CARNIVAL RULES:
- You may only participate in one activity at a time and you may only partake in an activity once each.
- As you participate in each activity, it is encouraged that you enjoy it with the company of your Pokemon. A maximum of 1 Pokemon may assist you with each activity and they may use up to a maximum of 3 attacks.
- Based on how much you and your Pokemon are able to generate excitement at each activity, you will be scored and given Carnival Coupons to cash in for prizes at the end of the event!
- You have until the end of the art contest to participate in all 6 attractions!
- List of Attractions:
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
Carnival Coupons: +4, +5

As the ticket booth spit out its fifth ticket, Melissa's three Pokémon burst into celebration, congratulating Eve for her sharp shooting. Melissa pocketed the tickets and then scooped up her Eevee, giving her a tight hug and praise. "Nice job, Eve!"

"Vee eevee," Eve replied, ducking her head. "Vee eevee eevee."

"Still." She set Eve back down and then led the way towards the Hall of Mirrors. "It looks impressive. And it's not like you didn't try."

"Vee," Eve admitted.

The small group wound their way over to the Hall of Mirrors, chattering quietly to try to fend off the atmosphere. Melissa appreciated her team's attempt to set her at ease, but, as they came up to the next attraction, she figured it was probably a better idea to bring just about everyone else back; she didn't need half of the group to get lost in the maze when they took a left when they should've taken a right.

They slowed to a stop before the Hall of Mirrors. "Alright," Melissa sighed, sizing the place up. "Cirrus, Eve, you guys should probably return."

Eve nodded and Cirrus shrugged, but they both returned themselves. Melissa then plucked her third Pokéball off her belt and sent out her Sableye. Ore materialized with a chitter, glancing around curiously at their surroundings.

"It's a maze of illusions," Melissa said, nodding at the entrance to the Hall of Mirrors. "So, I'm thinking Foresight, Detect and then Nasty Plot."

Ore chittered a hopeful question.

"Unfortunately, I'm pretty sure there's no treasure at the end of this one," Melissa answered. "But there might be some once we've done all six."

Ore considered his trainer thoughtfully, before nodding firmly at her and turning to lead the way through the Hall.

"Well, I doubt we'll get lost, at least," she said wryly to Wildfire's quiet agreement as they followed the Sableye into the maze.
 
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TheKnightsFury: You enter the Circus Tent with your Greninja, ready to fly through the obstacle course. Greninja starts by Bouncing high into the air and then nimbly Stepping across the tightrope with Phantom-like dexterity. It then spins through the final obstacle with Aerial precision and sticks the landing. Once finished, a nearby ticket booth spits out 5 Carnival Coupons for you to collect.
"Booyah!" Xander shouted as Greninja touched down perfectly. Two perfect games in a row, they were on a roll! Greninja glared at Xander, had he doubted him? Not at all, Xander had every confidence that the Kalosian ninja would put on a terrific performance, he was just hyped! "Excellent work Greninja!" Xander shouted as he recalled the Water Starter into his Pokeball. "Now I think its time to make it up to Infernape", Xander mumbled to himself as he raced off towards the next game and hopefully, his next victory.

- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
Infernape looked a little out of place. All the other Pokemon they'd seen enter the Hall of Mirrors were..... less hot-headed? As a Chimchar, he would've had a better chance of burning down the hall than finding his way through. Wild and reckless were still part of Infernape, but through their time together, Xander had taught him restraint. He knew now that a focused approach was needed, he wasn't about to blow their winning streak. "Breathe deep Infernape, you know what to do." Xander took a step back, giving Infernape space to work.

He watch as the flames atop the Sinnoh Starter's head began to dance. A Nasty Plot was cooking inside the Fire type's mind. Senses heightened, he'd Detect the tiniest flaws in the mirrors, the smallest clues leading them towards the exit. Should he begin to struggle, he knew he just needed to pause and Calm his Mind, frustration was of no use here.

"Alright Infernape, I'm ready when you are, lead us in." Xander followed his starter into the maze, fingers crossed by his side.
 
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grassyglide: You step up to the Hall of Mirrors with your Rowlet and begin to strategize how you want to navigate the labyrinth. Rowlet begins to devise a Nasty Plot, sharpening its wit and then as you enter it uses its Foresight to carefully scrutinize details caught in your reflections. It fired off a flurry of Razor-sharp Leaves which plinked off of a mirror harmlessly, but other than that you were able to navigate towards the end relatively quickly. At the exit a ticket booth spits out 4 Carnival Coupons for you to collect.
- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
"Nice job Wisewoods," Argyle said with a big grin on his face as he held up the 4 tickets the Rowlet had won for them at the Hall of Mirrors, "I should've known better than to doubt you in there." The Pokemon chirped back happily.

Argyle and Rowlet had been together for a while now, first in Johto and now in Fizzytopia. Argyle could not think of a time when his partner had let him down, so if things had gone bad inside the hall, it would've been a first. However, the Rowlet made sure that would not happen.

As Argyle stashed the 4 tickets they just won in his pocket next to the 3 tickets from the Hammer Game, he started thinking about what to try out next. There were still more than half of the games to choose from so it was not necessarily an easy choice. That being said, there was one particular attraction that seemed to be the source of a lot of excited screams and shouts: the Rollerquaza. Argyle's eyes were locked in on the giant ride when he noticed that his Bouffalant was also drawn in by the thrill it instilled in other Pokemon. Argyle nodded and said, "Alright, Terre I guess we'll do the Rollerquaza next."

Terre turned to his trainer and smiled.

"It says here in your Pokedex data that your species love to charge around recklessly and that you can attain so much momentum that you can send trains flying. I'm not saying we use you to ram into the roller coaster and send it flying, although that kinda does sound fun, but let's put that charging of your species to good use. Once on the roller coaster, we'll have you start out with a Tackle to gain momentum and then transition into an even faster Wild Charge. Who knows, maybe the electricity you cover yourself in may put the roller coaster system in overdrive and have some weird side effect too. Anyway, once you've obtained top speed with those two moves, make sure to make an Uproar so people know how much fun you're having. I hope you remember all of that once we get on," Argyle finished his lengthy explanation. He wasn't sure whether the Bash Buffalo Pokemon had absorbed all that was said, but Terre seemed to be smiling pretty confidently. Argyle nodded in return and they started to make their way to the Rollerquaza.
 
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- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!



Throh knocking the Hammer Game out of the park gave Hugo a little bit more pep in his step, allowing him to enjoy the Carnival a bit more than he had been. There were still several more attractions to visit, so he decided next to go through the Hall of Mirrors. Upon stepping inside, Hugo was already feeling a bit of vertigo and claustrophobia. If he hung out in here too long, it would almost certainly lead to some sort of anxiety attack. He decided that he needed to find his way out of here as quickly as possible, so he called upon one of his more intelligent Pokemon, Oranguru!

The shamanistic primate appeared in the Hall of Mirrors, examining her surroundings. Oranguru were known for their keen intellect and problem solving capabilities, so Hugo knew if anyone would be able to get him out of here, it would be her.

“Alright, Oranguru, let’s uh…let’s get out of here, yeah?” Hugo was starting to hyperventilate a little bit. “I need you…I need you to not do what I’m doing, okay? Focus. Calm your Mind. Then gaze forward with Future Sight and find an outcome where we’re able to escape this reflective prison. Then once you’ve found that outcome, work backward. Come up with a (Nasty) Plot to figure out the right way to get us out of here. And uh…no pressure, but like…let’s try to do this as quick as we can? Please? Great, thanks.”

Hugo could feel a rash beginning to break out.
 
I'm baby?
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Asteiri: You step up to the Hall of Mirrors with your Espeon and begin to strategize how you want to navigate the labyrinth. Espeon begins by taking a clairvoyant look into the Future and then Calms its Mind to focus on the task at hand. As you proceed through the maze, a vision from the future guided you in the right direction. A flurry of Swift stars bounced harmlessly off of a mirror, but other than that you were able to navigate towards the end relatively quickly. At the exit a ticket booth spits out 4 Carnival Coupons for you to collect.
"Four huh?" Isaac said, bemused. "I think that's pretty worthy of praise, don't you?" Ahri rolled her eyes at him, walking towards the next attraction without really paying attention to Isaac. He sighed, stuffing the coupons into his pocket and rushing after her, wondering where this mystical carnival would take them next.

- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
Elka peaked over the heads of the amusement park, Seirios close by her side. She had spotted her prize: the pristine rollerquaza, a beast in and of itself that had to be tamed, and Elka was here to do it. Seirios didn't look so sure, a little frightened of his trainer getting into such a frightening looking metal box and forced to have a Pokemon that could "Go Fast and scream loud". Seirios whimpered as his master lowered himself inside, but she gave him a firm stroke on the muzzle.

"Don't worry, I'll have someone with me," She smiled as she said it, sending her Noibat out of her Luxury Ball. Asteria stretched her small wings, looking at her master in the cart. "Okay Asteria, we need to go fast and be loud, do you think you can do that?" The small bat tilted her head before chittering happily. Elka smirked, knowing that the mischievous little bat must have something up her sleeve. She started by using her Agility to give her a boost, following it up with a Double Team to help her with her evasion and skill, and finally let out a horrifically loud Hyper Voice, causing Seirios to cringe as the rollercoaster flew forwards.

Elka's screams as the coaster went down the track were completely drowned out by the continuous and oppressive Hyper Voice. Seirios had to wonder how such a small bat made such a loud noise, sitting and whimpering as he awaited the return of his trainer and friend.
 
Fizzy Bubbles ZA
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myahoo: You step up to the Hall of Mirrors with your Sableye and begin to strategize how you want to navigate the labyrinth. Sableye begins to devise a Nasty Plot, sharpening its wit. As you progress through the maze, Sableye uses its Foresight to Detect the correct path and lead you through to the exit. You made it through the maze relatively quickly and came out at the exit. At the exit a ticket booth spits out 5 Carnival Coupons for you to collect.

TheKnightsFury: You step up to the Hall of Mirrors with your Infernape and begin to strategize how you want to navigate the labyrinth. Infernape begins to devise a Nasty Plot, sharpening its wit. As you progress through the maze, Infernape Detects the correct path and with a clear and Calm Mind, it leads you through to the exit. You made it through the maze relatively quickly and came out at the exit. At the exit a ticket booth spits out 5 Carnival Coupons for you to collect.

grassyglide: You and your Bouffalant board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Bouffalant begins by pushing the coaster with a hard Tackle, but the heavy train only speeds up a little as it rolls down the track. You speed up just a little more as Bouffalant helps the coaster Wildly Charge ahead, but you let out a loud Uproar as you fly down the track. Once you get off the ride, the ticket booth spits out 4 Carnival Coupons for you to collect.

King Ghidorah: You step up to the Hall of Mirrors with your Oranguru and begin to strategize how you want to navigate the labyrinth. Oranguru begins to devise a Nasty Plot, sharpening its wit. As you progress through the maze, Oranguru uses its clairvoyance to visualize any obstacles it might have in the Future, and with a Calm Mind it leads you through to the exit. You made it through the maze relatively quickly and came out at the exit. At the exit a ticket booth spits out 5 Carnival Coupons for you to collect.

Asteiri: You and your Noibat board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Noibat begins by speeding the coaster up with a burst of Agility. It attempts to give off the illusion of going even faster by creating a trail of after images, but you don’t actually go faster as a result. As you fly down the track, Noibat lets out a booming Hyper Voice for all to hear. Once you get off the ride, the ticket booth spits out 4 Carnival Coupons for you to collect.
 
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SpinyShell: With your Pumpkasaur at your side, you greet the passing crowd at Sideshow Alley and introduce your partner. The Fizzytopian Bulbasaur begins by firing off some seeds that embed themselves in the ground. It then creates a shimmering Light Screen, though it made seeing the act through the translucent barrier slightly more difficult. As the seeds in the ground rapidly grew into Pumpkins, they began ticking like time Bombs. Pumpkasaur got the audience in a festive spirit, taking them Trick-or-Treating as the pumpkins around them exploded for the finale. Impressed by the display, the crowd applauded Pumpkasaur’s effort. As you wrapped up your show, a nearby ticket booth spits out 4 Carnival Coupons for you to collect.
Shooting Gallery: The quickest draw in all the land; Take careful aim and knock down as many targets as possible with pinpoint precision!
Sil held the 4 Carnival Coupons with pride, smiling as she remembered Umbra beaming at the audience's applause while the two of them walked to the next attraction. Originally, she had opted to keep her Pokémon inside their Pokéballs for their own safety, having heard the stories surrounding the theme park and its dark past. But, after seeing the crowd and their smiling faces and laughter and joy, she began to feel more at ease.

Eventually, after walking for some time, they stumbled upon the Shooting Gallery. Wooden, red-ringed targets of all sizes were hung from the ceiling or propped up on the booth’s floor, and a small line had formed as several trainers tested their Pokémon’s skills. Some went for brute strength, preferring to blast the targets to smithereens while others were more calculated, ordering their Pokémon to attack with precise and deliberate strikes. Judging by the number of targets struck and the tickets that were passed out, it appeared the latter was a more viable strategy, and she knew just the Pokémon for the job.


“Sorry Umbra, you’re going to have to sit this one out,” she said as she reached into her backpack. Her fingers curled around the Pokéball she was looking for, and with a flick of her wrist she tossed the sphere high into the air.




“Squeak!”

Standing in front of her was Hailstone, her Alolan Sandshrew partner, who was currently taking in the scenery around him. The last time he was out of his Pokéball it was day out, and he was on a boat watching the Wingull flying high in the air and Umbra trying to hide his seasickness. While he knew they were heading to Phantom Isle, the dimly lit worn-down carnival was still quite the sight.

His sight-seeing was cut short, however, as his trainer began to make her way to the end of a line of trainers, saying something about Fizzytopian variants and excitement and accuracy and coupons. Eyeing the gallery, Hailstone began to formulate a plan as he followed Sil to the back of the line, only somewhat listening to her talk. First, he’d Hone his Claws to fine points, then he’d launch a barrage of Ice Shards before taking out any stragglers with Swift.
 
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- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?
Hugo couldn’t tell if he had fun in the House of Mirrors or if he was just happy to be as far away from there as possible. Judging by the subsiding rash and lack of labored breathing, Hugo had to assume it was the latter. Next, he decided to make his way over to Sideshow Alley to try and really wow the other carnival goers.

There was only one Pokemon who could really exemplify the performing spirit of the Alley: Mr. Mime! Hugo called forth the Galarian variant who appeared with a frosty flourish of his feet.

“Looks like you’re already go, aren’t you? This is right up your…uh, well, alley, Mr. Mime! It’s time to put on a show!”

The mime smiled wide and instinctively went into its classical miming techniques with the invisible box and whatnot.

“No, no, not that,” Hugo said, slightly dismissively. Mr. Mime stopped and looked a bit hurt at the comment. Hugo immediately tried to backtrack. “No, it’s not that nobody wants to see miming. You’re the best damn mime there is! But everyone knows you can mime, right? That’s, like, you’re thing after all! But we want to show them you’re more than just that, don’t we? We really want to showcase your talents, right?”

The mime smiled and nodded eagerly. Apparently, Hugo’s pep talk had worked.

“Great! So let’s really catch their eye with a Dazzling Gleam! Then how about some fancy footwork. Show them your best Triple Axel! And then, for the grand finale….”

Hugo reached into his pocket and tossed Mr. Mime an Icium-Z.

“Show them the Subzero Slammer!”
 
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TheKnightsFury: You step up to the Hall of Mirrors with your Infernape and begin to strategize how you want to navigate the labyrinth. Infernape begins to devise a Nasty Plot, sharpening its wit. As you progress through the maze, Infernape Detects the correct path and with a clear and Calm Mind, it leads you through to the exit. You made it through the maze relatively quickly and came out at the exit. At the exit a ticket booth spits out 5 Carnival Coupons for you to collect.
He had no idea how Infernape was doing it. He was confused as hell, gripping the Starter's tail in his hands in fear of getting separated from him. He'd probably be stuck in the mirrored maze for hours if not for the fire monkey. Xander was in awe as Infernape made all the right moves, weaving his way carefully through without once face planting into a mirror. Soon the end was in sight. "Freedom!!!!!!!!!!!" Xander shouted as he rushed out of the hall, snatching up the coupons that were spat from the booth. "Excellent job Infernape, have a rest now, I'm heading for the next event!

- Rollerquaza: Go fast and scream loud! Moves that make you go fast as well as moves that create a lot of noise work best here.
"Heck yeah!" Xander shouted with delight. Dragonite stood next to him, a little unsure as to why his trainer was so excited. This metal dragon whizzing around was nothing compared to him in full flight, what was there to be excited about? "Oh come on buddy, loosen up, you'll see once we get started!"

Xander and Dragonite climbed into the front car. It was a snug fit, the cars had been built to accommodate Pokemon but Dragonite was a bit on the chunky side. "Alright so it seems like we have to help this thing along Dragonite. You'll get us moving with an Agility. Keep calm as we make the first rise, let the anticipation build. Then as we drop, let out an adrenaline fueled Roar of delight. Use the descent to push us forward at Extreme Speed, powering us through the loops and turns." The safety bar lowered as they prepared to take off. This was going to be amazing!
 
Fizzy Bubbles Resident Bird Keeper
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Pearl’s Perap: You call forth your Qwilfish as the targets of the Shooting Gallery are set up. Qwilfish begins by firing off a flurry of Poisonous Stingers to barrage the targets. It ramps up the barrage by Shooting off a series of Scales. It tried to finish off the assault in one Fell swoop, but physically approaching the targets is not permitted. Most of the targets had been knocked over, but a few pesky ones slipped through at the end. Once you’ve finished, the ticket booth spits out 4 Carnival Coupons for you to collect.
- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!
“Sharp shooting there, Daria!” Zak chuckled as he scooped up the slightly embarrassed Qwilfish off of the counter for a cuddle. In her enthusiasm, she had flung herself at the targets to hit them with her Fell Stinger and found herself setting off an alarm in the booth. This wasn’t her fault, though; she had simply been following the orders of her trainer and he wanted to make sure that she knew she had done a good job in his books.

With Daria managing to hit a good number of targets before her disqualification, Zak returned her to her Lure Ball once more and added four extra coupons to his pocket for a not-so-unlucky grand total of thirteen. Not the worst running total and they still had two more attractions to go: two facts that kept the man moving. Without a pause, he alighted back onto the Pidgeot once again and the pair took off in the direction of the Hammer Game.

Given Tim’s dexterity on the wing, it wasn’t long before he was depositing his trainer at the next destination. The journey had been so quick that Zak hadn’t even had chance to root out the Friend Ball containing his partner for the next attraction until they had already arrived.

Finding his container once on terra firma, a Blaziken quickly appears at his trainer's side. Crowing at the air, Guillermo eyes his surroundings and spots the Hammer Game at once. With one hand, the man motioned towards the game he was planning on entering him in, beckoning for the Blaze Pokémon to follow him as he went over their plan of action once again for good measure:

“Right Guillermo, let’s see if you can ring that bell - before you strike, I want you to Bulk yourself Up and Focus all of your Energies into your fist. Once you’re ready, I want you to strike down as hard as you can with your Brick Break attack.”

With a curt nod to his trainer, the humanoid chicken strode towards the pressure pad with his wrists aglow to attempt to ring the bell and beat the game...
 
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Name: Tangela
Category: Funnel Cake Pokemon
Type: Fairy/Fire
Abilities: Sweet Veil, Aroma Veil (HA)

Pokedex: As a means to attract prey, it has evolved over time to mimic the popular carnival food. This unfortunately has made it a target for roving flocks of Pidove.

1: Bind
4: Sweet Scent
8: Ember
12: Sweet Kiss
16: Aromatherapy
20: Acid Spray
24: Scald
28: Aromatic Mist
32: Covet
36: Slam
40: Fire Lash
44: Captivate
48: Play Rough
52: Misty Terrain
56: Overheat




Name: Tangrowth
Category: Deep Fried Pokemon
Type: Fairy/Fire
Ability: Sweet Veil, Aroma Veil (HA)
Evolution: Via Fire Stone

Pokedex: This Pokemon is known for its extremely greasy, but tasty appendages. Like most deep fried carnival food, no one really knows what it’s made of.

Signature Move: Grease Fire - Type: Fire; Effect: 80 BP, Guaranteed Burn. Spread move that burns all it comes in contact with.

1: Bind
1: Acid Armor
1: Gastro Acid
1: Grease Fire
4: Sweet Scent
8: Ember
12: Sweet Kiss
16: Aromatherapy
20: Acid Spray
24: Scald
28: Aromatic Mist
32: Covet
36: Slam
40: Fire Lash
44: Captivate
48: Play Rough
52: Misty Terrain
56: Overheat


Nobody is really sure how these Pokemon originated; if they did this on their own or if someone foolishly tried to deep fry one of them. Regardless, by shedding their Grass-typing for Fairy/Fire, they are able to thrive in the theme park environment. Though they look sweet, they have a nasty attitude and are detrimental to your cardiovascular health, as well as the rest of your health in general since they want to fight you.
 
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Fizzytopian Ursaring
Type: Poison
Category: Fryenator Pokemon
Abilities: Thick Fat/Corrosion Hidden:Gluttony
Evolves from Teddiursa when leveled up past lv 30 in Abandoned Theme Park

Pokédex Entry: When the food stands and dumpsters of the theme park ran out, Fizzytopian Ursaring adapted their own bodies to accommodate recreating their favorite foods. Deep frying anything and anything they could get their claws on in their newly developed pouch.

Signature move: Deep Fry- Type Poison, Category Special, BP 80, Effect- Has a 30% chance to burn a foe. Will thaw the user if Frozen

Moves:
Evo: Deep Fry
1. Covet, Scratch, Leer, Lick, Fake Tears
8. Fury Swipes
15. Feint Attack
22. Sweet Scent
25. Play Nice
29. Slash
30. Acid Spray
38. Gastro Acid
47. Rest
49. Snore
58. Thrash
67. Cross Poison

Ooc: my original inspiration was the “Deep Fry anything” guy you find at fairs and theme parks (hence a chubbier rounder body and Deep Fry pouch), but put of work by the theme park getting abandoned (hence the grumpier disposition and facial hair) I know my art needs work but I hope this little explanation helps get the idea across where my drawing skills might not.
 
~¤Sea Priestess¤~
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Expandygast, the Balloon Animal Pokémon



Color variations + Shiny form:


Type: Ghost/Fairy
Abilities: Magic Bounce (Hidden: Magician)

Dex Entry 1: Born from the spirits of deceased children who perished on faulty carnival rides, their restless souls possess different colored balloons in an effort to reclaim lost innocence and joy. Popping one will release a curse that causes great misfortune to befall the individual responsible.
Dex Entry 2: Highly flexible, these Pokémon can bend and twist their bodies into almost any shape, mimicking the appearances of creatures and objects they like. Oddly, they often take on the image of an octopus, perhaps connected to their Alolan counterparts' relation to the sea.

Level Up Moves:
Transform -
Twister -
Astonish - Lv. 5
Fairy Wind - Lv. 10
Draining Kiss - Lv. 15
Confuse Ray - Lv. 20
Ominous Wind - Lv. 25
Hypnosis - Lv. 30
Bounce - Lv. 35
Cosmic Power - Lv. 40
Shadow Ball - Lv. 45
Play Rough - Lv. 50
Moonlight - Lv. 55
Moonblast - Lv. 60

Evolutionary Chain: Expandygast -> Level Up holding an Air Balloon
-> Ballogrande


Ballogrande, the Bouncy Castle Pokémon





Shiny form:


Type: Ghost/Fairy
Abilities: Magic Bounce (Hidden: Magician)

Dex Entry 1: It poses as a children's playhouse to attract prey, though it will also allow trainers it trusts within to have fun. If you jump too hard however, it will eject you forcefully. It is said to have the power to launch people all the way to the moon.
Dex Entry 2: Rumor has it bouncing inside a Ballogrande can restore a person's youth. Some have entered and never returned, leading witnesses to believe they simply regressed into nonexistence. Be careful not to anger one, or it may swallow you whole and spit you back out as an infant.

Level Up Moves:
Loonar Launch -
Twister -
Astonish -
Fairy Wind -
Draining Kiss - Lv. 15
Confuse Ray - Lv. 20
Ominous Wind - Lv. 25
Hypnosis - Lv. 30
Bounce - Lv. 35
Cosmic Power - Lv. 40
Shadow Ball - Lv. 47
Play Rough - Lv. 54
Moonlight - Lv. 61
Moonblast - Lv. 68

Signature Move: Loonar Launch (Fairy/Physical 50 BP)

Effect: The user launches its opponent high into the air for a turn, during which the target cannot act. Standard rules for airborne semi-invulnerable status apply, plus the same weight restrictions as Sky Drop (no more than 440.9 lb/200 kg).

Background/Creation Notes: When the Phantom Isle theme park's infamous Ghost Train caught fire, many of the kids who were killed in the explosion inevitably became wandering ghosts instead of passing on from this plane. Due to the careless destruction of the land by the crew that originally built the park, their ashes could not even return to the earth and rest in peace. Without access the ground, the grudges of the departed were unable to animate soil in the same way their Sandygast cousins could, and so sought another avenue to remain connected to the mortal coil...

I chose this theme since - while perhaps not directly correlated to any canon lore - balloons have had something of a longstanding tradition for me within FB. My custom Organization entry was centered around them, and the alternate colorings of Expandygast are in part a reference to said Organization director's team of rainbow-colored Drifloon (which you sadly can't see save for the two official sprites now, RIP Photobucket). In this case, the colors are also inspired by the old Six Flags logo (chosen for greater variety over the modern version + suiting the defunct nature of the park). Ballogrande's origin has a bit more personal/private meaning to me, but overall I just thought the idea of a giant bouncy castle 'mon in FB would be a lot of fun lol.
 
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lilbluecorsola: You and your Rotom board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Rotom begins by possessing the coaster with a spooky Poltergeist, but the giant metal train is very large and heavy to pull. You don’t get to a very fast speed, but you let everyone know that you’re having fun anyway by creating an Uproar with a Hyper Voice. Once you get off the ride, the ticket booth spits out 4 Carnival Coupons for you to collect.
OoC - Picking up 4x Carnival Coupons.

As the group gradually pulled back into the starting station (thankfully all in one piece), Jess stepped dizzily out of the car while a happy Momo hopped out of her hands, eager to tell all about her thrilling experience. Blue immediately rushed to her husband's side as he withdrew from the vehicle, a bit woozy as well but no worse for wear as he grinned reassuringly at his wife. Still, he was rather exhausted from hauling the heavy hunk of metal up and down the tracks, so the Rotom gladly returned to his heater home to have a quick rest. Their tired trainer likewise sank down on a bench after collecting the quartet of tickets spat out by a nearby booth, too pooped to travel further for now. Momo seemed the only one of the three still raring with energy, eager to even give the murder machine another go along with Mimi (who eyed her brother upon hearing how "intense" the ride was, hoping to sit next to him so she could cling to the candle for "comfort"). Blue remained adamant about refusing to let her children on though, and Waffle merely waved weakly - having had enough excitement for the time being - while suggesting the children go explore on their own instead. His wife once again looked alarmed at the suggestion, but he managed to convince her the kids could take care of themselves without a chaperone for a short while, promising to catch up with them later. The Drifloon pursed her lips, but nevertheless relented. After pulling the four aside and providing explicit safety instructions ("don't talk to strangers, stay with your buddy" etc.), she finally sent them off in pairs: Pan and Patty together, and Momo with Mimi. While Pan didn't look too ecstatic about having to tag along with his older sister (and vice-versa), he seemed less keen about being left alone with one of the latter, and so shuffled begrudgingly after the elder Liltwick. Meanwhile, upon seeing how worried the mother was, Momo smiled as she swore to look closely after her charge, sincerely crossing her heart that she'd keep a close eye on the young Mimikyu to make sure she didn't wander off and get lost. The balloon breathed out as she agreed to put her trust in the Pichu babysitter's pledge, beaming proudly after the two as Momo took her mirror image by the shadowy paw, heading off towards the...

- Hammer Game: The ultimate test of strength! Flex your muscles and hammer the pad on the ground to try and ring the bell up top!
"Hey, check this out! I bet you'd be really good at this~"

Momo squeaked to her companion, who blushed and shuffled her feet sheepishly.

"I. Dunno. Bell. Really. High..."

"Come on, just give it a shot! You can summon your own hammer, right? The one they have here is probably rigged, so you've already got an advantage there."

Mimi mulled for a moment, before nodding decisively at her friend's encouragement.

"Okay. I'll. Try."

She inhaled deeply, WORKing UP her confidence as she magically conjured a giant mallet before her. Swinging it in circles like a SWORD to build up momentum, the Mimikyu almost appeared as if she were performing an intricate DANCE - before bringing the WOOD HAMMER's full might down on the pad, while the Pichu clapped and whistled positively. Together with her cheering audience, the puppet stepped back to watch with bated breath as the marker climbed up (hopefully) towards the top...
 
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Fizzy Bubbles ZA
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SpinyShell: You call forth your Alolan Sandshrew as the targets of the Shooting Gallery are set up. Sandshrew begins by Honing its Claws in order to sharpen its focus. It then starts firing off a flurry of rapid Shards of Ice to strike the targets as soon as they pop up. It then unleashes a wave of pinpoint accurate Swift stars that pepper a wide array of the remaining targets. Once you’ve finished, the ticket booth spits out 5 Carnival Coupons for you to collect.

King Ghidorah: With your Galarian Mr. Mime at your side, you greet the passing crowd at Sideshow Alley and introduce your partner. The Galarian Mime begins by Dazzling the crowd with a colorful Gleam. Mr. Mime then makes use of his fancy footwork to spin a Triple Axel across the stage. To finish off his display, Mr. Mime switches from a graceful appeal to a show of overwhelming power by Slamming down a giant pillar of Subzero ice. Impressed by the display, the crowd applauded Mr. Mime’s effort. As you wrapped up your show, a nearby ticket booth spits out 4 Carnival Coupons for you to collect.

TheKnightsFury: You and your Dragonite board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Dragonite begins by speeding the coaster up with a burst of Agility. As you fly down the track, Dragonite lets out a bellowing Roar for all to hear, making the coaster go even faster with a burst of Extreme Speed. Once you get off the ride, the ticket booth spits out 5 Carnival Coupons for you to collect.

Pearl’s Perap: You step up to the Hammer Game with your Blaziken, ready to take part in the feat of strength. Blaziken begins by Bulking Up its muscles in an impressive display, before Focusing its Energy. It then positioned itself before the lever and then chopped down on it with the strength to Break Bricks. The weight soars up the pole and the bell rings loudly once it reaches the top. Once you have finished, a nearby ticket booth spits out 5 Carnival Coupons for you to collect.

lilbluecorsola: You step up to the Hammer Game with your Mimikyu, ready to take part in the feat of strength. Mimikyu begins by Working itself Up and then sharpens its focus with a fiery Dance. It then positioned itself before the lever and swung down its Wooden branch tail like a powerful Hammer. The weight soars up the pole and the bell rings loudly once it reaches the top. Once you have finished, a nearby ticket booth spits out 5 Carnival Coupons for you to collect.
 
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TheKnightsFury: You and your Dragonite board the Rollerquaza, waiting patiently as the coaster is slowly pulled up the track to the crown of the first peak. Dragonite begins by speeding the coaster up with a burst of Agility. As you fly down the track, Dragonite lets out a bellowing Roar for all to hear, making the coaster go even faster with a burst of Extreme Speed. Once you get off the ride, the ticket booth spits out 5 Carnival Coupons for you to collect.
Xander's face stung after they'd been flying along at breakneck speed. His throat hurt from screaming at the top of his lungs. Dragonite was much the same, huffing with exhaustion but with a remarkably big smile stretched across his face. "What did I tell you? That was insane right?" The Dragonite nodded in agreement. Xander waited a minute, allowing his stomach some time to settle before he recalled the big friendly dragon and collected yet another mighty haul of 5 tickets. Just one more stop to go, it was off to sideshow alley!

- Sideshow Alley: A freak show where the star attraction is you! Can your performance attract and appeal to the highest number of passersby?
His nerves were almost getting the best of him. If there was one event he was really unsure about it was this one. He'd sat back for a while and watched some other performances. Many seemed to grab a crowd, but only a couple really drew in the big numbers. He'd pieced together a bit of a plan. He needed something to draw the crowds in to start with, then something to gain some intrigue before finishing with a big show. His options were many, perhaps too many. With so many Pokemon at his disposal, he wasn't certain who to go with. Fortunately, that decision was made for him.

A ball on Xander's belt popped open as Venusaur released herself onto the street. Xander was surprised by the recently evolved Pokemon, almost as surprised as he was when she'd decided to evolve. He was under the impression that she wished to remain in her middle stage, but it seemed something had changed her mind. "You know what Venusaur, I think you might actually be perfect for this. Draw in a big crowd with your Sweet Scent. Once we've got the numbers pouring in, douse the crowd in a shower of petals, courtesy of your Petal Blizzard. Continue our floral festival with a BLOOM DOOM powered by your Petal Dance." Xander selected his Grassium Z Crystal, equipping it for Venusaur to use. They had a theme, they had a way to draw attention and they had a big finish. Surely they'd smell success....
 
Fizzy Bubbles Resident Bird Keeper
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Pearl’s Perap: You step up to the Hammer Game with your Blaziken, ready to take part in the feat of strength. Blaziken begins by Bulking Up its muscles in an impressive display, before Focusing its Energy. It then positioned itself before the lever and then chopped down on it with the strength to Break Bricks. The weight soars up the pole and the bell rings loudly once it reaches the top. Once you have finished, a nearby ticket booth spits out 5 Carnival Coupons for you to collect.
- Hall of Mirrors: A mind-bending maze of optical illusions! Focus the mind and plan out a course that will lead you through the menagerie of mirrors the fastest!
Impressed with his own feat and the loud ringing of the bell, Guillermo crowed happily as he snatched up the tickets on behalf of his trainer. Pleased with how well his Blaziken had performed, the man stepped forward to fist bump the Blaze Pokémon and thank him for his efforts before returning him into his Friend Ball once again. With a total of eighteen tickets and one attraction left to go, Zak was pretty confident they could get at least twenty by the time everything was said and done.

With a screech, Tim scooped his cargo up once again and the two headed in the direction of their final destination: the Hall of Mirrors. Zak had never been a fan of these sorts of things, having got lost in one as a child. To add insult to injury, he had walked into the invisible walls multiple times, further cementing a long standing grudge with attractions of this sort and leaving him with quite the black eye. Luckily, this time he could just stand outside and send in one of his team mates and this left the man relieved.

After another quick flight, the Pidgeot arrived at the building where the next attraction was located. As dilapidated as the rest of the park, Zak's mind began to wander about what might have decided to make its home in such a place following the park's closure. This didn't matter either way as the Pokémon he had chosen was a much more level headed creature than himself and, now at their destination, the man released him from the comforts of his Psychic Ball. In a moment, a resplendent Gardevoir stood before his trainer, bowing slightly as if to offer his service before glancing towards the Hall of Mirrors and the task at hand.

"Good evening, Andrew - I reckon if you Psych yourself Up before you go begin and keep a Calm Mind throughout, you'll be able to find your way through this maze with no problems. If you find yourself at a dead end, Teleport yourself back the way you came and try following a different direction instead."

Giving his trainer a cordial nod, the Gardevoir seemed to glide as he made his way confidently towards the darkened doorway of the Hall and the maze of mirrors within...
 
Fizzy Bubbles ZA
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TheKnightsFury: With your Venusaur at your side, you greet the passing crowd at Sideshow Alley and introduce your partner. Venusaur begins by drawing in the crowd with an intoxicatingly Sweet Scent. It then summons a Blizzard of Petals that showers down on the audience. Venusaur finishes its display by causing gigantic flower petals to Bloom spectacularly across the stage. Impressed by the display, the crowd applauded Venusaur’s effort. As you wrapped up your show, a nearby ticket booth spits out 5 Carnival Coupons for you to collect.

Pearl’s Perap: You step up to the Hall of Mirrors with your Gardevoir and begin to strategize how you want to navigate the labyrinth. Gardevoir begins by Psyching itself Up and Calming its Mind. As you progress through the maze, any time you go down the wrong path, Gardevoir is able to quickly Teleport you back to the previous junction and proceed quickly. You made it through the maze relatively quickly and came out at the exit. At the exit a ticket booth spits out 5 Carnival Coupons for you to collect.
 
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