thomaswiencek
追放されたバカ
- Joined
- Sep 8, 2012
- Messages
- 418
- Reaction score
- 70
Hey, what's happening with you guys? I'm just wanting to know if you please explain how complex you think the original gameplay mechanics are in Generation I main series video games Pokémon, Red, Green, Blue and Yellow Versions? Why? And how you think they should be simpler? So here all the gameplay mechanics listed below:
Pokémon Mechanics
Item, Battle & Move Mechanics
So please let me know once you have replied when you're available, thanks.
P.S.
I have added links to each webpages as cited sources from Serebii.net and Bulbapedia. That's all.
Pokémon Mechanics
- Version Exclusives
- Legendary & Mythical Pokémon
- Interactable Pokémon
- Gift Pokémon
- In-Game Trades
- Evolution Methods
- Elemental Types
- Regional Starter & Partner Pokémon
Item, Battle & Move Mechanics
- Technical & Hidden Machines & Moves
- Power
- Accuracy
- Power Points
- Base Stats & Values
- Effort Values
- Recovery Items
- Key Items
- Held Items
- Inter-Generational Communication
- Poké Balls & Apricorns
- Navigational Items*
- Game Corner*
- Cable Club
- EV Training
- Link Trades
- Wild Pokémon Battles & Catches
- Pokédex
- Pokémon Breeding, Eggs & Egg Groups
- Timely Events
- Mother's Savings
- Your Room
So please let me know once you have replied when you're available, thanks.
P.S.
I have added links to each webpages as cited sources from Serebii.net and Bulbapedia. That's all.
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