UB-01 Kenobi
If she's UB-01, I'm UB-01
- Joined
- Jan 28, 2011
- Messages
- 2,810
- Reaction score
- 389
Yo guys, I started playing UU Beta on Showdown a couple days back and thought I'd share my team and open it up for criticism since my record (while not bad) isn't the best. I'm a Sandstorm virgin, but my home weather, Sun, was hit with the OU Hammer a while back so if you guys more experienced with Sand could give me some pointers that'd be fab~
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Slack Off
- Whirlwind
- Stealth Rock
- Earthquake
Sets Sand and acts as a physical wall. Choiced Darmanitan is an incredibly common lead in UU, letting me set up Rocks guaranteed on a lot of players who fear the EQ OHKO. Slack Off for recovery and Whirlwind stops boosting sweepers.
Aggron @ Aggronite
Ability: Sturdy-->Fulter
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Heavy Slam
- Earthquake
- Curse
- Stone Edge
Terrifying sweeper under TR, if bit can set up a couple of Curses on forced switches than it can even stay in after the Room goes down and tank hits while dishing out major damage. Obviously incredibly Special weak since I'm not rubbing the standard 252+ Sp Def.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Sandstorm
- Rapid Spin
- Psychic
Spinner and TR setter.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Meteor Mash
- Hammer Arm
- Zen Headbutt
- Bullet Punch
Special Tank, Hammer Arm helps with that high-for-a-TR team base 70 Speed. Bullet Punch lets it function outside of TR.
Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SDef /252 Spd
Adamant Nature
- Return
- Play Rough
- Wild Charge
- Crunch
Late game cleaner, monstrous Speed and Power. By the time both of my TR setters go down, I can usually switch in Hippowdon to suicide-set the Sand and then clean up the opponent's weakened team.
Carbink @ Light Clay
Ability: Sturdy
EVs: 252 HP / 252 Sp Def / 4 Def
Sassy Nature
IVs: 0 Spd
- Trick Room
- Reflect
- Light Screen
- Sandstorm
Helps with the mediocre Sp Bulk that Aggron has as well as patching up the Physical Defense of Claydol and Metagross, and obviously acts as a secondary TR setter and tertiary Sand setter.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Slack Off
- Whirlwind
- Stealth Rock
- Earthquake
Sets Sand and acts as a physical wall. Choiced Darmanitan is an incredibly common lead in UU, letting me set up Rocks guaranteed on a lot of players who fear the EQ OHKO. Slack Off for recovery and Whirlwind stops boosting sweepers.
Aggron @ Aggronite
Ability: Sturdy-->Fulter
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Heavy Slam
- Earthquake
- Curse
- Stone Edge
Terrifying sweeper under TR, if bit can set up a couple of Curses on forced switches than it can even stay in after the Room goes down and tank hits while dishing out major damage. Obviously incredibly Special weak since I'm not rubbing the standard 252+ Sp Def.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Trick Room
- Sandstorm
- Rapid Spin
- Psychic
Spinner and TR setter.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Meteor Mash
- Hammer Arm
- Zen Headbutt
- Bullet Punch
Special Tank, Hammer Arm helps with that high-for-a-TR team base 70 Speed. Bullet Punch lets it function outside of TR.
Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SDef /252 Spd
Adamant Nature
- Return
- Play Rough
- Wild Charge
- Crunch
Late game cleaner, monstrous Speed and Power. By the time both of my TR setters go down, I can usually switch in Hippowdon to suicide-set the Sand and then clean up the opponent's weakened team.
Carbink @ Light Clay
Ability: Sturdy
EVs: 252 HP / 252 Sp Def / 4 Def
Sassy Nature
IVs: 0 Spd
- Trick Room
- Reflect
- Light Screen
- Sandstorm
Helps with the mediocre Sp Bulk that Aggron has as well as patching up the Physical Defense of Claydol and Metagross, and obviously acts as a secondary TR setter and tertiary Sand setter.