canisaries
still occasionally here
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all of those are the abstract variant though, the exact opposite of what i need
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Hmmmm maybe "expand your horizontals"?there's an expression i'm thinking of, but i can't remember what it was exactly. something like "broaden my horizons" but instead of being as abstract as that one, it's more concrete? like geography-wise.
full quote:
"In any case, he’s gone for the moment, which means I can snoop through his maps. I already decided yesterday that I’d focus on Pewter. It’s further beyond my usual range, but I’d like to think my trip to Celadon [broadened my horizons]." (spoken by someone from pallet town)
so something like "made my world bigger" but less clunky. help?
Could you not describe it using that fact above? Instead of calling it Star Trek, say something along the lines of "It reminded her of something she had seen/read ..."? If you have other outside references, I probably wouldn't notice, but if referencing Star Trek was the first, it might throw me but not enough to make me stop reading or anything.I have subtly referenced that the sci-fi she reads is actually Star Trek without naming it, but... I dunno.
You could always change the name to another one resembling Star Trek like 'Star Finders' that obviously eludes to it, but dismisses the idea that 'Star Trek' exists in that universe. The Pokemon World might not have 'Star Trek' but it may have a rough equivalent, although this may come across a somewhat cheesy. Another way to do it would be to refer to something like 'that ever so popular sci-fi series where people traveled across the galaxy' without dropping any names but perhaps giving a small hint to the audience.I can't remember if I've asked this question before, feels like I have, but
I'm featuring a piece of technology in an upcoming chapter that's basically a replicator from Star Trek. It can create things out of thin air based on digital data. The main character hasn't seen this piece of tech in person before, and I've established that she's a fan of science fiction, so I'm wondering... In a world that's clearly set apart from ours, but inspired by it, I'm wondering if the character blatantly blurting out "woah, it's like the replicators from Star Trek!" would feel out of place, even jarring. I have subtly referenced that the sci-fi she reads is actually Star Trek without naming it, but... I dunno.
What are peoples thoughts on real world references like this?
Since PokéDex comes from index, should the plural be PokéDecies?I feel like, as it is kind of a brand item, it could be capitalised the same way that iPhone has a capital P. But that's getting into capitalisation drama for a different thread What about the plural - Pokedexes?
You don't really pronounce capital letters anyway when talking, do you, so why would it matter in fiction? I have seen iPhone spelt the way it is meant to be in text quite a lot, I don't think I have ever seen it written iphone (Grammarly, for one, has flagged the latter spelling as incorrect, if that's worth anything)You just wouldn't think of it as a trademark in casual speech.
You don't really pronounce capital letters anyway when talking, do you, so why would it matter in fiction? I have seen iPhone spelt the way it is meant to be in text quite a lot, I don't think I have ever seen it written iphone (Grammarly, for one, has flagged the latter spelling as incorrect, if that's worth anything)
Reminds me of this:Do note how misspelling non-brand words isn't an item in this list. Misspelling something only really works if you can overdo it enough to ensure it's on purpose and a part of the punchline and not just because of ignorance. Using the wrong "their" just eats away at your credibility. You want the illusion of incompetence, not actual incompetence.
17. Dialogue is a get-out-of-grammar-free card. Even the most hardened grammar nitpickers know not to critique you when your characters are talking -- and if they don't, tell them, because they've got it coming to them. Characters are allowed to ignore the rules of grammar. They can (and should) speak in incomplete sentences, speak in run-on sentences, use wrong word choices, dangle their participles, end sentences with prepositions, use made-up words, use double-negatives, and break just about any rule of grammar they want. This is an important step in giving each of your characters a unique voice that the reader will identify them by. In real life, everyone has a different grasp on the spoken language due to their age, their reading comprehension, their level of social skills, and so on; characters should be no different. When a character speaks, consider their personal language skills and their mood, and try to imagine just how they would express what they want to say, imperfections and all.
Note that this is not an excuse to write badly and get out of being criticized; you probably still have to follow the correct rules of sentence punctuation and capitalization, because those things can't be spoken by the characters and only exist in the manuscript you are writing. You may of course misspell words in your character's dialogue, but only if you are trying to imply the character is mispronouncing the words; using the wrong homophone (such as "your" instead of "you're") is still bad.
Oh, and by the way: if you are able to set up your story's narrator as a character, then even your narrator is free from the constraints of grammar! Just remember to be consistent with your stylistic choices. Also, under certain circumstances, you might even be able to break the rules of syntax, formatting, and other deeply-rooted language principles, just as long as there is a point to doing so. Remember the basic rule of artistic license: you must first be artistic if you want to use the license.