• Due to the recent changes with Twitter's API, it is no longer possible for Bulbagarden forum users to login via their Twitter account. If you signed up to Bulbagarden via Twitter and do not have another way to login, please contact us here with your Twitter username so that we can get you sorted.
  • Pronoun field selections have been updated! To ensure they show up correctly, please reselect your preferred option(s) in the Account details page. Click here for more information.

Generation 8 Rumours/Fakes/Leaks

Status
Not open for further replies.

TechSkylander1518

Well-Known Member
Joined
Dec 12, 2016
Messages
4,113
Reaction score
10,979
Okay, so
  • Game Freak takes the time to port a game to the Switch while they're making the original game.
  • Someone leaks this information but only to Eurogamer. They don't share it with any other news sites.
  • It was thought that the Switch would need the help of a main series Pokemon game, so they made a main series Pokemon game for it-while making the exact same game for the 3DS. ("Stars - part-developed in parallel with Sun and Moon -" and "Nintendo's new 3DS duo Sun and Moon, available today in North America and Japan or next week in Europe, have shared much of their development with their Switch bigger brother." in the article I linked)
  • Nintendo decides "Well, it's not necessary, so we'll just skip this entirely," wasting the time and money spent developing Stars.
  • Stars gets cancelled, and, once again, no other site but Eurogamer knows about this.
And all of this seems more likely to you than the possibility that Eurogamer had incorrect information?
 

SodiumChloride

Henlo :D
Joined
Jan 28, 2018
Messages
1,154
Reaction score
1,813
Okay, so
  • Game Freak takes the time to port a game to the Switch while they're making the original game.
  • Someone leaks this information but only to Eurogamer. They don't share it with any other news sites.
  • It was thought that the Switch would need the help of a main series Pokemon game, so they made a main series Pokemon game for it-while making the exact same game for the 3DS. ("Stars - part-developed in parallel with Sun and Moon -" and "Nintendo's new 3DS duo Sun and Moon, available today in North America and Japan or next week in Europe, have shared much of their development with their Switch bigger brother." in the article I linked)
  • Nintendo decides "Well, it's not necessary, so we'll just skip this entirely," wasting the time and money spent developing Stars.
  • Stars gets cancelled, and, once again, no other site but Eurogamer knows about this.
And all of this seems more likely to you than the possibility that Eurogamer had incorrect information?
Mabye they got info for USUM and That pokemon will be on the switch and they mixed them up. They probably heard "Pokémon will be on the switch" and " The next game will be enhanched SM" and mixed them up
 
Joined
Nov 22, 2013
Messages
2,079
Reaction score
2,322
If I remember correctly, Ohmori himself admitted he was alone programming SM's trials in the last weeks of the development cycle.
I would say Game Freak doesn't really has a lot of time left to spare.

But yeah, you could be right.

I still find it nonsensical, tho. Why going back to 3DS — especially when on SM's code there was space left for 2 more games (the regional marks).
it's as i said at the end of my last post: due to a general lack of insight on Game Freak's development process (we don't even really know what Ohmori is talking about here beyond him coding the trials himself, which given USUM's trials could just be a cover-my-ass) as well as a lack of information on "Stars," it all boils down to what you would find more believable.
I don't understand why some fans think the change from turn based system to real time is progress. Why?
as it stands Pokemon really is held back the most by its battle system. turn-based and numbers-based means that you can only do so much to add difficulty and strategic depth to the game. U-Necrozma represents a good example of how limited Pokemon's battle system truly is.
 

sc190191

more afraid of you
Joined
Mar 11, 2015
Messages
604
Reaction score
1,117
Couldn't "more simplistic" just mean instead of when you find a wild Pokemon having a separate encounter screen that you could just find a wild Pokemon (or a trainer battle) and battle them in the same screen as the overworld is? Maybe we are overthinking what "changes" are because Pokemon doesn't really typically do a drastic change all at once, like the biggest battle change we ever had was physical/special split in gen IV. My guess would be that the actual battle would boil down to the exact same thing, but just be presented differently, which could still fit the leak saying it was more like [whatever game they said I'm really not familiar with any video games other than Pokemon] because by the looks of that game on Youtube, it looks like battles just happen rather than having a separate battle screen.

I can't imagine Pokemon becoming a reflex game. I sure hope it doesn't because those games stress me out and I plain suck at them. Anyway, I think we always over imagine and overreact to rumors, and I highly doubt the actual fundamentals of the battle will change, just the presentation. They have worked very hard on abilities, moves and battle strategies, and I don't think they would throw that away to mimic hundreds of other games, when they have a very successful product as it is, and already have options within their own product to battle like that (i.e. Pokken, PMD)
 

TechSkylander1518

Well-Known Member
Joined
Dec 12, 2016
Messages
4,113
Reaction score
10,979
Mabye they got info for USUM and That pokemon will be on the switch and they mixed them up. They probably heard "Pokémon will be on the switch" and " The next game will be enhanched SM" and mixed them up
If it was just one sentence long, I could maybe see that, but these were big articles going into detail about how the game was supposed to be on the Switch, and specifically why that was.
 

Stratelier

Well-Known Member
Joined
Oct 9, 2012
Messages
4,590
Reaction score
981
as it stands Pokemon really is held back the most by its battle system. turn-based and numbers-based means that you can only do so much to add difficulty and strategic depth to the game.
With such a wide variety of creatures and possible movesets, comparing Pokemon to a CCG is almost inevitable -- most of the battle is decided off the actual battlefield; e.g. which Pokemon at what levels and with which movesets. That doesn't leave as much room for tactical reactions and adaptation as you normally find in party-on-party battles. I remember loving Colosseum and XD a lot for how they made double battles their default format.

Here's a rough idea for an alternate battle system: sort of like a hybrid between Triple and Rotation battles. Like Triples, you have three Pokemon on the field in a fixed formation (and switching positions requires a turn), but like Rotation battles only one Pokemon gets to move per turn, and all moves target the center Pokemon. The side Pokemon can attack instead of the center one, but at a penalty (equivalent to a -1 attack/sp.atk level).
 
Last edited:
Joined
Nov 22, 2013
Messages
2,079
Reaction score
2,322
If it was just one sentence long, I could maybe see that, but these were big articles going into detail about how the game was supposed to be on the Switch, and specifically why that was.
i mean:
Pokémon Stars' development shouldn't be seen as taking anything away from Sun and Moon's launch - this is how all third entries in the Pokémon franchise are developed.
We've also heard suggestion there will be more creatures to collect in the Switch version, although not all of our sources could confirm this.
interesting bits i guess, especially the second one.

further, the whole "but why $$$ it and then dump it" shouldn't be taken into too much consideration considering the work for "Stars" was, allegedly, mostly upscaling textures. plus, Game Freak isn't new to the whole "build it, never use it" game what with the Arceus event stuff, let alone the odd inclusion of walk cycles for every Pokemon that didn't even get used in Gen 7 at all (but would make sense if you were shooting for a stronger console).
 

SodiumChloride

Henlo :D
Joined
Jan 28, 2018
Messages
1,154
Reaction score
1,813
If they change the battle system mabye they should have it as a seperate mode like double battles and if people like it enough, it will be the primary battle mode
 

nickdt

Well-Known Member
Joined
Oct 12, 2014
Messages
5,327
Reaction score
6,578
I doubt they change the battle system (Since it depends on how). If it will be a Pokken Battle System, then whats the point in bringing out the new DCL for Pokken (Since obviously nobody will buy it or Pokken if the system is the same as the Main Series Game. So i cannot see a big change at all.
 

Lauralegal

Cute Girl
Joined
Jan 30, 2018
Messages
204
Reaction score
236
Most say that names will be Infrared and Ultraviolet, then it is likely to be real
 

Jukain

Aka: Sceptile
Joined
Jan 19, 2003
Messages
5,893
Reaction score
842
Most RPGs that exist today are action RPGs. Only a few maintain the turn based formula, and the question is how have they lasted? Persona lasted because of having endless branching dialogue. I will have to ask what in the world has kept Dragon Quest going, since it seems to be the vanguard of this style. Pokemon itself has lasted since it keeps adding onto it.

EDIT: Apparently, the appeal of Dragon Quest is the same as that of all other old school RPGs: an engaging story.
 
Last edited:

Shrapnel Stars

Planetary, Intergalactic
Joined
Sep 17, 2014
Messages
91
Reaction score
358
I had been thinking on the battle system speculation for a bit, and wouldn't mind if it were like Pokemon Rumble World.

In that game, pokemon still have stats and abilities, and can actually rarely have a higher class of ability that is a list of 3-5 regular abilities all on one Pokemon. Imagine the regular abilites we have now. Then imagine going out to catch a pokemon, it's glowing green when the battle starts, you catch it, and it has the ability "Titan" or something. You read the description, and "Titan" means Iron Fist, Big Pecks, and Inner Focus are all on that Pokemon. Something like that.

Each Pokemon had 2 attacks, and they were mapped to two different buttons, but you could use them at will. There were still move tutors and relearners where you could switch out moves, and even switch which of the two buttons they were mapped to. Moves themselves had their own general speed to them. X-Scissor could be spammed as fast as you could mash the button, but Origin Pulse took a bit more time to recharge. Using those moves as an example again, you could freely move around with X-Scissor, but could only hit one close Pokemon around you at a time. Origin Pulse could hit several pokemon in a fan shape in front of you at a bit of a distance. Mewtwo's Psystrike would repeatedly hit a foe for as long as the animation was on screen (IIRC). Rock Slide hit a sinlge foe one space away from you, so you had to back up to properly target with it. Some wild pokemon in that game prefered closing in on you, while some preferred backing up and attacking from a distance. (One of the funniest things was when a group of low level Seedot would swarm you, but all they could do was use Harden, so they just clustered around you and followed you harmlessly.)

You could switch your pokemon in and out, and Mega-Evolve if you bought the stone for it. The game even had arena challenges where you had to fight several rounds of monotype/mono-weakness pokemon, but each wave had higher evolution levels and stronger pokemon, and some carried coverage moves as the challenge went on. Some boss dungeons did the same.

If a free-roam system is on the table, I feel that that's one of the best ones to emulate, because the battle logic of the original games translates over (I feel). The same attacks are there, the stats are there, the abilities are there and their original functionality is mapped into only a slightly different context.

Personally, I still think that whatever new battle system may come is going to start out as a sideshow facility or mechanic. When Doubles, Rotation, Multi, Triples, and Sky were introduced, they didn't just dominate the entire game they were introduced in. There were a few trainers here and there who played them, and they let you know that they were about to use the new mechanic on you. Doubles had two trainers next to each other, and would refuse to fight you if you only had one pokemon with you. Charles the Biker was there for Triple and Rotation, and you could say no to him to prepare yourself. Sky Trainers also had to be specifically asked, IIRC. So whatever this new style is, it isn't going to just show up and replace standard battles outright. They're going to give you a few stray trainers first. If it works out, it gets a bigger role in the next game.

And they would be foolish to trash the original battle system on a brand new console that seems to be jockeying for a strong and dependable series to boost sales. You open on a new console with a complete rewrite of your core concept? Market suicide.
 

Laice

Member
Joined
Jan 4, 2018
Messages
224
Reaction score
323
...Yes, it does. Just because it didn't morph into Xenoblade like you wanted doesn't mean it wasn't a change.
no it didint they only added the abilities to basicly have one more attack with on ap and at best 6 more pokemon with the evolution stones. This arent really things that change the battle system in a signifigant way.....
 

Laice

Member
Joined
Jan 4, 2018
Messages
224
Reaction score
323
People dissing turn based battles should play bravely default. I love turn based battles and a part of me would probably die if they want ARPG. But I would still play it. The appeal of Pokemon goes beyond the battle style.
no one said that turn based battle system are bad, we (atleast i) just point out that the change from a turn based battle system to a more active one isnt the end of pokemon.
 

Laice

Member
Joined
Jan 4, 2018
Messages
224
Reaction score
323
And they would be foolish to trash the original battle system on a brand new console that seems to be jockeying for a strong and dependable series to boost sales. You open on a new console with a complete rewrite of your core concept? Market suicide.
Zelda botw*cough*

And pokemon core concept isnt the battle system but that you catch monster.

Remember
"Gotta catch them all"
 

Shrapnel Stars

Planetary, Intergalactic
Joined
Sep 17, 2014
Messages
91
Reaction score
358
Zelda botw*cough*

And pokemon core concept isnt the battle system but that you catch monster.

Remember
"Gotta catch them all"
People have repeated over and over in this thread that BOTW was a return to form, not a diversion. Zelda was always about exploration.

And after you catch the monsters...you battle with them. And you catch the monsters by...battling with them first. Battling and collecting go hand in hand. The collection all have different stats and abilities and types and moves for the sake of battle. If they would like to implement some more non-battle uses for these elements, I would be all about it, though. I loved contests.
 
Status
Not open for further replies.
Top Bottom