"Stop winning!" "Make me!"
- Oct 29, 2017
- Reaction score
That rebuttabdoesn't even make sense.
Why are you purposefully ignoring the answers to all of this provided in the thread already?If customization is included, then that's what will happen. Also, Sinnoh's town layouts would have to be drastically redesigned because they weren't designed with customization in mind.
I don’t think GameFreak is worried about letting the players “tamper with their iconic designs,” because of the fact that Dawn and Lucas will be redesigned so it’s not like they’ll have their iconic designs anyway and because, well, I don’t think GameFreak cares about design iconicness. I’m pretty certain the reason we didn’t get customization in ORAS was because it wasn’t in the originals. However, the fact that LGPE, a game that’s very faithful to the original, has customization gives me hope that we’ll see it in DPPt remakes. I figure by now GameFreak realized that not allowing customization in ORAS was a mistake.I don't think that Game Freak would let us tamper with their iconic designs, considering that ORAS didn't have character customization at all.
I don’t think the town layouts will have to be “drastically redesigned” in order to accommodate boutiques. There’s plenty of buildings, especially in major towns, where you can’t enter—couldn’t GameFreak just convert one into a boutique?Also, Sinnoh's town layouts would have to be drastically redesigned because they weren't designed with customization in mind.
I don’t think the town layouts will have to be “drastically redesigned” in order to accommodate boutiques. There’s plenty of buildings, especially in major towns, where you can’t enter—couldn’t GameFreak just convert one into a boutique?
Also, I’m sure the towns will have to be redesigned anyway in order to line up with SwSh’s towns, including adding more buildings to make it more realistic. Wouldn’t be hard to fit in a boutique.
If they don't want to merge Pokemarts, they could also just add another floor to a department store or some building in Jubilife and use it as the one boutique for the whole game like in LGPE. Then nothing needs to change. They can make it so that you can unlock clothes as you get more badges or something. I don't see how the addition of one building would be a super drastic change in the remake, either.Sinnoh's town layouts need to be redesigned anyways if they're going to have the SwSh style.
That certainly didn't make them budge with LGP/E.I think that DPPt remakes should be on the level of SwSh if they’re going to be main series Generation VIII titles, in regard to customization and other features. This will mean changing things like area layouts, but given that we’re going from 2d grid based DS graphics to 3D 360* Switch graphics change is necessary.
I figure GameFreak didn't update LGPE because it would sell insanely well irregardless of the quality due to having a nostalgic pull DPPt doesn't have, and because they wanted to keep the games as faithful to the original as possible. I don't think it will be the same thing for DPPt, hopefully.That certainly didn't make them budge with LGP/E.
Also, wasn't the company that made Enter the Dragonfly dead, making it harder (if not impossible) to do that?The nostalgia > modernisation problem is common in all video game remakes, unfortunately. People would love to see a remake of Spyro: Enter the Dragonfly that includes everything the developers wanted to include, but that's never going to happen because that's not why companies make remakes.
Well, I was talking about the design documents that could be lost, meaning that we don't know exactly what was lost. Then again, in recent years we have seen footage of various cancelled Spyro projects, including ones that were unrevealed until that time, so there's a chance.I'm pretty sure that doesn't matter because the rights to the Spyro IP always belong to the publisher.
I think that's kinda problematic, but at the same time I can get why, considering how people react to change. On the otherside, I have not seen a company try to take a middle ground, seeing how some companies actually try to change too much (like with happened to the Lufia II remake).My point was that companies don't want to fix bad games, or fix the flaws in good/decent games. Even in HeartGold and SoulSilver, a bunch of Gen 2 Pokémon still have 1% encounter rates (eg: Yanma and Marill), when they didn't in Crystal.
Lufia II was a JRPG for the SNES. When they made the remake for the DS, they changed almost everything: it went from turn-based combat to real time combat, parts of the story were cut or moved, the characters were completely redesigned, etc. Fans didn't take those changes well.Could you explain about the Lufia II remake?
For what it’s worth, LGPE isn’t a main series title and it does a number of things (completely changing encounter and catching mechanics, different art style, different continuity, and so on) that would not be done for a main series game.I figure GameFreak didn't update LGPE because it would sell insanely well irregardless of the quality due to having a nostalgic pull DPPt doesn't have, and because they wanted to keep the games as faithful to the original as possible. I don't think it will be the same thing for DPPt, hopefully.