- May 12, 2018
- Reaction score
What baffles me most is that The Pokémon Company – and therefore Ishihara – seems to be the one who's pushing all those throwaway mobile games that stop being supported one year after their release, yet Ishihara was the very reason why Pokémon x Mystery Dungeon even happened in the first place. His goal seems to have shifted from "a game you could play a thousand times" to "a thousand games you only play once".
I really don't think having the name "Pokémon" associated with so much microtransaction-fuelled garbage (sorry if this offends anyone, but I think it's an accurate description) is healthy and sustainable for the brand and its legacy.
Source: Iwata Asks for Pokémon Mystery Dungeon: Gates to Infinity(...) Chunsoft and I have had a working relationship ever since we were both involved in a Famicom game called Tetris 2 + Bombliss. One of the main factors that led to the creation of Pokémon Mystery Dungeon, however, was the way I felt after playing Torneko no Daibōken. I was really surprised by the depth and quality of that game. Mystery Dungeon games have their roots in old-school RPG titles, the type they often call 'roguelike' games.
At the time, the tagline for the game claimed that it was a "game you could play a thousand times" and I think that I, for one, really did! After I started working on the Pokémon games, therefore, I was always really keen to create a game that would connect Pokémon to the Mystery Dungeon series. Pokémon Mystery Dungeon was the game that arose from that desire.