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Watch them release Sinnoh remakes in 2018 and on the 3DS to break all remake patterns.
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More like 2017 since remakes are not as difficult to make as main series games. Plus another break so close to the previous one is still overkill.Watch them release Sinnoh remakes in 2018 and on the 3DS to break all remake patterns.
More like 2017 since remakes are not as difficult to make as main series games. Plus another break so close to the previous one is still overkill.
2017 would be too early for Sinnoh remakes. It would be just three years after ORAS which would be overkill, in my opinion.More like 2017 since remakes are not as difficult to make as main series games. Plus another break so close to the previous one is still overkill.
Patterns can be broken. But we could get SM sequels instead. I do not want another break however.2017 would be too early for Sinnoh remakes. It would be just three years after ORAS which would be overkill, in my opinion.
2018 would still break patterns and would give them time to make the Sinnoh remakes right. You had such problems with ORAS, so why not want them to spend more time on Sinnoh remakes?Patterns can be broken. But we could get SM sequels instead. I do not want another break however.
Breaks should be for the first pair of games of a new gen. Patterns do break but this is one that I don't want. 2017 is unlikely to be a break and I hope it is not.2018 would still break patterns and would give them time to make the Sinnoh remakes right. You had such problems with ORAS, so why not want them to spend more time on Sinnoh remakes?
Unlikely since ORAS didn't have it. Also I don't want it to be in the remakes.So who would want customization in the Sinnoh remakes?
Customization is a rubbish feature that would be a downside to DP remakes. I wish GF do away with customization altogether.I actually want customization to be a staple feature. It should be in every game in the future regardless of whether they're remakes or not.
This should be in the Sinnoh irregardless that it wasn't in the originals.
I'd like to have customization only in the postgame, for online battles and stuff. Not during the main story.
You already have the capability to approach it in this manner.
I know and do that. Just saying that's I'd like as default.
But why do that when it deprives everybody else who likes to use it ASAP from that option? It's a completely needless restriction.
My opinion is that since we have customization, future generations of player won't have the same feeling for the characters such as Red, Green, Blue (Leaf), Gold, Silver, Kris, etc etc etc. Having the default during the main story will make them remember the characters and having customization in postgame will satisfy people's need for it. Thoughts?