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Sorry. But why would you want games named after two-thirds of pre-established legendary trios?I never said anything about starters, dear.
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Sorry. But why would you want games named after two-thirds of pre-established legendary trios?I never said anything about starters, dear.
They are not waiting 6 years to continue a popular sub-series. Try to make your predictions a little less self-serving.
Also, Sinnoh won't be casualised because it's impossible to casualise a region in which it's focused on lore and exploration.
If they want to get rid of HM requirements, it's easier for them bring Poke Ride back and that would save them more time instead of creating a whole new game that would do the same thing anyways.I really wouldn’t say it’s “impossible.” What else would you call a version of Sinnoh with no wild battles (if indeed it falls into a hypothetical Let’s Go series), NPC-offered teleports to the next relevant location, and caves that have been scrubbed of their numerous HM requirements? I’d call that being casualized (not that I think the teleports or the HM reductions would necessarily be a bad thing, if they simply took the approach that they did with ORAS).
As for the lore, that can always just be spoonfed.
If they want to get rid of HM requirements, it's easier for them bring Poke Ride back and that would save them more time instead of creating a whole new game that would do the same thing anyways.
Sadly, I bet that GF will overcasualize Sinnoh like they did to Hoenn.
Well, they made the game heavily linear unlike the originals. The Gen VI+ EXP Share also helps in that department.How was Hoenn 'overcasualised' with ORAS? It’s a legitimate question since I saw them as traditional RS Remakes.
And before you mention battle frontier it was an Emerald feature...
They really didn’t.Well, they made the game heavily linear unlike the originals.
You can just turn it off you know.The Gen VI+ EXP Share also helps in that department.
They did. In the originals, you can fight the gym leaders out of order. Now, you can't. You can't deliver Steven's letter until after you've beaten Brawly. And, you can't travel far west from Fortree until you've defeated Winona. There are other examples that I may list later.They really didn’t.
Not really. You could Skip Brawly and Winona and come back later, but it was still linear.They did. In the originals, you can fight the gym leaders out of order.
Sure, but that’s not “heavily linear” like you said earlier.Now, you can't. You can't deliver Steven's letter until after you've beaten Brawly. And, you can't travel far west from Fortree until you've defeated Winona. There are other examples that I may list later.
Well, they made the game heavily linear unlike the originals. The Gen VI+ EXP Share also helps in that department.
The only issue of ORAS is the big amount of Emerald (and even RS) features that were removed for no reason. Stuff like the BF, Gym Leader rematches, Trainer Hill, Game Corner, Safari Zone game, etc were mercilessly butchered.
America doesn't have much of a problem with gambling in video game. It was Europe who put tight restrictions on video game gambling. The VC releases of the games got a PEGI rating of 12.It should be noted, however, that linearizing and casualizing aren’t necessarily the same thing. You could have a linear game that’s still complex enough to where it doesn’t play well with casuals.
“Mercilessly butchered” is putting it quite dramatically for some of those. They pretty much don’t have a choice but to cut the Game Corner if they want to retain their E rating, and the only difference with the Safari Zone is that they took the restrictions off. (On the one hand, yeah it makes it just the same as any other route with wild Pokémon, but on the other, I think it’s nice to no longer be at the mercy of the Pokémon choosing to run away - to split the difference, I think they probably could have retained the step limit, or maybe just done something with PokéBlocks. Their approach was flawed, but not abhorrent.)
And then I’d argue that Trainer Hill was more-or-less reworked into the Mauville Food Court. It’s not the same exact challenge, but it’s still taking very similar cues, and it’s like right next door to where the Hill used to be. (Not that Trainer [Tower] was really Emerald’s feature to begin with.)
America doesn't have much of a problem with gambling in video game. It was Europe who put tight restrictions on video game gambling. The VC releases of the games got a PEGI rating of 12.
America doesn't have much of a problem with gambling in video game. It was Europe who put tight restrictions on video game gambling. The VC releases of the games got a PEGI rating of 12.