Isaac Gravity
Drifter
- Joined
- Feb 21, 2009
- Messages
- 555
- Reaction score
- 154
So ZX ZY, then?
Either way, my problem is that Masuda is grasping too hard to "do things differently" and "not being predictable" while adding to the fuel with the crap he spouts in his interviews (actually trying to justify removing obvious should-be-carried-over-to-future-titles-content and molding the games to the present direction they're in) while failing to even deliver on that. People try to look back so happily to BW2 yet have they forgotten what they tried to sell those games on and how that was handled? Moreover, all the failed follow-through despite being a direct sequel. BW2 was ultimately what BW should've been content-wise. Sorta.
Please note, I am not knocking on anyone who liked BW2. Nor am I implying good or bad game perceptions onto it.
Moreover, it'd be more of a surprise in itself if they stopped forcing a limiter on each title as well as its viable options as a whole. It's plain disrespectful to the games who only are what are made of them. You can't tell a game to become godly on its own and expect it to do so. And this is putting the fickle consumers aside.
I'm also in this agreement. However, there was much removed or dumbed down in the originals compared to the remakes (Berry Blendin' Trick Master, making Contests as a whole a fusion with the awful DP contests and taking a way reason for even having different contest houses and locked phrases because people be sensitive/loss of personal freedom in some forms.) and still missed opportunities (Regi storyline, where is it?) that did bug me. But this just falls back into the current model GF wants to run with.
ORAS being as solid as it is despite this model and the known existence of Emerald says a lot about the originals in my eyes. ORAS own little well thought add-on/changes due to all that in mind was also a nice touch. But this last line is neither here nor there.
Either way, my problem is that Masuda is grasping too hard to "do things differently" and "not being predictable" while adding to the fuel with the crap he spouts in his interviews (actually trying to justify removing obvious should-be-carried-over-to-future-titles-content and molding the games to the present direction they're in) while failing to even deliver on that. People try to look back so happily to BW2 yet have they forgotten what they tried to sell those games on and how that was handled? Moreover, all the failed follow-through despite being a direct sequel. BW2 was ultimately what BW should've been content-wise. Sorta.
Please note, I am not knocking on anyone who liked BW2. Nor am I implying good or bad game perceptions onto it.
Moreover, it'd be more of a surprise in itself if they stopped forcing a limiter on each title as well as its viable options as a whole. It's plain disrespectful to the games who only are what are made of them. You can't tell a game to become godly on its own and expect it to do so. And this is putting the fickle consumers aside.
As for the ORAS argument, I'm only going to say this... they're remakes, not brand-new games. So with that said, yes, I honestly don't expect remakes to deliver as much as whenever a new Generation of games is introduced. The only time that people will genuinely like the remakes without any complaints is if they are die-hard fans of the originals. I'm speaking from personal experience, because I feel that ORAS did a better job in several areas compared to HG/SS, while most people feel the complete opposite. I feel that way because I'm a much bigger fan of R/S/E than I am of G/S/C. Long story short: whether ORAS was half-assed or not is only a matter of opinion. And that's my story and I'm... stickin' to it.
I'm also in this agreement. However, there was much removed or dumbed down in the originals compared to the remakes (Berry Blendin' Trick Master, making Contests as a whole a fusion with the awful DP contests and taking a way reason for even having different contest houses and locked phrases because people be sensitive/loss of personal freedom in some forms.) and still missed opportunities (Regi storyline, where is it?) that did bug me. But this just falls back into the current model GF wants to run with.
ORAS being as solid as it is despite this model and the known existence of Emerald says a lot about the originals in my eyes. ORAS own little well thought add-on/changes due to all that in mind was also a nice touch. But this last line is neither here nor there.
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