Bittersweet
We're very concerned.
- Joined
- Sep 8, 2009
- Messages
- 856
- Reaction score
- 214
if the level of oponents pokemon would be somehow counted and adjusted from your strongest pokemon and the average of your all team, then that overlevell and underlevel problem of oponents would be solved.(hardness level: easy, medium, hard)
This has been proposed before, and I liked the idea at first, until someone pointed out to me that it would wreck the positive feedback you get from training...
Say you're playing through a Pokemon game, about to go against a strong Gym Leader and you lose the battle. So you level grind for a while, and then you win easily.
But if the Gym Leader's team was auto-scaled to provide a challenge, there'd be no point to training or leveling up at all. No matter how hard you train, their team will always scale up proportionately, so you would lose the positive feedback you get from having trained your team and having said efforts pay off with an easy win. Rival battles and Gym Leader battles are the "bosses" in Pokemon games, they're there to provide some indication of how strong your team should be at that point in the story. If they scaled to meet you in the middle every time, there'd be none of that feedback and difficulty wouldn't change overall, really...
It would work in my opinion if say, the order you could face Gyms in was up to you, and their teams changed based on how many badges you had.