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Generation VII: What's New for Pokémon Battles

Beep Boop
Oct 19, 2014
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Better late than never, I decided to write a Gen VII version of Generation VI: What's New for Pokémon Battles. With Sun and Moon, we’ve again got new Abilities, new moves, new items, and new ways to battle. And while most of you probably know all of this already, it’s always nice to have all info in one place.

So here’s a list of all the changes:

  • Z-Moves
The biggest new mechanic Sun and Moon introduced are Z-Moves. A Z-Move is a special type of move in which a Trainer and their Pokémon’s wishes combine to unleash an attack compromising the full power of both.

More about Z-Moves:
There are three different kinds of Z-Moves:
  • Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types
  • Status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals
  • Z-Moves that can only be used by specific Pokémon
A list of all Z-Moves and their effects can be found here.

Using Z-Moves
The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon’s normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.

When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move of the Pokémon's original moves overlain by a Z-Move option that draws upon that move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats, with the instance that has the highest power sparkling.

Z-Moves can only be used once per battle and draw upon the PP of the Pokémon’s original moves in order to execute, requiring and consuming PP upon use.

Mega Pokémon cannot use Z-Moves, even when holding an appropriate Z-Crystal (such as after Transform).

Damaging Z-Moves
Damaging Z-Moves derive their category (physical or special) and power from the original move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move. While one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move.

Damaging Z-Moves bypass accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Status Z-Moves

Z-Moves based on status moves are enhanced versions of the original moves, having a Z-prefixed to the start of the status move’s name. While they have the effect of the original status move, the user also receives the effect of Z-Power, which is executed before the move itself. For example, Z-Splash also boosts the user’s Attack by 3 stages, while Z-Parting Shot also restores the switch-in ally’s HP by 100%. These effects are not affected by Contrary, Simple, or Heal Block.

Exclusive Z-Moves
Exclusive Z-Moves can be used only be specific Pokémon, and require a specific move to be upgraded. They have a fixed category and power. Exclusive Z-Moves can be used by a Pokémon transformed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal. However, a transformed Pokémon cannot use its own species’ exclusive Z-Move unless it is transformed into another Pokémon of the same species.

Effects of Other Moves on Z-Moves
Protection moves (such as Protect and Spiky Shield) cannot fully protect against damaging Z-Moves. Instead, they will deal 25% of the original damage. Status Z-Moves can be blocked by protection moves, but will apply their Z-Power effect regardless.

Z-Moves may be used without regard to the effects of Taunt, Torment, Disable, Encore, Imprison, and Heal Block. However, the Pokémon never has an opportunity to select a Z-Move if it is forced to use Struggle (e.g. if it’s affected by Taunt and only knows status moves). Even if the target of Z-Heal Pulse or Z-Floral Healing is affected by Heal Block, that Pokémon’s HP will still be restored.

Z-Moves are affected normally by Powder and weather. Weather-changing moves turned into Z-Moves (except Defog) will fail as usual during heavy rain, extremely harsh sunlight, and a mysterious air current, but will apply their Z-Power effects regardless.

The types of damaging Z-Moves are unaffected by type-modifying Abilities (although status Z-Moves’ types are). However, their types are affected by Ion Deluge (if the Z-Move would be Normal-type) and Electrify.

Despite only being able to be used once per battle, Z-Moves can be disable by Cursed Body. If this occurs, the move that was upgraded into a Z-Move is unaffected.

  • Battle Types
Sun and Moon removed a few battle types, and also introduced a new one.

Removed Battle Types
Triple and Rotation Battles are no longer present in the game.

New Battle Types
Sun and Moon introduce a new kind of battle: SOS Battles. An SOS Battle is a battle in which a wild Pokémon calls for help from allies, turning a normal one-on-one wild battle into a two-on-one battle. These new type of wild battles start appearing once you clear the first trial with Ilima at Verdant Cavern.

Trial Pokémon (except Totem Pokémon), Island Scan Pokémon, Legendary Pokémon, Ultra Beasts, and the guardian deities do not call for help. Totem Pokémon always call for help, but use different mechanics than other wild Pokémon.

A list of all SOS Battle allies can be found here.

Totem Pokémon
A Totem Pokémon always calls for help at the end of the first turn and these calls are always answered. Totem Pokémon only have a preset set of allies they can call during battle (usually two) and once those allies have fainted, they cannot be called again. If a Totem Pokémon has multiple possible allies it can call, the ally it calls depends on the Totem Pokémon’s current HP.

Other Wild Pokémon
If there is only one wild Pokémon on the field, it may call for an ally at the end of a turn. In USUM using an Adrenaline Orb is the only way to make more than 1 Pokémon appear. Sometimes, no ally answers this call. The likelihood that a given Pokémon will call for help depends in part of its species. Some species cannot call for help (including most Pokémon that can appear exclusively as allies in SOS Battles).

Most Pokémon can summon allies of the same species, some can also summon other Pokémon in their family, and others can also summon other unrelated Pokémon. For some species, the allies that they can call vary with location.

Wild Pokémon are more likely to call for help if you:
  • send out a Pokémon with the Ability Intimidate, Pressure, or Unnerve;
  • if your Pokémon immediately uses super-effective moves on new allies called into battle;
  • if you use an Adrenaline Orb. (SUMO only since it's required for 2 or more successful calls in USUM)
The Adrenaline Orb can only be used once per battle and will fail if used repeatedly (wasting a turn without being consumed).

Wild Pokémon that have a non-volatile status condition will attempt to call for allies less often.

Within an SOS Battle, the chance for the called Pokémon to be Shiny, have perfect IVs, or have its Hidden Ability, increases with the number of answered calls. After 255 Pokémon have been called into battle, the counter rolls over and these rates go back to their default values, but will continue to rise as usual after more Pokémon are called in.

If a Pokémon originally called as an ally is defeated, all EVs earned by defeating it are doubled (including those from EV-enhancing items).

  • Abilities
In Sun/Moon new Abilities were introduced, some Abilities got modified, and some Pokémon gained new Abilities.

Modified Abilities:
  • Gale Wings now works only if the user has full HP.
  • Dark-type Pokémon are now immune to opposing Pokémon’s moves that gain priority due to Prankster, including moves called by moves that call other moves (e.g. Assist and Nature Power). Ally Dark-type Pokémon can still be hit by the user’s status moves.
  • The second strike’s damage of Parental Bond is reduced, now dealing 25% of the damage of the first strike (previously 50%).
  • Weak Armor now raises Speed by two stages (previously one stage)
  • Moves affected by Normalize now receive a 20% power boost.
  • Moves affected by Pixilate, Aerilate, and Refrigerate now receive a 20% power boost (previously 30%).

New Abilities:
BatteryRaises the power of allies' special moves by 30%.
Battle BondChanges the form of a Greninja into Ash-Greninja when it faints an opponent.
Beast BoostRaises its user’s highest stat (other than HP) by one stage when it faints another Pokémon through direct damage.
BerserkRaises its user’s Special Attack by one stage when its HP drops below half.
ComatoseMakes the user act as if it were asleep, without inflicting the status; the Pokémon can still use moves.
CorrosionAllows the user to inflict poison on any Pokémon regardless of type, allowing them to poison Poison and Steel-type Pokémon.
DancerImmediately copies any dance move used by another Pokémon.
DazzlingPrevents opponents on the field from affecting the user and its allies with priority moves.
DisguiseCauses the user to take no damage from damaging attacks, once per battle.
Electric SurgeCreates Electric Terrain when the user enters a battle.
Emergency ExitCauses the user to flee/switch out when its HP drops below half.
FluffyCauses the user to take half damage from contact moves and take double damage from Fire-type moves.
Full Metal BodyPrevents stat reduction caused by another Pokémon's move or Ability.
GalvanizeCauses all Normal-type moves used by the Pokémon to become Electric-type and receive a 20% power boost.
Grassy SurgeCreates Grassy Terrain when the user enters a battle.
Innards OutIf the user faints, it damages its opponent equal to the amount of HP it had left before last being hit.
Liquid VoiceTurns the Pokémon's sound-based moves into Water-type moves.
Long ReachCauses contact moves used by the user to not activate any effects caused by contact.
MercilessCauses the user's attacks to become critical hits if the target is poisoned.
Misty SurgeCreates Misty Terrain when the user enters a battle.
Power ConstructCauses a 10% or 50% Forme Zygarde to change into Complete Forme when its HP is below half.
Power of AlchemyIf an ally of the user faints in battle, it causes the user’s Ability to change into the fainted Pokémon’s Ability.
Prism ArmorReduces super-effective damage by ¼.
Psychic SurgeCreates Psychic Terrain when the user enters a battle.
[td]Queenly Majesty[/td]
[td]Prevents opponents on the field from affecting the user and its allies with priority moves.[/td]
[td]If an ally of the user faints in battle, it causes the user’s Ability to change into the fainted Pokémon’s Ability.[/td]
[td]RKS System[/td]
[td]Changes the type of the user depending on the Memory attached.[/td]
[td]Changes a Wishiwashi of level 20 or higher into its School Form if its HP is above 25%.[/td]
[td]Psychic Surge [/td]
[td]Creates Psychic Terrain when the user enters a battle.[/td]
[td]Shadow Shield[/td]
[td]Reduces damage taken from damage-dealing moves by half when at maximum HP.[/td]
[td]Shields Down[/td]
[td]Changes a Minior into its Meteor Form if its HP is above half.[/td]
[td]Slush Rush[/td]
[td]Doubles the user’s Speed stat during a hailstorm.[/td]
[td]Raises the user's Special Attack by one stage every time a Pokémon in the area faints.[/td]
[td]Doubles the amount of damage inflicted on any Pokémon that switch in or enter the field mid-battle.[/td]
[td]Raises the user’s Defense by one stage when it’s hit by an attack.[/td]
[td]Boosts the power of user's Steel-type moves by 50%.[/td]
[td]Surge Surfer[/td]
[td]Doubles the user's Speed stat on Electric Terrain.[/td]
[td]Tangling Hair[/td]
[td]Decreases the opponent’s Speed by one stage if it hits the user with a contact move.[/td]
[td]Increases the priority of the user’s moves that restore HP by 3.[/td]
[td]Water Bubble[/td]
[td]Causes the user to take half damage from Fire-type moves and doubles the power of the user’s Water-type moves.[/td]
[td]Water Compaction[/td]
[td]Raises the user’s Defense by two stages when hit by a Water-type move.[/td]
[td]Wimp Out[/td]
[td]Causes the user to flee/switch out when its HP drops below half.[/td]

Pokémon with Changed Abilities:
  • Gengar’s Ability is now Cursed Body (previously Levitate)
  • Raikou, Entei, and Suicune’s Ability has been changed to Inner Focus (previously Volt Absorb, Flash Fire, and Water Absorb).
The following Pokémon have gained a second Ability:
  • Wingull – Hydration (next to Keen Eye)
  • Pelipper – Drizzle (next to Keen Eye)
  • Torkoal – Drought (next to White Smoke)
  • Roggenrola and Boldore – Weak Armor (next to Sturdy)
  • Gigalith – Sand Stream (next to Sturdy)
  • Vanillite and Vanillish – Snow Cloak (next to Ice Body)
  • Vanilluxe – Snow Warning (next to Ice Body)
  • Cubchoo and Beartic – Slush Rush (next to Snow Cloak)

  • Moves
Of course, next to new Abilities, there are also new moves. Furthermore, some exisiting moves have been modified and changes have been made to the movepools of some Pokémon.

Modified Moves:
Accuracy Changes:
MoveGeneration VIGeneration VII
Thunder Wave 100%90%
Dark Void80%50%
Base Power Changes:
MoveGeneration VIGeneration VII
ALeech Life2080
Sucker Punch8070
Flying Press80100
Fell Stinger3050
Parabolic Charge5065
Mystical Fire6575
Other Changes:
MoveGeneration VIGeneration VII
Leech Life15PP10PP
Ally Switch+1 priority+2 priority
Diamond Storm50% chance of +1 Def 50% chance of +3 Def
[td]Water Shuriken[/td]
[td]Physical move[/td]
[td]Special move[/td]
  • Pokémon affected by Misty Terrain can no longer become confused.
  • Destiny Bond will now always fail if it was successfully executed on the previous turn.
  • Sheer Cold now doesn’t affect Ice-type Pokémon, and its accuracy is lowered if the user is not an Ice-type Pokémon.
  • Dark Void can now only be used by Darkrai.

New Moves:

First ImpressionBugDeals damage, has priority of +2.
LungeBugDeals damage + lowers target’s Atk by 1 stage.
Pollen PuffBugDeals damage to opponents, heals allies.
[td]Brutal Swing[/td]
[td]Deals damage.[/td]
[td]Power Trip[/td]
[td]Deals damage, power depends on user’s positive stat changes.[/td]
[td]Throat Chop[/td]
[td]Deals damage + prevents target from using sound moves for 2 turns.[/td]
[td]Clanging Scales[/td]
[td]Deals damage + lowers user’s Def by 1 stage.[/td]
[td]Core Enforcer[/td]
[td]Deals damage + suppresses target’s Ability.[/td]
[td]Dragon Hammer[/td]
[td]Deals damage.[/td]
[td]Zing Zap[/td]
[td]Deals damage + 30% of making target flinch.[/td]
[td]Plasma Fists[/td]
[td]Deals damage + Turns normal moves into Electric for the remainder of the turn[/td]
[td]Fleur Cannon[/td]
[td]Deals damage + lowers user’s SpA by 2 stages.[/td]
[td]Floral Healing[/td]
[td]Restores up to 50% HP.[/td]
[td]Nature's Madness[/td]
[td]Deals damage equal to 50% of the opponent's remaining HP.[/td]
[td]Burn Up[/td]
[td]Deals damage + user loses Fire-type.[/td]
[td]Fire Lash[/td]
[td]Deals Damage + lowers target’s Def by 1 stage.[/td]
[td]Shell Trap[/td]
[td]Sets up trap, then deals damage when user is hit by physical move.[/td]
[td]Mind Blown[/td]
[td]Deals Damage, Then damages self to 50% HP rounded down[/td]
[td]Beak Blast[/td]
[td]Charges up and burns targets that make contact, then deals damage.[/td]
[td]Burn Up[/td]
[td]Deals damage + user loses Fire-type.[/td]
[td]Moongeist Beam[/td]
[td]Deals damage, ignoring the target’s Ability.[/td]
[td]Shadow Bone[/td]
[td]Deals damage + 20% chance of lowering target’s Def by 1 stage.[/td]
[td]Spectral Thief[/td]
[td]Steals target’s stat boosts + deals damage.[/td]
[td]Deals damage.[/td]
[td]Strength Sap[/td]
[td]Lowers target’s Atk by 1 stage + restores user’s HP by same amount as target’s Atk.[/td]
[td]Solar Blade[/td]
[td]Deals damage after a charging turn.[/td]
[td]Trop Kick[/td]
[td]Deals damage + lowers target’s Atk by 1 stage.[/td][/tr]
[td]High Horsepower[/td]
[td]Deals damage.[/td]

[td]Stomping Tantrum[/td]
[td]Deals damage, which doubles if user’s previous move failed.[/td]
[td]Aurora Veil[/td]
[td]Reduces damage done to user by physical and special moves by half for 5 turns.[/td]
[td]Ice Hammer[/td]
[td]Deals damage + lowers user’s Speed by 1 stage.[/td]
[td]Ice Hammer[/td]
[td]Deals damage + lowers user’s Speed by 1 stage.[/td]
[td]Laser Focus[/td]
[td]Causes the user’s next move to be a critical hit.[/td]
[td]Deals damage, type depends on type of Memory held.[/td]
[td]Revelation Dance[/td]
[td]Deals damage, type matches user's primary type.[/td]
[td]Forces everyone to attack this move’s target.[/td]

[td]Tearful Look[/td]
[td]Lowers target's Attack and Special Attack stats by 1 stage.[/td]
[td]Cures non-volatile status conditions + restores HP up to 50%.[/td]
[td]Toxic Thread[/td]
[td]Poisons target + lowers its Speed by 1 stage.[/td]
[td]Causes target to repeat its most recent move immediately.[/td]
[td]Psychic Terrain[/td]
[td]Creates terrain for five turns that prevents affected Pokémon from being hit by moves with increase priority and boosts the power of Psychic-type moves.[/td]
[td]Psychic Fangs[/td]
[td]Removes Light Screen, Reflect, and Aurora Veil from the target's side of the field + deals damage.[/td]
[td]Prismatic Laser[/td]
[td]Deals damage, then forces user to recharge for one turn.[/td]
[td]Speed Swap[/td]
[td]Exchanges the Speed stats of the user and the target.[/td]
[td]Photon Geyser[/td]
[td]Deals damage + Turns physical or special depending on which stat is higher + Ignores other Abilities that effect the attack[/td]
[td]Deals damage, has priority of +1.[/td]
[td]Anchor Shot[/td]
[td]Deals damage + prevents target from switching out/fleeing.[/td]
[td]Gear Up[/td]
[td]Raises Atk and SpA of user and allies with the Ability Plus or Minus by 1 stage.[/td]
[td]Smart Strike[/td]
[td]Deals damage, never misses.[/td]
[td]Sunsteel Strike[/td]
[td]Deals damage, ignoring the target’s Ability.[/td]
[td]Deals damage + 20% of lowering target’s Def by 1 stage.[/td]
Photon Geyser, Mind Blown, and Plasma Fists are only in USUM

New Level-Up Moves:
  • Accelgor: Absorb
  • Ambipom: Dual Chop
  • Alomomola: Play Nice
  • Ariados: Absorb, Infestation, Focus Energy, Swords Dance, Toxic Thread
  • Audino: Hyper Voice
  • Avalugg: Body Slam
  • Basculin (both formes): Head Smash
  • Beedrill: Venoshock
  • Beheeyem: Psychic Terrain
  • Bellossom: Quiver Dance
  • Bellsprout: Poison Jab
  • Bidoof: Crunch, Swords Dance
  • Bibarel: Aqua Jet, Crunch, Swords Dance
  • Bonsly: Tearful Look
  • Butterfree: Air Slash
  • Clefable: Spotlight
  • Clefairy: Spotlight
  • Crobat: Absorb
  • Cubone: Stomping Tantrum
  • Cyndaquil: Burn Up
  • Delibird: Drill Peck
  • Diancie: Power Gem
  • Dodrio: Jump Kick, Swords Dance
  • Doduo: Jump Kick, Swords Dance
  • Dunsparce: Air Slash, Body Slam, Dragon Rush
  • Fearow: Focus Energy
  • Flygon: Dragon Dance
  • Froslass: Will-O-Wisp
  • Furret: Agility, Coil
  • Gallade: Aerial Ace
  • Galvantula: Absorb
  • Gloom: Growth
  • Golbat: Absorb
  • Golduck: Me First
  • Golett: Stomping Tantrum
  • Golurk: High Horsepower, Stomping Tantrum
  • Grumpig: Belch
  • Gyarados: Hurricane, Scary Face
  • Heatmor: Fire Lash
  • Hoothoot: Moonblast
  • Illumise: Infestation
  • Jigglypuff: Spit Up, Stockpile, Swallow
  • Joltik: Absorb
  • Klinklang: Gear Up
  • Kricketune: Absorb
  • Krookodile: Power Trip
  • Larvesta: Absorb
  • Ledian: Air Slash
  • Ledyba: Air Slash
  • Lucario: Laser Focus, Work Up
  • Lunatone: Power Gem, Psyshock
  • Luvdisc: Heart Stamp
  • Machamp: Strength
  • Magnemite: Light Screen
  • Magneton: Light Screen
  • Magnezone: Light Screen
  • Mankey: Outrage, Pursuit, Stomping Tantrum
  • Mantine: Roost
  • Marowak: Stomping Tantrum
  • Mewtwo: Laser Focus, Psywave
  • Mightyena: Fire Fang, Ice Fang, Thunder Fang, Play Rough, Yawn
  • Moltres: Burn Up
  • Mothim: Lunge
  • Musharna: Psychic Terrain
  • Nincada: Absorb
  • Ninjask: Absorb
  • Noctowl: Moonblast
  • Noibat: Absorb
  • Noivern: Absorb
  • Oddish: Growth
  • Pangoro: Bullet Punch
  • Paras: Absorb
  • Parasect: Absorb
  • Patrat: Focus Energy, Nasty Plot
  • Poochyena: Play Rough, Yawn
  • Primeape: Outrage, Pursuit, Stomping Tantrum
  • Probopass: Magnetic Flux, Tri Attack
  • Quilava: Burn Up
  • Relicanth: Flail
  • Seviper: Feint, Swords Dance
  • Shedinja: Absorb
  • Shellder: Water Gun
  • Shelmet: Absorb
  • Skuntank: Bite, Sucker Punch, Venom Drench
  • Snorlax: High Horsepower
  • Solrock: Flare Blitz
  • Spearow: Focus Energy
  • Spinarak: Absorb, Infestation, Toxic Thread
  • Starmie: Spotlight
  • Stunky: Bite, Sucker Punch, Venom Drench
  • Sudowoodo: Head Smash, Tearful Look
  • Suicune: Sheer Cold
  • Swalot: Venom Drench
  • Swellow: Reversal
  • Taillow: Reversal
  • Throh: Mat Block
  • Typhlosion: Burn Up
  • Volbeat: Infestation
  • Volcarona: Absorb
  • Wailord: Noble Roar
  • Watchog: Focus Energy, Nasty Plot
  • Weepinbell: Poison Jab
  • Whiscash: Belch, Thrash
  • Wormadam (all formes): Bug Buzz, Quiver Dance, Sucker Punch
  • Wormadam (Trash): Metal Burst
  • Zapdos: Magnetic Flux
  • Zubat: Absorb

New USUM Exclusive Level-up Moves

Drowzee: Wake-up Slap
Hypno: Wake-up Slap
Mime Jr.: Pound
Mr. Mime: Pound
Tauros: Double Edge
Lanturn: Spotlight
Hoppip: Absorb
Skiploom: Absorb
Jumpluff: Absorb
Armaldo: Bug Bite
Jirachi: Lucky Chant
Palkia: Aqua Ring
Venipede: Venom Drench
Reshiram: Noble Roar
Zekrom: Noble Roar
Kyruem: Noble Roar
Avalugg: Wide Guard
Rowlett: Ominous Wind
Dartrix: Ominous Wind
Decidueye: Phantom Force, Leaf Storm, Shadow Sneak, and Ominous Wind
Litten: Double Kick
Torracat: Double Kick
Incineroar: Double Kick
Popplio: Icy Wind
Brionne: Icy Wind
Primarina: Icy Wind
Lurantis: Night Slash
Bewear: Bind
Tsareena: Punishment, and Power Whip
Hakamo-o: Close Combat
Kommo-o: Close Combat
Necrozma: Photon Geyser

New Egg Moves:
  • Carvanha/Sharpedo: Psychic Fangs
  • Corsola: Liquidation
  • Emolga: Speed Swap
  • Growlithe/Arcanine: Burn Up
  • Lillipup/Herdier/Stoutland: Psychic Fangs
  • Litleo/Pyroar: Flare Blitz
  • Mankey/Primeape: Power Trip
  • Pancham/Pangoro: Power Trip
  • Pichu/Pikachu/Raichu: Electric Terrain
  • Sandile/Krokorok: Power Trip
  • Sneasel/Weavile: Throat Chop
  • Spinda: Spotlight
  • Surskit/Masquerain: Lunge
  • Taillow/Swellow: Hurricane
  • Tirtouga/Carracosta: Liquidation

New USUM Exclusive Egg Moves:
  • Sandshrew/Sandslash (Original and Alolan): Hone Claws
  • Oddish/Gloom/Vileplume/Bellosom: Strength Sap
  • Paras/Parasect: Grassy Terrain
  • Abra/Kadabra/Alakazam: Psychic Terrain
  • Bellsprout/Weepinbell/Victreebel: Strength Sap
  • Ponyta/Rapidash: High Horsepower
  • Farfetch'd: First Impression and Final Gambit
  • Grimer/Muk (original and Alolan): Power-up Punch
  • Onix: Wide Guard
  • Drowzee: Power Split and Psychic Terrain
  • Cubone/Marowak: Curse
  • Lickitung/Lickilicky: Thrash
  • Koffing/Weezing: Venom Drench
  • Tangela/Tangrowth: Wake-up Slap
  • Mime Jr./Mr. Mime: Psychic Terrain
  • Munchlax/Snorlax: Power-up Punch
  • Sentret/Furret: Baby-Doll Eyes
  • Hoothoot/Noctowl: Mean look and Hurricane
  • Ledyba/Ledian: Endure and Counter
  • Spinarak/Ariados: Lunge
  • Hoppip/Skiploom/Jumpluff: Strength Sap
  • Aipom/Ambipom: Tail Slap
  • Wooper/Quagsire: Power-Up Punch
  • Murkrow/Honchkrow: Punishment
  • Girafarig: Psychic Terrain and Psychic Fangs
  • Delibird: Counter
  • Phanpy/Donphan: High Horsepower
  • Zigzagoon/Linoone: Extreme Speed
  • Whismur/Loudred/Exploud: Whirlwind
  • Mawile: Power-up Punch
  • Plusle: Tearful Look
  • Minun: Tearful Look
  • Volbeat: Lunge
  • Illumise: Aromatherapy
  • Roselia/Roserade: Power Whip
  • Numel/Camerupt: Heavy Slam
  • Cancea/Cacturne: Power-up Punch
  • Swablu/Altaria: Play Rough
  • Zangoose: Belly Drum
  • Kecleon: Power-up Punch
  • Tropius: Dragon Hammer
  • Chimecho: Crafty Shield and Perish Song
  • Turtwig/Grotle/Torterra: Heavy Slam
  • Chimchar/Monferno/Infernape: Power-up Punch
  • Piplup/Prinplup/Empoleon: Power Trip
  • Bidoof/Bibarel: Mud Sport
  • Pachirisu: Baby-Doll Eyes
  • Buizel/Floatzel: Helping Hand
  • Cherubi/Cherrim: Grassy Terrain
  • Buneary/Lopunny: Power-up Punch
  • Spiritomb: Disable
  • Riolu/Lucario: Meteor Mash
  • Carnivine: Acid Spray
  • Finneon/Lumineon: Confuse Ray
  • Tepig/Pignite/Emboar: Burn Up
  • Oshawott/Dewott/Samurott: Sacred Sword
  • Patrat/Watchog: Tearful look and Bullet seed
  • Pansage/Simisage: Spiky Shield
  • Pansear/Simisear: Belch and Flare Blitz
  • Blitzle/Zebsrika: Feint
  • Timburr/Gurdurr/Conkeldurr: Power-up Punch
  • Tympole/Palpitoad/Seismitoad: Venom Drench
  • Sewaddle/Swadloon/Leavanny: Grassy Terrain
  • Cottonee/Whimsicott: Misty Terrain
  • Petilil/Liligant: Encore
  • Basculin: Head Charge
  • Darumaka/Darmanitan: Extrasensory
  • Scraggy/Scarfty: Power-Up Punch and Acid Spray
  • Yamask/Cofagrigus: Crafty Shield
  • Trubbish/Garbodor: Autotomize
  • Ducklet/Swanna: Aqua Jet
  • Deerling/Sawsbuck: Headbutt
  • Joltik/Galvantula: Lunge
  • Shelmet/Accelgor: Toxic Spikes
  • Bouffalant: Cotton Guard
  • Deino/Zweilous/Hydreigon: Belch
  • Chespin/Quilladin/Chesnaught: Power-Up Punch
  • Fennekin/Braixen/Delphox: Psychic Terrain
  • Froakie/ Frogadier/Greninja: Power-Up Punch
  • Flabébé/Floette/Florges: Tearful Look
  • Skiddo/Gogoat: Grassy Terrain
  • Spritzee/Aromatisse: Nasty Plot
  • Swirlix/Slurpuff: Sticky Web
  • Inkay/Malamar: Guard Swap
  • Hawlucha: Feint
  • Dedenne: Tearful Look
  • Phantump/ Trevenant: Power-Up Punch
  • Pumpkaboo/ Gourgeist: Curse
  • Litten/Torracat/Incineroar: Power Trip
  • Yungoos/Gumshoos: Fire Fang, Thunder Fang, and Ice Fang
  • Cutiefly/Ribobmbee: Powder, and Sticky Web
  • Wishiwashi: Whirlpool
  • Dewpider/Araquanid: Sticky Web
  • Sandygast/Palossand: Curse
  • Pyukumuku: Spite

New Move Tutors:
  • Simisage: Frenzy Plant
  • Simisear: Blast Burn
  • Simipour: Hydro Cannon

USUM Tutor moves:
  • Snore
  • Heal Bell
  • ElectroWeb
  • Defog*
  • Low Kick
  • Uproar
  • Bind
  • Helping Hand
  • Shock Wave
  • Block
  • Last Resort
  • Worry Seed
  • Covet
  • Bug Bite
  • Snatch
  • Recycle
  • Iron Tail
  • Spite
  • After You
  • Giga Drain
  • Synthesis
  • Ally Switch*
  • Signal Beam
  • Gravity
  • Stealth Rock
  • Iron Defense
  • Telekinesis
  • Magnet Rise
  • Bounce
  • Role Play
  • Fire Punch
  • Water Pulse
  • Iron Head
  • Aqua Tail
  • Pain Split
  • Tailwind
  • Thunder Punch
  • Endeavor
  • Focus Punch
  • Icy WInd
  • Zen Headbutt
  • Seed Bomb
  • Laser Focus*
  • Trick
  • Drill Run
  • Magic Coat
  • Magic Room
  • Ice Punch
  • Wonder Room
  • Liquidation*
  • Gastro Acid
  • Foul Play
  • Super Fang
  • Outrage
  • Sky Attack
  • Throat Chop*
  • Stomping Tantrum*
  • Skill Swap
  • Earth Power
  • Gunk Shot
  • Dual Chop
  • Drain Punch
  • Heat Wave
  • Hyper Voice
  • Superpower
  • Knock Off
  • Dragon Pulse
Ones marked with an * are new to being Tutor moves this Gen

  • Items
There's also some new items, and some changes were made to existing items.

Modified Items:
  • Soul Dew now boosts the power of Psychic- and Dragon-type moves used by Latias or Latios holding it by 20%.
  • The Power Items (Power Weight, etc.) now add 8 EVs (previously 4 EVs).
  • The Battle Items (X Attack, etc.) now increase a stat by 2 stages (previously one stage).
Some healing items now heal a different amount of HP:
  • Super Potion now heals 60HP (previously 50)
  • Hyper Potion now heals 120HP (previously 200)
  • Fresh Water now heals 30HP (previously 50)
  • Soda Pop now heals 60HP (previously 50)
  • Lemonade now heals 70HP (previously 80)
  • Aguav, Figy, Iapapa, Mago, and Wiki Berries now restore 50% of a Pokémon’s HP (previously 1/8).

New Items:
  • Adrenaline Orb - Makes wild Pokémon more likely to call allies for help in an SOS Battle + if held, increases the Speed of the holder by one stage if the holder is affected by Intimidate.
  • Beast Ball – A Poké Ball that works better on Ultra Beasts.
  • Big Malasada - Used to heal poison, paralysis, sleep, burn, freeze, and confusion.
  • Bottle Cap - Can be traded to Mr. Hyper to maximize one of a Pokémon's IVs in Hyper Training.
  • Gold Bottle Cap - Can be traded to Mr. Hyper to maximize all of a Pokémon's IVs in Hyper Training.
  • Electric Seed - A one-time use item that raises the holder's Defense by one stage upon activation of Electric Terrain.
  • Grassy Seed - A one-time use item that raises the holder's Defense by one stage upon activation of Grassy Terrain.
  • Memories – Change Silvally’s type.
  • Misty Seed - A one-time use item that raises the holder's Sp. Defense by one stage upon activation of Misty Terrain.
  • Ice Stone – Causes Alolan Sandshrew and Alolan Vulpix to evolve.
  • Pink/Purple/Red/Yellow Nectar - Changes Oricorio to its different Styles.
  • Psychic Seed - A one-time use item that raises the holder's Sp. Defense by one stage upon activation of Psychic Terrain.
  • Protective Pads - Protects the holder from effects caused by using moves that make contact with the target.
  • Terrain Extender - Lengthens duration of Electric Terrain, Psychic Terrain, Grassy Terrain, Misty Terrain, as well as Electric Surge, Psychic Surge, Grassy Surge, and Misty Surge from 5 turns to 8 turns when used by the holder.
  • Z-Crystals - Required to upgrade moves to Z-Moves through the use of a Z-Ring.

  • Breeding Mechanics
Though there hasn't changed much about breeding itself, some changes were made when it comes to inheriting Poké Balls:
Previously, it was always the Poké Ball of the female Pokémon that was passed down to its offspring. In Sun/Moon, if a male and female Pokémon of the same species (e.g. a Bulbasaur with a Bulbasaur, not a Bulbasaur with an Ivysaur) are bred, the offspring will have an equal chance of inheriting either parent’s Poké Ball.

(Despite being able to produce offspring of either species when bred together, Nidoran♀ / Nidoran♂ and Volbeat / Illumise are still considered different species and the male's Poké Ball will not be inherited when breeding with its female counterpart.)

Furthermore, when a male or genderless Pokémon is bred with a Ditto, the offspring now inherits the Pokéball of the non-Ditto Pokémon instead of always being in a standard Poké Ball.

  • Base Stat Changes
Some Pokémon have gotten changes made to their base stats, the table below lists what has changed. The base stats are listed as HP/Attack/Defense/Special Attack/Special Defense/Speed.
[td]Generation VI[/td]
[td]Generation VII[/td]
  • HMs/TMs
Some changes have been made to HMs and TMs too. HMs were entirely removed and some of them have been changes to TMs. A bunch of Pokémon also got new TMs added to their movepools.

Modified HMs/TMs:
[tr][/tr][tr][/tr] [td]TM[/td] [td]Generation VI[/td] [td]Generation VII[/td] [tr][/tr][tr][/tr] [td]TM01[/td] [td]Hone Claws[/td] [td]Work Up[/td] [tr][/tr][tr][/tr] [td]TM28[/td] [td]Dig[/td] [td]Leech Life[/td] [tr][/tr][tr][/tr] [td]TM59[/td] [td]Incinerate [/td] [td]Brutal Swing[/td] [tr][/tr][tr][/tr][tr][/tr] [td]TM67[/td] [td]Retaliate[/td] [td]Smart Strike[/td] [tr][/tr][tr][/tr][tr][/tr][tr][/tr] [td]TM70[/td] [td]Flash[/td] [td]Aurora Veil[/td] [tr][/tr][tr][/tr][tr][/tr][tr][/tr] [td]TM76[/td] [td]Struggle Bug[/td] [td]Fly[/td] [tr][/tr][tr][/tr][tr][/tr][tr][/tr] [td]TM94[/td] [td]Rock Smash/Secret Power[/td] [td]Surf[/td] [tr][/tr][tr][/tr][tr][/tr][tr][/tr] [td]TM98[/td] [td]Power-up Punch[/td] [td]Waterfall[/td]

New TMs in Movepools:
TM01 Work Up:
Bulbasaur/Ivysaur/Venusaur, Charmander/Charmeleon/Charizard, Squirtle/Wartortle/Blastoise, Chikorita/Bayleef/Meganium, Cyndaquil/Quilava/Typhlosion, Totodile/Croconaw/Feraligatr, Treecko/Grovyle/Sceptile, Torchic, Mudkip/Marshtomp/Swampert, Turtwig/Grotle/Torterra, Chimchar, Piplup/Prinplup/Empoleon, Snivy/Servine/Serperior, Tepig, Oshawott/Dewott/Samurott, Chespin/Quilladin/Chesnaught, Fennekin/Braixen/Delphox, Froakie/Frogadier/Greninja, Bunnelby/Diggersby, Fletchling/Fletchinder/Talonflame, Skiddo/Gogoat, Furfrou, Espurr/Meowstic-M/Meowstic-F, Hawlucha

TM28 Leech Life:
Mew, Yanmega

TM50 Overheat:

TM59 Brutal Swing:
Charizard, Beedrill, Ekans/Arbok, Farfetch'd, Onix/Steelix, Cubone/Marowak, Lickitung/Lickilicky, Rhydon/Rhyperior, Scyther/Scizor, Pinsir, Gyarados, Aerodactyl, Dratini/Dragonair/Dragonite, Mewtwo, Mew, Sentret/Furret, Ampharos, Heracross, Delibird, Donphan, Tyranitar, Sceptile, Shiftry, Aggron, Flygon, Seviper, Armaldo, Milotic, Tropius, Absol, Salamence, Groundon, Rayquaza, Deoxys, Lopunny, Garchomp, Drapion, Gliscor, Giratina, Serperior, Excadrill, Timburr/Gurdurr/Conkeldurr, Krokorok/Krookodile, Escavalier, Haxorus, Hydreigon, Tornadus, Thundurus, Rehisram, Zekrom, Landorus, Kyurem, Greninja, Diggersby, Honedge/Doublade/Aegislash, Malamar, Barbaracle, Heliolisk, Tyrantrum, Goodra, Trevenant

TM67 Smart Strike:
Nidoran-M/Nidorino/Nidoking, Rapidash, Seel/Dewgong, Cloyster, Rhyhorn/Rhydon/Rhyperior, Goldeen/Seaking, Tauros, Lapras, Mew, Ariados, Togetic/Togekiss, Aggron, Samurott, Excadrill, Scolipede, Escavalier, Bouffalant, Thundurus/Thundurus-T

TM70 Aurora Veil:
Jynx, Articuno, Mew, Delibird, Smoochum, Regice, Glaceon, Froslass, Cryogonal

  • Status Conditions
Some changes have also been made to the mechanics of some status conditions:
  • A burned Pokémon now takes damage equal to 1/16 of its maximum HP at the end of each turn (1/8 in gen VI).
  • When a Pokémon is confused, it now has a 33% chance to hurt itself (previously 50%).
  • The Speed of a paralyzed Pokémon is decreased by 50% (previously 75%).

  • Mega Evolution
Last, but not least, the way the turn order is decided during Mega Evolution has changed:
When Mega Evolution is used in a battle, the turn order is now determined by a Pokémon’s Speed after Mega Evolution, not its Speed before. Likewise, if a Pokémon only has an Ability such as Prankster before Mega Evolution, appropriate moves will not gain priority. If a Pokémon gains Prankster upon Mega Evolution, appropriate moves will gain priority.

Please let me know if there’s anything that’s missing or needs to be fixed, thanks!

Last edited by a moderator:
Mari-yo Puyo
Jul 16, 2010
Reaction score
Some things:
1) Adrenaline Orb also increases Speed (+1) of the holder if they are affected by Intimidate (ability)
2) Dark Void is now only useable by Darkrai, similar to how Hoopa-Unbound can only use Hyperspace Fury

Thanks for reading.
Beep Boop
Oct 19, 2014
Reaction score
Some things:
1) Adrenaline Orb also increases Speed (+1) of the holder if they are affected by Intimidate (ability)
2) Dark Void is now only useable by Darkrai, similar to how Hoopa-Unbound can only use Hyperspace Fury

Thanks for reading.
Both these points have now been added, thank you! :D