GhostLucario
Ghost maniac
- Joined
- Sep 1, 2010
- Messages
- 934
- Reaction score
- 482
I started a new save file in Sw (basically to farm legendaries from the Dynamax adventures and the codes) and since I have to pretty much play through the entire thing anyway I decided to do a mono-Ghost type run. I always wanted to do one of those but since most types don't have great availability in most games (except maybe Water and Normal) I never got to do one. But thanks to the big pokedex, DLC and Wild Area, I had a good selection of ghost types to choose from. And honestly I loved this playthrough, I never imagined SwSh could be so fun!!
First of all, I had only two rules:
1. I could only catch ghost types or pokémon that could evolve into a ghost type (basically just Snover, Rowlet and Nincada) and
2. I could only use ghost types in trainer battles.
This is how it went:
First two gyms and Team Yell: my worst nightmare
So I picked a Grookey as my starter and played until I reached the Wild Area. There I caught a Gastly, Drifloon, Golett and Duskull, since those were the ghosts available for the time being and then proceeded to reach Motostoke. There I discovered my worst nightmare: Team Yell. Basically, the grunts there which are a mere afterthought if you have a normal team, one-shot my entire team. I was in trouble since their pokémon resisted or were immune to all my moves (I hate you, Galarian Zigzagoon!) and OHKO'd in return.
Since I couldn't beat them I had to do something I never thought I'd have to do in this game... I had to grind !!! The thing is, if you don't do what you're supposed to do (which is, to catch a bunch of pkmn and do raids) you will be pretty underleveled with no easy way to gain exp. There's few trainer battles and most of them have only two or three pokémon at most. Trying to grind on the routes was impossible, since I was getting KO'd by things like Rookidees, Chewtle and Nickit (they all know Dark type moves). Also, at this point, overworld pokemon in the WA were too strong to beat, but random encounters were too low level to give the necessary exp., I was in trouble.
So, I went to the Isle of Armor to grind on wild Chanseys. They only know Normal-type moves so they couldn't hurt my ghost types and gave a lot of exp., but it takes forever to KO them since most ghost type in their first stage have pitiful BSTs and horrible movepools. I grinded for like an hour until my team was strong enough to defeat Team Yell and even then I only won because I used status moves like Confuse Ray and Will-o-Wisp and tons of healing items. Basically there was a lot of luck involved. Honestly, if it wasn't for the Chanseys, I don't even want to think about how long it would've taken me to level up my team if I didn't have the DLC.
After that, I went to to catch a Pumpkaboo for my team in route 4 and then went to the first gym. I thought the gym battle would be easy like other times I've played this game, but it wasn't. Did you know Gastly doesn't get ANY Poison-type moves by level-up? Well I didn't, but I sure do now! So I had to rely on Drifloon and its weak Gust to defeat the gym leader. Which wasn't easy. Also, I lost like twice before coming up with a strategy, which involved using Will-o-wisp and Hex. After I finally won, it was time for the second gym.
I went into route 5 and found Team Yell again. This time I had a strategy to deal with them, which involevd using Curse, Will-o-wisp and Leech Seed, to whittle their pokémon down slowly, as well as using as many healing items as I could, but every battle with them ended with me barely winning. After defeating Team Yell, I caught and evolved a Nincada into Shedinja and went into the second gym.
I thought having a Pumpkaboo in my team would help me since it's a Grass type. And it did, I beat every gym trainer rather easily. But when I battled Nessa, her Drednaw OHKO'd my entire team with Bite. That had never happened to me in any pokémon game, ever. After that loss i went back to the WA, the IoA and the CT to farm enough Watts to buy the move Seed Bomb. I also tried to grind on the level 60 Audinos that appear in the Crown Tundra, but they're very rare and took forever to KO so it wasn't worth it. I went back to grind on the Chanseys, I leveled up my team, evolved my Gastly into Haunter and, thanks to teaching Seed Bomb to my Pumpkaboo, I was finally able to win.
First of all, I had only two rules:
1. I could only catch ghost types or pokémon that could evolve into a ghost type (basically just Snover, Rowlet and Nincada) and
2. I could only use ghost types in trainer battles.
This is how it went:
First two gyms and Team Yell: my worst nightmare
So I picked a Grookey as my starter and played until I reached the Wild Area. There I caught a Gastly, Drifloon, Golett and Duskull, since those were the ghosts available for the time being and then proceeded to reach Motostoke. There I discovered my worst nightmare: Team Yell. Basically, the grunts there which are a mere afterthought if you have a normal team, one-shot my entire team. I was in trouble since their pokémon resisted or were immune to all my moves (I hate you, Galarian Zigzagoon!) and OHKO'd in return.
Since I couldn't beat them I had to do something I never thought I'd have to do in this game... I had to grind !!! The thing is, if you don't do what you're supposed to do (which is, to catch a bunch of pkmn and do raids) you will be pretty underleveled with no easy way to gain exp. There's few trainer battles and most of them have only two or three pokémon at most. Trying to grind on the routes was impossible, since I was getting KO'd by things like Rookidees, Chewtle and Nickit (they all know Dark type moves). Also, at this point, overworld pokemon in the WA were too strong to beat, but random encounters were too low level to give the necessary exp., I was in trouble.
So, I went to the Isle of Armor to grind on wild Chanseys. They only know Normal-type moves so they couldn't hurt my ghost types and gave a lot of exp., but it takes forever to KO them since most ghost type in their first stage have pitiful BSTs and horrible movepools. I grinded for like an hour until my team was strong enough to defeat Team Yell and even then I only won because I used status moves like Confuse Ray and Will-o-Wisp and tons of healing items. Basically there was a lot of luck involved. Honestly, if it wasn't for the Chanseys, I don't even want to think about how long it would've taken me to level up my team if I didn't have the DLC.
After that, I went to to catch a Pumpkaboo for my team in route 4 and then went to the first gym. I thought the gym battle would be easy like other times I've played this game, but it wasn't. Did you know Gastly doesn't get ANY Poison-type moves by level-up? Well I didn't, but I sure do now! So I had to rely on Drifloon and its weak Gust to defeat the gym leader. Which wasn't easy. Also, I lost like twice before coming up with a strategy, which involved using Will-o-wisp and Hex. After I finally won, it was time for the second gym.
I went into route 5 and found Team Yell again. This time I had a strategy to deal with them, which involevd using Curse, Will-o-wisp and Leech Seed, to whittle their pokémon down slowly, as well as using as many healing items as I could, but every battle with them ended with me barely winning. After defeating Team Yell, I caught and evolved a Nincada into Shedinja and went into the second gym.
I thought having a Pumpkaboo in my team would help me since it's a Grass type. And it did, I beat every gym trainer rather easily. But when I battled Nessa, her Drednaw OHKO'd my entire team with Bite. That had never happened to me in any pokémon game, ever. After that loss i went back to the WA, the IoA and the CT to farm enough Watts to buy the move Seed Bomb. I also tried to grind on the level 60 Audinos that appear in the Crown Tundra, but they're very rare and took forever to KO so it wasn't worth it. I went back to grind on the Chanseys, I leveled up my team, evolved my Gastly into Haunter and, thanks to teaching Seed Bomb to my Pumpkaboo, I was finally able to win.
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