chaos_Leader
Member
- Joined
- Mar 13, 2014
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Normally I play by VGC standards, and I've got a good team for that, but I've been interested in expanding my repertoire into other metagames. Obviously this comes with the first obstacle of different gameplay formats and different standards. I can't use my VGC team in a Smogon-approved match; partly because the rules don't allow half my mons/moves, partly because singles matches demand an entirely different strategy than doubles. In any case, this means I need to build another team, one built for Singles matches, and with the Smogon Seal of Approval to boot.
I'm already halfway there, having very recently finished breeding and raising 12 different mons, most of which were bred from wondertrade stock. Out of these twelve, I would be super grateful to the guys here if I could have some input and thoughts, especially those familiar with the intricacies of Smogon Metagame.
The setting these mons are meant to battle in is Smogon OU singles.
Minor Caveat: I do not own any Gen V games. Therefore, it's extremely difficult for me to obtain any mons that know Gen V transfer-exclusive moves. Please keep that in mind when offering advice and pointers.
The twelve mons, in Alphabetical order:
Absol@Absolite
Super Luck (Magic Bounce)
Jolly
252 Spd/252 Atk/4 HP
- Sucker Punch
- Psycho Cut
- Stone Edge
- Something Else
I'm honestly not sure what to do with this. I'd really like to make use of it, and I've looked up some sets, but I'm still unsure. I might not use it at all, but if it can have a good set that I can put on it, I'd be willing to try it out.
Aggron@Assault Vest
Rock Head
Careful
252 HP/252 SpD/4 Atk
- Head Smash
- Double Edge
- Earthquake
- Metal Burst
Rock Head+Head Smash Aggron returns! I made a post about this guy a while ago in the "rate my one mon" thread, but here he is again anyway. The only thing I'm not too sure about right now is Double Edge. In my playtesting this Aggron, there have been staggeringly few instances where Head Smash doesn't outright out-damage Double Edge, even in instances where the opposing mon resists Rock-type moves and is damaged normally by normal.
Ampharos@Ampharosite
Static (Mold Breaker)
Modest
252 HP/252 SpAtk/4 Def
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Electric Terrain
It's a fairly standard set for a Mega Ampharos. I can definitely consider swapping out Electric Terrain for another move if there's more useful options.
Blastoise@Blastoisinite
Rain Dish (Mega Launcher)
Modest
252 HP/252 SpAtk/4 SpDef
- Hydro Pump
- Dragon Pulse
- Aura Sphere
- Aqua Ring
I received a Squirtle with Dragon Pulse/Aura Sphere, I had the Mega Stone, so I figured I'd breed up a Mega Blastoise and give it all the fixings. I've never really used one of these things before, so I'm pretty much clueless when it comes to M-Blastoise, and input would be handy.
Galvantula@Silver Powder
Compound Eyes
Timid
252 Spd/252 SpAtk/4 HP
- Thunder
- Bug Buzz
- Gastro Acid
- Thunder Wave
Got the breed-stock in wondertrade, has a pretty handy typing and intriguing moveset that I'd like to experiment with. Really not too much else to say, except to ask you lot what could be done with it. So, what could it do?
Jolteon@Magnet
Volt Absorb
Timid
252 Spd/252 SpAtk/4 HP
- Thunderbolt
- Thunder Wave
- Charm
- Shadow Ball
I'd be hard-pressed to make a team without Jolteon. I've had too much success using it before, and the fact that it's one of my all-time favorites is a nice bonus. With this Jolteon, I wanted to try having Charm/Baby-Doll Eyes on it to mitigate physical threats. In the internal debate between Charm/Baby-Doll Eyes, I decided to go with Charm, mostly because Jolteon is going to outrun 98% of things its up against anyway, meaning Baby-Doll Eyes would only find use vs. priority users, and Charm has double the attack-lowering power.
Luxray@Flame Orb
Guts
Adamant
252 HP/252 Atk/4 Def
- Facade
- Crunch
- Wild Charge
- Electric Terrain/Protect/Something Else
This was bred from a really lucky find in my wondertrades: a female Adamant Luxray with Guts and a fair number of perfect IVs. I wasn't really too impressed with Luxray in my mind before, but the fact that it has Guts and can learn Facade is just freaking scary, so I bred it up and tried it out. The only thing I'm not too sure about is the fourth move slot. It has Electric terrain at the moment, mainly to breed it on to Mareep, but I'd been using Protect on it before, mainly to guarantee the burn and to cover Luxray before Guts took effect. I know Superpower is a popular move for this kind of Luxray, as well as other move tutor moves, but again, I don't own a Gen V game, so it's pretty difficult for me to acquire them.
Magneton@Eviolite
Sturdy
Modest
252 HP/252 SpAtk/4 Def
- Discharge
- Flash Cannon
- Metal Sound
- Thunder Wave
This guy was an absolute pain to breed, but it finally got done. Between Eviolite Magneton/Magnezone, I found that Magneton has substantially more survivability than Magnezone, at the cost of 10 points in Special Attack, which I'm okay with. If there are reasons why I ought to go with Magnezone instead, I'll hear them and consider them. Mainly though its the moveset I'd like some thoughts on: what it can use, what might be more useful, etc...
Ninetails@Wise Glasses
Drought
Timid
252 SpAtk/252 Spd/4 HP
- Heat Wave
- Solar Beam
- Will-O-Wisp
- Hex
Speedy Sweeper Drought-tails. I've tried out this moveset, and been pretty satisfied with it so far. If there are more useful things than Will-O-Wisp/Hex though, I'd be interested, and would be willing to try it out.
Rotom@Leftovers
Levitate
Modest
252 HP/252 SpAtk/4 Def
- Thunderbolt
- Will-O-Wisp
- Hex
- Confuse Ray
This is a standard Rotom, not Heat or Wash or any of the other flavors. I like most of the things on it as is, but I'd definitely be open to swapping out Confuse Ray with something else if it's useful.
Tyrantrum@Expert Belt
Strong Jaw
Adamant
252 HP/252 Atk/4 SpDef
- Fire Fang
- Ice Fang
- Thunder Fang
- Dragon Dance
This guy was a lot of fun when I playtested him. The Dragon Dance powers his monster Attack stat up even more, as well as making him worryingly speedy. The fact that it has Fire/Ice/Thunder fang gives it remarkably wide coverage options, especially against threats that opponents would instinctively send out vs. a Rock/Dragon type.
Umbreon@Leftovers
Synchronize
Careful
252 HP/252 Spd/4 Def
- Toxic
- Wish
- Curse
- Payback
A Toxic staller if ever there was one. I know that Foul Play is the move of choice for this kind of Umbreon, but lest we forget, I don't own a Gev V game. Even so, a few curses makes even weak lil' old Payback troublesome, and has consistent damage that isn't dependent on the opponent. Don't get me wrong, I really like Foul Play, I run it on my Sableye, and I'd run it on this Umbreon if I could, but I can't.
Well, that's the 12 mons I've got that I'm considering making a Smogon OU-qualified singles team out of. And yes, I'll be using some combination of the above for the BBL starting next week. There's also the makings of (hopefully) a pretty solid mono-electric type team in there as well.
Like I said before, I don't have access to any Gen V games of my own, so I can't make use of the transfer exclusive moves. However, if it really means that much that I have to have gen V transfer moves, and if the person suggesting it is willing to do it themselves, I'd accept a Gen V mon with the appropriate transfer move.
Anyways, that's enough from me, I want to hear what your thoughts are on all this.
I'm already halfway there, having very recently finished breeding and raising 12 different mons, most of which were bred from wondertrade stock. Out of these twelve, I would be super grateful to the guys here if I could have some input and thoughts, especially those familiar with the intricacies of Smogon Metagame.
The setting these mons are meant to battle in is Smogon OU singles.
Minor Caveat: I do not own any Gen V games. Therefore, it's extremely difficult for me to obtain any mons that know Gen V transfer-exclusive moves. Please keep that in mind when offering advice and pointers.
The twelve mons, in Alphabetical order:
Absol@Absolite
Super Luck (Magic Bounce)
Jolly
252 Spd/252 Atk/4 HP
- Sucker Punch
- Psycho Cut
- Stone Edge
- Something Else
I'm honestly not sure what to do with this. I'd really like to make use of it, and I've looked up some sets, but I'm still unsure. I might not use it at all, but if it can have a good set that I can put on it, I'd be willing to try it out.
Aggron@Assault Vest
Rock Head
Careful
252 HP/252 SpD/4 Atk
- Head Smash
- Double Edge
- Earthquake
- Metal Burst
Rock Head+Head Smash Aggron returns! I made a post about this guy a while ago in the "rate my one mon" thread, but here he is again anyway. The only thing I'm not too sure about right now is Double Edge. In my playtesting this Aggron, there have been staggeringly few instances where Head Smash doesn't outright out-damage Double Edge, even in instances where the opposing mon resists Rock-type moves and is damaged normally by normal.
Ampharos@Ampharosite
Static (Mold Breaker)
Modest
252 HP/252 SpAtk/4 Def
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Electric Terrain
It's a fairly standard set for a Mega Ampharos. I can definitely consider swapping out Electric Terrain for another move if there's more useful options.
Blastoise@Blastoisinite
Rain Dish (Mega Launcher)
Modest
252 HP/252 SpAtk/4 SpDef
- Hydro Pump
- Dragon Pulse
- Aura Sphere
- Aqua Ring
I received a Squirtle with Dragon Pulse/Aura Sphere, I had the Mega Stone, so I figured I'd breed up a Mega Blastoise and give it all the fixings. I've never really used one of these things before, so I'm pretty much clueless when it comes to M-Blastoise, and input would be handy.
Galvantula@Silver Powder
Compound Eyes
Timid
252 Spd/252 SpAtk/4 HP
- Thunder
- Bug Buzz
- Gastro Acid
- Thunder Wave
Got the breed-stock in wondertrade, has a pretty handy typing and intriguing moveset that I'd like to experiment with. Really not too much else to say, except to ask you lot what could be done with it. So, what could it do?
Jolteon@Magnet
Volt Absorb
Timid
252 Spd/252 SpAtk/4 HP
- Thunderbolt
- Thunder Wave
- Charm
- Shadow Ball
I'd be hard-pressed to make a team without Jolteon. I've had too much success using it before, and the fact that it's one of my all-time favorites is a nice bonus. With this Jolteon, I wanted to try having Charm/Baby-Doll Eyes on it to mitigate physical threats. In the internal debate between Charm/Baby-Doll Eyes, I decided to go with Charm, mostly because Jolteon is going to outrun 98% of things its up against anyway, meaning Baby-Doll Eyes would only find use vs. priority users, and Charm has double the attack-lowering power.
Luxray@Flame Orb
Guts
Adamant
252 HP/252 Atk/4 Def
- Facade
- Crunch
- Wild Charge
- Electric Terrain/Protect/Something Else
This was bred from a really lucky find in my wondertrades: a female Adamant Luxray with Guts and a fair number of perfect IVs. I wasn't really too impressed with Luxray in my mind before, but the fact that it has Guts and can learn Facade is just freaking scary, so I bred it up and tried it out. The only thing I'm not too sure about is the fourth move slot. It has Electric terrain at the moment, mainly to breed it on to Mareep, but I'd been using Protect on it before, mainly to guarantee the burn and to cover Luxray before Guts took effect. I know Superpower is a popular move for this kind of Luxray, as well as other move tutor moves, but again, I don't own a Gen V game, so it's pretty difficult for me to acquire them.
Magneton@Eviolite
Sturdy
Modest
252 HP/252 SpAtk/4 Def
- Discharge
- Flash Cannon
- Metal Sound
- Thunder Wave
This guy was an absolute pain to breed, but it finally got done. Between Eviolite Magneton/Magnezone, I found that Magneton has substantially more survivability than Magnezone, at the cost of 10 points in Special Attack, which I'm okay with. If there are reasons why I ought to go with Magnezone instead, I'll hear them and consider them. Mainly though its the moveset I'd like some thoughts on: what it can use, what might be more useful, etc...
Ninetails@Wise Glasses
Drought
Timid
252 SpAtk/252 Spd/4 HP
- Heat Wave
- Solar Beam
- Will-O-Wisp
- Hex
Speedy Sweeper Drought-tails. I've tried out this moveset, and been pretty satisfied with it so far. If there are more useful things than Will-O-Wisp/Hex though, I'd be interested, and would be willing to try it out.
Rotom@Leftovers
Levitate
Modest
252 HP/252 SpAtk/4 Def
- Thunderbolt
- Will-O-Wisp
- Hex
- Confuse Ray
This is a standard Rotom, not Heat or Wash or any of the other flavors. I like most of the things on it as is, but I'd definitely be open to swapping out Confuse Ray with something else if it's useful.
Tyrantrum@Expert Belt
Strong Jaw
Adamant
252 HP/252 Atk/4 SpDef
- Fire Fang
- Ice Fang
- Thunder Fang
- Dragon Dance
This guy was a lot of fun when I playtested him. The Dragon Dance powers his monster Attack stat up even more, as well as making him worryingly speedy. The fact that it has Fire/Ice/Thunder fang gives it remarkably wide coverage options, especially against threats that opponents would instinctively send out vs. a Rock/Dragon type.
Umbreon@Leftovers
Synchronize
Careful
252 HP/252 Spd/4 Def
- Toxic
- Wish
- Curse
- Payback
A Toxic staller if ever there was one. I know that Foul Play is the move of choice for this kind of Umbreon, but lest we forget, I don't own a Gev V game. Even so, a few curses makes even weak lil' old Payback troublesome, and has consistent damage that isn't dependent on the opponent. Don't get me wrong, I really like Foul Play, I run it on my Sableye, and I'd run it on this Umbreon if I could, but I can't.
Well, that's the 12 mons I've got that I'm considering making a Smogon OU-qualified singles team out of. And yes, I'll be using some combination of the above for the BBL starting next week. There's also the makings of (hopefully) a pretty solid mono-electric type team in there as well.
Like I said before, I don't have access to any Gen V games of my own, so I can't make use of the transfer exclusive moves. However, if it really means that much that I have to have gen V transfer moves, and if the person suggesting it is willing to do it themselves, I'd accept a Gen V mon with the appropriate transfer move.
Anyways, that's enough from me, I want to hear what your thoughts are on all this.