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- Dec 29, 2019
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- #35
Every move in a battle will be perceeded by an Accuracy check. Roll a 10 sided die to check if your attack hit the mark or not and then describe what it does. Every Accuracy boost will add +1 to the roll and everything that lowers accuracy adds a -1 modifier. If a trainer decides to dodge the attack they will lower the attacker's Accuracy by -2.
The Power of an attack will be decided by its in-game Power + type effectiveness.
Blocking an attack will allow the Pokemon to sustain only 10% of the damage it would normally inflict.
Moves that "always hit" do not need an Accuracy check and will never miss.
One-hit KO moves will not be affected by any Accuracy boosts and will only hit upon rolling 8 or higher.
If your move has a possibility to inflict Status Condition the target will have to roll the dice to see if it succeeded. If a move has a 10% chance to Poison they only get Poisoned if they roll a 1. If it's 30% - they get poisoned if they roll 1-3, etc.
You cannot disrupt another Pokemon's move unless it's a two-turn move (Fly, Dive, etc.)
I hope this covers everything that raised questions and if you have any more, please ask away! Now it is 5 AM and I had no sleep at all, so I think I'm clocking out.
You can expect a Start Up after I get some sleep.