Blockhead Pippi
North America's only Pippi fan
- Joined
- Jun 1, 2011
- Messages
- 2,538
- Reaction score
- 1,752
Okay so the games aren't quite out yet until tomorrow, but that's pretty close.
I absolutely hated Sun/Moon. Almost every moment of the game was a test on my patience. Having played Pokemon for over 15 or so years now, the forced tutorial that was Melemele Island was incredibly chore'some and more of an annoyance than it was helpful. I hated the frequency and length of the games' cutscenes, especially as there would be some moments where you couldn't take a few steps without being forced into another cutscene. And nearly every cutscene was more or less just another reminder of what I should do or where I should go, limiting my sense of exploration and independence. "Hand holding", as it's called in other games.
And then there was S/M's ending, which was well over 30 minutes long with no in-between period to save, plus the surprise battle with Tapu Koko. Needless to say, I was furious with the game.
Because of these poor experiences I had with the first game, I am seriously considering passing up on US/UM. I've heard that the games are otherwise "identical" to the previous two, which I imagine must mean that they have the same problems as above. But that's what I'm getting from site reviews, which doesn't tell me the full picture. I want to know the experiences of actual players. How do these games hold up to S/M? Has there been any improvements to the linearty or frequency of cutscenes? I'm especially curious about the ending.
Thanks.
I absolutely hated Sun/Moon. Almost every moment of the game was a test on my patience. Having played Pokemon for over 15 or so years now, the forced tutorial that was Melemele Island was incredibly chore'some and more of an annoyance than it was helpful. I hated the frequency and length of the games' cutscenes, especially as there would be some moments where you couldn't take a few steps without being forced into another cutscene. And nearly every cutscene was more or less just another reminder of what I should do or where I should go, limiting my sense of exploration and independence. "Hand holding", as it's called in other games.
And then there was S/M's ending, which was well over 30 minutes long with no in-between period to save, plus the surprise battle with Tapu Koko. Needless to say, I was furious with the game.
Because of these poor experiences I had with the first game, I am seriously considering passing up on US/UM. I've heard that the games are otherwise "identical" to the previous two, which I imagine must mean that they have the same problems as above. But that's what I'm getting from site reviews, which doesn't tell me the full picture. I want to know the experiences of actual players. How do these games hold up to S/M? Has there been any improvements to the linearty or frequency of cutscenes? I'm especially curious about the ending.
Thanks.