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Physical oriented Slurpuff and special oriented Alcremie. But You are right.I would change Drednaw’s typing from Water/Rock to Water/Ground. We already have a Water/Rock turtle in Carracosta and the Rock and Ground typings are similar enough thematically for it to work in my opinion. I’d also replace Shell Armor with Sand Force as Shell Armor is overused on turtle Pokémon. Torkoal, Turtonator, and the Torterra line all have the ability already, and that’s over half of all turtle Pokémon excluding Drednaw. I feel like Sand Force fits Drednaw as it has a tough and powerful appearance. At the very least, it’s more fitting on Drednaw than it is on Gastrodon.
I would add the Ice typing to Alcremie, making it dual Fairy/Ice, to help differentiate it from Slurpuff. Whipped cream has to be refrigerated, and is best served cold anyway. I would also add Slush Rush, Snow Cloak, Gooey, or Sticky Hold as an ability to distance Alcremie even further from Slurpuff. As it stands, they’re both singular Fairy types based on desserts with only Sweet Veil as their regular ability.
Drednaw very clearly looks like a Rock-type, not SteelDrednaw felt like water steel or dragon but maybe rock to not overpower it? Wanted always a Sap sipper water/rock or ground user. It has still a chance.
Magic Bounce reflects all non-damaging moves that target the Pokémon with the Ability while Magic Armor reflects only those that would only lower a stat. I’m not 100% sure if Magic Armor would work on damaging moves.whats the difference between Magic Armor and Magic Bounce exactly?
one reflects stats lowering effect from damage dealing moves the other from status only?
Interesting... One steel type got it now, who else?
Magic Bounce reflects all non-damaging moves that target the Pokémon with the Ability while Magic Armor reflects only those that would only lower a stat. I’m not 100% sure if Magic Armor would work on damaging moves.
I only recall it working on non-damaging moves and Abilities in the trailers. No damaging ones.worked in one of the trailers if I'm not wrong. If Intimidate, if stats reduction moves then also those with damage should send back at least the status reduction back.
Should in my opinion.
Even should block the damage from those moves that reduce stats if it could.
I only recall it working on non-damaging moves and Abilities in the trailers. No damaging ones.
I agree that it would be nice if it reflected the stat-reductions that were the result of damaging moves as well, but I don’t think it should/would have any effect on the damage aspect. That’s not really what the Ability is designed to do.
Abilities change between generations; not in the time between being shown in a trailer for a game and the game’s release.from the past we had abilities that changed. Don't say it wouldn't be cool and usefull if it would also block damage from such moves that lower stats? imagine bumbble beam, bulldoze, mythycal fire, razor shel and other moves...
There's nine other lines of Normal types with Run Away-why would it be weird?Typing and abilities... again Wooloo and Run Away ability?
We didn't had a normal sheep but normal types and Run Away are something weird with how it works now.
Run Away has always been able to escape from binding/trapping moves and abilities.Hope that Run Away got buffed because getting trapped by binding and trapping moves, abilities and beeing hit with Pursuit was always hard enough.
I would change Drednaw’s typing from Water/Rock to Water/Ground. We already have a Water/Rock turtle in Carracosta
There's nine other lines of Normal types with Run Away-why would it be weird?
Run Away has always been able to escape from binding/trapping moves and abilities.
And we already have Water/Ground in Quagsire, Swampert, Whiscash, Gastrodon, Seismitoad...
Yes, but none of those are turtles.