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I Think this goes here...Just saving some stuff...Comment if you want, i guess...

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Smittyblack

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MYSTIC ACADEMY
POST 1

Everyone is currently allowed to have 2 characters, except for some People of Power, who can have unlimited characters. Follow my rules, roleplay extremely well, introduce good ideas to the roleplay, and be responsible in times of chaos and I may make you a PoP.

People of Power:
Smittyblack3, the top PoP
Wolfpaw06, 2nd-in-charge


Name:
Age:
Race:
Appearance:
Good/Evil/Neutral?:
Bio:


Classes:


POST 2

Available Classes:

Basic Attack Spells (BAS) REQUIRED

Basic Miscellaneous Spells (BMS) REQUIRED

Intermediate Attack Spells (IAS)
Intermediate Miscellaneous Spells (IMS)
Advanced Attack Spells (AAS)
Advanced Miscellaneous Spells (AMS)

Transfiguration REQUIRED

Divination REQUIRED

Herbology REQUIRED

Care of Magical Creatures (CMC)REQUIRED

History REQUIRED

Flight
Illusions
Psychic Classes
Creature Spotting

Teleportation REQUIRED

Creature Creation

Monster Hunting

Potions REQUIRED

Dragon Taming

YOU MUST DO ALL THE REQUIRED CLASSES AND 3 EXTRA CLASSES OF YOUR CHOICE TO PASS


POST 3

Name: Isaac Roten (Row-Ten)
Age: 16, almost 17
Race: Vampire/Wizard
Appearance: 6,5. Shaggy brown hair extending to the bottom of his neck. Athletic body, fit. Blue eyes. Wears the black school robes with the school crest on the left part of the chest.
Good/Evil/Neutral?: Good
Bio: Fascinated by magic since he was little. Has many magical items given to him by his family over the years. Father is a wizard, mother is a vampire. Isaac and his mother get their blood from blood banks though.


Classes:

Basic Attack Spells (BAS) REQUIRED

Basic Miscellaneous Spells (BMS) REQUIRED

Transfiguration REQUIRED

Divination REQUIRED

Herbology REQUIRED

Care of Magical Creatures (CMC)REQUIRED

History REQUIRED

Flight

Illusions

Psychic Classes

Creature Spotting

Teleportation REQUIRED

Creature Creation

Monster Hunting

Potions REQUIRED

Dragon Taming



POST 4


Name: Masenko WraWrangle
Age: 42
Race: Wizard
Appearance: Tall, 6,9. Pointed nose, short black hair.
Good/Evil/Neutral?: Neutral, mostly good
Bio: Professor of Basic Attack Spells, IAS, and AAS.male

Name: Bronk Dibbinns
Age: 34
Race: Wizard
Appearance: Short, chubby. 4,7. short brown hair, small nose.
Good/Evil/Neutral?: good
Bio: Professor of Basic Miscellaneous Spells, IMS, and AMS. male

Name: Torek Nobells
Age: 41
Race (you cannot change it): Wizard
Appearance: 5,7. long black hair.
Good/Evil/Neutral?: good
Bio: Professor of Flight class male

Name: Lorkus Mibbles
Age: 54
Race: Wizard
Appearance: short, chubby. short black hair.
Good/Evil/Neutral?: good
Bio: professor of Herbology class male

Name: Sevik Sorlo
Age: 43
Race: Wizard
Appearance: tall skinny. 6,10. medium length black hair. pointed nose.
Good/Evil/Neutral?: evil, secretly
Bio: WAS the Professor of Potions class male

Name: Unknown to all students. He goes by Professor J.
Age: Young. Exact age is unknown.
Race: Unknown
Appearance: He wears a long orange and yellow robe. He has glasses. He is fairly handsome.
Good/Evil/Neutral?: Good
Bio: Professor of Potions class. He took the class over when Sevik got arrested. Male.

Name: Grotus Little
Age: 29
Race: Wizard
Appearance: 5,11. Short brown hair. Skinny.
Good/Evil/Neutral?: good
Bio: professor of history male

Name: Lotoro Shinkle
Age: 69
Race: Wizard
Appearance: Tall. 6, 7. long black hair.
Good/Evil/Neutral?: Good
Bio: Professor of Divination and transfiguration. male



POST 5

Name: Magar Tunis
Age: 27
Race: Wizard
Appearance: 6,3. Shaggy brown hair. Fit
Good/Evil/Neutral?: good
Bio: Professor of CMC, Creature Spotting, Creature Creation, and Monster hunting. he uses time travel in order to teach all of these classes. he is very talented.male

Name: Yao Heroro
Age: 37
Race: Wizard
Appearance: 6,1. Bald. Fit.
Good/Evil/Neutral?: neutral, but leaning on the evil side.
Bio: professor of illusions, teleportation, and the Psychic classes. uses time travel with Magar Tunis to teach all of his classes.

Name: Haggar GaTarrecks
Age: 34
Race: Wizard
Appearance: short brown hair. 6,1
Good/Evil/Neutral?: neutral
Bio: Professor of dragon taming. male


POST 6

Isaac slowly walked into the school, amazed at how huge and magical it was, but nervous as well. He was barely with new people and was very shy. He only had one friend. Isaac followed his dorm leader into the boys' rooms and put his chest by his bed and smiled. He then walked down to the dining hall to have the feast for the first day of Wizard Academy!

((feel free to post now))


POST 6

Name: DizzleDorf FwizzleQuizzle
Age: 74, but can still hear and see perfectly and can walk perfectly
Race: Wizard
Appearance: short brown hair. 6,7
Good/Evil/Neutral?: good
Bio: Headmaster of the Wizard Academy. male

Locations:
School (currently nameless)
City (filled with various stores and pubs)
Farm (it supplies the school with its food. It has a mill, a butcher, and a lot more. It makes every food that Wizmere and the school has.)
Forest
Lake (Near the forest. It's only deep in the middle. It is about 20 feet from one shore to the other.)
Wizmere (has stores and other buildings. is next to the school and you can go during the school year. It's owned by the school.)
Jail (It takes away your powers and makes you so weak, you can't move.)
MORE COMING SOON

Dormatories(Each dorm has 50 rooms. Each room has 2 beds or more. Some have bunk beds):
Dorm 1/ Doppelganger
Dorm 2/ Unicorn
Dorm 3/ Dragon
Dorm 4/ Basilisk
Dorm 5/ Gryphon
Dorm 6/ Phoenix


POST 7

"Welcome to Wizard Academy, first years!" DizzleDorf said to the giant table with the first-year students.



POST 8

Name: Adesa Filington
Age: 17
Race: Wizard/ Werewolf She can use magic, and she's a werewolf.
Appearance: She has back hair, and ice blue eyes. Her skin is very pale, and her hair is usually kept in a pony-tail. When it is not, it is mid-back length. 5'4, skinny
Good/Evil/Neutral?:Evil, and hardly anyone knows. If soemone pays attention, they can notice her evilness.She can be changed, if something can break her will.
Bio: Her parents sent her here after she got into battles when there was one. They fear for her safety, and thought that she would be safe here. Female


Classes: All of the reqiured, and Creature Creating, Monster hunting, and Dragon Taming, and potions, so she can at least be around 1 evil person other then herself



POST 9

Name:Benjamin Togorath

Age:16

Race:human Wizard

Appearance: 6'. Sandy blond hair reaching to the middle of his neck. Not a vary good body, thin, kinda pale, and not vary strong. Brown eyes. He wears robes most of the time.

Good/Evil/Neutral?: Neutral but leaning Towards good

Bio: Loves magic learning as much as he can, he is Fascinated by it. spending hours in his dorm room studying books of magic. (if there are dorm mates then, his dorm mate hates, how he stays up all hours of the night studying, and Practicing magic.)

Classes:
Basic Attack Spells (BAS) REQUIRED

Basic Miscellaneous Spells (BMS) REQUIRED

Intermediate Attack Spells (IAS)
Intermediate Miscellaneous Spells (IAS)
Advanced Attack Spells (AAS)
Advanced Miscellaneous Spells (AMS)

Transfiguration REQUIRED

Divination REQUIRED

Herbology REQUIRED

Care of Magical Creatures (CMC)REQUIRED

History REQUIRED

Illusions

Teleportation REQUIRED

Potions REQUIRED


POST 10

Name: Luke Nagatrana ( Seth's Older Brother )
Age: 17,862
Race: Elf
Appearance: Luke looks very Similar to his Brother except he wears a Wizard Hat.
Good/Evil/Neutral?: Neutral. Leaning toward evil but hides it.
Bio: Luke had a very similar life as Seth but Luke had a different talent. Luke can Conjure things out of mid air and is always dressed very nicely because before there family's village was burned down he was about to become The Tribe leader. He now gets mad when people ignore him. When he sees fire he is very scared because thats how the Orcs burned down his village.


Classes:
All Classes. Advanced Spell Classes.


POST 11

Name: Argolith
Age: 18
Race: Wizard/Vampire
Appearance: Shaggy black hair. 6,9 in height. Wears black robes and a red cloak. Green eyes.
Good/Evil/Neutral?: Good
Bio: Older brother of Isaac. Rest will be revealed in the rp.


Classes: All of them. Attack and misc. spells are intermediate for him.


POST 12

BIO

Name:Harry ? ((Orphan.))
Age:8
Race:Wizard.
Appearance:4'5 with blue eyes and black hair. Wears royal blue wizard robes and hat.
Good/Evil/Neutral:Good.
Bio:He keeps it to himself. Doesn't know what happened to his parents and loves to read about magic.
Class list

Basic attack spells
Basic miscellaneous spells
Transfiguration
Divination
Herbology
Care of magical creatures
History
Flight
Illusions
Teleportation
Creature creation
Potions
and the rest I didn't mention by name.
Dragon taming


POST 13

Name: Seth Nagatrana of the Nagatrana Tribe
Age: 13,456
Race: High Mountain Elf
Appearance: Seth has Perfectly Green Eyes that Glow. His Hair is a Brunette, Always worn Neatly underneath his Wided Brimmed Hat.
Good/Evil/Neutral?: Good.
Bio: Seth grew up in the Mountains. He was part of the Nagatrana Tribe led by his father. His tribe was the only tribe in the most North Eastern part of the Mountain Range. Orcs attacked his village and killed his mother and badly wounded his father. Every single High Mountain Elf has a special magical Talent, His was Shape Shifting. His Mothers was being able to Charm people. His Father's was Mind Control. His father was the tribe leader so Seth didn't get alot of attention. Because of having not being watched all the time he explored the mountain Range. Seth never really understood magic. He was always very talented at Shape Shifting though. Everyone always listens to him because he has very strange powers.
Classes:
Transfiguration REQUIRED

Divination REQUIRED

Herbology REQUIRED

Care of Magical Creatures (CMC)REQUIRED

History REQUIRED

Basic Attack Spells (BAS) REQUIRED

Basic Miscellaneous Spells (BMS) REQUIRED

Teleportation REQUIRED

Potions REQUIRED

Creature Spotting

Monster Hunting

Illusions




POST 14

The leaders of each holiday have gotten into an argument and are waging war on each other!

Name:

Age:

Race:

Appearance:

Personality:

Weapon(s):

Powers if any:

Bio:

Side:




POST 15


The leaders of each holiday have gotten into an argument and are waging war on each other!

Name:

Age:

Race:

Appearance:

Personality:

Weapon(s):

Powers if any:

Bio:

Side:



POST 16

SIDES:

Holiday-Leader

Hallowe'en-Grim Reaper and the spider queen
Christmas-Santa, Jack Frost, and the Snow Queen
Easter: Easter Bunny Jr.
April Fools: Brassica Prime
Thanksgiving: Giant turkeys


POST 17

Isaac ran to Grim Reaper's house and sat down next to Muncher.

"Ah...That was a close one!" He exclaimed, feeding the skele-dog a bone.

Isaac just got chased by Brassica Prime's army of cabbage and they almost got him. They started banging on Grim Reaper's door. Isaac sighed and let Muncher go outside. Isaac looked out the window and saw green shreddings launching everywhere. Isaac smiled and went upstairs to his room. He sat down on his bed with a magic book. He began reading.



POST 18


Name:

Age:

Appearance:

Weapon(s):

Allignment:

Bio:

Other:



POST 18


Name: Argolith (no last name. epicness)

Age: 29

Appearance: shaggy brown hair to his shoulder. Blue eyes, sometimes grey. 6,8 in height. Athletic,muscular,fit body. Wears black robes and a red cloak.

Weapon(s): Staff, which stays across his back most of the time. Daggers in clothes. A scimitar on hip.

Allignment: Good

Bio: Has amnesia. Will remember sometime in roleplay. Remembers waking up with a zombie near him. Someone shot it with an arrow. When he tried to look for the hero, the archer was gone.

Other:



POST 19


Name: yaru akari

Age: 13

Appearance: medium length white, somewhat spiky hair,dark brown eye's,5'9 tall,wears light chain mail armor.

Weapon(s): 2h sword strapped to back, one dagger on eack side of hip.

Allignment: good.

Bio: young human orphan, cannot remember parents who died while he was 2, Thus, he was raised by his grandparents who died when he was 10. working to be a master swordsman.

Other:



POST 20


In 2006, the world started using tons of natural resources. They used tons of resources by making cell phones, computers, handheld video games, toys, iPods, video game systems, cars, and much more.

This constant use of resources soon caused the world to lack important resources. The lead used for computers was gone. The rubber used for wiring was gone. The metal used for cars and electronics was gone. The world was soon crumbling.

They could no longer create guns, cars, computers, televisions, or anything else advanced in technology. The people started a rebellion. They gathered up the remaining cars and guns, then started attacking the government.

The continent known as North America was soon destroyed. Cars were smashed everywhere due to rebels. The bullets for guns were used, then lost in rivers and lakes. Factories were shut down due to the economy and deaths of workers in the rebellion. The land was deformed. The world's technology stopped, then went backwards.

Eventually, a group of remaining people from the original government stood up and created laws. They were very strict.
They broke what was left of the old North America, and created a place called Moralon. Moralon was split up into 17 districts. If you were caught in a district other than your own, you were killed. If you were caught in the woods between districts, you were killed. If you were caught stealing, you were killed. Everything against their laws was punishable by death.

Good luck surviving.

PAGE 12 HAS SOME QUESTIONS AND ANSWERS!




POST 21


Name:

Age:

District: (you can only have 10 and under if i say you can. 1 is the best district, 17 is the worst)

Weapon(s): You can only have a gun or anything advanced if i say you can.

Appearance:

Bio:

Other:



POST 22

Name: Argolith

Age: 13 in beginning, 23 in present. you'll see in the intro post.

District: 17, the worst district there is. They are poor. A lot of them starve to death.

Weapon(s): combat knife, pistol like the police have

Appearance: Shaggy blonde hair. 6 foot 8. athletic, muscular, fit. Black robes. Red cloak. sometimes wears a black hood.

Bio: will be shown in intro post. he forgot his last name after his family was killed because of the shock and fear.

The first post, when Argolith is a kid, is at the start of the rebellion. The 10 years in which I didn't write about was the rebellion. Argolith hid in a hollowed out tree that him and his father made. They hollowed out a tree, then dug a tunnel inside of the hollowed space. The tunnel is fairly large, but still nice and cozy. There's blankets, crates, pillows, and a lot more in the hidden base. Argolith dug a tiny hole hidden behind a crate. He keeps his leftover food in there.



POST 23


Argolith was sitting on the floor in his small house, drawing a a picture with his only pencil. His father stole paper and parchment from where he worked each day to bring home to Argolith since he loved drawing. The house had three rooms: a big room when you first walk into the house, a small bathroom, and a kitchen. There were blankets, books, pillows, fishing poles, pieces of wood, and various other items in the big room. It was where the family ate, slept, read, relaxed, and it was also where Argolith's family died.

Argolith looked up from his drawing and saw his mother reading a novel. His youngest brother, Mark was eating a cookie while his father read to him. Mark was five years old and just started school a week ago. Argolith's seven year old brother, Niko was reading a book for school. The ten year old twins Edd and Erik were getting their fishing pole and tacklebox ready for their fishing trip with their father the next day. Argolith's twelve year old brother, Sam was drawing beside Argolith. Argolith was thirteen and by far a better artist than Sam.

There was a knock at the door. Argolith's mother, Mary took her glasses off and walked to the door.
-Who would be coming to a house this late?- She thought.
Mary opened the door. There was a bald man in a tuxedo. He had black sunglasses and an earpiece. Next to him stood a man dressed exactly the same but with short black hair.
"Um...I'm pretty sure I paid the taxes." Mary nervously said.
"We aren't here for that." The bald man said. He looked around the big room and his eyes focused on Argolith.
"We are here for your son."
-Probably Argolith...I always thought there was something weird about him, but what would they want with him?- Mary thought.
"Give him to us now and there won't be any problems." The man with black hair said, pulling a dagger from his sleeve.
Mary started screaming, then her scream ended in a high pitch. Argolith's eyes widened. He was speechless and could barely breathe.


Argolith's father, Masenko jumped up.
"What the hell are you doing? Just coming in here and killing my wife? You sick bas*****!" Masenko screamed, lifting a chair and slamming it against one of them men. The man with black hair cracked his neck, then walked into the house. He grabbed Masenko by his arm, then punched him in the jaw. His other hand took Masenko's neck. He squeezed as hard as he could. Argolith heard something crack, then the man dropped his father. The bald man moved into the room and pulled a dagger out. He started slashing Argolith's brothers with the dagger. Argolith gulped then put his hand under his blanket. There were many things under his blanket that he uses all of the time. He was also going fishing with his father and brothers, so his tacklebox was under there. He grabbed some fishing hooks. Argolith threw them at the bald man. They pierced his skin and he started bleeding black blood. Argolith's eyes focused on the black blood.
-What are these people...?- Argolith thought. He ran into the kitchen and pulled the drawers open. The bald man finished Argolith's last sibling off then advanced into the kitchen. Argolith panicked and started throwing silverware at the man. A fork was sticking straight from the bald man's forehead. He pulled it out and threw it at Argolith. Argolith ducked, then threw a cleaver at the man. It was rotating mid-air and it went straight through the bald man's neck and stuck from the wall. The black haired man saw his partner die and walked into the kitchen.
"Kid, just come with me or I will have to kill you. My master requests to see you."
"No!" Argolith said, then flung a knife straight into the man's forehead.
-Whatever that meant...'My master requests to see you'...- Argolith thought, then ran into the big room. He held Erik in his arms. Erik's face was pale. Argolith knew he was dead. Argolith looked at the whole family. All dead. Argolith's mind raced. He couldn't accept their deaths.


-No! I'm going fishing tomorrow with father and my brothers! This isn't real;it's just a dream!- Argolith said, not believing what just happened.
-Since when could I fling silverware through peoples' heads? This isn't real! I know it isn't real! I always lost at darts, so how did I just do that?- After a few minutes Argolith started accepting it as being real. He stood by his father.
-He tried to help...I wish I would've killed those monsters sooner! It's my fault that they're dead!- Argolith said, looking at his fallen family.
Argolith put his jacket on and opened the door. There were two nice black cars parked beside the sidewalk. Argolith looked at it for a second, then immediately knew whose they were. He left them, then ran down the street. His thirteen year old life was now over. He had to act more mature. His childhood ended. He couldn't enjoy it any more. His childish hobbies had to end. Argolith continued down the street and out of the neighborhood, almost out of the city.

-I wonder where they came from...I want to stay as far from them and their 'master' as possible.-



10 years later. (Argolith is now 23)

Argolith finally returned to his neighborhood. It was deserted. The black cars that were there ten years ago were now smashed. Argolith entered his old house. The bodies were still there, barely decayed. Argolith hesitated, then lifted his blanket. All his old books, drawing, and self-written stories were there. He picked his drawings up. He was much better at drawing now. He had visions of things, and he instinctively drew the most important part of them. He smiled, then put it down. He picked his stories up and read some of them. Argolith stopped.

-I cannot stay here much longer. Those people obviously came back after the night I left. This deserted neighborhood...They couldn't have possibly left that much after I left. The cars're still here...Everything untouched...They probably came right after I left.-

There was a man camped right outside his old house. He punched a hole through the window and jumped into the house.

-Urgh...Speak of the devil...- Argolith said. He had darts and knives with him all of the time for self defense. He threw a knife at the man's neck and left the house.

-Idiots...- Argolith said. -But I know they can beat me. There's loads of them. They could all attack at once. There's probably more skilled ones, too.- Argolith thought, focusing on leaving. He wasn't safe anywhere he went. Nobody was safe. Nothing was safe. Argolith took the knife from the man's neck. He wiped the blood off on a rag and put it back into the small bag on his hip. He threw the rag into his backpack, then ran out of the city once again.

-I shouldn't have returned in the first place.- Argolith thought.


((YOU CAN NOW POST!!!!!))



POST 24


Table of contents.

1-Table of contents.
2-Story
3-Rules
4-Character sheet
5-My character sheet/example character sheet
6-Locations
7-Locations
8-Locations
9-Locations
10-Locations
11-Weapons,armor, and tools
12-Weapons, armor, and tools
13-Creatures
14-Creatures
15-Creatures
16-Creatures
17-Creatures
18-Character list
19-res
20-res



POST 25

The story of this role-play is...

You're an adventurer, pet, monster, or whatever you want(!), and you embark on epic medieval adventures. That's pretty much it.

Have fun


POST 26

==========
¤ Rules ¤
==========

1.All Jagex rules apply

2.No Godmodding

3.No making your character overpowering

4.No seriously offensive language, keep it PG-13

5.Respect other members of the role-play.

6. No having a lot of weapons and power.

7.No spamming

8.Follow all rules

9. Put 'Smittyblack3 rulez' at the end of your bio

10. Romance is allowed. Keep it PG-13, or use a timeskip when needed.

11. Cookies wear pinapple suits in the winter.

12. Pretend that rule 11 made sense.

13. Right under Smittyblack3 rulez, put 'I liek cookiez'

14. Bios must be 1,200 characters or more, unless there is a reason why your bio is short.

15. Try to be as active as possible.

16. Leave posts with feedback and ideas for the thread and role-play.

17. Read EVERTHING in these front two pages, and as much as possible in the rest of the role-play.



POST 27


ERASE EVERYTHING IN PARENTHESIS

Name:
Age:
Race:
Job: (what do you do in the roleplay? Adventurer, pet, monster?)
Weapons(s):
Appearance:
Hometown:
Good/Evil/Neutral?:
Bio:
Other:

CHANGE 'OTHER' TO WHATEVER YOU WANT TO ADD



POST 28


Name: Isaac Roten (Row-Ten)

Age: 17

Race: Wizard/Vampire

Job: Adventurer. He gets money by finding artifacts and that kind of stuff. He is the leader of the Calarax knights, and the king's favorite knight. He has his own room, while the other knights have to share a room with four other people.

Weapons(s): longsword and longbow.

Appearance: Shaggy platinum blonde hair. His bangs go right below his bottom lip, but he keeps it swept to the side. He is 6,4 in height. He is muscular, athletic, and very fit. Most people would say he's very handsome. He wears a black *-shirt shirt with a hood on it, tight black pants (medieval skinny jeans!), and black shoes similar to what would be skater shoes in modern time.

Hometown: Calarax

Good/Evil/Neutral?: Good

Bio: At age 12 he began his adventure. When he was in Calarax to stop travelling for the night, he saw a paper on a post that said the king was looking for more knights. He applied, then soon became the top, favorite knight. He now leads the knights. He's done tons of knightly jobs.

Reason why my character sheet isn't 1200 characters or more is because I'm the owner and I didn't feel like making it that long.



POST 29


CALARAX, the most beautiful kingdom, the richest kingdom, and the best one to live in, if you like having everything quickly in the best quality.

Castle. The biggest castle in the kingdom. It is HUGE. It has 500 rooms for knights. The 1st one is Isaac's. The other 499 are shared by knights. Five knights in one room. Isaac is lucky to have his own room.

Blacksmith.

Shopping center. It has a ton of stores in one area. It is pretty big. The best shopping center in the kingdom.

Houses. There are houses all over the kingdom, spread out. Some people live in their shops in the shopping centre. Some houses have a store connected in the front.

Market. A line of stalls and vendors in the center of town.

Town Centre. A fountain near the castle. It has tons of coins inside. There are stores and the market surrounding it. It is normally a peaceful place.


MORALON, the kingdom next to Calarax. It is the second richest kingdom. It is *almost* as beautiful as Calarax, but it isn't. It has a shopping cener, market, town centre, houses, a castle, a blacksmith, and all the same things, but Calarax's things are way better.

FOREST, where Isaac loves to go adventuring.

Waterfall. A beautiful waterfall. At the bottom is a beautiful pool that glistens in the sun. There is a small creek on the side away from the waterfall in the pool that empties it.

Cave. It is mysterious. It will be revealed later in the role-play. Smittyblack3 is the only one able to do things with it in the role-play. I don't want anyone else messing with it.


DESERT. The desert has many towns spread out across it, but they are all far apart.

POLAR AREA. It has very few towns. It is VERY cold. Everything NOT covered in snow is covered in ice. The ice is a deep blue color. The snow is white. The whitest white you'll ever see


This is all I have, right now. Feel free to make your own places, but they have to be good. If you make some military base, you'll never make your own place again in my role-plays.




POST 30

Shortsword- Easy to carry, and easier to conceal than a longsword or greatsword.

Longsword- This is many a warrior's weapon of choice.

Greatsword- Heavy, but powerful.

Shortbow- Lighter and easy to carry. The string is easier to draw back, too.

Longbow- Heavier and harder to carry than a shortbow, but not as heavy and hard to carry as composite bows. The string is harder to draw back than a shortbow, but it launches arrows faster and harder.

Composite Shortbow- The string is hard to draw back, but it is more powerful than a longbow and a shortbow.

Composite Longbow- The string is very hard to draw back, but it is the most powerful type of bow.

Light Crossbow- Draw the string back by pulling a lever. Powerful, easy to use, and easy to carry.

Heavy Crossbow- Draw the string back by using a crank. Powerful, easy to use, and fairly easy to carry. It is kind of hard to crank it back, but easier than pulling a string back like a normal bow.

Throwing Axe- Balanced. Easy to aim and throw.

Greataxe- Can easily penetrate almost any material. Has some difficulties cutting through an adult dragon's hide.

Whip- You can wrap it around an enemy's legs, and trip it. It is pretty powerful, and useful for taming animals.

Net- Can easily entangle a creature. Also useful for fishing. A very useful weapon/tool.

Sling- You can use it to attack creatures from a distance. Put a rock in the pouch, draw it back, and let go!

Longspear- You can use it to charge at a monster. You can also put it in front of you when a monster is charging at you.

Spear- Easy to throw. You can use it in the same ways as a longspear, but you can also easily throw it.

Quarterstaff- You can whack enemies with it. Travellers use it as support while walking.

Wand- It helps wizards with their magic. Wizards can use magic with their hands, but wands make their magic more powerful.

Dagger- You can hide these in your clothes and stab enemies with them.

Combat Knife- Same as dagger.


POST 31

See 'Robo's Proper Role-Playing Guide' for info on this. Look at MY posts on that thread, though, because they're the ones that I want to be used in this thread. Page 3.

Wizard
Vampire
Werewolf
Dwarf
Elf
Unicorn
Dragon
Witch
Warlock
Goblin (Like the ones from Spiderwick Chronicles, not RuneScape)
Fairy
Pixie
Chimera
Troll
Elemental Dragon (Grass, Fire, Light, etc.)
Pegasus
Leprachaun
Santa Claus
Easter Bunny
Grim Reaper
Father Time
Mother Nature
Baby Cupid
April Fool's Jester
April Fool's Clown
Tooth Fairy
New Year's Baby
Giant (Fire giant, Frost giant, and Storm giant)
Blood Elf
Desert Elf
Ice Elf
Fire Elf
Hobgoblin
Shade
Werebear
Wererat
Werehog
Faerie
Doppelganger
Human (Some have special abilities. Telepathy, telekinesis, etc.)
Basilisk
Genie
Remorhaz
Ankheg
Thri-kreen
Bulette
Phase Spider
Griffon/Gryphon (Same thing, different spelling)
Manticore
Wyvern
Yrthak
Gargoyle
Harpie/Harpy (Same thing, different spelling. Please use harpie, though)
Gorgon (Medusa is a gorgon)
Yuan-ti
Behir
Ormyrr
Frost Worm
Purple Worm
Bugbear
Ettin
Ogre
Ogre Mage
Ghost
Ghoul
Zombie
Nightwalker
Lich
Mummy
Shadow
Skeleton
Beholder
Ettercap
Chuul
Otyugh
Grick
Rust Monster
Athach
Rakshasa
Nightmare (Black horse with fire for a tail and mane. Fire comes from its nose and hooves)
Azer
Xorn
Couatl
Hippogriff

Something not on the list that you really like and would like to be on the list? Tell me! Leave an out-of-character comment telling me what it is!



POST 32

Isaac Roten-Smittyblack3
Volin-Smittyblack3
Mystique-Smittyblack3
Devibelle-Smittyblack3
Desibelle-Smittyblack3
Melvarg-Smittyblack3
Maximus Rosillion-Smittyblack3
Sasafar Rosillion-Smittyblack3
Nameless gryphon-Smittyblack3
_______________________________________________________________________
Yaru Akari-Oddood198
Nameless chimera-Dr Horible
Properso Lunekins-Im Vertumnus
Vert-Saladins Men
Eliphas-K1llerbunny
Kyle Shawneax-Superbad55
Jack Wethers-Sir Anthorn



POST 33

Isaac walked out of his room and into Calarax castle's dining room. He took a few pieces of bacon, a slice of ham, and a few pieces of buttered toast, then left the castle. He sat down against the blacksmith building's wall and took a bite of toast. The blacksmith walked into the building and began making things. Isaac ate, watching the blacksmith work. Once his food was finished, he went back into the castle, put his white armor on, then left the building. His bow was around his neck so the string was across his chest and the wooden part was on his back. His sword was sheathed on his left hip. He walked into the woods with his right hand on the handle of his sword.




POST 34


Vampires: People with very pale skin. They get VERY bad sunburns in sun, but they don't die. They wear sunscreen every day, even in the winter. They need blood to live. Some can use animal blood. Good vampires who don't kill people can get their blood from bloodbanks. They don't have eternal life as everyone seems to think.

Vampire powers: When they are hungry, or see a very big, bulging vein, their fangs will shoot out. Their fangs normally stay inside their gums, right in front of their canine teeth(pointy teeth). They could possibly have claws. They have telepathic abilities, too, meaning that they can read minds. Most vampires can ONLY read the minds of ones that they bit, but some can read strangers' minds. They can hover and glide. They run faster than normal people. They are stronger than normal people. They can turn into bats, fog/mist, wolves, and a few other things that just seem to have passed my mind. Only powerful vampire can use all these powers. Most vampire take years to master their transformations.

ELVES
Elves can be short, with tattered, old, muddy clothes with a hood up most of the time. They are about 3 feet tall. They have pointy ears. If an elf is lucky enough, Santa could pick it to work at his factory. They look the same, but they have green hats with bells, and seasonal colors on their clothes. Their clothes are also very clean. Elves picked by Santa look like the elves in Rudolph the red nosed reigndeer.

Elves can also be as tall as a human, and shaped exactly like one, except it has pointy ears. Elves like this can use magic, and are very skilled with a bow. These elves are like the elves in Eragon.


DWARVES
Dwarves can be short, chubby people with hammers who are VERY skilled at smithing. These dwarves are found near mines. Some dwarves mine, while the other dwarves use the minerals or gems to make stuff.

Dwarves can ALSO be tall, muscular people with battleaxes and strange, but cool hats, like in Eragon and World of Warcraft

WEREWOLVES
Werewolves dislike vampires, as they are doglike, and vampires are catlike. Some can control their transformations. When in human form, they are muscular. Some have long hair and long nails, and sharp teeth. They have several forms. Human form, a very hairy human with REALLY long nails and hair, and sharp teeth, a form in the middle of pure wolf and pure human, where its a VERY tall and muscular creature. It's a very hairy human with brown hair all over the body. He has VERY long nails, VERY sharp teeth, and there's more hair on the head than anywhere else. It has the head of a wolf, but larger. It stands on its 2 legs, and has arms, but it has a tail and it growls, talks, and barks. Next, is a form between the one I just named and pure wolf. It runs on 4 legs, but has longer hair, more like a dog than human. It cant talk;it only barks and growls. It is like a wolf, but very big and muscular. Next is a completely normal wolf. It runs very fast and barks and growls. I'm sure you know what a wolf is

DRAGONS
Dragons can be ferocious beasts like the ones in RuneScape, or great friends like in Eragon. There are also dragons like in Harry Potter.

The ones in Harry Potter are ferocious beasts, but they *could* be nice.

The ones in Eragon are special. They connect to their rider. They can look through their rider's eyes, and they can talk through each others' minds. If the rider dies, the dragon dies. If the dragon dies, the rider will be very weak.



POST 35


Autohitting is when a character says something like this:

Luke ran down the hall and jumped on Nick's back. He wrapped his arms around Nick's neck choking him to death.
_________________________________________________________

Then the person who controls "Nick" is like "Wth! You can't do that!" then they get in a huge argument, then both of them get banned or something dumb like that.

This is how it should be.

Player1-Luke- Luke ran down the hall and jumped on Nick's back. He wrapped his arms around Nick's neck choking him to death.

Player2-Nick- Nick pushed Luke off of his back, then ran away.

Doesn't that seem fair? I know that most people probably couldn't get away that fast, but it's better than having dead characters and angry people, right?


GODMODDING

Alright...I don't exactly know what godmodding is, but I'll give my opinion in what I *think* it is.

Player1-Nick- Nick walked down the hall and slapped Luke across the face.

Player2-Luke- Luke slapped Nick back.

Player1-Nick- Nick dodged the attack, then slapped Luke again.

Player2-Luke- Luke put his hand against his face.It stung. He slapped Nick.

Player1-Nick- Nick dodged it and hit Luke again.

Do you see something wrong here? Player1/Nick won't let his character get hurt, but he's hitting other characters. This is *not* fair! Imagine if you were "Luke!" You'd be mad, then you'd want to autohit/autokill, right!?

Don't autohit/autokill, or godmod. Please. It keeps the role-playing section of the forums a much better place if you role-play fairly.

((I'll probably be editing this. I don't really like it.))


ONE-LINERS

Okay, I'm sure you know what this is. It's when your post consists of one line. Easy enough. It's not really anything bad, you just want to avoid it. Here are some tips to avoid one-liners.

So...If you're talking to someone, you'd probably just put your dialogue, then who said it, right? Well I think you should do these things:

*Have your character fidget with their belt if they have one.
*Have your character rub their shoe against the ground.
*Have your character swallow loudly/hardly(gulp).
*Make your character have some feelings.
*Tell what your character is thinking.

These are just a few tips. There's tons more, but I'm not posting them. I think you get the point. Just some minor side things to do to avoid one-liners.

((Again, this could be edited at any time.))

METAGAMING

According to W*kiPedia:

"Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.

In role-playing games, a player is metagaming when they use knowledge that is not available to their character in order to change the way they play their character (usually to give them an advantage within the game), such as knowledge of the mathematical nature of character statistics, or the statistics of a creature that the player is familiar with but the character has never encountered. In general, it refers to any gaps between player knowledge and character knowledge which the player acts upon."

So...If your character is some kid who sat on a couch all day without reading, playing video games, going to school, or talking, and you make your character know really hard algebra, geography, history, etc. you're metagaming. That's what I gathered from W*kiPed*a.

((Once again: This could be edited at ANY time, as I don't like a lot of my works.))




POST 36

Once upon a time, there was a land of imagination, magic, and darkness called Nexon. Two young vampire princes named Isaac and Solstier were in the middle of all this. The time is now and the uprising has just begun.

The first hour
The time was midnight. Everything was quiet. A little too, quiet. Isaac had set out to find his midnight snack, as I jostled the lid of my gleaming gold coffin. I stretched my muscles with a yawn, and majestically glided over to my balcony. I was still wondering about the threat notes. “Would they be real?” I pondered. “Would they happen?”
My silver and red pattered vest was irritating my shoulders. My jet black cape blew in the gentle breeze of the Vamprian plains. My undershirt was a black collared dress shirt. My pants were almost like leather, but made of a royal vampire bat skin. It had a smooth, cloth-like touch to it. I hobbled downstairs to greet my servants, and parents.
“The polished marble has just been waxed,” The servant had warned me as I was getting into my chair, “your Majesty”.
I ordered a servant to fetch Isaac for me. I was too tired to go after him myself. Mother greeted me with a smile, and father…
“WHERE’S FATHER!” I exclaimed.
“I figured he was hunting.” Mother said snottily.
“YOU JUST FIGURED!” I SNAPPED BACK, “HAVE YOU EVEN READ, THE THREAT NOTES. THEY SAID WHEN THE KING IS ALONE HE SHALL TAKE HIM HOSTAGE. THEY SAID RANSOM IS OUT OF THE QUESTION… THEY’RE IN IT FOR BLOOD.”

The “Hunt”
As soon as I heard father was “hunting”, I was FURIOUS! I grabbed my pack and dagger and hustled out of the castle, across a field of wheat, and off to the village gate. The guards had orders to keep everyone in the village.
“Mother!” my head about caught on fire. I hurdled over the gargantuan wall like it was nothing, and dashed into the forest of death.
The only reason I thought father would be hunting the easiest prey is because he’s getting old. 726 to be exact. When vampires hit 400 years of age they start to gain features of an elder. In the forest of death there were two main preys we hunted. Deer and unicorns.
I searched tree by tree, village by village. No sign of him. “Dang it dad!” I shouted, “Where are you?”


The next morning, 6:00 AM
I was jostled in my slumber and I jumped up with my dagger in hand.
“Calm down, brother, it’s me Isaac.” Isaac whispered to me. “We are being watched. There are shadowwalkers all around us.
“Darkness in flames.” I whispered, sending a whirl of dark fire burning a hole in everything it touched and vanquishing the shadowwalkers. The massive spell had made me weak. Isaac had to help me walk. We could see a village over yonder but could see neither civilians, nor livestock.
“I think we should stop here.” Suggested Isaac. Being weak, I could not object. I limped alongside Isaac into the barren non-inhabitance.



POST 37

Deep in a cave, there's a huge wooden door. It has no doorknob. It is at least thirty feet tall. The door is completely smooth, and has a gold trim. It is rectangular, but round on top.

Nobody knows what secrets lie beyond the door.
That's what we'll find out.





Name:

Age:

Appearance:

Weapon: (good people get white legendary weapons, evil people get black legendary weapons. I'll be making neutral things later, though)

Allignment:

Bio:

Other:


This is modern time, but we use a LOT of medieval weapons.



Name: Argolith (No last name ))

Age: 17

Appearance: Shaggy blonde hair. His bangs go beneath his bottom lip, but he keeps his hair swept to the side. He wears black skinny jeans, white and black skater shoes, a DC t-shirt, and a grey and black striped DC hoodie. Most people say he is very handsome.

Weapon: The legendary sword (white)

Allignment: Good

Bio: To be revealed.




~Weapons, Tools, and Armor~

Legendary Shield (White)
Legendary Shield (Black)
Legendary Shield (Grey)

Legendary Sword (White) (Taken by Smitty ))
Legendary Sword (Black) (Taken by Devora)

Legendary Bow (White)
Legendary Bow (Black)

Legendary Spear (White) (Taken by Yaru)
Legendary Spear (Black)

Legendary Staff (White)
Legendary Staff (Black)

Legendary Dagger (White)
Legendary Dagger (Black)

Legendary Claws (White)
Legendary Claws (Black) (Taken by Kyle)
Legendary Claws (Grey)

Legendary Crossbow (White)
Legendary Crossbow (Black)
Legendary Crossbow (Grey)

Legendary Armor (White)
Legendary Armor (Black)
Legendary Armor (Red with a gold trim) (Smitty's)
Legendary Armor (Black with a purple trim) (Devora gets it)
Legendary Armor (Grey with a blue trim) (Robo gets it!)
Legendary Armor (White with blue trim) (Oddood gets it!)

Legendary Clothing (White) UNLIMITED!
Legendary Clothing (Black) UNLIMITED!

Legendary Throwing Knives (White)
Legendary Throwing Knives (Black)

Legendary Battleaxe (White)
Legendary Battleaxe (Black)

Legendary Throwing Axes (White)
Legendary Throwing Axes (Black)

Pistol
AK-47
Baseball bat
Crowbar
Whip
Etc. You can see where this last part is going.



Argolith sat at his xbox for hours, playing Halo ODST.

His power went out, and he walked to the window to see what happened. There was no rain or lightning. Argolith was puzzled. Then he saw it.

There was a "shooting star" crashing down to Earth.

Argolith jumped out his window and ran to it. There was a small pellet.

Argolith reached towards it. When he touched it, it turned into a white sword. The handle was wrapped around his hand tightly. He couldn't get it off.

He gave up on trying to get it off. He relaxed and it turned back into a pellet. The small ball was in his hand. Argolith was shocked at what just happened.

He walked back home and played xbox again. He decided to keep the sword a secret.


Name: Devora

Age: 17

Gender: Female

Appearance: Long black hair. Mid-back. She wears a medium-sized black skirt, a shiny black *-shirt, black skater shoes, and a black hoodie. Most people say she is very pretty.

Weapon: Legendary Sword (Black)

Allignment: Evil. She is Argolith's biggest competition. She has the most powerful evil weapon, and Argolith has the most powerful good weapon.

Bio: She goes to Argolith's high school. She talked to Argolith very few times. She secretly has a small crush on him, and he secretly likes her, too. She lived a normal life, until she found the sword.



Devora was playing Halo ODST on xbox.

-Whoa...This person is good...- Argolith thought as he was playing his own xbox.

-Wow. This guy is pretty good.- Devora thought. She didn't realize the guy she was fighting was Argolith.

Eventually, she stuck Argolith with a plasma grenade. He chased her and when it exploded, Argolith and Devora both died.

She turned her xbox off and walked outside. Just as she was about to close the door, the lights flickered, then turned off.

-Hm?- She thought. She ignored it, then walked around in her yard. It was dark. She saw a shooting star. Something just told her to go to it, so she did.

There was a red and black ball. She reached out for it, then it transformed into a sword with a red blade and black handle. Devora grinned, then it turned back into a ball. She put it in her pocket, then ran back into the house and went to bed.

She, too, decided to keep it a secret.



Name: Yaru Akari

Age: 13

Appearance: about 5'8" tall, long hair dyed white, goes down to shoulders in the back, in the fron it covers his eyes and part of his nose. long black pants and shirt with a knee-length black jacket, always unzipped.

Weapon: legendary spear(white)((ok?))
Allignment: mainly good, sometimes evil.

Bio: not much to put here, led a normal life, albiet maybe a little wierd because of his condition. See other.

Other: skitsafrenik, however you spell that, has two personality's




POST 38



(( accepted, but change the weapon. theres only one of each legendary.))

Argolith walked through the hallways of his high school. Everyone thought he was weird because of his name. It wasn't a normal name. He opened his locker and his books fell out of his arms and scattered across the floor.

"Er-I'll help with that," Devora's smooth voice said.

Argolith looked over at her and was speechless. People thought she had a weird name, too, but her looks stopped them from making fun of her name. "T-Thanks," Argolith said, then picked up the rest of his books.



In a world filled with many different creatures, there is a small group of heroes called the Peacekeepers. Some people call them the Guardians of The World, or the World Warriors. Whatever they choose to call themselves, they all share the same purpose: to protect the worlds and all who inhabit them.

They all have their own unique weapons and armor. They use small, or sometimes large, spaceships to travel throughout the worlds and protect them.

Good luck protecting the worlds.




TABLE OF CONTENTS

Post 1- Storyline
Post 2- Table of Contents
Post 3- Character Sheet
Post 4- Example of an acceptable character sheet (my bio)
Post 5- Worlds
Post 6- Enemies
Post 7- Heroes
Post 8- Reserved
Post 9- Reserved
Post 10- Reserved


Name:

Age:

Allignment:

Appearance:

Weapon:

Armor:

Bio:

Other:



Name: Isaac Roten (Row-Ten)

Age: 14

Allignment: Good

Appearance: Shaggy brown hair. The back of his hair goes to the bottom of his neck, and his bangs go beneath his bottom lip, but he keeps his bangs swept to the side. He has bright blue eyes, and stands at 5 feet and 6 inches. He is very fit, muscular, and athletic. Most people would say he is very handsome.

Weapon: None...Yet...

Armor: None, yet.

Bio: He lived with his parents in New York until they got mugged. Isaac sat, watching helplessly as his parents were shot. Once the mugger was gone, Isaac walked back to his house and fell asleep on the couch, scared, sad, and worried. He woke up on a small island with many trees, plants, and a waterfall. There were no buildings or anything else. This is where his adventure begins...




DISNEY WORLDS

Space Paranoids- TRON world (the computer game)
Timeless River- Steamboat Willy world!
Wonderland- Alice in Wonderland
Olympus Colliseum- Hercules
Deep Jungle- Tarzan
Agrabah- Aladdin
Halloween Town- The Nightmare Before Christmas
Monstro- Pinocchio
Atlantica- The Little Mermaid
Neverland- Peter Pan
Pixie Hollow- Tinkerbell (before she met Peter Pan)
100 Acre wood- Winnie The Pooh
Port Royal- Pirates of The Carribean
Pride Lands- Lion King
Ancient China- Mulan
Dwarf Village- Snow White & The Seven Dwarves
Enchanted Lands- Sleeping Beauty
Hawaii- Lilo and Stitch
Deep Space- Stitch before he met Lilo
Enchanted Rose- Beauty and The Beast
Valiance- Valient
Andy's Bedroom- Toy Story
Monster's Incorporated- Monster's Inc.
[Untitled]- Disney classics! Mickey Mouse shorts, Donald Duck, Goofy, etc.
Narnia- The Chronicles of Narnia
The Grand Prix- Cars
Radiator Springs- Cars revisited
[Untitled]- The Fox and The Hound
Camelot- The Sword in The Stone



PIXAR
NOTE: A lot of the Disney movies listed above ARE ALSO Pixar.
Anthill- Ants
Paris- Ratatouille
The Ocean- Finding Nemo
[Untitled]- A Bug's Life


UNDER OTHER CREATORS THAT I DON'T KNOW YET
Pokemon world (Kanto, Johto, Hoenn, Sinnoh, Orre, Almia, Sevii Islands, Orange Islands, Fiore, Oblivia, Duelist Region, Sinine Region, Battle Frontier, or Isshu)

Digital World- Digimon
Duelist Academy- Yu-Gi-Oh GX
Domino City- Yu-Gi-Oh: Rulers of The Duel
New Domino City- Yu-Gi-Oh 5D's
Beyblade world [untitled]
Zatch Bell world [Untitled]
Dragonball Z world


Trinity Town (Made up)


I need help thinking of world names for these! Mine suck!
And also, I need more added to the anime part. Theres pokemon and all that, but i know theres more i forgot...



ENEMIES:

_________________________



HEROES:
Isaac Roten-Smittyblack3



Isaac ran through the streets of his small, friendly town. There weren't many people or many buildings in the small town. It was a cozy little place. Everybody knew each other and cared about each other.

As I said, there weren't many buildings, but yet somehow there wasn't much room to travel. The town had buildings acting as walls, trapping the citizens inside. The people could see the sky, but they couldn't see anything in the distance, as there were buildings blocking the way.

There was a huge set of doors in the front of the town allowing citizens to leave, so they weren't totally trapped inside.

There were other big doors throughout the town leading to other sections of the town.
Alright... This 'town' is really just a district. The districts all together is the whole town.

Each district has buildings acting as walls, and there are five districts.

Now... Back to the story ...

Isaac used all his strength to push the huge doors open. His arms were in pain, so he couldn't push the doors any further than what he needed to get through. He left District One and slid his body through the small opening that he had made by pushing the doors open to District Two.


Isaac ran to the end of District Two, to a large house. It was the only building to be a color other than grey. It was white with light blue windows. The windows had beautiful black patterns painted onto them.

All other buildings in the city were grey with dark, tinted windows.

Just as Isaac was about to knock at the door, people began running through the district screaming. They worked together to push the large doors open, and ran to another district.

-What was that all about? ...- Isaac though, then raised his hand to knock at the door.

Suddenly, the doors of the house burst open and a man in a tuxedo with a monocle, a top-hat, and a small black cane ran out of the house followed by a woman with a large case filled with jewelry.

-But... I needed to deliver this book to you...- Isaac thought, then pulled a brown leather book out of his backpack. He rubbed his hands over the leather in awe.

The book had no title or author. It was a journal. A field guide.

Isaac sat down on a bench and opened the book, making sure that nobody was around.

-Everybody went to District One, I think...-

Isaac looked back at the book, just looking at the images within it. There were pictures of strange black figures, some pictures of even stranger white figures, and some pictures of weird, colorful figures. Isaac closed the book and placed it back into his backpack.

-What is this book for? ... Some fictional characters? Was the person that made this book trying to make some fictional book, and this book was just that person's planning guide? ...-

Isaac walked back to District One.


Isaac opened the book again once he got to his house.

There was a strange yellow creature with black at the tips of its ears and red circles on its cheeks. (PIKA PIKA!)

Isaac kept reading.

An orange dinosaur-like creature. (AGUMON!!! RAAAWWWRRR!!!)

Isaac closed the book.

"How weird..." He said to himself.

Isaac left his house. Isaac suddenly noticed how small Trinity Town was. How trapped in the citizens were.

Isaac ran to the big doors that said 'Exit,' but there was nothing there. Just black empty space.

"WHAT THE- What happened!?" Isaac said out loud.

Isaac felt a hand against his back and he fell forward into the empty space.

"WAAAAAHHHHHHHHHH!!!!!!!!" He screamed.

He never got to see who pushed him in.

He woke up in a huge box. There were other things beneath him. They were...Plastic?

"Where am I!? Is there anyone here!?" Isaac shouted.

"Sssshhhh!!!! If Andy hears you, who knows what'll happen to us!?" Something said.

"What? Who's Andy?" Isaac asked, confused.

"You have to be kidding, right? How can you not know who Andy is? We're his toys!"

-Toys? We're his toys!? What is this place!?- Isaac thought.

Isac heard a door open.

"EVERYONE, STAY STILL!" Another voice said, and Isaac obeyed. He sat perfectly still.

"What!? Mom! You got a new toy for me!? Thank you! Thank you! Thank you!" Andy picked Isaac up and ran down the hall, then exclaimed.

-What!? I've shrunked down to the size of a toy!? Oh...No...This can NOT be good...- Isaac thought.




POST 39


We are Organization XIII, the loved, famous group from Kingdom Hearts 2, Kingdom Hearts Chain of Memories, and Kingdom Hearts 358/2 Days!


We fight the Heartless to gather hearts so we can power up Kingdom Hearts and become real people!


________________________

***Table of Contents***
________________________


Page 1

Post 1- Introduction to the clan/News
Post 2- Table of Contents
Post 3- Top Members
Post 4- Other Members
Post 5- Other Members reserved space
Post 6- RULES
Post 7- Sign-Up
Post 8- Missions
Post 9- Uniform!
Post 10- Scores


Page 2

Post 1- Events
Post 2- Events
Post 3- Events
Post 4- Events
Post 5- Reserved
Post 6- Reserved
Post 7- Reserved
Post 8- Reserved
Post 9- Reserved
Post 10-Reserved



Page 3

Post 1- Reserved
Post 2- Reserved
Post 3- Reserved
Post 4- Reserved
Post 5- Reserved
Post 6- Reserved
Post 7- Reserved
Post 8- Reserved
Post 9- Reserved
Post 10-Reserved



Page 4

Post 1- Reserved
Post 2- Reserved
Post 3- Reserved
Post 4- Reserved
Post 5- Reserved
Post 6- Reserved
Post 7- Reserved
Post 8- Reserved
Post 9- Reserved
Post 10-Reserved


We are currently looking for some members to join the first thirteen!

~~FIRST THIRTEEN~~
Number one-Leader-Xemnas- Smittyblack3

Number Two-Xigbar- Nobody, and not in a good way!

Number Three-Xaldin- Nobody, and not in a good way!

Number Four-Vexen- Nobody, and not in a good way!

Number Five-Lexaeus- Nobody, and not in a good way!

Number Six-Zexion- Nobody, and not in a good way!

Number Seven-Second-In-Charge-Saïx- Nobody, and not in a good way!

Number Eight-Axel- Nobody, and not in a good way!

Number Nine-Demyx- Nobody, and not in a good way!

Number Ten-Luxord- Nobody, and not in a good way!

Number Eleven-Marluxia- Nobody, and not in a good way!

Number Twelve- Larxene- Nobody, and not in a good way!

Number Thirteen-Roxas- Nobody, and not in a good way!

Temporary-Number Fourteen-Xion- Nobody, and not in a good way!


~OTHER~
Riku Replica-
Naminé-
Anti-Saïx-


~~ NORMAL NOBODIES~~

~~Dusk~~
None yet!

~~Creeper~~
None yet!

~~Sorcerer- Commanded by Zexion~~
None yet!

~~Sniper- Commanded by Xigbar~~
None yet!

~~Dragoon- Commanded by Xaldin~~
None yet!

~~Assassin- Commanded by Marluxia~~
None yet!

~~Berserker- Commanded by Saïx~~
None yet!

~~Dancer- Commanded by Demyx~~
None yet!

~~Gambler- Commanded by Luxord~~
None yet!

~~Samurai- Commanded by Roxas~~
None yet!


Reserved just in case the clan gets more members than the other posts can hold!

It would be pretty cool if that happened, right!?


==========
¤ Rules ¤
==========

1. All JaGeX rules apply.
2. No spamming
3. No flaming
4. No foul language
5. No offensive language. If you disagree with something, discuss it in a more mature manner than flaming up the thread.
6. Respect ALL other members of the clan, even if they are noobish.
7. Follow all rules
8. Don't find loopholes in the rules and go around them
9. No posting while being banned.
10. Try to be as active as possible.
11. Leave posts with feedback and ideas for the thread and clan.
12. Read EVERTHING shown in the table of contents.
13. Try to attend as many meetings as possible.
14. Try to help the group as much as possible.
15. Follow your orders.
16. Wear the group uniform as much as possible.
17. Bump the thread often!
18. Stay active in the thread! If I post a poll, try to vote in it!
19. Stay in my clan chat as much as possible! I won't be in it very much, though.
20. Attend as many meetings as possible.
21. Try NOT to start wars with other clans.
22. Try to ally with as many other clans as possible!
23. Give the clan/thread as many ideas as possible!
24. Try to help me think of more rules...


NOTE: I will be adding more rules when I think of them. If a rule is broken, you WILL be punished.

Some broken rules are minor, and get a warning. Other minor rules will be short bans.

If you break a serious rule, you will be definitely be punished. Probably a permanent ban.


Username:
Combat level:
Best skill:
What is your best skill's level?:
Have you been in a clan before?:
If so, how high were you ranked?:
Are you currently in any other clans?:
What position do you want in Organization XIII?:
Anything else you want me to know?:


Fill this out, and you'll be in the clan!

NOTE: If you say that you want to be part of the first thirteen, you may or may NOT get that position. If you say you want to be one of the normal nobodies, though, you will DEFINITELY get that part.


MISSIONS!

There are currently no missions.


All members of the first thirteen must wear:

Priest robe top
Priest robe bottom
some kind of black boots
some kind of black gloves


Roxas must use a scimitar. ((Pretend that its a keyblade >.>)) If you can find something better, use it.

Xemnas must wield a spear, looking like ethereal blades.

Lexaeus must wield a battleaxe.

Larxene must wield claws. This is probably the closest we can get to the actual character.

Vexen must wield a shield, but no sword or anything.



Alright. The rest is up to you! Find things that look close to the actual weapons.

Xigbar has arrowguns (crossbow, maybe? ehh...)
Zexion has a lexicon.
Saix has a claymore.
Demyx has a sitar.
Xaldin has lances.
Luxord has a deck of cards.
Marluxia has a scythe.



Dusks need to wear all white. White robes and a white hood. Idc as long as it's all white.

Pretty much all nobodies need to be all white.

Dancers are pink, though. Everything else is white.




POST 40


I found a brochure in the mail when I came home from school. It said...

"Come to the great, fun '((CityNameHere)) Summer Camp' TODAY! You won't regret it!

We have many activities for people of all different ages!

Age group 4-7 has: Arts and Crafts, Finger Painting, Swimming lessons, and more!

Age group 8-10 has: Arts and Crafts, Swimming, Rec. center, and more!

Age group 11-12 has: Arts and Crafts, swimming, rec. center, hiking, and more!

Age group 13-16 has: Archery, Arts and Crafts, swimming, rec. center, hiking, fencing, and much more!

Age group 17-20 has the same things has the 13-16 age group, but we keep the 17-20 year olds seperated from the 13-16 year olds due to age differences.

21-58 has the same things as the 17-20 age group, but we keep them seperated due to age differences.

59 and up has special senior citizen activities!


So what are you waiting for? Come to ((AddressHere)) to join in on this fun experience for the low prices of:

4-7 in age: $20 per child
8-10 in age: $25 per child
11-12 in age: $35 per child
13-16 in age: $60 per person
17-20 in age: *75 per person
21-58 in age: $100 per person
59+ : $15 per person


This fun and cheap experience is for the ENTIRE summer!

Call ((ImaginaryPhoneNumberHere))
or send us an electronic message at(ImaginaryEmailAddress))

((AddressHereAgain)) "


"Whoa!!!!" I exclaimed, then ran into my house.
"Mom! Dad! Come here!" I shouted and my parents came into the kitchen.

"Yeah?" My mom asked.

"Can I pleeaaaaaassseeee go to this camp!?" I asked excitedly, making a pouting face.

"I'm sorry, but we can't afford it. I know how much you want to go to camp, but we just can't!" My dad said.

"Aww...But...But wait! What if I use my Christmas money!?" I excitedly exclaimed, and there I was on the bus to the summer camp! My first time going to camp!

I sat at the window the whole time, and eventually I saw a sign.

Welcome to camp!



Table of Contents

1- Introduction
2- Table of Contents
3- Character Sheet
4- Rules
5- Camp Description
6-
7-
8-
9-
10-
11-
12-
13-
14-
15-
16-
17-
18-
19-
20-
21- ALLOWANCE TO POST!!!!



Name:

Age:

Allignment:

Appearance:

Weapon: (You don't start with it! You get it later!)

Armor: (You don't start with it! You get it later!)

Species: (Vampire, wizard, etc. There are classic vampires who cant get touched by sunlight, OOOORRR the newer sort of vampires like Vladimir Tod, who have tons of kewl powers.)

Bio:

Other:

NOTE: The weapon and armor is just...A test... I had this thread on a different website, and I never had the weapons and armor. If I can find a way to fit it into this thread, we'll use it. But probably not.



==========
¤ Rules ¤
==========

1. All JaGeX rules apply.
2. No spamming
3. No flaming
4. No autohitting
5. No bunnying
6. No godmodding (no being in God Mode)
7. No foul language
8.No making your character overpowering
9.No seriously offensive language, keep it PG-13
10.Respect other members of the role-play.
11. Follow all rules
12. Don't find loopholes in the rules and go around them
13. Romance is allowed. Keep it PG-13, or use a timeskip when needed.
14. Cookies wear pineapple suits in the winter.
15. Pretend that rule 11 made sense.
16. No posting while being banned
17. Try to be as active as possible.
18. Leave posts with feedback and ideas for the thread and role-play.
19. Read EVERTHING shown in the table of contents, and as much as possible in the rest of the role-play.
20. Don't be dumb enough to make me add a 21st rule



The boys' cabins are at the south part of camp with the doors facing north. They near the counselors' cabin. There are seven boys' cabins. There are two nearest the campfire, two behind those, two behind those, and the final one has the door facing the space between the two in front of it.

The counselors' cabin is at the east part of camp with the door facing west.

The girls' cabins are right next to the counselors' cabin. They are north of the counselors' cabin, and there's about a four foot space between the front girls' and counelors' cabin. The doors are facing west. There are seven boys' cabins. There are two nearest the campfire, two behind those, two behind those, and the final one has the door facing the space between the two in front of it.

The dining hall is on the north part of camp, near the girls' cabin. The door is facing south.

The showers and bathrooms are on the west part of the camp. There are two doors about ten feet apart. One is for boys, the other is for girls. The boys' door is blue; the girls' door is pink. The doors are facing east.

The campfire is in the middle of all five buildings. There are long logs as seats, and a huge firepit in the middle.


South of the boys' cabins is a square stone platform for dueling.


Surrounding the camp is a huge forest. The forest has tons of wildlife and creeks.

There is a dirt path near the dining hall.

At the end of the dirt path is a swimming pool. Next to the swimming pool is a store. (( More things will be added to the dirt path. ))


WILL BE UPDATED SOON!!!!

MORE THINGS WILL BE ADDED TO THE CAMP!!!!

Think of it like a computer game. You have to wait for the new updates. I know, I've travelled too far into the realm of computer-gaming. I'm such a nerd. ^_^




Tactica High Elves - The Basics
As I promised some time ago, here are some of the basics of the High Elf army. It is not meant to be an exhaustive guide of how to play with High Elves: consider it as something of an introduction, and maybe as the kind of school your prince would've been sent too when he was still young
1) An introduction
2) Characters
3)Core units
4) Special units
5) Rare units
6) Honours
7) High magic
8) Magic items
1) Introduction
We’ll start by taking a look at the strengths and weaknesses of High Elves in general.
strengths:
High Elves are fast, skilled, magical, and reliable. In game terms this translates to: high movement and initiative, high WS, BS and special rules, low magic item cost and good magic, and high Ld, plus the fact that they have no such things as animosity or frenzy that reduce their reliability.
weaknesses:
High Elves are fragile, few and are not very strong. Only T3, low armour, and high points cost make High Elf armies small and fragile, and S3 makes it difficult to wound opponents.
Some people claim that S and T are the only stats that matter in combat, and state that this, combined with the high points cost is the main reason elven armies are weaker than others.
Here are some other considerations though: high T troops are usually on larger bases, with dwarfs being the exception high WS allows you to hit more often, giving you more chances to wound High Elf close combat troops have significant advantages. This goes from S5, fighting in 2-3 ranks, to fear. this “low” toughness and strength are standard for quite a few armies having a small army is not necessarily a disadvantage, as it allows you to apply more pressure to a smaller part of the battleline
So, to conclude our introduction, High Elf armies are small, skilled, and reliable, but fragile, small and not very strong. Now that we have a basic idea of what High elves are like, let’s take a look at: characters, core, special and rare choices, magic items, and High magic.
2) Characters
Compared to certain other armies, our choices are very limited: a spellcaster and a fighter for each of the levels. Then again, what more do you need?
The Prince:
A decent fighter, if somewhat hampered by his low T. Magic items do compensate a bit for that though. Don’t use him as an orc or a chaos lord and you’ll do fine. He is not meant to cleave through anything, he is meant to support your army, not to run off on his own and slaughter whole units by himself. Keep this in mind and you can’t go far wrong. Again, the support options are often the best. A lord with the Bow of the Seafarer and mounted on an eagle can spell doom for chaos knights and other expensive troops. Equip your lord with a Talisman of Saphery, a golden shield, and a guardian phoenix, and challenge that opposing chaos lord or black orc warboss. You won’t win the challenge, but the opponent won’t be causing any wounds, and your troops won’t be cut down, and will win the combat for your general, thus saving him. This is the kind of mutual support that is necessary if you want to succeed with High Elves.
The Archmage
Your best spellcaster. ALWAYS make him lvl 4. The additional spell, and the power and dispel dice are too good to miss up on. Not always a popular choice unless in magic heavy armies, his potential is limited by the fact that the chance for a miscast increases the more spells you cast, and by his lower leadership. Like with all mages, make sure that he doesn’t get in combat and can’t be targeted, and you’ll do all right. High elf mages are very powerful, so use them well. The key, again is mutual support (write a 100 times “my units will support each other ). I will keep repeating this, so get used to it, it’s simply that essential. Plan your magic phase in function of the following phases, especially the shooting phase; this means more than using curse of arrow attraction. Sometimes it’s better to use magic on troops that your archery will have trouble at. If your archers have to kill 5 scouts in a tower, it’ll take them eternity, but one fury of Khaine is likely to solve that problem. If you think one of your units might be threatened by an opposing unit, take care of the problem by destroying it or slowing it down.
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The Commander
Can be upgraded to a battle standard bearer. Same goes for him as for the Prince: use him to support your troops or your army as a whole.
If you make him a bsb, give him a magical banner, just for rerolling break tests he’s not worth it in my opinion. If you want a commander with magical weapons don’t take a bsb! Always remember that a bsb is more vulnerable due to his lack of shield, so protect him well (don’t put him in base-to-base with a chaos lord ;) )
The Mage
An invaluable support for your army, try and include at least one for every 1000 points, with a minimum of 2, or nothing will get through. Also, make them lvl 2. Same arguments as for the archmage, except that he tends to be better in a defensive role, since it really is a waste to give the defensive stuff to your archmage, he should be blasting the enemy!
Mounts
While not strictly a character choice, this seems the most logical place to add them.
Elven steed
fast, cheap, and allows you to hide in or behind cav units. Great for mages too, because it allows them to redeploy quickly, and prevent march moves. The disadvantage is that you lose the 360° LOS°; always give them barding, since it doesn’t reduce movement.
Great Eagles
high mobility is great, low survivability isn’t. If your opponent has no missile fire at all (and not too much magic either), it might be a valuable choice for disruption. In any case, I only use great eagles unmounted, since characters rarely enjoy getting stranded in the middle of enemy territory with their mount shot from beneath them, the eagle isn’t though enough in combat, and steeds give almost as much mobility for a lot less points, and these allow you to hide in or behind cavalry.
Griffons
large, terror causing creatures – great against low Ld armies with not too much shooting, since T5 isn’t all that great. He should really go in supported by other troops, because he doesn’t have the killing power to take out ranks. Worth it against cavalry though- the griffon will happily rip through them. It does limit his terror tactics though...
If your low on points on character slots, or if you’re very fond of the model, it’s worth considering against non-shooty armies. Otherwise, take a dragon
Dragons
big and nasty, T6, 3+ save, S4 breath weapon that causes panic, terror... This baby take sup an additional hero slot, but no hero has this kind of combat capability. He costs 320 points + the rider though, so I if you take him in 2000 points he’s a bit of a gamble. If you use him, make sure you get rid of cannons and the like, since he’ll be one hell of a missile magnet. Opposed to the griffon, he’s pretty much immune to small arms fire (though everything counts in large amounts), and he is great in combat. Don’t go up alone against ranked units though, their 5 starting combat res tends to be too much to overcome. Cavalry and supporting charges are great with this baby, the classic High Elf idea of supporting each other coming to the fore again. Another nice trick is to fly him behind enemy lines, and sow terror and panic, charging in when necessary. This usually works best for me, but remember that you might make them flee towards your line, so have reavers or eagles ready to chase them down!
Besides that, dragons are pretty much the coolest minis in the game, which for me is reason enough to field them.
3) Core units
The citizen levy and the silver helms; these troops are the foundation to build the rest of your army on.
Spearmen
Equipped with light armour, a shield, and a spear, and can fight with an additional rank. Note that this means that you can fight with 2 ranks when charging, giving them great versatility, and making them better then other close combat troops such as dark elf corsairs. Not bad for a ‘defensive’ core unit! They are probably the only High elf unit with a dual role, since they are good at both attacking and defending. This means you can actually have your cake and eat it, something quite rare in an elven army, so enjoy it to the fullest.
Archers
Lots of people claim them to be overpriced when compared to crossbowmen and handgunners. That’s probably because they aren’t meant to be uses as such...
High Elf archers have BS 4, can move and fire, and can outshoot a lot of normal missile troops. Use them to in support of your army, and you’ll do fine. Along the same line, they will be supported by the rest of the army too, so remember that it’s not their job to take on that heavy cavalry unit charging towards you, you have a lot of other stuff to deal with that. Instead, use them on lightly armoured units, scouts messing up your march moves, or fast cavalry. That way, they are easily worth their points. Remember High Elves are specialists: they are not good at everything, but they are very good in their chosen role.
Silver Helms
Heavy cavalry as a core unit. While not the most powerful cavalry, they are very good. Unfortunately, they don’t have Ithilmar barding, which reduces their M characteristic to a mere 8”, but this is still better than most opposing cavalry. The key, again, is to support them with the rest of the army. Use them for threatening flanks, or give them the banner of Ellyrion, so you can both chase scouts out of woods and hide in them, giving you a safe haven from where to lash out at your enemies.
Lothern Seaguard
A combination of archers and spearmen, which makes them quite expensive. In theory, another ‘have your cake and eat it unit’, in practice too costly and almost impossible to use to its full potential. The reason for this is the simple fact that defenders have to be in front of your archers and bolt throwers not in between them. I know most people start out in a battle line, but spearmen should be moved forward to limit the charge arcs of your opponents. Since seaguard can really only be used when deployed in 3 ranks with the last 2 on a hill, this limits their usefulness. Add to that the fact that they don’t carry long bows, and can’t carry a magic banner, and this units isn’t really worth it, because a portion of their points won’t be getting used to full potential.
If you want to use them, be prepared to sacrifice their shooting ability as soon as the enemy gets close, or he might just charge past them into the archers next to them..
4) Special Units
Ellyrian reavers
Fast cavalry, which is always a good asset in an army that needs the manoeuvrability advantage. Their main disadvantage is that equipping them with bows makes them hideously expensive, so I rarely do that. I’d rather use them to chase down lone mages and war machines, hamper movement, charge units in the flank, or draw frenzied troops out of position. One of their strengths is their 18’ charge, which means you can threaten a lot of targets. Beware of enemy shooting, and realise that, in order to block march moves, they can’t march themselves. Always buy them a musician: they are fast cav, so they’ll probably be fleeing at one time or another, and it dramatically increases their rallying chances, and since they are fast cavalry, they can move again that turn . Also, if they don’t rally, they are quite likely to flee of the battlefield...
Dragon princes of Caledor
The fastest heavy cavalry in the game. While they don’t have a 1+ save or S5 standard, they have 9” movement, Ws 5, Ld 9 basic, S5 on the charge (only time it should matter really)and the ability to carry a magic banner and up to 25 points of magic items for the Drakemaster. And they’re immune to flame attacks too. They’re a brilliant unit, as they cost only 3 points more than a fully equipped silver helm, so if you play an aggressive army, these guys are the ticket.
You have an 18” charge range. This is necessary, make no mistake. If you allow them to get charged, you’re in trouble. Remember to support them with the rest of the army, and they will do you proud, trust me on this one. WS 5 and S5 on the charge is a heavy hitter, but remember that you can’t expect cavalry to slice through infantry as if it weren’t there in 6th ed., make sure to coordinate the attack with other units, as with all elves. Also, because of the 18” charge, you can change the point of attack quite quickly, or threaten several units at once ( a recurring theme, I know, but so damn handy). The best defense in the world won’t help when the attack is somewhere else!
Unless you throw in a battle banner somewhere of course, but that requires a bsb, so is something to be considered carefully. If you do take bsb, put him with these guys, for the additional movement, which is wasted otherwise, and 2” additional charge range is actually quite a lot... It’s the only unit that is really viable if you want an ‘all-your-eggs-in-one-basket’ type of unit, though I would advise against it.
Swordmasters of Hoeth
Expensive elite infantry, with an effective strength of 5 and a monstruous Ws of 6... They sound extreme on paper, but the classical elvish weaknesses of low survivability and high points cost hamper their usefulness. Many people are pretty much in love with them, but for 16 points each they die as easily to arrow fire as a gobbo... Shield them well or use the sacred incense to protect them, and try to make sure you’ll be the one charging with this unit, since enemies with WS 3 Still hit you on a 4+... If they charge, they’re devastating, so I’d say there lies the key to their effectiveness. And how do we achieve that ?(all together now) mutual support ;)
Also, remember the ability of all elite units to have a 50 points magic banner and up to 25 points of items for the champion (the bladelord in this case)
Shadow Warriors
Scouts with longbows and BS4. These guys are brilliant , and have a lot of uses. Make sure to protect them a bit (placing them in a tower or wood, and so that only part of the enemy force can see them), and try to avoid salamanders and hellblasters and the like, because they don’t have to roll to hit, which can mess up you shadow warriors in no time. They are perfect for hunting down war machines and lone mages, and for hampering march moves. They are even a bit better at this then the reavers, because skirmishers can always move at double pace, making them a bit faster, and meaning they have a 360° charge arc, which is perfect to get to those annoying spellcasters.
They are vulnerable to magic and shooting though, so keep that in mind when using them (of course, dead spellcasters don’t cast- always a good argument)
Tiranoc Chariots
A beautiful 18” charge, d6 S5 impact hits, and the attacks of the crew and steeds too... A wonderful machine, especially since you can take 2 for 1 special choice, something you should always do, since they work best in tandem. T4 and 4 wounds doesn’t make it the most survivable chariot, but they’re decent, just don’t put them where every guy with a bow can see them... As with all chariots, make sure to get the charge, and use them in support for your combat units. They move a bit slower then cavalry because they can’t march, but they’re perfect in support of infantry, as a second wave, to guard the rear against fast cavalry, and when executing a well-planned trap. I usually don’t bother with the additional steeds, since an additional Ws3 S3 usually won’t make the difference. If you have 14 points to spare though, you could do worse things then buy 2 additional steeds. Also, don’t forget the crew carry bows. This may not seem like much, but they can sometimes a shoot at targets other unit can’t see or target, and they still have BS 4 so they even have chance of hitting even when moving.
The key word here is support once again, do that and they’ll cause quite some havoc in the opposing ranks.
5) Rare choices
Phoenix guard
The most expensive infantry at 15 points apiece, but they do have their uses. While they are not a standard unit to be used in every battle, I think their use lies in battles against small elite armies, where a nice big unit can autobreak those enemy elite units when flanking. A difficult unit to master, but one that certainly has potential, even if it is quite expensive. I wouldn’t advise it against any army with decent shooting capabilities though, or for people with little experience with the Asur, since they don’t allow for mistakes. Well used though, you can chase away Archaon and his chosen bodyguard, and chaste them down with an eagle if you’re really lucky. The key to using them is to consider them a support choice: they are too expensive to just throw into battle, so use them only in the right situation, and only if you are sure to win the combat- well as sure as you can get when rolling dice anyway. They should come in reasonably big unit, 20-24 would be my preferred number, since they are hideously expensive, but need to come in big units to be able to exploit their fear, meaning that their fear become something of a double-edged sword, since as a support unit they do take away 300+ points from your main units. Another disadvantage is that they compete for rare slots with eagles and repeater bolt throwers, making them a lot less likely to be picked...
Also, remember the ability of all elite units to have a 50 points magic banner and up to 25 points of items for the champion (the Keeper of the Flame in this case)
On a final note, they are rarely worth it against horde armies, since these will try to keep their important units within the generals Ld range, thus largely taking away your fear advantage, and on top of this they’ll outnumber you. Not good for fear-causers...
Repeater bolt throwers (‘eagle claws’)
Ah, the most reliable artillery. They can’t misfire, and with the BS 4 of the crew have a decent chance of hitting too. They should be used to take care of anything the rest of the army will have trouble with. You should let the battlefield circumstances dictate your targets, but here are some general guidelines: your first choice should always be large monsters and/or heavy cavalry, depending on the threat rating (ie. Which unit will cause you the most trouble or will be the most difficult to get rid of in other ways). Next, large blocks of armoured infantry and special stuff such as ogres or trolls should always be high on your list, and unarmoured infantry comes last. If you’re shooting at skirmishers and they are non-flyers, you’re doing something wrong, or you’re mopping up. I’m hoping for you it’ll be the latter.
Considering deployment, try putting them within 5” of one another, so you can switch crew between them, allowing both of them to remain firing if one of them loses its crew AND denying your opponent a precious 100 vps. Also, try putting them in a protected place. Towers are a favourite here, or hills, but I’m usually inclined to leave the hills to the archers, since the eagle claws need more protection from shooting.
They are expensive at 100 points but well worth it, and you can take up to 2 for 1 rare choice. Lovely.
Lastly, their numbers: if you’re going shoot, about half your rare choices should be filled up with eagle claws, otherwise 1 for every 100 points is about right. Of course, if you’re taking a cav army, their points are best spent elsewhere.
White Lions
At 13 points apiece, they cost a lot, and can’t strike initiative order like swordmasters. Then again, they’re not. If you take these troops, you should fully exploit their woodsmen ability, keeping them safe from missile fire. In a forest, opponents have –1 to hit you and you have a 4+ save vs shooting, best of all the infantry! Also, in a forest they are quite safe from enemy units, since most will get bogged down in the forest, while you can move through them without penalties. taking them for their bodyguard ability doesn’t strike me as very efficient, since the Lion guard honour can give that ability to any unit. Then again, that way you can effectively give the woodsmen skills to the character, which also helps out. It’s an nice ploy, but don’t count on it when creating your army. Their hitting power when charging from the woods is the key, since it gives them the charge with their nice big axes. If you know your opponent will mainly be using great weapon armed models, they are also worth a shot of course, but still, I believe woods are the key to these troops. Use them either in big units (20-24) when they are your main unit, or use them in units of 12-15, and keep them in the woods till they can charge a flank and cause some havoc.
As all elite units, they van take a 50 points magic banner and up to 25 points of magic items for their champion (the Guardian- no not the newspaper...)
Great eagles
A bargain at 50 points each and 2 for each rare choice you spend on them. Lovely eagles. They will rarely see the end of the battle though, most of the time being reduced to christmas dinner or pillow fillings. That’s because their main roles are disruption, hunting weak stuff, and chasing down fleeing units, with disruption their single most important job. Also, they are the only really expendable unit in the whole army
The hunting weak stuff part means they can take, on war machine crew and lone mages, though I’d beware of dwarfs, since they actually stand a decent chance against them..
Their role of disruption is simply great for them, they have to many uses to mention them all. Here are a few though: use them for triggering fanatics, since they only cost 50 points and have 20” movement; block off march moves by flying behind enemies; and as a parting gift my favourite: put them 1” in front of your enemies’ best combat unit. Consider their absolute lack of toughness and hitting power, this may seem suicidal, but that’s the whole idea. In your positioning angle them a bit, so your opponent can’t get past them, and if he charges them, he’ll be facing in the wrong direction, presenting you with a flank and maybe block his own troops if he overruns. Always keep in mind that those 20 chosen chaos knights will have to overrun into that forest if you play your hand right. To put the icing on the cake, move up a combat unit within charge range, so your opponent has to either charge the eagles or face being charged by one of your units. Much sweating and cursing by your opponent will usually follow on this use. Enjoy.
Chasing down fleeing units doesn’t really require an explanation I think, just make sure that you don’t send them in combat where they’ll die, and try to chase enemies off the table or in front of their own troops.
Considering numbers, I try to take at least 2, maybe 4 in a really big battle (3000+) or when I expect to be losing quite a few to fanatics or chosen knights of Khorne.
6) Honours
Honours are much like bloodline powers or the Brettonians virtues, in that they are abilities rather then items, and, as a consequence, can be taken several times in an army.
Pure of Heart
The one mandatory honour, making the unit the character is with immune to panic. I usually give it to my lord for fluff reasons, but one of the best places for a character with this honour is in your missile base (if you have one), or in the regiment that is expecting to get shot at the most. Remember that, if the character dies, it gives away a100 vps, as much as killing the general of the army, so protect the character well, or make he sure he can stand up to some punishment.
Lion Guard
Making a unit stubborn is great, adding a lion cloak is fluffy but does squat. The advantage of this honour is that you decide where your character goes, whereas with White Lions a random die roll can severely mess up your plans. A unit with this character, and maybe with the lion standard vs undead or demons, can easily hold up all those devastating units, a slong as your charcter survives. And there’s the catch. You’ve just spent 45 points on a cloak which doesn’t protect you in hth. Make sure he’s protected by other characters, or load him up with defensive gear.
This honour is at it’s best wen using a unit as an anvil, thereby setting up your opponent for a suitably devastating flank charge.
Loremaster
Making a hero a lvl 1 mage is nice, the fadct that he can’t wear army is abit of abummer, logical as it may be. The Radiant gem if Hoeth allows you to wear armour and be a lvl 1 mage, so unless you really need that talisman of protection, give the guy some armour. Besides, if you want mages, take mages, they can be upgraded to lvl 2, which is a serious advantage, meaning you can actually use 3 dice when casting...
Swordmaster
+2 strength and killing blow? Yes please . The disadvantages are that you can’t take a magic weapon, and that you have to be on foot. If you have a character on foot, it’s a nice option, especially if you’re facing a lot of multi-wound opponents, thought these are rather rare in 6th ed. All the multi-wound stuff tends to be ogres and the like, and your killing blow doesn’t work on that. It’lls till allow you to cut through chaos knights though, since killing blow doesn’t allow armour. This honour is really at its best when facing chariots and combined with the Armour of the gods, making your prince strength 7.
Seer
Choosing your spells is very powerful, but I rarely take it because I’d rather spend my points o items that help me during the battle. It’s nice if you need certain spells, or if you can’t use a lot of the spells (say, facing dwarfs with a cav army ). Other then that, I usually am quite happy to use any spells I get. Also, don’t forget you can always exchange a spell for the first one in the list, even if they already rolled it, effectively giving them a reroll.
Chaneller
A bargain at 10 points, it’s great for lvl 2 mages, archmages rarely need to be able to use 5 or 6 dice...
7) High magic
One of the two lores to have 7 spells ( Lore of Tzeentch being the other one); with the difference that High mages always get an additional spell, doubling the number of spells for a lvl 1! Besides that, you also get a+1 to your dispell, which comes in very handy, especially vs bound items.
As always, magic should be used in support of your troops; If you want to use him as mobile firepower only, you are wasting a lot of his potential. High magic is made for disabling enemy magic users and magic items, so use it that way.
Drain magic
The basic spell that all mages know, and it’s sure to annoy any opposing magic users. Taking away all sixes is fun, taking away all fours or more is great. Common sense usually puts this spell on casting level 7+ though, taking away fives and sixes, and seriously disabling the opposing mage, while being relatively easy to cast.
Walk between worlds
The basic spell, and, in a way not so good. It’s the basic spell, son it should be useful for all mages, but it can’t be used by mounted mages... For mages on foot it’s great protection against cannon snipers and Hochland long rifles though.
Curse of arrow attraction
Great in a missile based army. The ability to reroll your roll to hit means a lot of causalties will ensue on the chosen unit. Remember that cav will still have their armour save though, so don’t expect miracles either. Also, use it when you have decent chance to hit, since it’ll increase your total number of hits more when having to roll 3+ then when having to roll a 6...
Fortune is Fickle
Causing miscasts on any double... This will make opposing wizards (and especially orcs and gobbos) a lot less enthusiastic about tossing spells in your general direction...
Fury of Khaine
The standard 2d6 S4 magic missile attack; This is bets used for either softening up approaching regiments, or for targeting units that your archers will have problems with (eg. scouts in a building)
Flames of the Phoenix.
Granted, it’s an 11+ spell. But it hits every model in a unit, and your opponent will surely want do dispell it in his turn, or he’ll be facing a S4 hit on all his models next turn...Cast it on that unit of 40 stormvermin coming your way and enjoy the smell of burnt rat in the morning.
Vaul’s unmaking
A magic item killer... Gotta love it. In a game where magic items can change the course of a battle, disabling them is great. Not only that, but your opponent is forced to tell you all the magical items he has in the unit, meaning he won’t be surprising you with hem, and allow you to better assess the strength of the unit.
8) Magic items
The magic items will be rated from 1 to 10, 1 being total crap and 10 god’s gift tot he elves.
Magic weapons
Claw of devastation
For twice the cost, you get a slightly improved blade of sea gold... A reroll to wound is nice, but not worth 80 points, and the high cost also means your prince won’t be wearing much protection, which is definitely a bad thing. I’ll give it a 5. Not totally useless, but not worth it IMO, especially if you see what the dwarfs got...
Blade of leaping gold
Devastating in the hands of a S5 model, so-so with S4. I’m not huge fan of this item, but it can be useful against certain opponents. I’ll grade it a 7
Bow of the Seafarer
A BS 6 bolt thrower? Yes please. In the hands of a prince this is devastating. It does mean lessened close combat capability, but this is a trade off that is worth it, considering the potential havoc that can be wreaked with this item. It gets a 9
Sword of Hoeth
Wounding automatically is nice, but if your opponent has an armour save, you’re still. in trouble And if you want to go hunt large stuff, a foe bane is almost as good for only 25 points... A 7. Not worth it every time, but it might surprise certain opponents.
Blade of darting steel
Hitting first is handy sometimes, and +1 to hit is quite nice, meaning you’ll usually hit on a 2+. I strongly believe that High Elves should try and get the charge themselves however, so unless you’re expecting a very fast enemy or assassins (skaven and druchii come too mind), I wouldn’t take an item that goes against my strategy of getting the charge. Useful against very fast enemies, otherwise High Elves will come first anyway, either by charging or because of I 5. I’ll give it a 7,5, because it only has specific uses but is very good in those cases.
Reaver bow
A bit similar to the bow of the seafarer, in that it reduces the combat capability of the character, but it allows him to wreak havoc from a distance. S5 hits are pretty nice, so it does give a few interesting options. I’ll give it an 8.
Blade of sea gold
The classic armour–negating weapon. Pretty much every army has one, though, of course, ours comes with a discount, making it even better. A 9, because ignoring armour is always a good thing.
Fusil of conflagration
First of all, it’s gun. Second, it’s a short range S3 breath attack... A 5. It would get a 6 if it wasn’t a gun, an 8 if it was S4. S3 hits just don’t cut it, not even wit a template.
Foe bane
Wounding monsters on a 2+, including trolls, dragon ogres, minotaurs... Lovely item for its points, and a very nasty surprise against the right opponent. I’ll give it an 8 because it’s uses are slightly limited, but it is good in the right circumstances.
Sword of striking
+1 to hit is nice, but not always necessary for elves. You could do worse then give this to a character though. I’ll give it a 7.
Sword of battle
+1 A is always nice, and it’s cheap enough to allow for some additional stuff, always something to consider. I’ll give it a 7. Not outstanding, but not bad either.
Sword of might
+1 S is nice, especially vs all those T4 troops. I’ll give it an 8 because it always helps out.
Biting blade
-1 Save... Yay... If you only have 10 points spare, spend them on something, I don’t really see a use for this item. A 3
Magic armour
Armour of protection
A 4+ ward is nice, the 6+ save is a bit less. Still good though, a 4+ ward will stop a lot from the damage coming your way, but id rather stop it with that additional point of armour to be honest. A 7.
Golden shield
One of my favourite items, it means that a lot of characters will be hitting your lord on a 5+. Who cares what uber-killy weapon they may have, of they can’t hit you, they can’t hurt you. A 9
Armour of the gods
A 3+ save and +1 S, just great. Equip the hero with an additional hand weapon or a halberd, and let it rip . The fact that you can only use it on foot is too bad, but it’s still great; same goes for the fact that you can’t improve the save any further. It gets a 9.
Armour of stars
The ultimate weapon against opponents who suffer from the ‘uber-character on a dragon’ syndrome. Simply challenge, he does one wound, you’re zapped to safety and he gets CR 1. Just hope you don’t land in front of an opposing unit. An 8 because of it’s limited use, and an 8 because it rules in the right circumstances.
Armour of heroes
Nice and fluffy, but usually enemies with low Ld are nothing a high elf character should fear... A 6.
Shadow armour
Allowing a character to infiltrate can be very mean against the right armies. Probably one of the better items for mage hunters and the like. An 8.
Helm of fortune
A +1 save and and a reroll for the armour save make this a nice item for anyone on a horse. An 8.
Dragon scale shield
It combines the properties of an enchanted shield and a talisman of protection for exactly the same amount of points. Not bad, but not great either A 7
Enchanted shield
The additional save is always handy, and at 10 points it’s dead cheap, too. An 8
Talismans
Vambraces of defense
They don’t come cheap at 55 points, but a rerollable save and a4+ ward is always nice. An 8
Golden crown of atrazar
Ignoring one wound is nice, but I’d rather save that wound... A 6
Loremaster’s cloak
Great if your opponent is magic heavy. A 2+ save vs magic means not much will be getting through; A 9.
Talisman of Saphery
Nothing better then watching an opponent who realizes he won’t be using his 100 points magic axe this combat. A 9
Sacred incense
Probably left at 30 points so champions can’t take it; still a great item vs missile armies though. An 8.
Guardian Phoenix
A 5+ ward is always nice, and at 25 points it’s bargain. AN 8
Amulet of fire
Magic resistance is good to have, the fire resistance might be useful. Just don’t count on it. A 7.
Talisman of protection
Let’s face it: the chance of rolling that 6 when you need it isn’t something I’d want to rely on... A 4
Arcane items
Book of Hoeth
Expensive but highly efficient. Casting a spell with irresistible force on a double is very nice, and will make your opponent wet his pants. At 100 points it does mean it’s the only thing your archmage will be carrying though... A 9
Annulian crystal
A great defensive item, it greatly increases your chances of getting through the opposing magic phase unscathed. A 9
Starwood staff
+1 to cast. Not bad, but not great either. Id rather invest in power stones if I want my spells to succeed. A 6
Staff of Sorcery
+1 dispel is nice, especially when combined with the High Elves own +1 to dispel, but I rarely find it necessary. A 7.
Sigil of Asuryan
A funny item, but one that relies on chance. A worthy gamble vs certain armies though, just keep in mind that for this price you get 2 dispell scrolls... A 7.
Staff of Solidity
Ignoring a miscast is nice, so I’ll give it an 8.
Power stones
If you feel like rushing your opponent’s magic defences, these are the tools for the job. An 8.
Dispell scroll
A bargain at 20 points, worth a 9 IMO.
Jewel of the dusk
+1 power dice in each of your magic phases.. A great item, definitely a 9.
Silver wand
An additional spell can be handy, and it’s a nice way of spending those last 10 points. An 8.
Null stone
May be great, but you’re not allowed magic items either, and you can still be targeted by spells... A 6.
Healing potion
Allows you to restore your wounds. For 50 points, I can buy a lot of protective items that prevent wounds.. A 3
Radiant gem of Hoeth
Allows you to have a lvl 1 wizard that can wear armour, which is good, but if I want a wizard, I’ll buy one. Might be good in small games though. A 7.
Cloak of beards
Only good vs dwarfs, but oh boy will he be annoyed. Essential vs dwarfs. period. An 8 on account of limited use.
Ring of Corin
God’s gift tot he Elves. A lvl 4 bound spell (meaning most opponents will spend 2 dispel dice), that can’t run out, and that destroys a magic item from a unit. And it reveals the other stuff in the target unit. Yeah, baby, yeah! A 10
Ring Of Fury
Another bound spell item, this time with a fury of Khaine inside, and it’s out of power on a1. Still good though, since it’ll always draw dispel dice. An 8
Blessed tome.
Considering the fact that you don’t know who’s gonna be your general this a great item. And it can be given to unit champs, leaving the points from characters free for the juicy stuff. A 9.
Amulet of the purifying flame
A –3 to the casting roll means most opponents will have to spend an additional dice, and it only costs 15 points. A 9
Magic banners
Battle banner
+D6 combat resolution. evil grin A 9
Banner of the world dragon
Total immunity to spell effects is nice, but it isn’t really necessary considering the magical defence of the High Elves, especially since you need a bsb for this banner. A 6
Banner of Sorcery
+ D3 power dice is always nice. An 8
Standard of balance
Immune to psychology is nice, but except for the frenzy part, the lion standard does the same for less points, since panic isn’t that much of a problem with the Asur. A 6
Banner of arcane protection
Deadly vs undead and daemons, nice vs all the others, Magic resistance 2 is great, especially when combined with the amulet of the purifying flame. An 8.
Lion standard
Great against psychology armies. A 7 on account of limited use.
War banner
An additional +1 combat resolution. At 20 points, this is a real bargain. A 9.
Banner of Ellyrion.
Allowing you to ignore terrain, this is quite handy. A 9.
I hope these ramblings have shed some light on the Asur and the best ways to use them. Remember that the keys to succes are cooperation and coordination; keep that in mind and the warriors of Ulthuan will do you proud. Good luck!
 
The last part, about high elves, isn't mine. I got it online. It's pretty awesome, though.
 
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