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Ice Pokemon in OU

good: kyuzek, mamo, weavile
usable: mega glalie, froslass, cloyster, vanilla ice cream kyurem

some people will say mega obama but I'm not sold

avalugg...according to my theorymoning it is not that bad, with stupid bulk + rapid spin, but idk
 
Froslass lead is one of my Favorites. Acess to T-wave, D-Bond, Icy Wind, and Spikes makes it so versatile. Its' base 110 speed can tie or out-speed most of the metagame and having the ghost typing can block rapid spinners. It may not be top tier OU but it can sure pull its weight out. Spreading the yellow color is always oh so fun.

Another one that I like to use, is that you have mentioned, Kyurem-B. I prefer it's Scarf set because w/ its' base 170 attk, Outrage will be doing quite the damage w/o needing to set-up. Its base 95 Speed is quite lack luster, even w/ a scarf, and also w/ the addition of Fairys, its now just something of the past. Still underrated in my eyes tho-
 
Band Cube is the boss
It OHKOes/2HKOs everything except Ferrothorn and fairies
 
OU can actually see, potentially, a good amount of Ice types.

Kyurem
Besides the fact that it's a legendary, it has plenty of good tools at its beckoning call. A good move pool, good offensive stats, and usable bulk.

Weavile
Great offensive prowess and speed seal Weavile's spot in the OU metagame. While defenses are lacking, it still has all the offensive tools necessary to be deadly. Pursuit and Knock Off really put a dent in Psychic/Ghost types, while Knock Off will hit anything hard that doesn't resist it. Priority Ice Shard can really make a difference in clean up as well, because it hits so hard from Weavile.

Cloyster
Cloyster has the blessing of being a dual Water/Ice type that has amazing defensive presence. Water typing grants it neutrality among some of Ice's commonly seen switch ins (Fire, Steel, and Ground types). Shell Smash is probably the best boosting move in the game, and Cloyster can easily sweep an opposing team if it has the opportunity to get one or two of them off. It also has a decent Speed stat that can be used to out speed some more of the more commonly slow/bulky threats.

Froslass
Even though Froslass can really only function as a "suicide lead", that's quite alright. It has the tools and the typing to compete and stayb viable. Ghost typing prevents any Rapid Spinner from doing their job when Froslass is on the field. It can also cause other leads some difficulty due to STAB Ghost/Ice offense pressure and a potential Destiny Bond. Focus Sash really helps Froslass shine in this type of role. It is guaranteed at least one Spikes layer AND has the ability to threaten with either Ice Beam/Shadow Ball or Destiny Bond.

Mamoswine
Mamoswine still has the ability to compete in Gen 6, although it has taken a bit of a hit in comparison to last gen. With a good Attack stat and bulk, it is still a very viable threat. Ice Shard hits VERY hard and helps with Mamoswine's lackluster Speed stat.

Glalie (Mega)
Mega Glalie hits extremely hard, and gains nicely viable Attack stats upon transformation. Explosion will put a HUGE dent, if not outright KOing, anything that doesn't resist Ice. Freeze Dry also puts Water types in big danger.

Abomasnow (Mega)
Mega Abomasnow has a great typing, offensively (as well as the offensive stats to abuse it)--namely because it also gains a Water resistance and neutrality to Ground. It also provides great assistance to Ice oriented teams with Snow Warning.

Avalugg
Avalugg has amazing defense, which helps it greatly with the number of Ground and Fighting types lingering in OU. It also has access to Recover and Rapid Spin, which is another perk in general against certain OU Pokemon. Speed really hinders it, but it should prove viable against a physical threat at the very least.
 
OU can actually see, potentially, a good amount of Ice types.

Kyurem
Besides the fact that it's a legendary, it has plenty of good tools at its beckoning call. A good move pool, good offensive stats, and usable bulk.

Weavile
Great offensive prowess and speed seal Weavile's spot in the OU metagame. While defenses are lacking, it still has all the offensive tools necessary to be deadly. Pursuit and Knock Off really put a dent in Psychic/Ghost types, while Knock Off will hit anything hard that doesn't resist it. Priority Ice Shard can really make a difference in clean up as well, because it hits so hard from Weavile.

Cloyster
Cloyster has the blessing of being a dual Water/Ice type that has amazing defensive presence. Water typing grants it neutrality among some of Ice's commonly seen switch ins (Fire, Steel, and Ground types). Shell Smash is probably the best boosting move in the game, and Cloyster can easily sweep an opposing team if it has the opportunity to get one or two of them off. It also has a decent Speed stat that can be used to out speed some more of the more commonly slow/bulky threats.

Froslass
Even though Froslass can really only function as a "suicide lead", that's quite alright. It has the tools and the typing to compete and stayb viable. Ghost typing prevents any Rapid Spinner from doing their job when Froslass is on the field. It can also cause other leads some difficulty due to STAB Ghost/Ice offense pressure and a potential Destiny Bond. Focus Sash really helps Froslass shine in this type of role. It is guaranteed at least one Spikes layer AND has the ability to threaten with either Ice Beam/Shadow Ball or Destiny Bond.

Mamoswine
Mamoswine still has the ability to compete in Gen 6, although it has taken a bit of a hit in comparison to last gen. With a good Attack stat and bulk, it is still a very viable threat. Ice Shard hits VERY hard and helps with Mamoswine's lackluster Speed stat.

Glalie (Mega)
Mega Glalie hits extremely hard, and gains nicely viable Attack stats upon transformation. Explosion will put a HUGE dent, if not outright KOing, anything that doesn't resist Ice. Freeze Dry also puts Water types in big danger.

Abomasnow (Mega)
Mega Abomasnow has a great typing, offensively (as well as the offensive stats to abuse it)--namely because it also gains a Water resistance and neutrality to Ground. It also provides great assistance to Ice oriented teams with Snow Warning.

Avalugg
Avalugg has amazing defense, which helps it greatly with the number of Ground and Fighting types lingering in OU. It also has access to Recover and Rapid Spin, which is another perk in general against certain OU Pokemon. Speed really hinders it, but it should prove viable against a physical threat at the very least.
Mega Abomasnow resists Ground, it's not neutral to it. Regardless it isn't very good since it's super slow and its typing compromises its decent bulk.

Avalugg is bad. A Rapid Spinner that's weak to Rocks is horrible, especially when it has crap for Special bulk and no movepool outside of Avalanche and Crunch to hit things with.
 
Avalugg is bad. A Rapid Spinner that's weak to Rocks is horrible, especially when it has crap for Special bulk and no movepool outside of Avalanche and Crunch to hit things with.
Avalugg is far from bad. Are you forgetting that it gets access to Earthquake, Stone Edge/Rock Slide, and Iron Head? Not to mention recover, a move scarcely present in the physically defensive metagame, along with the always handy Sturdy and a base 117 Attack that is absolutely nothing to scoff at. Its sky-high Defense and decent HP stats allow it to tank hits for days from any physically offensive 'mon, even to those with type advantage. As for those 'mons which circumvent its Defense with special moves, it shouldn't be in against them in the first place; not all walls need to be defensively mixed to be useful.
 
Avalugg is bad. A Rapid Spinner that's weak to Rocks is horrible, especially when it has crap for Special bulk and no movepool outside of Avalanche and Crunch to hit things with.
Avalugg is far from bad. Are you forgetting that it gets access to Earthquake, Stone Edge/Rock Slide, and Iron Head? Not to mention recover, a move scarcely present in the physically defensive metagame, along with the always handy Sturdy and a base 117 Attack that is absolutely nothing to scoff at. Its sky-high Defense and decent HP stats allow it to tank hits for days from any physically offensive 'mon, even to those with type advantage. As for those 'mons which circumvent its Defense with special moves, it shouldn't be in against them in the first place; not all walls need to be defensively mixed to be useful.

No, Avalugg is actually just bad. Weak to Stealth Rock, weak to Fire, Fighting, and Rock (aka the types of moves it will have to tank if it wants to be a physical wall), abysmal speed, abysmal SpD, and Sturdy rarely comes into play on a Spinner since you'll be switching into Rocks (and taking 25%) very frequently.

Mega Abomansnow, Mega Glalie, Froslass, and Cloyster are all also in the area between "generally bad" and "downright unviable". The post also says "Kyurem", who is bad as well, but I'll let it slide since it presumably meant KyuB who is really good. The actual list would be:

KyuB
Weavile
Mamoswine
 
Avalugg is bad. A Rapid Spinner that's weak to Rocks is horrible, especially when it has crap for Special bulk and no movepool outside of Avalanche and Crunch to hit things with.
Avalugg is far from bad. Are you forgetting that it gets access to Earthquake, Stone Edge/Rock Slide, and Iron Head? Not to mention recover, a move scarcely present in the physically defensive metagame, along with the always handy Sturdy and a base 117 Attack that is absolutely nothing to scoff at. Its sky-high Defense and decent HP stats allow it to tank hits for days from any physically offensive 'mon, even to those with type advantage. As for those 'mons which circumvent its Defense with special moves, it shouldn't be in against them in the first place; not all walls need to be defensively mixed to be useful.

No, Avalugg is actually just bad. Weak to Stealth Rock, weak to Fire, Fighting, and Rock (aka the types of moves it will have to tank if it wants to be a physical wall), abysmal speed, abysmal SpD, and Sturdy rarely comes into play on a Spinner since you'll be switching into Rocks (and taking 25%) very frequently.

Mega Abomansnow, Mega Glalie, Froslass, and Cloyster are all also in the area between "generally bad" and "downright unviable". The post also says "Kyurem", who is bad as well, but I'll let it slide since it presumably meant KyuB who is really good. The actual list would be:

KyuB
Weavile
Mamoswine
Normal Kyurem isn't bad. SubRoost can stall out stuff like Ferrothorn thanks to Pressure and proceed to terrorize the opponent.
 
Avalugg is bad. A Rapid Spinner that's weak to Rocks is horrible, especially when it has crap for Special bulk and no movepool outside of Avalanche and Crunch to hit things with.
Avalugg is far from bad. Are you forgetting that it gets access to Earthquake, Stone Edge/Rock Slide, and Iron Head? Not to mention recover, a move scarcely present in the physically defensive metagame, along with the always handy Sturdy and a base 117 Attack that is absolutely nothing to scoff at. Its sky-high Defense and decent HP stats allow it to tank hits for days from any physically offensive 'mon, even to those with type advantage. As for those 'mons which circumvent its Defense with special moves, it shouldn't be in against them in the first place; not all walls need to be defensively mixed to be useful.

No, Avalugg is actually just bad. Weak to Stealth Rock, weak to Fire, Fighting, and Rock (aka the types of moves it will have to tank if it wants to be a physical wall), abysmal speed, abysmal SpD, and Sturdy rarely comes into play on a Spinner since you'll be switching into Rocks (and taking 25%) very frequently.

Mega Abomansnow, Mega Glalie, Froslass, and Cloyster are all also in the area between "generally bad" and "downright unviable". The post also says "Kyurem", who is bad as well, but I'll let it slide since it presumably meant KyuB who is really good. The actual list would be:

KyuB
Weavile
Mamoswine
Normal Kyurem isn't bad. SubRoost can stall out stuff like Ferrothorn thanks to Pressure and proceed to terrorize the opponent.

Yeah Kyurem N isn't unviable, he's just bad. I do agree that he is usable on certain team archetypes, but even then he fills a niche and should never be your first thought, while Weavile, Mamo, and KyuB are all Pokémon that should immediately spring to mind when teambuilding
 
Avalugg is bad. A Rapid Spinner that's weak to Rocks is horrible, especially when it has crap for Special bulk and no movepool outside of Avalanche and Crunch to hit things with.
Avalugg is far from bad. Are you forgetting that it gets access to Earthquake, Stone Edge/Rock Slide, and Iron Head? Not to mention recover, a move scarcely present in the physically defensive metagame, along with the always handy Sturdy and a base 117 Attack that is absolutely nothing to scoff at. Its sky-high Defense and decent HP stats allow it to tank hits for days from any physically offensive 'mon, even to those with type advantage. As for those 'mons which circumvent its Defense with special moves, it shouldn't be in against them in the first place; not all walls need to be defensively mixed to be useful.

No, Avalugg is actually just bad. Weak to Stealth Rock, weak to Fire, Fighting, and Rock (aka the types of moves it will have to tank if it wants to be a physical wall), abysmal speed, abysmal SpD, and Sturdy rarely comes into play on a Spinner since you'll be switching into Rocks (and taking 25%) very frequently.

Mega Abomansnow, Mega Glalie, Froslass, and Cloyster are all also in the area between "generally bad" and "downright unviable". The post also says "Kyurem", who is bad as well, but I'll let it slide since it presumably meant KyuB who is really good. The actual list would be:

KyuB
Weavile
Mamoswine

Well lets see. Other rapid spinners have sturdy as an ability as well. Fortress is a prime example. Avalugg can take rock, fighting, and some fire moves. Leftovers and recover can easily bring avalugg back up to sturdy. I'm not saying Avalugg is good and i am not saying its bad.

Notable Ice Type pokemon for me:
Weavile
Kyuerem
Mamoswine
Cloyster
Regice
 
Avalugg is bad. A Rapid Spinner that's weak to Rocks is horrible, especially when it has crap for Special bulk and no movepool outside of Avalanche and Crunch to hit things with.
Avalugg is far from bad. Are you forgetting that it gets access to Earthquake, Stone Edge/Rock Slide, and Iron Head? Not to mention recover, a move scarcely present in the physically defensive metagame, along with the always handy Sturdy and a base 117 Attack that is absolutely nothing to scoff at. Its sky-high Defense and decent HP stats allow it to tank hits for days from any physically offensive 'mon, even to those with type advantage. As for those 'mons which circumvent its Defense with special moves, it shouldn't be in against them in the first place; not all walls need to be defensively mixed to be useful.

No, Avalugg is actually just bad. Weak to Stealth Rock, weak to Fire, Fighting, and Rock (aka the types of moves it will have to tank if it wants to be a physical wall), abysmal speed, abysmal SpD, and Sturdy rarely comes into play on a Spinner since you'll be switching into Rocks (and taking 25%) very frequently.

Mega Abomansnow, Mega Glalie, Froslass, and Cloyster are all also in the area between "generally bad" and "downright unviable". The post also says "Kyurem", who is bad as well, but I'll let it slide since it presumably meant KyuB who is really good. The actual list would be:

KyuB
Weavile
Mamoswine

Well lets see. Other rapid spinners have sturdy as an ability as well. Fortress is a prime example. Avalugg can take rock, fighting, and some fire moves. Leftovers and recover can easily bring avalugg back up to sturdy. I'm not saying Avalugg is good and i am not saying its bad.

Notable Ice Type pokemon for me:
Weavile
Kyuerem
Mamoswine
Cloyster
Regice

Forretress is also bad lol

Cloyster is bad and regice is unusable in ou
 
Avalugg is bad. A Rapid Spinner that's weak to Rocks is horrible, especially when it has crap for Special bulk and no movepool outside of Avalanche and Crunch to hit things with.
Avalugg is far from bad. Are you forgetting that it gets access to Earthquake, Stone Edge/Rock Slide, and Iron Head? Not to mention recover, a move scarcely present in the physically defensive metagame, along with the always handy Sturdy and a base 117 Attack that is absolutely nothing to scoff at. Its sky-high Defense and decent HP stats allow it to tank hits for days from any physically offensive 'mon, even to those with type advantage. As for those 'mons which circumvent its Defense with special moves, it shouldn't be in against them in the first place; not all walls need to be defensively mixed to be useful.

No, Avalugg is actually just bad. Weak to Stealth Rock, weak to Fire, Fighting, and Rock (aka the types of moves it will have to tank if it wants to be a physical wall), abysmal speed, abysmal SpD, and Sturdy rarely comes into play on a Spinner since you'll be switching into Rocks (and taking 25%) very frequently.

Mega Abomansnow, Mega Glalie, Froslass, and Cloyster are all also in the area between "generally bad" and "downright unviable". The post also says "Kyurem", who is bad as well, but I'll let it slide since it presumably meant KyuB who is really good. The actual list would be:

KyuB
Weavile
Mamoswine

Well lets see. Other rapid spinners have sturdy as an ability as well. Fortress is a prime example. Avalugg can take rock, fighting, and some fire moves. Leftovers and recover can easily bring avalugg back up to sturdy. I'm not saying Avalugg is good and i am not saying its bad.

Notable Ice Type pokemon for me:
Weavile
Kyuerem
Mamoswine
Cloyster
Regice

Forretress is also bad lol

Cloyster is bad and regice is unusable in ou

Then by your meaning of bad almost every pokemon is bad or unusable. Cloyster is good depending on the player's team and skill. Cloyster can easily sweep a team as it can set up a free shell smash by forcing switches. Regice is a nice wall that can be hard to beat sometimes. Curse+Rest is a nice gimmick as it can wall talonflames and the landorus-ts that are running about most of the time. Fortress is good lol. It can set up hazards then volt switch right out or depending on your oppnents team in team preview you can volt switch out predicting switch to give you initiative.
 
Avalugg is bad. A Rapid Spinner that's weak to Rocks is horrible, especially when it has crap for Special bulk and no movepool outside of Avalanche and Crunch to hit things with.
Avalugg is far from bad. Are you forgetting that it gets access to Earthquake, Stone Edge/Rock Slide, and Iron Head? Not to mention recover, a move scarcely present in the physically defensive metagame, along with the always handy Sturdy and a base 117 Attack that is absolutely nothing to scoff at. Its sky-high Defense and decent HP stats allow it to tank hits for days from any physically offensive 'mon, even to those with type advantage. As for those 'mons which circumvent its Defense with special moves, it shouldn't be in against them in the first place; not all walls need to be defensively mixed to be useful.

No, Avalugg is actually just bad. Weak to Stealth Rock, weak to Fire, Fighting, and Rock (aka the types of moves it will have to tank if it wants to be a physical wall), abysmal speed, abysmal SpD, and Sturdy rarely comes into play on a Spinner since you'll be switching into Rocks (and taking 25%) very frequently.

Mega Abomansnow, Mega Glalie, Froslass, and Cloyster are all also in the area between "generally bad" and "downright unviable". The post also says "Kyurem", who is bad as well, but I'll let it slide since it presumably meant KyuB who is really good. The actual list would be:

KyuB
Weavile
Mamoswine

Well lets see. Other rapid spinners have sturdy as an ability as well. Fortress is a prime example. Avalugg can take rock, fighting, and some fire moves. Leftovers and recover can easily bring avalugg back up to sturdy. I'm not saying Avalugg is good and i am not saying its bad.

Notable Ice Type pokemon for me:
Weavile
Kyuerem
Mamoswine
Cloyster
Regice

Forretress is also bad lol

Cloyster is bad and regice is unusable in ou

Then by your meaning of bad almost every pokemon is bad or unusable. Cloyster is good depending on the player's team and skill. Cloyster can easily sweep a team as it can set up a free shell smash by forcing switches. Regice is a nice wall that can be hard to beat sometimes. Curse+Rest is a nice gimmick as it can wall talonflames and the landorus-ts that are running about most of the time. Fortress is good lol. It can set up hazards then volt switch right out or depending on your oppnents team in team preview you can volt switch out predicting switch to give you initiative.

Yes, almost all mons are bad or unusable.

MAltaria, MZardX, Clefable, Hoopa-U, and Manaphy are godly.

Azumarill, Bisharp, MDiancie, Excadrill, Ferrothorn, Garchomp, MGyara, Heatran, Hippo, Keldeo, LandoT, MLop, Latios, MMeta, MSableye, MScizor, TFlame, Thundurus, and Tornadus-T are really good.

There are 30 other pokemon that can be called good, around 50 that are solid to mediocre, and around 50 that are mediocre to bad but have very niche uses. Everything else is unusuable as of the current state of the meta

If you must know, Forretress is C- ranked, aka bad, mostly due to being slow, having no offensive pressure, and the predominance of Fire types like TFlame and Zard, as well as Rapid Spin being less valuable due to Defog and how good stuff like MSableye is. Also it's outclassed by Ferrothorn.

Cloyster is D ranked, aka borderline unusable, because it can't take a special hit to save its life, it is weak unboosted and can't force many (or any) switches to set up, even if it DOES set up most bulky waters either wall it or AT LEAST can take 1 Rock blast and put it down, and it is easily revenge killed with Talonflame, among others.

Regice is unranked, aka unusuable, because it's slow, it's not threatening, it's weak to rocks, and it has a TERRIBLE defensive typing.
 
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