RK9
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Disclaimer: I'm sure someone will look at this through their Smogon goggles and still come at my ass for making changes that wouldn't make a Pokémon competitively better but making a Pokémon OU from NU was never really the intention with this.
As for the starters go, I would change their stats somewhat. I mentioned it somewhere before, but GameFreak insisting on making them runnable as mixed really makes some of them fall short, as such, I'd change it to:
Venusaur: Can stay as it is. I'd put 9 base points into HP to reach the same BST as Charizard.
Charizard: Physically orientated. The best part of his movepool is all physical, in terms of damaging moves as well as boosting moves (Belly Drum, Swords Dance, Dragon Dance). As such, I would swap his attack and special attack stat around. That way, if you really don't want to use Flare Blitz because of recoil, you can run him semi-mixed with Fire Blast or Flamethrower or whatever without massively hampering him. Like this, you also fix the whining of "Two Mega Evolutions!" by only giving him one to go even further physically orientated.
Blastoise: Now this is a tough one. Blastoise is supposed to be more bulky opposed to offensive as his stats show, but even then, between his two attack stats, there's only a difference of 2 base points. I'd take away 10 base points from attack and assort them into Special Attack to bring him up to 95 Special Attack. To illustrate, this means that his base stat is the same as Drizzile. A first stage evolution... Also an additional 4 Base Points into HP to reach the same BST as Charizard.
Meganium: Is a bit in the same boat as Blastoise. Considering how physically orientated it's movepool is though, I'd take 10 Special Attack and put it in Attack. Adding to that, an additional 9 points into HP to have the same base total as Typhlosion (who has the highest BST across the Johto Starters).
Typhlosion: The Charizard syndrome. Stat-wise intended to most likely be a Special Attacker but it's movepool gears it fully towards Physical Attacker. Unlike Charizard however, I'd keep Typhlosion as it is stat-wise. Instead, I'd expand it's movepool a bit more. Earth Power, Scorching Sands, most notably. (Explosion as a final resort). This way, it has another good move besides purely Fire moves without needing to intentionally handicap it in order to use it, cause Eruption is just too good to pass up on.
Feraligatr: Doesn't really need any work. I guess I'd allocate 4 Base Points into either HP or Special Defense to reach an equal BST with Furret's Delinquent Cousin.
Sceptile: Sceptile, oh Sceptile. Where did it go wrong for you. Like Charizard and Typhlosion, geared towards Special Attack stat-wise but in terms of moves Physical. And to be honest, unlike Typhlosion, I don't see much reason for Sceptile to stay Special other than Leaf Storm. Between Dragon Dance, Earthquake, Leaf Blade, and various physical Dragon STAB like Scale Shot, Dragon Claw, Dual Chop, Outrage and stuff like Thunder Punch, it got pretty much enough to combat that what is necessary. Therefore, swapping Attack and Special Attack would help it out a lot. An additional 5 Base Points into either HP or Physical Defense to reach the same BST as Swampert.
Blaziken: Has some good Special Attacks but it's physical movepool is so much more notable. Focus Blast vs High Jump Kick, Low Kick or Close Combat tells you all you need to know. It's physical attack is already fine, as such, I'd reduce it's Special Attack by 30 points, put 20 of them into Speed and split the remaining 10 into 5 and put them into Defense and Special Defense respectively. The remaining 5 to reach the same BST as Swampert go into HP.
Swampert: No need to change. He comes in and gets the job done. A combination of his stats, typing and movepool options ensure that he doesn't really need any notable changing.
Torterra: I'd allocate the 9 Base Points into Special Defense to reach the same BST as Infernape. Other than that, I don't think Torterra needs any particular changing.
Infernape: Stays as it is.
Empoleon: Stays as it is too. Allocate 4 Base Points into HP to reach Infernape's BST.
Serperior: Contrary already patched this one up a long while ago. Between that and stuff like Coil and Swords Dance in case you want physical sets, this is fine.
Emboar: Emboar, buddy. They really dropped the ball on you. First of all he'd become Fire/Ground. Then his Special Attack. It has no business being this goddamn high. I'd lower it with 50 points. Then put 25 points into its defense and special defense respectively.
Samurott: Now this is a tough one. As someone who always uses Physical Attack Samurott, the temptation is high to just yeetus deletus his Special Attack stat but the fact that he gets Ice Beam, Scald and Hydro Pump ensures it has good tools to be Special. However, it's physical movepool is just too damn good to do nothing with, especially when bolstered with Swords Dance. (And it's signature move used to be Razor Shell for crying out loud). His Special Attack and Physical Attack get swapped. This means 108 Base Attack for Samurott. Now we take 25 points away from the Special Attack stat. 15 of these we put in Speed. The remaining 10 go into Special Defense.
Chesnaught: Put 4 points into Special Defense to reach the same BST as Delphox. Otherwise, no changes.
Delphox: I guess other than it's design I wouldn't really change anything. God this design is ugly.
Greninja: Put 4 points into Special Attack to reach Delphox's BST. That's it.
Decidueye: Man, you suck so much. You still give me bad flashbacks to my USUM playthrough. Remove 30 Special Attack and allocate at least 20 of that into Speed. The other 10 can go into HP and Defense by splitting it into double 5 respectively.
Incineroar: I'm not really sure why it became so extremely slow when Torracat was fast so I'd shave off 15 Special Attack and put it into speed.
Primarina: Can stay the way it is right now.
Galar trio:
Other than a better Special Movepool for Intelleon, they're actually... pretty well done. On that note, fear the Kong.
As for the starters go, I would change their stats somewhat. I mentioned it somewhere before, but GameFreak insisting on making them runnable as mixed really makes some of them fall short, as such, I'd change it to:
Venusaur: Can stay as it is. I'd put 9 base points into HP to reach the same BST as Charizard.
Charizard: Physically orientated. The best part of his movepool is all physical, in terms of damaging moves as well as boosting moves (Belly Drum, Swords Dance, Dragon Dance). As such, I would swap his attack and special attack stat around. That way, if you really don't want to use Flare Blitz because of recoil, you can run him semi-mixed with Fire Blast or Flamethrower or whatever without massively hampering him. Like this, you also fix the whining of "Two Mega Evolutions!" by only giving him one to go even further physically orientated.
Blastoise: Now this is a tough one. Blastoise is supposed to be more bulky opposed to offensive as his stats show, but even then, between his two attack stats, there's only a difference of 2 base points. I'd take away 10 base points from attack and assort them into Special Attack to bring him up to 95 Special Attack. To illustrate, this means that his base stat is the same as Drizzile. A first stage evolution... Also an additional 4 Base Points into HP to reach the same BST as Charizard.
Meganium: Is a bit in the same boat as Blastoise. Considering how physically orientated it's movepool is though, I'd take 10 Special Attack and put it in Attack. Adding to that, an additional 9 points into HP to have the same base total as Typhlosion (who has the highest BST across the Johto Starters).
Typhlosion: The Charizard syndrome. Stat-wise intended to most likely be a Special Attacker but it's movepool gears it fully towards Physical Attacker. Unlike Charizard however, I'd keep Typhlosion as it is stat-wise. Instead, I'd expand it's movepool a bit more. Earth Power, Scorching Sands, most notably. (Explosion as a final resort). This way, it has another good move besides purely Fire moves without needing to intentionally handicap it in order to use it, cause Eruption is just too good to pass up on.
Feraligatr: Doesn't really need any work. I guess I'd allocate 4 Base Points into either HP or Special Defense to reach an equal BST with Furret's Delinquent Cousin.
Sceptile: Sceptile, oh Sceptile. Where did it go wrong for you. Like Charizard and Typhlosion, geared towards Special Attack stat-wise but in terms of moves Physical. And to be honest, unlike Typhlosion, I don't see much reason for Sceptile to stay Special other than Leaf Storm. Between Dragon Dance, Earthquake, Leaf Blade, and various physical Dragon STAB like Scale Shot, Dragon Claw, Dual Chop, Outrage and stuff like Thunder Punch, it got pretty much enough to combat that what is necessary. Therefore, swapping Attack and Special Attack would help it out a lot. An additional 5 Base Points into either HP or Physical Defense to reach the same BST as Swampert.
Blaziken: Has some good Special Attacks but it's physical movepool is so much more notable. Focus Blast vs High Jump Kick, Low Kick or Close Combat tells you all you need to know. It's physical attack is already fine, as such, I'd reduce it's Special Attack by 30 points, put 20 of them into Speed and split the remaining 10 into 5 and put them into Defense and Special Defense respectively. The remaining 5 to reach the same BST as Swampert go into HP.
Swampert: No need to change. He comes in and gets the job done. A combination of his stats, typing and movepool options ensure that he doesn't really need any notable changing.
Torterra: I'd allocate the 9 Base Points into Special Defense to reach the same BST as Infernape. Other than that, I don't think Torterra needs any particular changing.
Infernape: Stays as it is.
Empoleon: Stays as it is too. Allocate 4 Base Points into HP to reach Infernape's BST.
Serperior: Contrary already patched this one up a long while ago. Between that and stuff like Coil and Swords Dance in case you want physical sets, this is fine.
Emboar: Emboar, buddy. They really dropped the ball on you. First of all he'd become Fire/Ground. Then his Special Attack. It has no business being this goddamn high. I'd lower it with 50 points. Then put 25 points into its defense and special defense respectively.
Samurott: Now this is a tough one. As someone who always uses Physical Attack Samurott, the temptation is high to just yeetus deletus his Special Attack stat but the fact that he gets Ice Beam, Scald and Hydro Pump ensures it has good tools to be Special. However, it's physical movepool is just too damn good to do nothing with, especially when bolstered with Swords Dance. (And it's signature move used to be Razor Shell for crying out loud). His Special Attack and Physical Attack get swapped. This means 108 Base Attack for Samurott. Now we take 25 points away from the Special Attack stat. 15 of these we put in Speed. The remaining 10 go into Special Defense.
Chesnaught: Put 4 points into Special Defense to reach the same BST as Delphox. Otherwise, no changes.
Delphox: I guess other than it's design I wouldn't really change anything. God this design is ugly.
Greninja: Put 4 points into Special Attack to reach Delphox's BST. That's it.
Decidueye: Man, you suck so much. You still give me bad flashbacks to my USUM playthrough. Remove 30 Special Attack and allocate at least 20 of that into Speed. The other 10 can go into HP and Defense by splitting it into double 5 respectively.
Incineroar: I'm not really sure why it became so extremely slow when Torracat was fast so I'd shave off 15 Special Attack and put it into speed.
Primarina: Can stay the way it is right now.
Galar trio:
Other than a better Special Movepool for Intelleon, they're actually... pretty well done. On that note, fear the Kong.