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By now we had many battle formats. Just in the main series there are regular, double, tag, triple, rotary, inverted and sky battles, as well as battle royale. Anime brings even more to the table with contest and full battles, as well as minor, unnamed formats (the original series for example had a relatively popular ruleset for unofficial battles where you had to switch after KOing the enemy, couldn't switch at any other time and couldn't use the same Pokemon twice - essentialy it was more of a series of 1vs1 duels between both sides' Pokemon rather than one full, continuous battle).
But have you ever thought that there might be some other, new battle format? One with unique rules unlike anything we saw up to this point? Well, then this is the place to share these ideas!
Now, all three formats I'm about to talk about are more or less variations on the rotation battle format from gen V, which I found wastly underused.
The first and simplest is a switcheroo battle. It's essentialy a rotation battle with just two Pokemon on each side instead of three. Other than that - rules are the same: you have two Pokemon, one in front an one in back, only the one in front can attack or be attacked, and swapping them around is a free action.
A support battle, which came from a quick dream/daydream I had yesterday evening while trying to fall asleep, is what inspired me to write this thread. It's like rotation battle - but the two Pokemon in the back can still use support moves (that is, ones that can affect the one in the front, eg. Wide Guard). With how it would require specialised teams with multiple support moves on multiple Pokemon, it'd bring a new layer of strategy and breathe some fresh air into the Pokemon metagame(read: make all the immensely annoying stalling strategies even more impossibly evil by making two of the enemy Pokemon invincible at all times.)
Finally, triple switcheroo is the closest actually playable thing I can think of to everyone's favourite pipe dream that are sixtuple battles (well, okay, I'm not actually sure if there's that much people who'd love to see them, but even then you gotta admit: with how slow even triple battles can get due to the time both sides need to strategise and the lenght of six attack animations playing one after another, sixtuples would be basically unplayable). In a triple switcheroo, both sides send all six Pokemon at once - but only three on each side fight, with the others standing back and waiting for their turn. Just like in a rotation battle or regular switcheroo battle, only the three Pokemon in front can fight or be fought, but switching them around is a free action and the ones in the back still take poison/burn damage each turn if they're poisoned/burned and don't have their confusion/stat changes healed. One thing 'm not sure is whether the Pokemon would act as a "row" (if you chose to switch, then all in the back go to the front and all in front fall back) or individualy (you can only switch one each turn, but it can be any for any).
But have you ever thought that there might be some other, new battle format? One with unique rules unlike anything we saw up to this point? Well, then this is the place to share these ideas!
Now, all three formats I'm about to talk about are more or less variations on the rotation battle format from gen V, which I found wastly underused.
The first and simplest is a switcheroo battle. It's essentialy a rotation battle with just two Pokemon on each side instead of three. Other than that - rules are the same: you have two Pokemon, one in front an one in back, only the one in front can attack or be attacked, and swapping them around is a free action.
A support battle, which came from a quick dream/daydream I had yesterday evening while trying to fall asleep, is what inspired me to write this thread. It's like rotation battle - but the two Pokemon in the back can still use support moves (that is, ones that can affect the one in the front, eg. Wide Guard). With how it would require specialised teams with multiple support moves on multiple Pokemon, it'd bring a new layer of strategy and breathe some fresh air into the Pokemon metagame
Finally, triple switcheroo is the closest actually playable thing I can think of to everyone's favourite pipe dream that are sixtuple battles (well, okay, I'm not actually sure if there's that much people who'd love to see them, but even then you gotta admit: with how slow even triple battles can get due to the time both sides need to strategise and the lenght of six attack animations playing one after another, sixtuples would be basically unplayable). In a triple switcheroo, both sides send all six Pokemon at once - but only three on each side fight, with the others standing back and waiting for their turn. Just like in a rotation battle or regular switcheroo battle, only the three Pokemon in front can fight or be fought, but switching them around is a free action and the ones in the back still take poison/burn damage each turn if they're poisoned/burned and don't have their confusion/stat changes healed. One thing 'm not sure is whether the Pokemon would act as a "row" (if you chose to switch, then all in the back go to the front and all in front fall back) or individualy (you can only switch one each turn, but it can be any for any).