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What I liked better overall about each pair of versions...
USUM
-Team Rainbow Rocket postgame story (waaayyy better than that farce with Looker in the originals)
-Hau being the Champion (when we battled Kukui as the final boss of the original games, a big part of me felt like he came across as being just a lot more Mary Sue-ish than previous regions' Professors)
-Mantine Surfing & Ultra Warp Ride
-Much better movepools and more Z-moves - not to mention Move Tutors
-Rotom Dex is a lot more interesting, if anything I wish there were more things you could talk to him about and more than two possible dialogue options for each conversation
-An insane number of easter eggs and side-quests for you to find
-Totem Stickers feel a lot less out-of-place to be collecting than Zygarde Cells
Sun & Moon
-I actually liked the default outfits of the Player Characters (especially Moon) much better in SM
-I felt like the originals handled Lusamine as the antagonist a lot better. I remember thinking the first time I played USUM that the Aether Paradise climax was strangely quiet this time, and that it felt like the developers couldn't really decide whether they wanted Lusamine to retain most of her abusive behaviors from the original, or to be a genuinely compassionate and caring mother who simply went insane when she became obsessed with Nihilego...so they tried to have it both ways and made her this sort of well-intentioned extremist. TBH I would have really liked to have actually seen her make amends with Lillie in the original games.
-Good level of difficulty for a Pokemon game IMO, hard enough to get the kids to think about strategy but not drop-dead easy like Gen VI. USUM on the other hand are definitely the hardest Pokémon games since HGSS (I actually warned about it to my 9-year old niece when I got her Ultra Sun for Christmas).
-The original Electric Trial (answer a question wrong at least once, it's funny!)
I don't see why GF will stop making third versions when they can just dupe the gullible fandom into buying them like they did with USUM.
I think part of the reason some fans feel that they were cheated might be because of the trailers and ads before the release. When that trailer with "This is no longer the Alola you know" arrived, I remember that a lot of people were excited and hyped. Personally, that ad did look impressive. The rest of the information revealed before the games also seemed to indicate that we were going to have a bunch of content.Besides that, people decided for themselves as to whether or not they wanted to buy the games. Game Freak didn't con or force people into buying US/UM. I don't know if I'd consider the fandom gullible either, mainly because of how the backlash to US/UM was apparent right from the start and didn't let up too much during its pre-release season.
I think part of the reason some fans feel that they were cheated might be because of the trailers and ads before the release. When that trailer with "This is no longer the Alola you know" arrived, I remember that a lot of people were excited and hyped. Personally, that ad did look impressive. The rest of the information revealed before the games also seemed to indicate that we were going to have a bunch of content.
But then came the games... and then that was what it was. The ads were all they were. The trailers were all they were. There was hardly anything new aside from what was presented in the trailers/pre-release ads. True, it wasn't false advertising, and aside from the usual glorification for hype purposes, there wasn't anything really exaggerated. Nothing technically illegal about the ads themselves. However, people were upset because they watched the trailers and thought 'I'm so excited! I wonder what's in the games they HAVEN'T revealed??', only to discover that in the games, there wasn't anything that wasn't revealed.