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This review was just finished today.
Rating: 75/100
Rhapsody: A Musical Adventure is an interesting beast in that it's the very first video game that's also a musical. Yes, really. Complete with characters breaking out into song just because they can, Disney-style. It didn't achieve much success when it was first released on the PS1 in 1998 (2000 in North America), but it has a pretty dedicated fandom, and I myself only just discovered it earlier this year. It got a re-release on the Nintendo DS, but it cut out the songs due to hardware limitations and had a lot of glitches, with one making it impossible to recruit certain puppets. I tried tracking down the PS1 version, and it's insanely expensive now, though I managed to find a cheap copy later on...and this was before the announcement that NIS America was going to put Rhapsody on the Switch, alongside another game of theirs, La Pucelle Ragnarok. So I bought the Switch collection version, as I prefer to play my games handheld, and now I've completed Rhapsody. How is it? Honestly, it's a pretty cute game, all things considered. Nothing groundbreaking, but it's definitely got its own unique charm.
Cornet Espoir is a girl who wants nothing more than a prince to sweep her off her feet, even though she's just a peasant girl living in a podunk town. But Cornet also has the power to talk to and control puppets by playing her trumpet, with her grandfather being a famous puppetmaker. When she and her puppet friend Kururu are out in the forest, they get attacked by a dragon but are saved by Prince Ferdinand. After some shenanigans, Cornet and Kururu manage to see the prince again, only for an evil sorceress named Marjoly to crash the party and...accidentally turn Ferdinand to stone. What's worse, Marjoly is unable to reverse the spell she herself conjured! Cornet is told to consult a sage who tells her that she has to gather five elemental stones from all across the Marl Kingdom if she has any hope of saving Prince Ferdinand from Marjoly's evil clutches.
So yeah, Rhapsody: A Musical Adventure is mainly a MacGuffin hunt game with a lot of side quests, many of which are pretty tedious. Most of said side quests involve recruiting puppets, which serve as your party members, each with their own sets of skills, strengths, and weaknesses. There are two that you can flat-out miss if you don't manage to get them before starting the main quest, and there are a bunch you have to go out of your way to find. In terms of overall gameplay, Rhapsody is a pretty easy turn-based strategy game where you move characters on a grid and choose their actions. One aspect I liked was that Cornet powers up her party members by playing her horn, and if you have her play her horn enough times, Cornet can unleash attacks that cover the entire screen. All of which involve food flying down from the heavens, usually sweets such as pudding, cake, and pancakes. Yes, really. I found this to be pretty hilarious and I had a fun time killing wolves and dragons with giant pancakes. In terms of difficulty, Rhapsody has three difficulty levels, but...they don't really make a difference as the game itself is laughably easy. It's pretty easy to grind and make piles of money, so you can brute force your way through enemies without trouble after a certain point.
The game's overall design is all over the place. The overworld sprites are charming and nicely animated, with special attention going to Marjoly's...assets, if you know what I mean. Even the portrait sprites are well designed and pretty cute. The painted backgrounds for the towns and castles are also very pleasing to look at. The actual dungeon designs though...yeah, the game re-uses a lot of its dungeon assets. A LOT. It makes absolutely no effort to try and make the dungeons distinct from one another. It doesn't help that many of them are pretty tedious to get through, with a lot of winding paths that can lead you to all manner of dead ends. As easy as the game is, I actually had to look up walkthroughs just so I can look at the dungeon layouts and get where I needed to go. As for the soundtrack...it's alright, I guess. The actual background music is pretty good, if not very memorable, and the songs tow the line between being tongue-in-cheek parodies to just flat-out cheesy. In both the dub and sub, the songs have very simplistic rhyme schemes and pretty cliche lyrics, though they're nicely sung. Then again, one of the producers for the game flat-out admitted that he was inspired by the 90s Disney films coming out around the time the game was made, and it's very easy to see the Disney influence in practically everything about the game, with the musical numbers being no exception. But the songs themselves aren't going to win any Academy Awards any time soon.
I'm also kind of mixed on the characters. They're not bad or anything, but they're all pretty basic archetypes and don't really evolve past them: Cornet being the happy-go-lucky heroine, Kururu being the mischievous fairy, Etoile being the rich bitch who secretly wants friends but hides it behind a haughty attitude, Marjoly and her flunkies being the comically evil bad guys, Golonzzo being the evil chancellor, and so on. Ferdinand has about as much depth as white bread, and any information about him besides what he does in the game is only found in...an artbook. He spends 80% of the game being a petrified statue so he's a pretty flat character. That being said, the game does try to make up for all this by having a fun English script full of witty dialogue and fun banter between the characters that's not afraid to both break the fourth wall and make fun of itself. The game pretty much embraces its silliness for all its worth and has no shame in poking fun at itself whenever the occasion calls for it. There were times when I found Kururu and Etoile to be a little too mean-spirited for my liking.
So Rhapsody: A Musical Adventure is a pretty simple game that isn't exactly breaking any new ground other than being a musical, and you can beat it within ten hours if you're taking the time to get all the puppets and fulfill the sidequests...and yet, even with all my issues with it, I still had fun playing it as an adult. Rhapsody just has this charm and innocence to it that you won't find in a lot of professionally made games anymore, and...honestly, what's wrong with that in this day and age? Rhapsody was released during a time when people wanted video games to be much darker and have more complex plots, and Rhapsody is a game very much aimed at young girls and younger gamers, so most people ignored it back when it first came out. It doesn't help that Rhapsody actually received several sequels in Japan, but none of them were brought to the US, probably due to the first game's lack of success. But the fact that NIS America thought to re-release it for the Switch alongside several of their other games means there are still people that care about it. I even bought the limited edition version just so I could get the physical Switch cartridge, the soundtrack CD, and the super nice little artbook. Plus, in this day and age, where indie developers are making all kinds of games, from the cheery and lighthearted to the dark and angsty, Rhapsody might fit right in in this new gaming era.
Rhapsody: A Musical Adventure is a charming little game that you can introduce to your daughter, little sister, niece, or whatever. It's not the most original game out there, but it's a nice little time killer, and...really, how can you go wrong with it being a cheesy musical that embraces its silliness for all its worth?
Rating: 75/100
Rhapsody: A Musical Adventure is an interesting beast in that it's the very first video game that's also a musical. Yes, really. Complete with characters breaking out into song just because they can, Disney-style. It didn't achieve much success when it was first released on the PS1 in 1998 (2000 in North America), but it has a pretty dedicated fandom, and I myself only just discovered it earlier this year. It got a re-release on the Nintendo DS, but it cut out the songs due to hardware limitations and had a lot of glitches, with one making it impossible to recruit certain puppets. I tried tracking down the PS1 version, and it's insanely expensive now, though I managed to find a cheap copy later on...and this was before the announcement that NIS America was going to put Rhapsody on the Switch, alongside another game of theirs, La Pucelle Ragnarok. So I bought the Switch collection version, as I prefer to play my games handheld, and now I've completed Rhapsody. How is it? Honestly, it's a pretty cute game, all things considered. Nothing groundbreaking, but it's definitely got its own unique charm.
Cornet Espoir is a girl who wants nothing more than a prince to sweep her off her feet, even though she's just a peasant girl living in a podunk town. But Cornet also has the power to talk to and control puppets by playing her trumpet, with her grandfather being a famous puppetmaker. When she and her puppet friend Kururu are out in the forest, they get attacked by a dragon but are saved by Prince Ferdinand. After some shenanigans, Cornet and Kururu manage to see the prince again, only for an evil sorceress named Marjoly to crash the party and...accidentally turn Ferdinand to stone. What's worse, Marjoly is unable to reverse the spell she herself conjured! Cornet is told to consult a sage who tells her that she has to gather five elemental stones from all across the Marl Kingdom if she has any hope of saving Prince Ferdinand from Marjoly's evil clutches.
So yeah, Rhapsody: A Musical Adventure is mainly a MacGuffin hunt game with a lot of side quests, many of which are pretty tedious. Most of said side quests involve recruiting puppets, which serve as your party members, each with their own sets of skills, strengths, and weaknesses. There are two that you can flat-out miss if you don't manage to get them before starting the main quest, and there are a bunch you have to go out of your way to find. In terms of overall gameplay, Rhapsody is a pretty easy turn-based strategy game where you move characters on a grid and choose their actions. One aspect I liked was that Cornet powers up her party members by playing her horn, and if you have her play her horn enough times, Cornet can unleash attacks that cover the entire screen. All of which involve food flying down from the heavens, usually sweets such as pudding, cake, and pancakes. Yes, really. I found this to be pretty hilarious and I had a fun time killing wolves and dragons with giant pancakes. In terms of difficulty, Rhapsody has three difficulty levels, but...they don't really make a difference as the game itself is laughably easy. It's pretty easy to grind and make piles of money, so you can brute force your way through enemies without trouble after a certain point.
The game's overall design is all over the place. The overworld sprites are charming and nicely animated, with special attention going to Marjoly's...assets, if you know what I mean. Even the portrait sprites are well designed and pretty cute. The painted backgrounds for the towns and castles are also very pleasing to look at. The actual dungeon designs though...yeah, the game re-uses a lot of its dungeon assets. A LOT. It makes absolutely no effort to try and make the dungeons distinct from one another. It doesn't help that many of them are pretty tedious to get through, with a lot of winding paths that can lead you to all manner of dead ends. As easy as the game is, I actually had to look up walkthroughs just so I can look at the dungeon layouts and get where I needed to go. As for the soundtrack...it's alright, I guess. The actual background music is pretty good, if not very memorable, and the songs tow the line between being tongue-in-cheek parodies to just flat-out cheesy. In both the dub and sub, the songs have very simplistic rhyme schemes and pretty cliche lyrics, though they're nicely sung. Then again, one of the producers for the game flat-out admitted that he was inspired by the 90s Disney films coming out around the time the game was made, and it's very easy to see the Disney influence in practically everything about the game, with the musical numbers being no exception. But the songs themselves aren't going to win any Academy Awards any time soon.
I'm also kind of mixed on the characters. They're not bad or anything, but they're all pretty basic archetypes and don't really evolve past them: Cornet being the happy-go-lucky heroine, Kururu being the mischievous fairy, Etoile being the rich bitch who secretly wants friends but hides it behind a haughty attitude, Marjoly and her flunkies being the comically evil bad guys, Golonzzo being the evil chancellor, and so on. Ferdinand has about as much depth as white bread, and any information about him besides what he does in the game is only found in...an artbook. He spends 80% of the game being a petrified statue so he's a pretty flat character. That being said, the game does try to make up for all this by having a fun English script full of witty dialogue and fun banter between the characters that's not afraid to both break the fourth wall and make fun of itself. The game pretty much embraces its silliness for all its worth and has no shame in poking fun at itself whenever the occasion calls for it. There were times when I found Kururu and Etoile to be a little too mean-spirited for my liking.
So Rhapsody: A Musical Adventure is a pretty simple game that isn't exactly breaking any new ground other than being a musical, and you can beat it within ten hours if you're taking the time to get all the puppets and fulfill the sidequests...and yet, even with all my issues with it, I still had fun playing it as an adult. Rhapsody just has this charm and innocence to it that you won't find in a lot of professionally made games anymore, and...honestly, what's wrong with that in this day and age? Rhapsody was released during a time when people wanted video games to be much darker and have more complex plots, and Rhapsody is a game very much aimed at young girls and younger gamers, so most people ignored it back when it first came out. It doesn't help that Rhapsody actually received several sequels in Japan, but none of them were brought to the US, probably due to the first game's lack of success. But the fact that NIS America thought to re-release it for the Switch alongside several of their other games means there are still people that care about it. I even bought the limited edition version just so I could get the physical Switch cartridge, the soundtrack CD, and the super nice little artbook. Plus, in this day and age, where indie developers are making all kinds of games, from the cheery and lighthearted to the dark and angsty, Rhapsody might fit right in in this new gaming era.
Rhapsody: A Musical Adventure is a charming little game that you can introduce to your daughter, little sister, niece, or whatever. It's not the most original game out there, but it's a nice little time killer, and...really, how can you go wrong with it being a cheesy musical that embraces its silliness for all its worth?