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Keep/Change/Delete

GelpyK

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Change. Get rid of the recoil, the electric type needs a good, reliable physical move besides Thunder Punch.

Frost Breath
 

Lone_Garurumon

What can I say? I Stand Out.
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Keep it. It's an interesting counterpart to other special ice moves. Even the miss chance feels fair, given how crits cut through defence buffs.

Destiny Bond
 

CynthiaLover

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Keep it. It's fine as is. It may be a gamble, depending on the situation, but it's a fair gamble, especially compared to other OHKO moves. It's certainly a good "screw you" revenge move if used correctly.

Draco Meteor
 

colours

ꜰʟᴏᴡᴇʀ ꜰɪᴇʟᴅꜱ ❀
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delete it. never really cared for it, and if in some future generation it manages to disappear from existence, i doubt many people would notice/care

frisk
 

CuboneKing

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Keep. It has its use, even though most mons that get it have a better option

Knock Off
 

CynthiaLover

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Keep, especially since it got buffed hard from Gen 6 onward.

Lava Plume
 

takoyaki

↑avatar by Blanc♡
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Keep. The accuracy is great, and the power is nice too! No problems hereee~

Whirlpool
 

Orchid

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Change, raise the accuracy to 95-100%. I know it was already buffed from its initial 70%, but still, the fact that most of those chip damage trapping moves only have 85% accuracy is kind of egregious. Infestation gets to have 100% accuracy, so why can't the rest?

Focus Sash
 

Ghost Diplocaulus

Detroit SMAAAASH! Eevee style.
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Keep. It's a genuinely useful item that allows frailer Pokemon the chance to act at least twice but at the same time it has plenty of counters, so it isn't too busted.

Magic Guard
 

CynthiaLover

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Keep. It's a fine ability. Could use more distribution but overall a very good ability that requires no buffs nor nerfs.

Intimidate
 

GelpyK

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Change, undo those stupid gen 8 nerfs.

Huge Power
 

Orchid

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Keep as is. It's a perfectly good ability no matter how you look at it, and I appreciate that it activates even when you're forced to switch by an opponent.

Brine
 

CynthiaLover

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Keep. It's a meh move overall but I don't see any reason to change it. Makes for an interesting finisher if used correctly.

Toxic Boost
 

Ghost Diplocaulus

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Change. I'd make it so that Zangoose is unaffected by poison's passive damage in addition to its already existing effect of boosting attack, mainly because the current version of that Ability feels too much like a poor man's Guts and I'd like it if it stood out a little more.

Libero
 

CuboneKing

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Honestly, delete. Should’ve kept that mechanic exclusive to Greninja, it doesn’t really make sense thematically for Cinderace imo. Maybe it could’ve gotten a Mega Launcher style ability that powers up moves vaguely related to soccer instead.

Sticky Web
 

takoyaki

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Oh yabe uh the Bulbapedia page isn't showing so I'll check on the Bulbapedia app!

...I'd like to delete this, please? A move dealing damage and with a speeddown effect seems a bit better, despite it not affecting Pokémon on entry.

Flame Wheel
 

Ghost Diplocaulus

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Keep. It may be annoying, but it gives several weaker Bug-types competitive merit, and seeing how underused the type as a whole tends to be, it needs all the good moves it can possibly get.
Dangit. Ninja'd.

Eh, I think Flame Wheel is fine to keep. I know it's not really that special or super strong, but I just really like that move for some reason. The visual of something curling up, setting itself aflame, and spinning like a wheel towards the opponent just sounds badass.

Draco Meteor
 

Orchid

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hey, I love Sticky Web because it's annoying :wynaut:

I kind of want to say Delete just out of spite because it's caused me so much grief, but I won't LOL.
Instead, change the accuracy to 70% or something. 90% just feels way too high for a move that powerful, especially when it doesn't need to recharge. Make it more like Fire Blast/Blizzard/Thunder, where it's more of a "high risk, high reward" situation. I'd also be fine with no longer lowering Sp. Atk after use, if that would even things out.

Effect Spore
 
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