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Keep/Change/Delete

Lone_Garurumon

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Keep it. There's nothing wrong with Clanging Scales, it's just attached to a Pokemon with all the worst combinations of traits

Heart Swap
 

Orchid

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Keep. It's a fine move, just not sure why it has to be so exclusive.

Round
 

Stef50S

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Keep
It's a fun ability, especially for Slowbro considering that it's meant to be slow and have delayed reactions. I also like how it stacks with Quick Claw to give you an almost 50/50 chance of going first.

I choose Knock Off.
 
Last edited:

Lone_Garurumon

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Change to remove the power boost when removing an item. I can appreciate the counterplay it gives you for some problematic items, but I feel like it's too safe. Knock Off with a valid target is stronger than most other Dark-Type moves. You're rarely going to be sacrificing anything in exchange for removing the item. Removing the boost means that no matter the case, Knock Off is probably going to be weaker than most other moves you could be using as a trade-off.

Counter
 

Chilon

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Change: i would be like when its a move thats only used on the end of the turn.
Bullet seed
 

Ghost Diplocaulus

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Keep. It's currently just fine the way it is, imo. Probably one of the better multi-hit moves.

Hyper Beam
 

Daren

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Change. The move is treated like a powerhouse attack, coming in at high levels, but it's pretty awful. Considering the huge downside of losing a turn I think it either needs to lose the recharge time and get a power drop, or get a large power boost.

Brick Break
 

Lone_Garurumon

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Change. Triple the boosts and cuts. Will you max your attack in two turns or become as frail as tissue paper? Who knows! It's pure anarchy, baby!

Dynamax
If that entire mechanic is a bit more than you'd like to get into in a silly fun forum thread, then just tell me what you think of Hidden Power. The classic version, not the new one we got in Legends.
Or hell, do them both if you want, I'm not the boss of you.
 

Daren

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Delete Dynamax. I can't think of a way to salvage it without turning it into an entirely different mechanic.

Slow Start
 

Chilon

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Change. In double battles its nasty and not even more like Truant. Pls delete it in Doubles!

Tackle
 

Lone_Garurumon

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Keep, I think it's pretty well-balanced with its base power compared to the boosted version. The boosted power isn't that much stronger than Close Combat, which makes it seem kinda underwhelming compared to the wider context of physical Fighting moves, but I think that's just because Close Combat itself is somewhat overtuned.

Hidden Power, the old one, not the new one from Legends
 

Ghost Diplocaulus

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Change. Raise its power to 70 and include Fairy as one of the types it can be. I would also want for it to not be reliant on IVs and include a way to change its typing to whatever the player wants but admittedly I'm not sure how...

Minimize
 

Orchid

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Change — add a few more moves that minimized Pokémon take double damage from. I know the point is that they're attacks that would "squash" a tiny Pokémon, but it feels almost pointless to have that mechanic at all when, as of Gen 8, there are still only six moves that apply to it.

Solar Power
 
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