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Keep/Change/Delete

change. Make its base power 65. That way it has an effective base power of 97.5, giving it reason to be used over ice beam. Alternatively, change its accuracy to 95%.

fluffy
 
Delete, it's completely useless. All I can think of to make it more useful is making it some kind of Helping Hand but I doubt it would be worth it. Maybe it could give lots of friendship points?

Dive
 
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change. Thematically it only makes sense for the charge turn to remain, but its power could stand to increase to at least 90 to help make up for that. I think 90 or 95 bp sounds fair. Maybe even make it break through protect/detect like phantom force does, wynaut.

scald
 
Keep. Essentially a must for looking for a specific Nature, and it can also act as a deterrent against status from some users. At most, I’d change it a bit so that it heals from status after some turns, so that your own Synchronizer isn’t hampered too much.

Aeroblast
 
keep. It's a fine ability so long as the pokemon that get it learn useful recoil moves. I see no reason to delete or change it.

nuzzle
 
Pretty firm keep, it's a perfectly fine and appropriate signature move. Now if only Diancie got Play Rough too...

Stealth Rock?
 
Change, give it 100% accuracy or a +3 Attack boost in light of Gen VII's confusion nerf.

Fly?
 
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